Reblogging For Future Reference

Reblogging for future reference

Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.
Word Tracking Spreadsheets - These Sheets Also Have Sections For Character And Plot Information.

Word Tracking Spreadsheets - These sheets also have sections for character and plot information.

More Posts from Thesassymarquess and Others

8 months ago
At Least The Mayor Cares About Some People's Medical Needs. Though A Crutch Might Be More Helpful

At least the Mayor cares about some people's medical needs. Though a crutch might be more helpful

Limb-destroying Sock

Limb-destroying sock


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8 months ago
Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

Here she is, three of her kids are on the same tile as her. I remember reading your prior message, and thought it was smart. Unfortunately none of her kids show up on there. Everything lower is just water smears all over her body. I presume from a recent bath, as that's her most recent memory, and she's still holding the soap. Also of note, in the process of trying to find her again, I tried searching for Kulet by name in the citizen's menu, but she doesn't show up.

Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

Like Kulet still has a name and image. So presumably she "Exists" within the fort?

Still, it and other things got me interested in looking over her personality and history and such.

Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And
Here She Is, Three Of Her Kids Are On The Same Tile As Her. I Remember Reading Your Prior Message, And

I'm sorry about what happened at Steelfortress (100-105)

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Desert Mines of Good (or something): -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


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8 years ago

funny story

Way back in 7th grade english class, we got an old substitute teacher who did his very best to impress us students. He wasn’t successful, but he cracked jokes and made puns that would make everyone sigh in disappointment. That day we were working on poems, but since there was a substitute not much work was being done. I was slacking off by talking to the boy next to me. After a little bit he started jabbing me in the side as a joke and I started slapping his arm whenever he threatened to jab me again. So, the substitute sees this as a great chance to give us some fun “advice”. He says, “You know, when a boy messes with a girl like that, it means he has a crush on her.”

Everyone in the class went wild with laughter and the boy and I started gagging. Because we are twins.

The teacher was mortified when we told him and he turned really red in the face. He didn’t try to impress any of the students anymore, that’s for sure!

1 month ago

Idenbebmal

Granite 15th, 500 We've arrived at Paddleglens to establish our outpost, and I'm... pleased with the surroundings. The hills are decent, as we've settled along the foothills of our home mountain range. We've got dolomite, chalk and mudstone exposed along the surface of our new home. In addition we've got a decent supply of trees along our northern area, though much of our new outpost lacks any greenery along the southern portion. It's all a rolling grass plain around the river. The river itself is a small thing, barely deep enough to provoke a risk of drowning. I'm happy to report one of the hills is decently large and tall to support our initial outpost and I've begun laying out our plans to delve into the hill to carve out our lodgings. I've already begun to plan how to carve secure entrances on the hill for access to the fort for ourselves, traders, and potential invaders. We look to have a bright future ahead of ourselves... though my cohorts have admitted their skills are... lackluster in many of the departments we will need. We have no miners, woodcutters, or farmers. Just 2 bards, a noble, a carpenter, a soldier, and a cook. One of the bards is a fisherdwarf at least, and before I could talk with them, they were already running to the river... As for the other bard, they have skill with thread, but in the meantime, I've set them to work with an axe. Our cook likewise has been given an axe and set to work, and the pickaxes were given to our noble and soldier.

Granite 17th, 500 First major incident in the fort... one of our bards got into a tussle with a kingsnake. Both seemed to have run away mostly fine, but I admit this is not a promising beginning.

Felsite 4th, 500 Wow, Slate just blew right past huh. We've begun to carve out our lodgings and such out for our initial home. We've established offices for our nobility, and I've begun work as a manager. Our lone soldier is operating as the town sheriff, and the last noble should be sitting down to count all our stocks any day now. Without a mason of any kind, we're relying on our carpenter for most of our furniture right now. Tables, chairs, beds, doors and blocks. I'd prefer stone blocks for our workshops, but we're going to have to make due with birch blocks. The little stone we have that isn't economic stone is going to have to be saved for building some furnaces and such, in case one of the other leaders needs them before we reach magma. Regardless, on this fine day, I'm optimistic for where we're heading.

Galena 3rd, 500 We got our first batch of immigrants in! Two miners, a glazer, an administrator, and 2 peasants. The miners and glazers are both ironically better administrators than the noble, so the glazer's got the job as our broker now, taking that responsibility off me. The miners will join those we'd been having mine prior. The peasants & admin are going to work our fields for now. As well we're putting one of them to work as our stonemason for the time being.

Limestone 1st, 500 Well Autumn has come, and I feel rather poor on the outpost's condition. We have an internal storage area, but so little has been carved out from what I planned, and the outpost liaison will be here soon. I fear we have little impressive here, and while I sent one of the miners off to begin an exploratory delve below us, we have yet to find much aside from a small amount of cassiterite.

Limestone 13th, 500 I don't know what the next leader is going to want, so I'm requesting imports of materials we either don't currently have, or may not have at all. A few stones, copper bars and ore, as well as some crops, as it might be a nice supplement. I don't care if they buy what I asked to import, but I will try to produce the exports asked, which are primarily amulets and scepters. For my remaining time as the head of our fort, I'm going to be trying to set up some manufacturing of those goods, so we might have something to sell next autumn.

Sandstone 20th, 500 Well we got our final migrant wave this year, I'm pleased about that. Trading could have gone better, and in the mean time, I've sent our miners to go prospecting for gems along the hillsides. Our cook has made his first masterpiece, and I don't know if I should be concerned or not. I think he got inspired by the rumor of planepacked, and decided to planeroast some apples. He's shoved so many different ingredients into his apple roast, I suspect he actually was just grabbing individual apples and shoving them in. He put in almost every piece of fruit we had lying around, considering he made 255 servings of the thing. Why he decided to do this AFTER the traders left, I'll never know. I guess he wanted to eat his roast all by himself, but I could have bought some real nice flour and dyes with that kind of money...

Granite 1st, 501 Well... the years over. I managed to delve deep enough to get us some gold with some prospective mining to the west. I smelted the gold and had a set of coins forged to celebrate our first year. 500 gold coins, minted by our cook funnily enough. He chose to put a rendition of The Tin Rock, a finely designed image of a jug on one side, and an image of a millstone on the back. I'd also set up connecting our trading depot by tunnel to our lodgings, and carving a more defensive entrance into our outpost. I'd used the rock we had from mining to get our mechanics to work making mechanisms and set out to build as many rock fall traps as I could on a zig-zagging little path. Likewise, I had a bowyer make us 10 crossbows to get us started defensively. I know metal would be superior, but we don't have any military grade metal to work with at the moment. I'd also managed to set up some production of trade goods like goblets and amulets. Hopefully whoever follows me can find some metal we can use to create a few weapons to wield, otherwise we're limited to the wooden crossbows, and a bronze sword I bought off the caravan...


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6 years ago

Plance shippers don’t say “I love you" they say "don’t you touch her” and I think that’s beautiful.


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7 months ago

Dwarf Fortress is riduculous. a world I generated contains a manual on adhesives called "It Is Glue". it's 103 pages long and the game describes the writing as "completely serious, yes overflowing with sadness".


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4 weeks ago
I Spent So Long Scouring The Map Looking For This Dwarf... Turns Out They Got Crushed By The Trade Post

I spent so long scouring the map looking for this dwarf... Turns out they got crushed by the trade post airlock bridges somehow... it was a ONE TILE BRIDGE. Explains why I couldn't find a corpse. I just decided to pretend they never existed for all dwarves that just disappear without a corpse after this. Just waiting to see if a ghost shows up to confirm they existed.


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6 years ago

[On the first date]

Adrien: Do you like cats?

Marinette: I love them

Adrien, trying to impress her: [pushes her drink off the table]

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thesassymarquess - The Sassy Marquess
The Sassy Marquess

A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic

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