I need this on my tumblr
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The relevance this has to my own life is scary.
Lutho sings a song about palmtrees.
me at the migrants arriving to my fort
That crystal temple has one of the coolest designs ever. Like seriously, that shits pretty cool. And Iâm pretty sure thatâs the three gems + Rose fused, especially with the eight arms. Anyway I thought drawing a vector of that would look pretty cool, and to colour what I thought the fusion would look like in action was also a cool idea. So I did it. And I think it came out pretty great. http://bumibomber.deviantart.com/art/Steven-Universe-Crystal-Temple-Vector-598008239?ga_submit_new=10%253A1458572346 As usual follow me on deviantart for higher resolution versions, cause tumblrâs auto-compress isnât for everyone : http://bumibomber.deviantart.com/
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Playing Dwarf Fortress, and so are a few of my friends now, so I figured Iâd document some common pitfalls I know of, and how to avoid them.
Strange Moods:
-Best way to handle these?
First, build one of each of the following workshops: Craftsdwarfshop, Carpenterâs, Stoneworkerâs, forge (either kind), jewelers, glass kiln (any kind), kiln (any kind), bowyers, mechanics, leatherworks, & clothiers. This is all the different types of workshops a dwarf may claim. Donât worry about fueling a workshop, moods donât need fuel.
Second, ideally try to keep a supply of at least one of the following items: A boulder, a log, a block, a bone, a cloth, metal bar, an uncut gem, a tanned hide, raw glass, and a cut gem. This is roughly all materials a dwarf may demand for their artifact. Tbh, you *can* cut gems (or polish stones) when a mood occurs, but itâs easier to keep a few on hand prior. Generally they need one item based off the workshop type they claim, then the rest seems to be somewhat random/based on their likes. Each time they collect an item for their artifact, it resets the timer for insanity. Generally in my experience dwarves really tend to grab boulders a LOT. But thatâs based off my total experience, my recent experience has been a lot of bars, so it depends on what the dwarfâs workshop chosen is. Iâve been having a lot more metal required because most of my artifacts have come from my metalsmiths
If theyâve been standing at the workshop for a while, bring up their menu and see if theyâre crafting the object, or shouting. If theyâre shouting, it will cycle through hints or outright stating what the dwarf wants for their artifact. Generally artifacts are WORTH getting a hold of because it gives the dwarf a significant skill boost & a high value item. Worst case you put it in a display case somewhere to boost room value
Animals:
-My animal starved to death!
This only happens to grazers. You need to set up a pasture somewhere with some kind of growth on the soil. At the beginning youâre going to be limited to the green surface grass. If you want to keep them underground, youâre going to have to dig into one of the caverns, which will trigger some sort of fungal growth on underground natural tiles within your fort. Surprisingly as it may seem, this is perfectly safe for your farm animals to eat. Generally a rule of thumb is, if it is egg laying, or smaller than a dog, it is not a grazer, and does not need soil/some grass like substance to survive.
-My animal starved to death in a cage. Why wonât my dwarves move it!
So, going with the above, a pasture zone must be marked, and then animals must be assigned to those areas. After setting up a pasture, click the icon with a plus over a horse to assign animals to it. Any semi-domesticated animal can be assigned to a pasture.
-Why wonât my chickens lay eggs
They need a nest box to lay eggs in. Generally place a pasture somewhere (I like to do it underground as I have yet to find a grazing egg-layer) and build nest boxes there. Dwarves will automatically harvest eggs from the boxes, including fertile ones which may make farming for leather/meat harder. You can seal the room and forbid entry until the eggs hatch, and then forbid them, or have no stockpiles accepting eggs. Then eggs will only be taken by cooks, and only when theyâre cooking.
Migrants:
If you are struggling attracting migrants, a major factor is your exports. Basically fortress wealth, and wealth exported are two of the factors that determine your migrant waves, the last factor is the health of your civilization, which is basically just the population. Weirdly enough, migrants are built different, as Iâve played in dying civs (one SURFACE fort with 20 dwarves, this was the only NPC settlement for my Civ) and had migrant waves of 30+ dwarves. Basically the more high value goods you make, and the more you trade them, particularly with the home caravan, the more migrants youâll get.
Children:
Dwarves only produce children if theyâre married, and the parents have time to⌠get intimate. Fortunately the getting intimate is more âhaving idle time in a bedroom togetherâ at which point, if itâs a married male/female pair, the female will become pregnant. The game does not display information on pregnancy at all, and all pregnant creatures will just carry on their normal business until they give birth, at which point a dwarf will abandon her current task to âseek infantâ at which point they will pop out a baby, you will get a notification of this, and they will pick the child up and go back to doing tasks. Dwarves are capable of having multiples, and I have seen twins, triplets, and even a very weird case of quadruplets⌠which is its own story.
Trading:
Of the four types of civilizations that exist, you can trade with 3 of them. Elves trade in the spring, humans in the summer, and dwarves in the autumn. Each offer different advantages⌠mostly⌠to trading with them.
-Elves:
Generally the most annoying and least useful trading partners. Trading them anything made from wood or an animal product upsets them, instantly ending the trades, and sending them home. If this happens enough, they will declare war and begin sieging your fort. Generally elves are great for selling low-quality stone, (green) glass, or metal objects to. Silk and cloth can be safely traded, but yarn cannot. Generally itâs best practice to only trade rock, green glass, and metal objects to avoid offending them. Due to elves not sending merchant nobles to negotiate, they have no export requests for better trading, and you cannot request imports from them. Despite this, they can make an excellent source of exotic animals, cheap barrels, or offer a way to trade rock crafts for food.
-Humans
Humans know a good deal, and actually care about trade. Humans tend to reach out among the first outsider civs to trade with you. They donât always send a merchant nobles, but once you have a baron or higher, they tend to much more frequently. Humans are amazing trading partners as they offer unique trading resources from dwarves. They have no offendable rules either, but they actually do defend their goods. They can be reliable for exporting in rare crops, seeds, or other materials, and they will happily trade you pretty much anything they have access to. So while you canât get steel from them, you can get surface crops, more varied animals, and bladeweed dye and other fabrics.
-Dwarves
Without player intervention, you will only usually receive a Dwarven caravan from your home Civ. You can by contacting other Dwarven civs get other civs to send merchants to your fort as well. Dwarven caravans are much like human caravans, but carry steel. They also only carry crops and items unique to their Civ, which is usually pretty much exactly the same as yours. Dwarves do also send merchants to negotiate import/export deals as well, notably the outpost liaison being your factions representative.
-Getting new trading partners
Send a squad out to an uncontacted Civ and set the mission to âdemand one-time tributeâ civs either pay the tribute, or reject it, and it seems to have little impact on the civâs opinion of you/your fort. Once this is done, they can start, and often do, sending caravans your way when the correct season starts.
-Getting better trade goods/merchant nobles
Traders bring more goods the more profitable trading was with you historically. So the more you trade, the more they bring. So if a trader brings nothing of interest to you, you buy nothing, and they leave, next year, they are likely to bring even LESS. So to prevent this, it can be a good idea to buy things even if they arenât that useful. I commonly try to buy all the food I can from the merchants, as I can usually use it, and it encourages the merchants to take more items, which can end up being items like codexes/scrolls that I really want. Likewise the more successful the trades are, the more likely they are to send a noble for trade agreements. They donât always send them though, so it is possible to miss them for a few years, even when trading seems to be going fine.
Hospitals:
-You will need a hospital before you think you do. But you do not need a Good one really. A basic hospital is something like a few beds & tables in a room together. You should also have a water source, some buckets, a textile industry, and some splints/canes. The only specialty thing you really need is a single traction bench. Just make a table, rope and mechanism, and combine them for a traction bench at a mechanics. Soap isnât strictly necessary early on, nor is having security in the hospital. Bleeding out on the hospital floor is a major improvement to bleeding out anywhere else.
-Soap
It reduces infections and will lower mortality rates, but generally a hospital itself will do a more significant job at that. Still if you need to make it, you need at least 5 buildings roughly. Soap needs lye, which needs ash and needs to be made in an Ashery and a wood furnace respectively. Soap also needs either an oil, or a tallow. Oil is made at a screw press from certain plants, tallow is made at a kitchen from roasting fat. Fat is gathered at a butcher from butchering (animal) corpses
This is it for part 1. If thereâs other questions or tips, I can do a part 2
Figured I'd share some of my favorite screenshots from Oxygen Not Included. Screenshots range across the Beta days of Spaced Out!, I know 1 & 2 were from a 1-dupe colony setup on the 3rd world of my cluster. The 3rd image is my "Baby Boiler" for Petroleum. 4 is Beetas and 5 I thought the way they all looked disappointed was funny.
Gabriel: Ladybug, Chat Noir. Enjoy your apparent victory, because as in all the best tragedies, triumph always comes before failure.
Chat Noir:
Chat Noir: Is that my dad??
Got tagged by @noahwithaw (As seen above if youâre not blind)
Relationship Status: Has Girlfriend (As of October 1st, i.e. yesterday)
Favorite Colors: Colors along the blue green spectrum, to specifically name them, Cyan, Teal, and Turquoise.
Wake up time: Typically around 11:00 AM to 2:00 PM. College is great for sleeping in.
Cats or Dogs: I prefer Cats to Dogs. There are a few breeds of Dog I really like (Yorkshire Terriers)
Coke or Pepsi: These two arenât that different (I can typically tell the difference and really the only thing they affect is what other sodas come with them since Coke and Pepsi are a huge duopoly and such) though I personally prefer Pepsi, both for the other sodas that come with it, and just between Coke and Pepsi. Most Pepsi machines come with root beer (mug typically) so yeah, why am I going to drink Pepsi when rootbeer is an option?
Chapstick or Lipstick: What? Chapstick I guess? I mean why would I want to wear lipstick? Iâm a guy. I barely even use chapstick (typically only when camping, and then I try to avoid using it because chapped lips are a sign of dehydration, which means if you drink enough water your lips donât get chapped. So how I avoid using chapstick is by trying to drink more water. It works as long as water in is greater than water out).
Last Song I Listened To: Well Iâve typically got some music going on when Iâm trying to focus on something so I had Lemon Demonâs âI Earn My Lifeâ and at this point âAngry Peopleâ is playing and Iâm having a hard time not laughing. âEvil Babies with guns. Itâs completely normal.â
Iâm not really planning on tagging anyone on this really. Most people I have that I follow/follow me, I either already know the answers to most of these, or theyâve just been asked by Noah, or, OR this is the one person Iâm tagging, theyâre @bumibomber.
Tagged by @k-omerebii aka my bae â¨Rules: Tag 9-10 people you want to get to know better⨠Relationship status: cuddling my pillow at night â¨Favorite color(s): red, faded colours â¨Wake up time: lol it rlly depends. School days = 6:45 am, weekends = 8+ amâ¨Cats or dogs: dogs obviously but I rlly love kittens tooâ¨Coke or Pepsi: Pepsi â¨Chapstick or lipstick: lipstick â¨Last song you listened to: Here Comes a Thought from the show Steven Universe đ
I tag: @hafizzzle @noahweidner and whoever wants to do this
(mostly out of context of course)
âHey! Even in a sack I still look better than you!â
âLarry Kingâs disembodied wax head wants num-nums.â
âI listen to a lot of AM radio so I knew what this meantâthe end of the world.â
âWeâll meet again. Donât know where, donât know when. Oh, I know weâll meet again some, sunny day.â
âYou know that couch is made from living human skin?â
 âWhatâs an âanimeâ?â
âThese scribbles are a bunch of cockamamie balderdash! Excuse my French.â
âI keep accidentally flexing through my sweater.â
âYour hyperflamable merchandise is the only thing keepinâ me going.â
âI have butchered millions on countless moons.â
âHeâs been forcing me to do cute dances in this cage for all eternity. Iâm so tired of being cute!â
âThis experience will forever scar Tad Strange.â
âIâve tried forgettinâ. Maybe I should try forgiving.â
âNo, a prophecy. Although it would be a pretty fun game of hopscotch.â
âDestiny hoodie.â
âHey Achilles! Nice work with the heel!â
âDo the one thing no one in our family has ever doneâTouch the hillbilly.â
 âIâve never held hands this long and Iâm very uncomfortable.â
âGrammar, Stanley.â
âI know that hurts because Iâve accidentally done it to myselfâmultiple times!â
âIâve got some children I need to make into corpses!â
âLike Grunkle Stan always says, when one door closes choose a nearby wall and bash it in with brute force.â
âI think Iâm gonna kill one of âem now just for the heck of it!â
âHey, look at me. Turn around and look at me you one-eyed demon! Youâre a real wiseguy, but you made one fatal mistake: you messed with my family.â
âGuess I was good for something after all.â
âHe saved the world. He saved me.â
âHey, just cuz I have amnesia donât go tryinâ to give yourself a raise, Soos.â
âHe told us a lot about being a business man in the '80s and seemed happy when we pretended to listen.â
âRobbie, would you be a dear and get us the sawed-off shotgun?â
âZap! Zap! Weâre mad with power! And love!âÂ
âYouâre only going to have one pony now.â
âWaâoh! Woo! Iâm bustinâ a move on this skatinâ board!â
âYou know, on my first day here, if you had asked me what I wanted, I would have said adventure, mystery, true friends. But looking here at all of you I realize that every wish came true. I have everything I wanted.â
âIf I had only one wish it would be to shrink all of you with the shrink ray and bring you home with us in my pocket!â
âI now officially declare you technically teenagers. Welcome to angst and acne forever.â
âI donât just want someone to come with me Stanley, I want it to be you. Will you give me a second chance?â
âLike, this mermaid. Itâs not just a dead fish butt sewn to a monkey carcass. Itâs a marvelous creature that makes us believe that anything is possible.â
âYouâre Mr. Mystery now, Soos. Try not to burn the place down.â
âI hate my dumb heart for making me feel things.â
âKids, you knuckleheads were nothinâ but a nuisance and Iâm glad to be rid of ya.â
 âIf youâve ever taken a road trip through the Pacific northwest, youâve probably seen a bumper sticker for a place called Gravity Falls. Itâs not on any maps, and most people have never heard of it. Some people think itâs a myth. But if youâre curious, donât wait. Take a trip. Find it. Itâs out there somewhere in the woods. Waiting.âÂ
I made my first mod for dwarf fortress, which adds asbestos that is weavable into cloth and i got this lovely comment
A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic
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