Hunk: You are my fire
The one desire
Believe when I say
I want it that way
Lance:Tell me why
Both: Ain’t nothin’ but a heartache
Shiro: Tell me why
All three: Ain’t nothin’ but a mistake
Keith: now number five
Pidge: I never want to hear you say
All: I want it that way
*Bonus*
Allura and Coran: (unaffected)
romelle: is this normal human bonding?
Coran: it’s better to not question it
First rule of ranged weapon safety is to have fun
“When you’re about to sneeze, but don’t want to sneeze like a kitten in front of your crush”
INTRODUCING: DIPPER THE CUTE PATOOT
Here’s a thing I like about the train.
It seems like it comes to people who are looking to escape their lives in extreme ways. And it puts you through trials and simulations apparently meant to help you get the personal growth you need to return to your life, which is fairly positive.
And yet. Time doesn’t pass any differently on the train than it does in the normal world. So it’ll help you through your character arc, but if you don’t or can’t learn a lesson you’re stuck there. You could live out your entire life and die there on the train. Or finally crack it and return forty years later, your youth gone, the world changed and with everyone who ever knew you sure you’re dead.
Loving that creepy mixture of benevolence and indifference, mmm-hmm.
Plance shippers don’t say “I love you" they say "don’t you touch her” and I think that’s beautiful.
Did you find your missing baby?
Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:
1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)
2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)
3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.
(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)
4th Fort, Gooddesert the Fortress of Mines: -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.
4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.
5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.
This hit way to close to home to me (I had a discussion with a friend of mine where I pointed out a small flaw in a headcannon with evidence from a single episode, but when called didn’t want to have to go searching and prove I was right like an asshole).
Being overly-familiar with a series is such a weird burden sometimes because like
you’ll see some theory being passed around that you instantly know is wrong. Like it’s surprising to see people supporting it because the flaws in its logic are so glaringly obvious. Until it hits you that, yeah it’s wrong, but only because you were able to immediately remember the 5 second conversation between two background characters 17 minutes through s2e13 that definitively disproves it. And no casual fan would have any reason to remember that off the top of their head and it’s you who’s the weird human encyclopedia with a shot-for-shot memory the entire damn series.
Like at that point you don’t even know anymore whether to argue your point or just…maybe go outside for a little bit.
I’m trying to find my people
lance: don’t you touch her!
me, sobbing even though i’ve watched this scene 100+ times: n-nice…
A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic
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