Are You

Are you

[ ] - a man [ ] - a woman [x] - forever marked by what happened in Koganusân

More Posts from Thesassymarquess and Others

6 years ago

FUCKING BOOD

Self care is never again rewatching S8 to avoid putting yourself through the torture that is Allurance

8 months ago

So, I've been playing Dwarf Fortress for a while now, and tbh, the game will never cease surprising you with the things that go on. Maybe this is tame to someone, but what happened here in my 4th fort threw me for a loop.

So, I was trying to figure out what was going on with my dyer and why my dying isn't really progressing. I've been paying a little attention to the dwarves going into and out of my nearby clothiers, and notice one is a metalcrafter, which is kinda odd, but I recall authorizing them for that work detail. A moment later I see a notification pop up saying that she just had "Dwarven Babies" to which, I immediately think "Aww cute, I'll check out her twins real quick"

So, I've Been Playing Dwarf Fortress For A While Now, And Tbh, The Game Will Never Cease Surprising You

Wait triplets? Oh wow, and sure enough she's got three lovely sons clinging to her. I figure I'll check their names under relations, but wait...

So, I've Been Playing Dwarf Fortress For A While Now, And Tbh, The Game Will Never Cease Surprising You

So I look at her on the tile, and see Zasit, Olin, and Reg all there, and they're all 0 years old. I click to see Kulet, and it just takes me to their mother's tile. I glance over the tile. No Kulet. I pull up her mother's relations again, and try again. No Kulet. I've got the game paused, and all it does, regardless of which button I push for Kulet, is show me their mother's location. I have no idea where she is, I can't find her at all. I'm like mildly horrified at the concept that she's just abandoned her daughter somewhere, and I just can't find her.


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6 years ago

What is it about mice with swords that is so dang appealing

8 months ago

I can add a small bit of info on her. I believe she’s lived in my fort since 106-107, but I’m not exactly sure, I’ll try to crack open legends later to search for her & Kulet later. I’m pretty sure the 2 other older kids are also born in the fort?

As for the small potrait/fort sprites, in my experience DF Premium only generates a dwarf sprite for a creature if it visits one of your forts or is encountered in adventure mode. In my experience I can’t say I’ve seen a creature in adventure mode and then checked them in a fort without them being there, like a relative. As far as I know all my “living relatives” for my dwarfs that have sprites all migrate with them.

Ustuth has a few relatives and such that are historical figures without sprites, and I’ve never seen a creature in fort mode that wasn’t a historical figure, only in Adventure Mode have I encountered non-historical figures with sprites. Presumably because all figures at a Fort automatically get names in case you click them and therefore are saved as historical figures

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Desert Mines of Good (or something): -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


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8 months ago

I was going to suggest on the OP’s post how to *stop* the children playing in the trenches with the corpses, until reading through the reboots made me realize how funny it was. This one though, I felt the pain of, as I also had a 9 month campaign against giants birds that were slaughtering my peasants when I lived in a savage biome. The birds ruined trade caravans, slaughtered a dozen peasants and a few soldiers, and ultimately left me so demoralized I abandoned the world save until Adventure Mode came out, when I retired it. Apparently the military complex I made in my effort to combat the birds was then hijacked by the king when I left the fort, who turned it into a war machine of conquest and has since begun a war with 2 goblin kingdoms and 2 Dwarven kingdoms simultaneously. This fort was the ONLY REAL SETTLEMENT this faction had and its now a war machine decimating goblins and dwarves alike.

And I didn’t find this out until I started a new fort after a bit of screwing around in Adventure Mode, and went “Why is everyone at war with me?” And then discovered it was because my old fort launched about 8 “conquer and occupy” missions a year

I don't know what kids out there need to here this but

PLEASE STOP PLAYING MAKE BELIEVE IN MY TRENCHES! Goblins could appear at ANY MOMENT and every second you spend there is a second we're unprepared for their arrival!


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6 years ago
The Idea That They Didn’t Make Frequent Pit Stops At Random Dingy Alien Trucker Bars To Play Late-night

the idea that they didn’t make frequent pit stops at random dingy alien trucker bars to play late-night sessions of monsters & mana on their long road trip back to earth? ……………preposterous.

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thesassymarquess - The Sassy Marquess
The Sassy Marquess

A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic

135 posts

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