yeah he is a child...
poor kid [x]
warning: includes nsfw
your enemy has been badly wounded, and somebody needs to bandage them up, so you agree to help them, and suddenly they're shirtless, and you can't help but admire their body, something this cheeky motherfucker takes notice of
you and your enemy has to kiss each other to create a distraction, though you get lost in kissing each other, and the only one who ends up getting distracted is the two of you, and as your enemy shoves you up against the wall, and you fumble with their belt, the antagonist sneaks right past you
chaining your enemy, leaving them behind while they scream and curse at you to release them
there's only one bed, but this time, they're arguing over who should sleep on the floor, which nobody agrees to, so instead they end up sharing, incredibly annoyed over having to share their space (it’s not like friends to lovers, in which they both awkwardly get into bed. this is straight up just. i will set this bed on fire if you don’t stay on your side)
your enemy seduces you by kissing your neck, tracing their fingers down your body. bonus if it takes place on a balcony, with your friends in the garden below you. if one of them look up towards the balcony, you'll get caught, and yet you can't bring yourself to push your enemy away from you
you're upset one night, and you don't know where to go, so you end up at your enemy's house, and as they open the door, you stay silent for a second, before saying (with tears in your eyes) ''i don't know where else to go.'' your enemy doesn't say anything. instead they pull you into their arms, giving you a shoulder to cry on.
during a dance, formal or informal, character A is dancing with character C, and character B can't take their eyes off of them, and when character B notices this, character B smirks, and starts dancing more intimately with character C, while not taking their eyes off of character A
your enemy's crew is talking about kidnapping or torturing you, and your enemy doesn't understand why they feel a sudden urge to strangle their crew for wanting to put you in harms way
pinning your enemy against the wall, or straddling their hips, pinning their arms above their head
you snatch a knife from your enemy's grip and throws it at the ground, then you grab your enemy by the collar, and crash your lips against theirs. they're surprised, but responds immediately
you threaten your enemy, and when they close the distance between you, you realize how attracted you truly are to them
your enemy's crew tells your enemy that they have to choose between you and their crew. your enemy doesn't hesitate. they choose you. as your enemy's crew raises their weapons, your enemy shields you, because if the crew wants to get to you, they'll have to kill [your enemy] first
jumping into bed with your enemy to ''blow off some steam'' or to ''resolve sexual tension.'' you promise each other it's meaningless, but the next night, it happens again
wrestling your enemy to the ground when they threaten you, holding a knife to their throat ''touch me if you dare.'' ''is that a challenge?''
''you're not going to kill me.'' ''don't be so sure about that.'' ''if you wanted me dead, i'd already be six feet under.''
you've been wounded, your face is all bruised up, your enemy puts a finger under your chin, bringing your eyes to theirs, asking: ''who did this to you?'' when you don't answer, they ask again ''who did this to you?''
your enemy keeps on smiling when you've got them pinned down, and seem to enjoy having a knife against their throat ''are you getting off on this?'' ''i quite enjoy the view.''
you and your enemy bond over something you have in common. when your conversation is over and you need to leave, your enemy follows you to the door and says ''we still hate each other, right?'' you hesitate for a moment: ''i'd still kick your ass.'' ''i'm counting on it.'' you share a laugh, and as you walk out the door, you start blushing
you and your enemy hug each other, it's completely accidental, and neither of you know why it happened, and it's like,,, you glare at each other, with an expression of ''let's never speak of this again'´
avoiding each other for weeks after sharing an intimate moment, be it a kiss, a hug, holding hands, or just looking at each other's lips
you end up on your enemy's lap, and you yank the belt from their pants ''let's just get this over with.''
it's 1am, your enemy knocks on your door, and you're like wtf are you doing at my house, then you notice that they're carrying a dead body, and you're like what the fuck is that, and your enemy's like, i need your help, now, desperately, and you're like, fine, but if you get blood on my carpet, you'll end up just like him (dead)
you recently broke up with your partner, who cheated on you. knowing that you're upset and pissed, your enemy shows up at your house. you claim you don't want them there, and as you open the door, insinuating that you want them to leave, your enemy slams it shut and says ''use me.'' you know they mean in bed. and you know it's wrong. and you know you shouldn't. and you know you'll regret it. and you end up sleeping with them the same night.
''i can't go there with you, you know. everything's just... too complicated.''
''if you hurt them, i will kill you. do you hear me? i'll kill you.''
your enemy says ''slap me.'' you slap them, no hesitation. your enemy's like ?????
i might make a part two
Teaser - What If Kingdom Hearts Was An Anime?
Artist: Rayjii
KHBBS - Command Board by ~rasenth
I laughed so hard. That kills me XD
If Lea had directed that scene.
He grows up
My Baby ;_;
Sora: The Evolution
Finally his feet are somewhat in proportion with the rest of his body.
Merry Christmas!
And soon a year comes to an end...
We've been working on Magical Harvest for a year now, and we're further along than expected and not as far along as originally planned (which is good though - more on that later). Personal Besides working on the game, a bit has happened in our lives as well.A little review about this year, what happened in our personal life:
- Since spring, Marie has been working on Magical Harvest only in her spare time because of her main job (we have to live from something). And for that she helps me immensely!
- we attended the next Swedish course (12h per week) from February to June and I attended again from September to November, but unfortunately it took too much time for too little progress (the pace of the lessons was too slow)
- in summer we got engaged and will get married next July <3
- we had planned trips to Germany to visit our families, but had to postpone because of Corona
- Vet! Thanks to our cat, we have been there often because he has a food allergy. That cost time and nerves.... Magical Harvest In general we have worked a lot on Magical Harvest (I partly 70-80 hours per week), but of course many things came in between. Nevertheless we are satisfied with our progress.
The demo, which we focused on between June and November, has brought us a good deal further, but also cost us a lot of time. Based on the knowledge gained, we have been able to develop, among other things, a style for the game world that can run without problems on SteamDeck, for example, and we are even more confident than before that the direction of Magical Harvest is the right one.
Programming-wise, I have implemented all the core features of the farm, the animals are currently still being worked on, but will be finished this year (programming-wise), except for the mini-game to crossbreed animals.
Also, the logic for translations is already implemented and some other points that were implemented thanks to the demo and otherwise would have found their way into the game later (which would have been a lot more work). New character-artist: Lura
With such a big project you are not always confident, especially with such a small team. I, in particular, often vacillate between "there's still way too much to be done" and "oh, soon all the features will be programmed - then the progress will be more visible!".
And then there are moments like in November, when we were contacted by our new character illustrator Lura, asking her to draw our Bachelors/ettes. Because of her motivational skills and abilities we accepted her into our team (and especially because of her skills of course!) and fitting for Christmas she finished with the bachelorette "Thalana", a Nereid (sea woman) who is afraid of water .
Lura adapted her style according to our wishes and showed real talent! We are very happy to welcome her to our little team!
Marie is currently working on the design of the city, which is divided into 3 different districts with their own architectural style. This is also motivating as the world is slowly being given more and more life. Each district belongs to one of the game's factions. The player can also apply the building style to his own house later on.
Financial Unfortunately, we still have basically no financial support, but we will try to launch a Kickstarter campaign in 2023. Possibly not until 2024. Something like this takes a lot of time of preparation and also nerves and until then we definitely need to be able to show something more. Indie-game-marketing is of course also a difficult point. As long as too few people know about our project, such a campaign doesn't make sense either and to be honest, we are not the most talented social media users. But we will try to make this a bit more active and interesting in 2023 (including the things we show).
If you want to support us right now, check out Patreon: >>>.
This will allow us to invest more in the development of the game (art, soundtrack, [...]).
We would also like to thank all the Patrons who already support or have supported us, even though the world market prices are currently rising (which of course also affects us...). Outlook We definitely want to be "feature-complete" by mid 2023! At least with the base logic of the game. That means that "only" the base logic of the NPCs has to be programmed, the character-creator and the minigames. Of course, that's not all, but those are the bigger parts.
Besides programming, I'm also creating assets for the game at the same time, so I'm not spending 100% of my time on programming. In the end, we try to get as far as possible!
Thank you for your confidence, support and interest! We hope you have a good time and enjoy the holidays!
Let's hope that the world will be a little better in 2023 and that everyone will be healthy and happy through the year!
Best regards,
Your Magical Harvest Team
Isa & Marie
Lastly, here's a little video showing the development of Magical Harvest over the year.