some sword poses, i plan to more like these c:
E.A. Deverell - FREE worksheets (characters, world building, narrator, etc.) and paid courses;
NotionByRach - FREEBIES (workbook, notion template, games, challenges, etc.);
Hiveword - Helps to research any topic to write about (has other resources, too);
BetaBooks - Share your draft with your beta reader (can be more than one), and see where they stopped reading, their comments, etc.;
Charlotte Dillon - Research links;
Writing realistic injuries - The title is pretty self-explanatory: while writing about an injury, take a look at this useful website;
One Stop for Writers - You guys... this website has literally everything we need: a) Description thesaurus collection, b) Character builder, c) Story maps, d) Scene maps & timelines, e) World building surveys, f) Worksheets, f) Tutorials, and much more! Although it has a paid plan ($90/year | $50/6 months | $9/month), you can still get a 2-week FREE trial;
One Stop for Writers Roadmap - It has many tips for you, divided into three different topics: a) How to plan a story, b) How to write a story, c) How to revise a story. The best thing about this? It's FREE!
Story Structure Database - The Story Structure Database is an archive of books and movies, recording all their major plot points;
National Centre for Writing - FREE worksheets and writing courses. Has also paid courses;
Penguin Random House - Has some writing contests and great opportunities;
Crime Reads - Get inspired before writing a crime scene;
The Creative Academy for Writers - "Writers helping writers along every step of the path to publication." It's FREE and has ZOOM writing rooms;
Reedsy - "A trusted place to learn how to successfully publish your book" It has many tips, and tools (generators), contests, prompts lists, etc. FREE;
QueryTracker - Find agents for your books (personally, I've never used this before, but I thought I should feature it here);
Pacemaker - Track your goals (example: Write 50K words - then, everytime you write, you track the number of the words, and it will make a graphic for you with your progress). It's FREE but has a paid plan;
Save the Cat! - The blog of the most known storytelling method. You can find posts, sheets, a software (student discount - 70%), and other things;
I hope this is helpful for you!
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Do you ever find yourself over-using the word “said” in your writing? Try using these words/phrases instead:
stated
commented
declared
spoke
responded
voiced
noted
uttered
iterated
explained
remarked
acknowledged
mentioned
announced
shouted
expressed
articulated
exclaimed
proclaimed
whispered
babbled
observed
deadpanned
joked
hinted
informed
coaxed
offered
cried
affirmed
vocalized
laughed
ordered
suggested
admitted
verbalized
indicated
confirmed
apologized
muttered
proposed
chatted
lied
rambled
talked
pointed out
blurted out
chimed in
brought up
wondered aloud
(NOTE: Keep in mind that all of these words have slightly different meanings and are associated with different emotions/scenarios.)
Are you making this mistake when writing a prologue? Lots of new writers don’t know what prologues are for.
But let’s first jump into what they are not for →
Infodumping, worldbuilding, or backstory! A prologue is not the place to set the image of what your world is, what led to it being this way, why your protagonist finds themselves in their current predicament, or retelling the backstory of your hero.
Why not? Because when a reader first opens your book, they don’t yet have an incentive to care about your world or your character, and therefore pummeling them with a ton of information about things they haven’t gotten to know yet (or care about!) is the easiest way to lose their interest.
I know you might be thinking - but how will they know whose story I’m telling and what world it’s set in? This comes down to one simple thing → Trust your readers.
Building your world, your characters, and their backstories organically throughout the story you’re telling is going to result in a lot more gratitude from your readers.
Why? Because you’re not serving them all the information on a silver platter. Instead, you’re letting them ask questions and discover things on their own. They will FEEL that sense of trust you’re giving them, when you don’t over explain yourself.
So what are prologues actually for then? A strong prologue should tease the story, or set up the central story question that you’re asking. It should never give away too much, but act as a small glimpse or hint of things to come. It should make your readers intrigued about the story.
Here’s how you can figure it out easily →
The simplest distinction to conclude whether you have a strong prologue is this: Does your prologue pose questions or answer them? If it’s the former - great!
If it’s the latter - rethink whether you need it, or you might simply be too untrusting of your readers.
Need helping plotting your novel out? Check out Novel Plotting Academy and don’t wait for New Year’s resolutions to start writing!
Enroll today through the link HERE or below!
Amble - walk leisurely
Careen - move swiftly in one direction
Falter - move hesitatingly; start to lose strength and momentum
Flounder - walk with great difficulty
Limp - walk with difficulty, normally due to injury
Lumber - move heavily or clumsily
Lurch - walk as if unable to control one’s movements; an unsteady tilt or roll
Meander - walk aimlessly or with little purpose
Parade - march in a procession
Prowl - move about in or as if in a predatory manner
Ramble - move about aimlessly or without any destination
Saunter - walk in a slow, or relaxed manner, without hurry or effort
Skulk - move stealthily; keep out of sight
Stagger - walk or move unsteadily, as if to fall
Stalk - walk stiffly
Stride - walk with long steps
Stroll - walk leisurely and with no apparent aim
Strut - to walk with a lofty proud gait
Stumble - miss a step and fall or nearly fall
Swagger - walk with confidence, arrogance or aggressiveness
Totter - move in a feeble, unsteady way
Waddle - walk with short steps and a clumsily swaying motion
Wade - walk through shallow water
how do you write a liar?
Language
The motive of every goal is the make the lie seem plausible while taking blame off the speaker, so liars will often project what they say to a third party: "Katie said that..."
Referring to third parties as "they" rather than he or she
In the case of a deliberate lie prepped beforehand, there will be an overuse of specific names (rather than pronouns) as the speaker tries to get the details right.
Overuse of non-committal words like "something may have happened"
Masking or obscuring facts like "to the best of my knowledge" and “it is extremely unlikely," etc.
Avoiding answers to specific, pressing questions
Voice
There's isn't a set tone/speed/style of speaking, but your character's speech patten will differ from his normal one.
People tend to speak faster when they're nervous and are not used to lying.
Body Language
Covering their mouth
Constantly touching their nose
fidgeting, squirming or breaking eye contact
turning away, blinking faster, or clutching a comfort object like a cushion as they speak
nostril flaring, rapid shallow breathing or slow deep breaths, lip biting, contracting, sitting on your hands, or drumming your fingers.
Highly-trained liars have mastered the art of compensation by freezing their bodies and looking at you straight in the eye.
Trained liars can also be experts in the art of looking relaxed. They sit back, put their feet up on the table and hands behind their head.
For deliberate lies, the character may even carefully control his body language, as though his is actually putting on a show
The Four Types of Liars
Deceitful: those who lie to others about facts
2. Delusional: those who lie to themselves about facts
3. Duplicitious: those who lie to others about their values
Lying about values can be even more corrosive to relationships than lying about facts.
4. Demoralized: those who lie to themselves about their values
Additional Notes
Genuine smiles or laughs are hard to fake
Exaggerations of words (that would normally not be emphasized) or exaggerated body language
Many savvy detectives ask suspects to tell the story in reverse or non-linear fashion to expose a lie. They often ask unexpected, or seemingly irrelevant questions to throw suspects off track.
It's a funny little trick, really. Because the truth is readers don’t care about your plot.
They care about how your plot affects your characters. (Ah ha!)
You can have as many betrayals, breakups, fights, CIA conspiracies, evil warlords, double-crossings, sudden bouts of amnesia, comas, and flaming meteors racing directly toward Manhattan as you want.
But if readers don’t understand how those events will impact:
A character they care about
That character’s goal
The consequences of the event, whether positive or devastating
…then you may as well be shooting off firecrackers in an empty gymnasium.
Here’s an example:
A school burns down. Oh my god, the flames! The carnage! The dead and injured children! There are police everywhere—total chaos!
And your main character? Standing on the sidewalk, watching and crying.
Dramatic? Sure. But does the reader care? Not really. There’s no emotional connection, so it's basically a meaningless plot point.
Now, let’s take the same event but give it stakes.
Meet Mary Ann. Mary Ann has been a middle school teacher for 25 years. This year, she gets a new student—Indigo. An unusual girl with clear troubles at home and a habit of burning things.
Mary Ann defends Indigo when the school administration wants to expel her, citing safety concerns. Mary Ann sees something familiar in Indigo—something that reminds her of her own sister, who was institutionalized as a child.
One day, Indigo explodes in rage, screaming, “Burn it down! I’ll burn this whole place down!”
Mary Ann is shaken. This isn’t just defiance—this is a real threat. She nearly sides with the administration but, haunted by her sister’s fate, fights for Indigo’s second chance.
Indigo is placed in counseling. A compromise that will hopefully solve the problem.
That night, Mary Ann sleeps soundly. She did the right thing. Didn’t she? But the next morning, on her drive to school, the radio blares an emergency bulletin. There's a fire at the school.
Mary Ann speeds through red lights. Her stomach twists. When she arrives… it’s too late.
Oh my god, the flames! The carnage! The dead and injured children!
The exact same plot point—but now it matters.
The secret? Before you set something on fire (literally or figuratively), give your character—and thus your reader—a stake in the outcome.
1. Tie Events to Character Desires and Fears.
Why does this event matter to this character?
How does it challenge their values, beliefs, or personal history?
2. Make the Conflict Personal.
The fire isn’t just a disaster—it’s a gut-punch because Mary Ann fought for Indigo.
The outcome isn’t just tragic—it’s haunted by Mary Ann’s past regrets.
3. Show Consequences.
Readers need to feel what’s at stake before, during, and after the event.
The weight of the aftermath makes the plot stick in the reader’s mind.
The result? Higher engagement, deeper emotional connection, and a plot that actually matters.
I used a fire in this example, but this applies to any plot development.
Even something subtle—a whispered secret, an unread letter, a missed train—can have devastating emotional weight if it affects your character in a meaningful way.
Make your readers care about your plot by making your character care about it first.
Hope this helps!
"Luck Runs Out" from EPIC but Erin is Odysseus
i just. i just think he's neat
erin/the void dragon is from @comicaurora
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