Drawing bases & pose references pt 63 š«¶
3 extra drawings for patrons!
Amble - walk leisurely
Careen - move swiftly in one direction
Falter - move hesitatingly; start to lose strength and momentum
Flounder - walk with great difficulty
Limp - walk with difficulty, normally due to injury
Lumber - move heavily or clumsily
Lurch - walk as if unable to control oneās movements; an unsteady tilt or roll
Meander - walk aimlessly or with little purpose
Parade - march in a procession
Prowl - move about in or as if in a predatory manner
Ramble - move about aimlessly or without any destination
Saunter - walk in a slow, or relaxed manner, without hurry or effort
Skulk - move stealthily; keep out of sight
Stagger - walk or move unsteadily, as if to fall
Stalk - walk stiffly
Stride - walk with long steps
Stroll - walk leisurely and with no apparent aim
Strut - to walk with a lofty proud gait
Stumble - miss a step and fall or nearly fall
Swagger - walk with confidence, arrogance or aggressiveness
Totter - move in a feeble, unsteady way
Waddle - walk with short steps and a clumsily swaying motion
Wade - walk through shallow water
Could you maybe write some prompts for portraying an unreliable narrator?
How to Write an Unreliable Narrator
-> 8 Tips to Writing Unreliable Narrators - Writer's Digest
make them a liar. Have them commit their faults outright, contradict themselves in the narrative, prove them to be a liar by their actions, have them hint that they know more than they're telling, reveal the truth a little later than they should, or have gaps in their memory.
shift their motives. Give your character conflicting desires and changing drives. Keep your reader guessing about their true mindset. (Are they in love with Character B? Or are they obsessed with Character B? Do they want to help B, or do they want to harm B?)
make them more clever than they appear. Have your reader believe your character is innocent and incapable of cunning and calculating schemes. Maybe they appear innocent and naive to the reader, and only later it is revealed that their childish actions have purpose.
use your secondary characters. Have them catch your narrator in lie, reveal that they are a victim of your narrator's lie, reveal a truth that the narrator has yet to share with the reader. How they treat the narrator can also show their unreliability. Sharing personal histories with the narrator may expose a side to the narrator that the reader hasn't seen.
add an unpredictable act. When a calm, thoughtful, innocent character suddenly does something out of character and a little unhinged, they become unreliable. (ex: a grieving woman suddenly throws all of her husband's belongings in the lake.)
-> What Is an Unreliable Narrator? - MasterClass
Picaro. The picaro is a character who has a knack for exaggerating.
Madman. The madman is unreliable because they are mentally detached from reality.
Naif. The naifās narrative abilities are impacted by inexperience or age.
Liar. The liar is the most deliberate of all the unreliable narrators. The character fabricates stories, often to paint a better picture of themselves or achieve a desired outcome.
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ā Arguments in books are some of the most pivotal and important scenes in a narrative, but theyāre also some of the most difficult because fights, in the moment, can seem much more dramatic in our heads than they would seem to an outsider. The great thing about writing is that you have the option to add context you wouldnāt have otherwise, which puts the reader in the charactersā heads and into the heat of the moment. I decided it was worth an article because itās a very hit or miss kind of scene to pursue and Iāve received a lot of questions on the subject, so Iād like to answer (most of) them here. Enjoy!Ā
Which character began the fight? Sometimes fights start days before they actually turn into a heated argument, so if there is a build up to the scene, make sure youāve taken the time to make that clear in the last couple scenes or chapters.Ā
Sometimes, it isnāt actually clear to the characters what or who started the argument and it just sort of bubbles up over time or as events make the characters more confused, angry, scared, etc.
Thatās another thing you need to know before you start writing an argument: what emotion is driving the characters to participate? Fear? Anger? Confusion? Sadness? Frustration? Tiredness? Repression of past feelings? Betrayal? In order to make the characters argue believably, you need to be in their headspace, and you can only do that if you know why theyāre fighting in the first place.
Build up
In order for an argument to be impactful to the reader, there needs to be some substantial escalation. Fights are like stories. Thereās something that starts it, thereās rising tension, thereās a climax, and then thereās a cool down period before the resolution. Focus on the way you do the rising action especially, because the climax of the argument should be anĀ āoh sh*tā moment.
Dialogue & Interraction
There are different types of arguments people can have. Thereās the slow burn ones that the reader knows are coming, but are still really jarring when they come to pass. There are also the ones that seem like theyāre out of nowhere if you donāt have context, but to someone who has been following maybe the past few days of the two peopleās lives, they can tell that the actual subject of conflict isnāt what theyāre really fighting about, but a deeper underlying issue theyāve both been struggling with. There are many ways an argument can go and feel to a reader, but a huge part of the subtext is how the two characters interact.Ā
If your characters are screaming about a dish that was put away wet and left a ring on the stained cabinets, it will be fairly obvious to the reader, as that sort of interaction, at surface level, wouldnāt serve much of a story-telling purpose, and therefore will lead the reader to assume thereās more to it and search their arsenal of contextual evidence to find the real source of tension between the characters. This can also be accomplished through clues in dialogue, such as sarcasm in response to when something relating to the actual issue is mentioned, or a lull in the argument when the two characters realize that theyāre not really talking about a stupid bowl, are they?
How the argument ends could be used to shift where the reader believes the story is going from there on. The end could be very insignificant to your story, as fights between characters are often used to get across some key information about characters or context or introduce new conflicts, which brings up my next point.
Integration
Arguments are a really good opportunity to integrate lots of important information for your reader in a way that shows instead of telling. You can use arguments to relay lots of information to your reader, such as:
Character tendencies
Relationships between characters
Smaller conflicts
Foreshadowing
Associations that will be useful in future scenes
Shifts in tone
Changes in the direction of the story
Underlying issues that might come up later
and many more.
Always ask yourself āwould so and so really do this?ā
During arguments, peopleās responses will often be blended with their reactions. Their face will be shocked and their words will be sharp. Try to include these little mixes in order to make the pace faster and more suspenseful.
Most large arguments start with something smaller and less significant
A lot of the time, the reactions wonāt be like āi canāt believe he said that to meā, theyāll be defensive and/or a shot back without much thought.
Most arguments, especially between two characters who generally like each other, will end with something like one person walking out of the room, one person deciding to sleep on the couch, or one person avoiding or ignoring the other. Most fights between characters who know and matter to each other donāt end with a punch in the face.
Arguments donāt usually end when theyāre no longer yelling at each other.
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i was reading my writing so far and noticed that it's kind of hasty? it feels like the scenes pass too quickly and characters act and make decisions too fast. i'm kind of a pantser and still on my first draft so there's definitely gonna be a lot of revisions but i was wondering if you'd have any advise on how to make the time in my story pass more naturally as opposed to stuff happening kind of rapid-fire. my story is high fantasy if that's relevant. i hope i worded this in a way that is understandable.
(also thanks so much for running this blog, it's very helpful)
The thing about scene pacing is it has nothing to do with time. It isn't about how long it takes the reader to read the scene, the amount of time that elapses in the story during the scene, or how fast/slow these events play out. Here's why:
-- readers read at different speeds -- scenes can occur over a period of minutes or days in your story -- scenes can be fast-paced or slow-paced depending on need
So, if your scenes are feeling rushed, it's not because you need figure out how to make the time pass more naturally. It's because not enough is happening in your scene. In other words, you don't have a good grasp on what scenes are supposed to accomplish and how to structure them.
Your scene should include the following elements:
1 - A Writer Understood Purpose - First and foremost, as the writer, you should understand the purpose (aka "goal") of the scene in terms of what it accomplishes in the bigger story. Does it advance the plot in some way? Does it develop the protagonist and/or other main characters in a way that is crucial to the plot? Does it develop the setting, back story, or otherwise give the reader information they need in order to understand the story?
2 - Clearly Established Setting - Imagine if you went to see a play, but the stage had no backdrop, no scenery, no props. It was just a big empty stage with actors on it. Imagine how much you would lose without understanding where this scene was taking place. It works the same way in fiction, which is why it's important to start a scene by giving the reader some idea of where it's taking place. Using sensory and emotional description, you can give the reader a good image of the scenery and what it means to the POV character/s and the scene that's about to unfold.
3 - Relevant Characters - A scene can't play out without its requisite characters, but "requisite" is the keyword there: only characters who are relevant to the purpose of the scene--as well as "background extras" who are there to fill small-but-necessary roles and lend to an authentic setting... such as the teacher and other students in a classroom scene, or other patrons and servers in a restaurant scene. However, don't include main or secondary characters just to include them. They should be there because they need to be or because it makes sense for them to be there.
4 - Scene Conflict - Just as every story needs a conflict (an over-arching problem that must be resolved), so does every scene. Scene conflict can be internal (within the character's heart and mind) or external (in the character's environment). The purpose of the scene is to either resolve the scene conflict or propel it toward a future scene.
5 - Clarified Motivation and Goal - Because you understand the purpose of the scene (what you're trying to accomplish in the scene as the writer) and because you know the conflict/problem that must be resolved, it's important to clarify your character's scene goal (what they're trying to do in order to resolve the scene's problem, or their attempt to resolve it) and what is motivating them to resolve this conflict. Why is it important to them?
6 - Relative Balance of Exposition, Action, and Dialogue - Most scenes should have a relative balance of exposition (narrator explaining things), action (things happening), and dialogue (characters talking.) However, there are sometimes scenes that will lean toward more exposition, more action, or more dialogue. It just depends on the needs of the scene, but generally-speaking, you want a reasonably good balance. If there's no story-centric reason 90% of the scene needs to be dialogue, you need to make sure you balance things out a little more between dialogue, action, and exposition.
7 - Exploration of Emotion - Even in stories that are fully plot-driven, there needs to be an exploration of the emotions being felt by the characters in the scene, and an attempt by the writer to translate those emotions to the reader. The movie Jurassic Park, for example, was pretty fully plot-driven... it wasn't really about exploring internal conflicts or character arcs... but the emotion felt by the characters at throughout the story went a long way in making the reader feel things alongside them. Who can forget Dr. Grant seeing the dinosaurs for the first time:
Or Lex trembling when she saw the raptor in the visitor's center:
By illustrating character emotion using external cues (body language, facial expressions, gestures) and internal cues (sensations like heart pounding, processing what emotions are being felt and what it means), and by exploring how these emotions relate to the plot (and character arc, if there is one), we can create a much deeper sense of what's happening in the scene and why it matters.
Scenes, like plot, have their own structure. Just as with plot structure, you can vary your scene's structure according to the needs of your scene, but generally speaking it will look like this:
Beginning - hook and setting establishment
Conflict Development - introduce or reiterate the scene conflict; clarify character motivation, goal, and what's at stake. Introduce the obstacles or challenges that raise the stakes or make it more difficult for the character to achieve their scene goal
Climax - The conflict reaches its peak... the character attempts to resolve the scene conflict for good, or at least temporarily. Or, at the very least, something significant occurs
Resolution/Denouement - The scene conflict is either resolved or it's set aside to be dealt with later. The character reflects on what happened, what it means, and what's next
Transition to Next Scene - We usually want to end a scene with some hint of what the next scene will be to create a smooth transition to the next scene. This could be a statement of time, like, "In another week, Roland would return from Bruges and she could finally talk to him about what was going on." Or, it can be a cliffhanger, like, "But it wasn't Bernard and Cleo who got out of the taxi... it was Roland and Cleo. But Roland was supposed to be two-thousand miles away in Bruges..." Or, it can be an establishment of what comes next. "Whatever Roland was up to, she'd have to wait until tomorrow to snoop around and find out more."
By making sure your scene includes the proper elements and generally follows a basic scene structure, you can ensure that there's enough happening in the scene to keep it from playing out too quickly.
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Iāve been writing seriously for over 30 years and love to share what Iāve learned. Have a writing question? My inbox is always open!
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į“ÉŖį“ź± ź°į“Ź į“”ŹÉŖį“į“Źź± [ź°Źį“į“ į“ į“”ŹÉŖį“į“Ź]
don't let your skill in writing deter you. publishers look for the storyline, not always excellent writing. many of the greatest books came from mediocre writersāand also excellent and terrible ones.
keep writing even when it sucks. you don't know how to write this battle scene yet? skip ahead. write [battle scene here] and continue. in the end, you'll still have a bookāand you can fill in the blanks later.
find your motivation. whether it's constantly updating That One Friend or posting your progress, motivation is key.
write everything down. everything. you had the perfect plot appear to you in a dream? scribble down everything you can remember as so as you can. I like to keep cue cards on my nightstand just in case.
play with words. titles, sentences, whatever. a lot of it will probably change either way, so this is the perfect opportunity to try out a new turn of phraseāor move along on one you're not quite sure clicks yet.
explain why, don't tell me. if something is the most beautiful thing a character's ever laid eyes on, describe itādon't just say "it's beautiful".
ask for critique. you will always be partial to your writing. getting others to read it will almost always provide feedback to help you write even better.
stick to the bookāuntil they snap. write a character who is disciplined, courteous, and kind. make every interaction to reinforce the reader's view as such. but when they're left alone, when their closest friend betrays them, when the world falls to their feet...make them finally break.
magic. has. limits. there is no "infinite well" for everyone to draw from, nor "infinite spells" that have been discovered. magic has a price. magic has a limit. it takes a toll on the userāotherwise why can't they simply snap their fingers and make everything go their way?
read, read, read. reading is the source of inspiration.
first drafts suck. and that's putting it gently. ignoring all the typos, unfinished sentences, and blatant breaking of each and every grammar rules, there's still a lot of terrible. the point of drafts is to progress and make it better: it's the sketch beneath an oil painting. it's okay to say it's not greatābut that won't mean the ideas and inspiration are not there. first drafts suck, and that's how you get better.
write every day. get into the habitāone sentence more, or one hundred pages, both will train you to improve.
more is the key to improvement. more writing, more reading, more feedback, and you can only get better. writing is a skill, not a talent, and it's something that grows with you.
follow the rules but also scrap them completely. as barbossa wisely says in PotC, "the code is more what you'd call 'guidelines' than actual rules". none of this is by the book, as ironic as that may be.
write for yourself. I cannot stress this enough. if what you do is not something you enjoy, it will only get harder. push yourself, but know your limits. know when you need to take a break, and when you need to try again. write for yourself, and you will put out your best work.
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
do you have any advice on writing beginnings? i never know where to start so that the exposition and action are balanced enough to make the opening interesting. i can do middles and ends easily enough if the beginning is well-set up, but iāve always struggled. any tips?
I'm going to focus on balancing exposition and action in this answer, as it seems to be the key area you are struggling with, rather than openings more generally.
Okay. Let's go!
1 - Need to know
The first question to ask yourself is what does the reader actually need to know to follow and understand the story?
Openings can vary by genre and the age group they are written for, but beneath all of the variations and methods, is the need to know. So long as you have that covered, the rest honestly just comes down to reader and author preference.
What a reader needs to know will depend on your story and your plot. E.g. if it is a portal fantasy, then we typically just need to know what the protagonist is missing/yearning for/struggling with in their everyday life in order for us to see how this is changed through their adventure in a new world. We will learn about the new world as the protagonist does so there will be a natural exposition point as they explore (exploring = action, we learn as they learn).
If, on the other hand, the whole story is set in a magical fantasy land that the protagonist has always known, then you're going to have to do more exposition in order for your reader to understand the key rules of the world and what things mean.
2 - Start at the interesting bit/provide your protag a goal or the reader with a question they want answered
We don't typically start on an ordinary day where nothing happens, even if it shows us what the protagonist's normal life is like. We start on the day that they have a job interview they desperately want to ace, or the day a body is found in the river, or a day where something unusual happens or two characters meet for the first time.
This raises external, concrete plot questions.
Because we have started at an interesting point in the story where something is actually happening, it makes it easier to interweave action with exposition.
To go hand in hand with this, give your character a goal/something they want. This doesn't have to be a big or seemingly important thing, although it can be. The recent film Everything Everywhere All At Once did a wonderful example of this in that the main character just wanted to do her taxes. Other examples might be that a character just wants to get home after a bad day, or to pick a cake for an event. Whatever.
This can have a number of different purposes depending on the story. For example, it provides tension and conflict because there is an obstacle in the way of what they want (to get home), or it provides an opportunity to showcase character or relationship (e.g. the cake).
3 - Options for exposition
There are different options for doing exposition.
A narrator or first person POV can tell the reader about the world even through direct narration or their internal thoughts. This works especially well if you have a strong sense of character. It is useful for conveying key information quickly, but you will likely want to break it up with other forms of exposition to avoid an info dump.
A flashback. Flashbacks are a great tool! I don't recommend starting a story with a flashback. They are much better for providing important information a little later after you have hooked your reader with the more immediate plot.
Dialogue. Dialogue is a natural and excellent way for us to learn about characters and the world that is also action. The danger being that your dialogue still has to sound natural. If the characters wouldn't be standing around actually talking like that in that setting at that time, sorry mate. Do a different exposition technique.
Exploration/setting. Characters can learn about a place/world as they explore it, which means the reader can learn with them as they experience the world.
One way to balance your exposition with action is to vary how you do your exposition. If your reader is having fun reading the story, they won't care that it's exposition/set up. All stories start with exposition. Look at your favourites and break down what they are actually doing, shamelessly steal the framework, and adapt as relevant for your work.
4 - Remember that you don't have to start by writing the opening
Openings are easier when you know what your story is about. This is because openings often showcase something that is going to be relevant throughout the story. This could be a specific image, a nod to theme, or some character trait that will be important.
If you don't know what your story is about yet because you are still writing it (totally valid!), feel free to come back to the opening later, in the same way that you might write the body of an essay and then do the introduction/conclusion last once you have figured out what you want to say.
You're allowed to work backwards. You're allowed to work in any jigsaw way that works for you. You don't have to write the first line first.
When you know your story, it's also a lot easier to figure out what your reader will need to know.
I got a great Ask about this a little bit ago about how to establish an audience for your writing. Hereās my answer!
When youāre just starting out, many of your fans or supporters will be the people who already know you. Your friends, family, co-workers, peers, acquaintances, etc. Share and talk about your writing with these people, and pluck up the courage to ask for their support! At least a few of them will genuinely like your writing, and you never know who might have a connection that can help get you more exposure.
Sometimes writers fail to create an audience because they have a perception of what it means to āself promoteā which leads them to plaster their social media with desperate pleas to buy their book, or feel pressured to āsell themselvesā to new friends and contacts. It seems counter-intuitive, but the best thing you can do is to make genuine, authentic connections with people and be open about your writing with them.
That way, when your friend who works at a bookstore needs someone to open for a touring reader⦠they think of you. Or when you have a release party to celebrate your release, your co-worker will come (and maybe bring their friend who happens to be a newspaper writer⦠see where Iām going with this?). When you have authentic relationships with people, they will help you grow your base without having to beg or sell to them.
Truth: Thereās a lot of networking, nepotism, and hobnobbing going on in the literary world. Of course, we all know this stuff happens at the super-famous level. People network their way into recognition all the time. Celebrities get book deals. Keanu Reeves is allowed to be an actor. You might not be lucky enough to be bumping elbows with the elite, but your connections can help you no matter how small they are.
This ties into #2. When you use social media to share about your writing, make it personal. A lot of writers feel like they have to sell themselves on social media, so they end up making promotional posts that are basically like ābuy my book!ā or āread my writing!ā
But if you share something real, much like you would if you were talking to a friend, people are much more likely to respond. I know this from personal experience. My highest-performing posts about my writing are always the ones that make a connection and share something personal with my followers.
Additionally, if youāre using certain platforms (Facebook and Instagram for sure do this), your post will get buried by the algorithm if itās overtly āpromotional.ā So in certain instances this becomes not just wise but absolutely necessary so that your posts get seen.
This can help in a few ways. First, youāll have made a connection with the editor of that magazine. (Connections!) Second, your work will be seen by a new audience of readers. Third, it can give you credibility that makes people (editors, readers, etc.) more likely to give your work a second look further down the line.
My biggest base of supporters are the folks in my town. Thatās because they see me and interact with me regularly. Itās way easier to keep the attention of people IRL than it is online, in my experience. Here are some ideas of how to make friends in the real world who can be supporters of your writing:
Attend or give a public reading
Start or join a writing group
Hang out at the bookstore
Go to any and all literary events in your town
Make friends with other creative people: musicians, artists, photographers.
Seek out collaborative projects with other writers and creatives
Building an audience doesnāt happen overnight. But there can be a cumulative, exponential effect over the long run. Take Tumblr for example. Most people who have a blog can probably remember how it took forever to get those first 10 followers. But once you have the first 10, itās a little easier to get the second 10, and so on. Itās the same with an audience.
There may be huge surges in your popularity that leave you feeling awesome, then after that you may find your growth starts to lag a bit. Thatās totally normal. Which leads me to my last tip:
Especially in the age of social media, we can get totally hooked on numbers. How many followers, how many email subscribers, how many patrons, etc. But in my experience itās the quality of your audience, not the quantity, that counts. Focus on building real relationships and delivering something great to just a few loyal readers rather than trying to please everyone. Those people will be the ones to help promote you and have your back when itās really important.
Ok, thatās all Iāve got for now. I hope this helped!
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
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