does anyone still teach how to calculate directional taboos through Onmyōdō like in the Heian period. I want the experience of not being able to travel in a certain compass direction due to a divine presence
What I love about Akudama Drive so far is how it makes you totally enthralled with Cutthroat and full of contempt for the Kansai pd in a way that's not just/not *exactly* political. It's not that I hate Kansai pd because they're perpetrating injustice (although I'm sure they are.) I hate them because there's something pathetic and embarrassing about their attempts to enforce order at all. Even if they really were protecting innocent people from dangerous criminals, there's still something shameful about how they think they can end peoples' lives for 'justified' reasons... even if those reasons truly are justified by every ethical system that exists. Just look at how grotesquely their leader behaves --- that's their soul. They will always be flailing around in futility and an endless mess... in a way that's beyond all political definitions of oppression. This show is truly intoxicating.
it's cool how they have a reference just for Fukiko's hair... not exactly a braid, but the component of her hair that's somewhat analogous to one. So elegant...
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I think if you clear away all the cultural bias/normalization caused by living under copyright you can see that legally forcing someone to not write about other peoples' fictional characters is a violation of artistic freedom on the same level as state censorship
Post/782177006889697280/i-think-artists-not-wanting-our-work-to-be-fed-to
This is absolutely a correct statement if it was just about personal remixes, but the context here is about businesses using other people's work without permission. It has nothing to do with whether or not you're allowed to remix it yourself. If a company has the means to use someone's work in a for-profit venture, then they have the means to pay someone for the product of their labour. These companies don't even use other people's IP in a novel way that bends IP law to create something that contributes to culture; the loss of culture if sellers of Redbubble t-shirts couldn't just take pictures from the internet and sell them for 40 bucks anymore would be negligible compared to, say, losing Lasgna Cat alone would be.
its already illegal for redbubble sellers to do that though. thats already not allowed. like thats already literally a copyright violation under current copyright law and guess what: because random people posting their fanart online don't have the money to afford a corporate lawyer, it just keeps happening and will keep happening, because copyright law never has and never will defended anyone but the wealthy. like this fantasy of your art as a Small Artist being protected by copyright law is just that, a fantasy, it doesn't happen and will never happen. you are completely detached from reality!
You can trace an ideological lineage from Tezuka to Miyazaki, where both promote a kind of 'pacifism' which is at its core conservative and hostile to the idea of fighting against real evil. Thinking specifically of Tezuka's "Buddha" series here
My hot take is that I feel like “ghibli films are pro Japanese imperialism” is a lazy jab that grabs at a few soft spots in the oeuvre to make the cheapest most rhetorically damaging shot it can, and that an honest analysis would generally struggle to say even the most problematic of the movies like The Wind Rises come out of the wash with a positive opinion of imperial Japan. My hotter take is that if you rigorously pull at the threads where the nominally anti-war films thematically collapse, you’ll find the issue isn’t a support of Japanese Imperialism but a lack of a rigorous critique of industrial civilization.
When I saw that Minae Mizumura had written "Art is not democratic. Art is Sublime," I suddenly thought about how remarkable it is that such an opinion is shared by those with egalitarian political values. This does not apply to Mizumura herself, because I don't know what her specific opinions are. Still, it's common to meet liberals with humanist attitudes who have this kind of cognitive dissonance between their politics and their aesthetics.
I don't believe you can truly oppose hierarchical social relations without cultivating a deep contempt for the concept of a literary canon and the ideology of 'classics.'
Mizumura speaks of certain market trends in mass media -- which are difficult to talk to without a separate post -- as representing the opposite of true literary merit, and I agree. I hope that a popular trend based on mass participation emerges and totally vapourizes the world of literature that lingers on from the past.
Perhaps it will be one of those medieval hysteria plagues that made everyone dance...
by Hiroshige III (a student of the more famous Hiroshige).
It's extra Dai-Nippon Gothich because it's an ad for a circus performing on the grounds of the Yasukuni shrine.
not to be annoying but its really funny watching people in an rpg maker discord argue against ai from the point of view of "hard work and labor is what making games is all about, if you don't put in the effort you don't deserve a game". ok. why are you using rpg maker then.
infinite potential. We will be able to create at least ten new forms of media each with its own aesthetics and traditions.
Despite the gloomy atmosphere of the 2020s and the 21st century in general, the world of culture is not in danger. It is about to give rise to a new universe.
project secret moth is an LLM-based text adventure with optional visual accompaniment. unlike many other LLM-based text adventures where you can basically do whatever you want and its open ended like a lucid dream, project secret moth has actual game structure built beneath and the LLM simply acts as an interpretative + narrative layer to generate description and cohere the varying game elements. in my schema of game design, things like ai dungeon (with no non-self-imposed win or loss state) or "just open ended chatting with an ai" are "toys", rather than "games". sure, they are fun, and you can make your own fun, but it requires a certain amount of buy-in that always leads me to bounce off of them.
project secret moth does not have that, in the prototype. it is a capital letters Video Game.
project secret moth has the same "win state" as any other yume nikki-like - collect all the effects and leave your bedroom.
the beginning of the game offers two modes - "personal" and "story". personal mode will have the narrative ai ask you psychologically probing questions so that it can customize the dream realms to your psyche. story mode will have it procedurally generate an individual, A Madotsuki, and put you in their shoes.
project secret moth does not have a freeform parser. like the very eldest text adventures, it utilizes verb commands - LOOK AT TORININGEN, USE KNIFE ON UBOA, and so on. there is a certain amount of flexibility - it will try to interpret your actions in a way that a traditional parser never can - but you are not free to do whatever you want. there is no macklankey. you are bound like all living things.
the initial prototype will be text-based only, offering a bedroom, 8 dream worlds (with an indeterminate number of extra layers and sub-areas), minor puzzles, NPCs, and the exciting "environmental cascade" system that allows you to solve area puzzles immersive sim style by manipulating the environment of higher-up layers. order a fan off amazon to make your dream worlds colder.
project secret moth will ship bundled with its own local large language model (the particular one is TBD) and will be built to run on relatively low-spec computers or ones with no GPU available, if possible. no internet connection will be required, and no information you send will be sent to external APIs. when the second prototype (with visual accompaniment system - see the attached images?) launches it will also be bundled with its own fine-tuned image model that, again, will be built to run on low-spec computers.
stay attuned
I like to ignore the 'didacticism' of Undertale because it doesn't actually make any sense as real ethics or as an integration of ethics into the game. The genocide run's preachiness is better interpreted as campy atmospheric decoration
like, im not gonna fault you if your prerogative is making the rpg equivalent of, like, a walking simulator or whatever--that's a perfectly viable ambition. but if youre willing & able to compose a genuine challenge for that game, i think it's strange & inadvisable to limit it to (what great effort is taken to remind the player is) the Worst Route. the eclectic didacticism of that route is at odds with its actual contents--like, if you're trying to make the (agreeable!) assertion that the completionist max-stats overleveling approach trivializes & monotonizes gameplay & challenge, you probably dont then want to lock the best parts of your game behind doing that, right??
Watching Akudama Drive and going crazy over Cutthroat. Theoretical observations will arrive shortly