Vallentzar - Things I've Discovered

vallentzar - Things I've Discovered

More Posts from Vallentzar and Others

1 year ago
In The Heart Everything Lonely Takes Root
In The Heart Everything Lonely Takes Root
In The Heart Everything Lonely Takes Root
In The Heart Everything Lonely Takes Root

In the heart everything lonely takes root

- Miguel Hernàndez

8 months ago
Odango Moon

odango moon

twitter/ insta/cara/ store

I'm prepping for events this weekend!

I will be at the Mutual summer expo and Pin & Patch show in Toronto! Wahoo!

2 years ago

I wish kinky sex ed wasn't so stigmatized even among left-leaning "sex positive" circles. Everyone's all "uwu I'm a sub I'll do anything you ask" okay mommy wants you to read The New Bottoming Book so you learn how to sub without hurting yourself since your sex ed up to this point is porn and your ex boyfriend Jared who liked to choke you incorrectly

2 years ago

i think reframing 'writing a campaign' or 'writing a plot' as writing beats has dramatically changed the quality of my dming. for me personally, i work best when i have a world with pieces that would be moving (regardless of whether the players would be there but obviously, you put the players in the crosshairs to effect change) and plan each 2-4 sessions as its own small story and i've developed a method that really works for me that i use for oneshots, mini campaigns, and in arcs for longer games.

I Think Reframing 'writing A Campaign' Or 'writing A Plot' As Writing Beats Has Dramatically Changed

[ID: a screenshot of a bullet point list with template headers: Location, Framing Plot (subheaders Social, Exploration, and Combat), Key NPCS, World Plot Progression, Player Hooks (subheaders repeating Player to be replaced with a PC's name)]

to further explain:

Location(s) — where the sessions will likely take place, so I have a manageable list of places to develop further in terms of worldbuilding.

Framing Plot — What is happening, what is the inciting the incident and what are the things the players cannot control. Then the subheaders are the three tiers of play. I think it's important to have an idea to tap into all of them or lean heavier into what your party is interested in but consider all of them for fun and exciting Mechanical gameplay as well as story and roleplay.

Key NPCS — Who are the NPCS that are going to be important to the framing and to the players. This is usually just a handful.

World Plot Progression — How does / how will the events of this scenario push forward what your players are working towards?

Player Hooks — Specific thoughts for how to connect the framing plot to each player character and make each player feel invested and like their choices matter.

and that's what I do to plot out my games. It's never "this is how things will resolve" it is, "this is what the situation is and this is how i want to connect my players to it and see what they do"

3 months ago
Morrigan

Morrigan

2 years ago
(via Weheartit)

(via weheartit)

2 years ago
Warm Soup 

warm soup 

cooling soup

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vallentzar - Things I've Discovered
Things I've Discovered

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