Actively hate the discourse against 24/7 places like I get where you're coming from but in my ideal world a lot of shit would be 24/7 just with more shifts and better pay because plenty of people prefer to work nights or have to be out at weird hours to get basic necessities for one reason or another and acting like necessary services keeping to almost a 9-5 operating hours and having multiple days closed ignores people sometimes do need things immediately and it's not all some lazy selfish desire and isn't inherently harmful to the employees
Having icons on the dashboard increases community. I don't take the time to read every username, but with a quick glance, I know who posted something. It means I can associate what they posted with them. Otherwise it's just Stuff. (It's also fun to see the icons. It's a unique personalization that makes people happy, and their prominence makes tumblr unique.) It doesn't take up space. Why take that away?
it's honestly alarming that they're making this shift to depersonalize and disintegrate community.
part of me feels like this is the progression they want:
can't tell who posts -> don't care who posts -> no connection to who is on your dash -> FYP/algorithm
and it's horrible that they seem to be taking such a beloved website and sending it in these directions. probably overreacting but it's sad and frustrating to watch it go
anyway. it's a good reminder to reblog the posts you love, because that's how the website can keep functioning like it does
A lot of people aren’t fans of Plasma as an element. The secondary elements have very few references in the actual story of Bionicle, Plasma especially. Given its redundancy with Fire, it’s not hard to see why it was the most voted out element in this poll. I have a soft spot for it though, and not just because I have a story idea with a Toa of Plasma I’ve been rotating in my head for the better part of two years now… Anyway, I figured I’d take a go at coming up with a (metaphorical and literal) place for Plasma as an element so it's not just Fire+.
Su-Wahi is an expansive badland, inhospitable to most. Special care must be given when traveling; similar to Fire or Stone aligned regions, the heat is omnipresent, and water is scarce. Unique to Su-Wahi, however, is the radiation. Without preparations, spending too much time in the region will make travelers sick in a way normal medicine cannot cure. The most striking feature of Su-Wahi is the Sun. The massive light is embedded into the ceiling of the dome, similar to the Sun Holes of Metru Nui, but never dims.
Though much smaller and less impressive than any of the districts in Metru Nui, Su-Metru is the largest settlement in the region. The city is centered around its refineries and power plants, both literally and metaphorically. Six residential districts form a ring around the city, where the Matoran can live, relax, and sleep between their 6 hour shifts. These work days may be much shorter than what other Matoran are used to, but the work is dangerous, and mentally and physically taxing. The system was designed by the Turaga council to ensure that the plants and refineries were always staffed by well rested workers with clear heads. The central principle of Su-Metru is Responsibility, the synthesis of Duty and Unity. The knowledge that their negligence could lead to disaster weighs on the city's inhabitants constantly.
In the badlands of Su-Wahi, certain rare ores are mined and sent to the city, where they are processed, refined, and enriched, and then inserted into objects called cores. When power is applied to these cores, the enriched protodermis turns into ionized protodermis, which gives off tremendous amounts of heat. Inert cores are transported to reactors, where they are used to boil large amounts of water to spin turbines and create energy.
The most powerful cores are sent to the largest reactor in the city, the Kaita Engine. In the heart of the city, twin rings, multiple mio in circumference, accelerate ionized protodermis. The two beams are directed into a central chamber where they collide and produce staggering amounts of energy. Curiously, the walls of the central chamber seem to then absorb the energy. The exact nature and origin of the Kaita Engine is only known to the Turaga council. Being allowed to work at the Kaita Engine is considered a great honor, and an even greater responsibility, as it is widely believed that the absorbed energy provides power to Mata Nui himself. Long ago, a series of accidents caused the Kaita Engine to be temporarily turned off. To the horror of the Su-Metru inhabitants, the sun itself began to go out.
There are only a few settlements outside of Su-Metru, the majority of which are mining towns. In an obscure corner of the desert lies the Deep Vault, a massive construction patrolled by an especially surly group of Su-Matoran. Here, spent cores, radioactive waste, and other irradiated objects are contained deep underground. Giant stone spikes and walls cordon off the field, and massive signs warn off tresspasses, their messages repeated in Matoran, Skakdi, Vortixx, and Makuta. Nothing of value is buried here. This is not a place of honor.
While the ore used to create enriched protodermis is mined in Su-Wahi, the rare metals used to build cores and reactors are primarily imported from Earth and Iron aligned regions. The city also imports from Water and Ice regions for coolants for their reactors, and medicine that treats radiation sickness that is produced in the Green aligned regions is in high demand.
The primary export of Su-Metru are the enriched protodermis cores, the specialized containment cells used to store and shield them, and Su-Matoran operators. Ionized protodermis has a myriad of uses, but Su-Matorans refuse to sell powerful cores unless an engineer is also employed, to ensure they are used properly. Many cities and organizations have their own ionized protodermis reactors and employ Su-Matorans on a permanent basis to operate them. Other operators make regular trips to deliver fresh cores and transport spent ones back to Su-Wahi to be buried in the Deep Vault.
Given their dangerous cargo and important duty, traveling Su-Matoran are granted freedom of movement and are rarely accosted on their travels. Yes, that Su-Matoran could be carrying information from an enemy faction, but they could also be transporting radioactive material that could make everyone on your island sick if it gets into the ground water. Because of this, Su-Matoran are also employed as couriers and messengers. Traveling Su-Matoran need to be resourceful and prepared, and have more than a passing knowledge of first aid and medicine; some Su-Matoran choose to devote themselves to healing and become doctors. Species and elements of all types employ Su-Matoran as site managers due to their strict adherence to safety protocols, and though they have no special resistance to energized protodermis, and it has completely different properties than ionized protodermis, Su-Matoran are still the first ones contacted when it needs to be dealt with.
Su-Matoran are serious, no-nonsense types with very little tolerance for tomfoolery. The hotheaded, rash Ta-Matoran put them on edge, and more than one Le and Po-Matoran have found their playful mischief has made them an enemy for life, no matter how many times they say “it was just a prank, brother.” Su-Matoran get along with the stoic and mature Ga, Ko, and Onu-Matoran, but are still unlikely to fully trust them. It’s not that they don’t want to trust them, it’s that they can’t afford to. Matoran of Lightning are the most likely to make true friends with Su-Matoran. They can bond over the dangerous work and responsibilities they share, and the Vo-Matoran’s optimism tempers the Su-Matoran’s pessimism.
Becoming a Toa does not relieve their responsibilities, it just gives them new ones. Wielding elemental plasma is incredibly dangerous, and many have sworn off using their powers until they are trained by a more experienced Toa. Most Toa of Plasma join teams in pairs, one acting as a mentor to the other. Even experienced Toa prefer to work in teams with others of their element; they consider the redundancy a benefit and not a limitation. Of course, not all Toa of Plasma have the benefit of being trained by another of their kind…
Another notable inhabitant of Su-Wahi is the local Makuta. Su-Matoran are resistant to the high amount of background radiation, but Rahi are not. The radiation causes mutations both in individuals and across generations in a way different than what energized protodermis, Visorak venom, or a certain Vortixx’s Rhotuka can create. The process has fascinated the local Makuta, and though technically they are assigned to the broader region, they spend much of their time in the badlands. Unlike others of their kind, the Makuta is sympathetic to the Matoran. They've spent centuries studying the awful effects radiation has on the body, and have stationed multiple Rahkshi of Quick Healing across the city to provide care should an accident occur. In the most extreme cases, heavily injured Matoran are transported to the Makuta’s lab to be treated. Eccentric and single-minded, other Makuta have written them off as a non-issue. They even survived Teridax’s coup of the Brotherhood and later take over of the universe, making them one of the last few Makuta left on Spherus Magna.
The data does not support the assumption that all burned out people can “recover.” And when we fully appreciate what burnout signals in the body, and where it comes from on a social, economic, and psychological level, it should become clear to us that there’s nothing beneficial in returning to an unsustainable status quo.
The term “burned out” is sometimes used to simply mean “stressed” or “tired,” and many organizations benefit from framing the condition in such light terms. Short-term, casual burnout (like you might get after one particularly stressful work deadline, or following final exams) has a positive prognosis: within three months of enjoying a reduced workload and increased time for rest and leisure, 80% of mildly burned-out workers are able to make a full return to their jobs.
But there’s a lot of unanswered questions lurking behind this happy statistic. For instance, how many workers in this economy actually have the ability to take three months off work to focus on burnout recovery? What happens if a mildly burnt-out person does not get that rest, and has to keep toiling away as more deadlines pile up? And what is the point of returning to work if the job is going to remain as grueling and uncontrollable as it was when it first burned the worker out?
Burnout that is not treated swiftly can become far more severe. Clinical psychologist and burnout expert Arno van Dam writes that when left unattended (or forcibly pushed through), mild burnout can metastasize into clinical burnout, which the International Classification of Diseases defines as feelings of energy depletion, increased mental distance, and a reduced sense of personal agency. Clinically burned-out people are not only tired, they also feel detached from other people and no longer in control of their lives, in other words.
Unfortunately, clinical burnout has quite a dismal trajectory. Multiple studies by van Dam and others have found that clinical burnout sufferers may require a year or more of rest following treatment before they can feel better, and that some of burnout’s lingering effects don’t go away easily, if at all.
In one study conducted by Anita Eskildsen, for example, burnout sufferers continued to show memory and processing speed declines one year after burnout. Their cognitive processing skills improved slightly since seeking treatment, but the experience of having been burnt out had still left them operating significantly below their non-burned-out peers or their prior self, with no signs of bouncing back.
It took two years for subjects in one of van Dam’s studies to return to “normal” levels of involvement and competence at work. following an incident of clinical burnout. However, even after a multi-year recovery period they still performed worse than the non-burned-out control group on a cognitive task designed to test their planning and preparation abilities. Though they no longer qualified as clinically burned out, former burnout sufferers still reported greater exhaustion, fatigue, depression, and distress than controls.
In his review of the scientific literature, van Dam reports that anywhere from 25% to 50% of clinical burnout sufferers do not make a full recovery even four years after their illness. Studies generally find that burnout sufferers make most of their mental and physical health gains in the first year after treatment, but continue to underperform on neuropsychological tests for many years afterward, compared to control subjects who were never burned out.
People who have experienced burnout report worse memories, slower reaction times, less attentiveness, lower motivation, greater exhaustion, reduced work capability, and more negative health symptoms, long after their period of overwork has stopped. It’s as if burnout sufferers have fallen off their previous life trajectory, and cannot ever climb fully back up.
And that’s just among the people who receive some kind of treatment for their burnout and have the opportunity to rest. I found one study that followed burned-out teachers for seven years and reported over 14% of them remained highly burnt-out the entire time. These teachers continued feeling depersonalized, emotionally drained, ineffective, dizzy, sick to their stomachs, and desperate to leave their jobs for the better part of a decade. But they kept working in spite of it (or more likely, from a lack of other options), lowering their odds of ever healing all the while.
Van Dam observes that clinical burnout patients tend to suffer from an excess of perseverance, rather than the opposite: “Patients with clinical burnout…report that they ignored stress symptoms for several years,” he writes. “Living a stressful life was a normal condition for them. Some were not even aware of the stressfulness of their lives, until they collapsed.”
Instead of seeking help for workplace problems or reducing their workload, as most people do, clinical burnout sufferers typically push themselves through unpleasant circumstances and avoid asking for help. They’re also less likely to give up when placed under frustrating circumstances, instead throttling the gas in hopes that their problems can be fixed with extra effort. They become hyperactive, unable to rest or enjoy holidays, their bodies wired to treat work as the solution to every problem. It is only after living at this unrelenting pace for years that they tumble into severe burnout.
Among both masked Autistics and overworked employees, the people most likely to reach catastrophic, body-breaking levels of burnout are the people most primed to ignore their own physical boundaries for as long as possible. Clinical burnout sufferers work far past the point that virtually anyone else would ask for help, take a break, or stop caring about their work.
And when viewed from this perspective, we can see burnout as the saving grace of the compulsive workaholic — and the path to liberation for the masked disabled person who has nearly killed themselves trying to pass as a diligent worker bee.
anyways (I say this as someone who is deeply critical of the united states government, military, unchecked capitalism, police, etc) I am SICK of people treating america as if it has no cultural value or positives so….. I love u 85 million acres (bigger than italy) of national parks. I love u harlem renaissance. I love u groundhogs day. I love u sweet tea and fried chicken and jambalaya. I love u apple cider donuts and maizes on crisp autumn days. I love u 95k miles of coastlines and new england fisherman and hand knitted sweaters. I love u halloween where millions of people dress up and give candy to strangers and carve jack o’lanterns. I love u small talk and small towns and potlucks and bringing over casseroles to your struggling neighbors. I love u cowboys and ranch hands and arizonian cactus. I love u appalachian trail and dirtbikes and divebars. I love u sparklers and fireflies. I love u mark twain and toni morrison and emily dickinson and henry david thoreau. I love u rock n roll i love u bluegrass and hippies i love u jimi hendrix and nirvana and CCR and janis joplin. I love u victorian houses and jonny appleseed and john henry and mothman and bigfoot. I love u foggy days in the pacific northwest and neon signs and roadside attractions. I love u baseball and 1950s diners and soft serve. I love u native american art and pop art and poptarts. I love u blue jeans and barbecues and jazz musicians
I need more than infinite time. Like, give me a sideways timeline where I can spend forever on a specific project without time passing in the main world, but I don't need just one of those.
I need like five. I want to splinter into a bunch of different directions, all somehow at right angles to the timeline, only to slowly angle their ways back to this timeline and drop masterpieces of arbitrary amounts of work spent in these little atemporal cloisters
happy stimming
I still think that a key function of the way we think of the concepts "adult" and "child" is to separate the human population into "people who deserve autonomy but no protection" and "people who deserve protection but no autonomy" and in the process dehumanize both groups of people. We ignore the fact that all people need both autonomy and protection, and that our society could easily be set up to provide everyone a healthy mix of both.
i have no patience for people talking about violent rhetoric on the left really because every day i read the news and every politician in this country and in most others is saying 'we gotta kill more people'. they use different words to say it. obviously you're not supposed to just say 'we gotta kill more people'. but there's all kinds of polite and okay ways to say it.
'we need to control our borders' is a phrase which here means 'we gotta kill more people, we gotta drown more refugees in boats, we gotta send more people back to warzones and governments that want them dead, we gotta make more camps and we gotta make the camps more fatal'.
'we need to be tougher on welfare fraud' is a phrase which here means 'we gotta kill more people, we gotta make disabled people do more song and dance routines to convince some indifferent bureaucrat that they deserve to eat and we gotta make sure that the bureaucrats say 'no', we gotta starve those kids more, we gotta make sure families and kids and old people are freezing in the winter'.
'we need to tackle violent crime' is a phrase which here means 'we gotta kill more people, specifically Black people, unless we said Terrorism instead of Crime, in which case it's specifically muslims, shoot them, imprison them, surveil them, disappear them, brutalize them, whatever.'
and of course none of this is Violent Speech. this is Sensible Political Discourse. these are Common-Sense Policy Goals. we gotta kill more people: that's an electable policy. you can always count on we gotta kill more people as a platform. we gotta kill more people is gonna sweep the nation baby. we gotta kill more people 2024 -- vote now on your phones. now slow down. hold your horses. did that guy just say we gotta kill more people? well that just wont do. thats why im running on a platform of we gotta kill more people for cheaper, to stop this wasteful madness. and the people just keep dying but seems like there's still some of them left so i guess we're just circling back around to our main thing which is: we gotta kill more people
Man accidentally reinvents Bionicle.