A quick question for the group, how old do you believe this man is? Trick question, not even he remembers. An odd thing to be sure, considering his mental faculties remain entirely intact. We could speculate on the rumors surrounding this man, such as his odd familiarity with ancient constructs, or the strange tools he is rumored to employ, but we shall instead focus on what we do know.
His name is Hephaestus. No surname given. He is intelligent, and he is dangerous. Already dozens of our number are dead by his hand. Engage with caution, and do not allow him to retaliate.
-Transcript of a briefing given in an abandoned Onyx Dragon headquarters, found alongside a sketch of the subject. The building was burned and this is part of what little could be recovered.
https://archiveofourown.org/works/49892641/chapters/167537173
Narinder awakens to find The Lamb overcome with caring for their sick cult. The plague is unforgiving, and they realize that they'll need to take down Kallamar sooner than later if they plan to prevent any more unnecessary deaths, or face the potentially deadly consequences for over half the flock.
The crusade is a long one, a final journey before the Bishop's door. Narinder humors Lambert's investigative hypothesis on the crown and their issues of separation of power, and how both seemed to have gained strengthen since. The voice of Kallamar echoes from a statue adorned with gems.
Lambert vandalizes a completely different statue in the image of his brother, and learns what exactly is required in dowry for a marriage of a God.
They find Kallamar's treasury: a Ballroom, grandiose and magical. The hand of Death extends to the Lamb an offer. A dance, one that will lead to a very strange waltz, and many important, personal conversations. A dance that will lead to a heart-to-heart talk. Questioning, of one's important to another, and in what manner that might be.
They also almost drown. Keyword: Almost. (The nightmare himself finds the Lamb, and they find themselves confronted, both asleep and awake.)
(Ao3 links are not embedding for some reason)
Adventuring duo that's an artificer and their little wizard child whose first instinct when encountering a problem is to set it on fire and any implication that this is not the correct solution is taken as a challenge.
Chapters: 2/? Fandom: Dungeons and Dragons - Fandom, Fantasy - Fandom Rating: Mature Warnings: Graphic Depictions Of Violence Summary:
Travelers may often find themselves in strange places, and places may often find themselves with strange travelers. This story is the latter.
Fluffy little comic. I have no idea how people make these so fast.
lamb
lamb
Thinking about lambs, whose culture was joyous and loud and vibrant. Lambs who had a dance for everything and a song to match. Lambs whose caravans could be heard marching melodies across the planes. Lambs for who even a combat was done in step to a waltz.
Thinking about The Lamb, who only knows the mourning songs. The Lamb, who only remembers the dances that require a blade in their hands. The Lamb who whispers sad melodies as they walk hostile lands. The Lamb whose only connection to their lost people is in the way they would spill blood.
The Lamb who sings and dances anyway, because while everything else may be gone, they still have this.
A few reference sketches I've done for a potential cotl AU. We will see if anything comes of it, but these will probably change drastically if I continue to draw them. Still, it's neat and I put more work into it than I probably should have.
Images sourced from pinterest
I can still see everything from you and have your profile pic unblurred, but had to go into settings and turn off the option to blur "mature" content.
anyways uh yeah imma see what i can do about the mature thing but like, yknow
Lots of people depict ascension to godhood in cult of the lamb as a horrifyingly dehumanizing thing. There are some cases where the lamb completely loses themselves or even becomes something more akin to a force of nature rather than a person. This is often foiled very well with Narinder learning how to be a person and enjoy the world around him. It results in the potential for a very interesting plot where the lamb is doomed by the narrative while Narinder can be saved by it. It does beg the question however:
What if they say no? What if they decide the story doesn't get to end that way? What if they break divinity over their knee and pull their still-beating happy ending from the open chest of the narrative? What if they never stop fighting for that life they never got to have, even if it is against the very thing that saved and enabled it? A narrative that seeks to doom them against a lamb too willful and stubborn to let that happen.
Pronouns: ???/??? Age: 20≤X≤∞ Occupation: Mass hallucination rooted deep within the human subconscious
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