Pro tip! Instead of doom scrolling for 8 hours at work, doodle your favorite lambs! Then hide them from your coworkers so they still think you're normal!
Artists are: @stychu-stych, @theshepherdshound, @bamsara, @aveloka-draws and @ane-doodles.
This is Pyre. They not so subtly take their design from Supergiant's video game Pyre. Don't laugh, I'm bad at naming things.
(Edited my original post removing the story from it. I've posted a link to it on AO3 instead.)
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My most successful post is entirely based on other people's work. This is less a dig at myself and more a comment on how other artists lift me up and inspire me by being Just That Good.
Pro tip! Instead of doom scrolling for 8 hours at work, doodle your favorite lambs! Then hide them from your coworkers so they still think you're normal!
Artists are: @stychu-stych, @theshepherdshound, @bamsara, @aveloka-draws and @ane-doodles.
Do you have any advice for a character who has a sort of sacrificial lamb complex? A savior complex but not as in a hero to save the day, but as in they don't believe they deserve to save themselves?
How to Write a Sacrificial Character
Traumatic Past: Explore the character’s history. Perhaps they’ve experienced abandonment, betrayal, or loss, leading them to internalize the belief that their worth is tied to suffering for others.
Family Expectations: They may come from a family that emphasizes self-sacrifice or has a history of martyrdom, teaching them that their own needs are secondary to others.
Guilt and Responsibility: The character might feel an overwhelming sense of guilt for past failures, believing that they owe it to others to endure hardship or take on burdens.
Self-Worth Issues: Illustrate their struggle with self-worth. They might dismiss compliments or feel undeserving of happiness, using phrases like “I don’t deserve this” or “I have to earn my place.”
Desire for Connection: While they may push others away, they also yearn for connection and love, creating an internal tug-of-war between wanting to be saved and believing they are unworthy of it.
Small Acts of Sacrifice: Show them making small sacrifices for friends or loved ones, like skipping meals or taking on additional work, which reinforces their belief that they should suffer for others’ well-being.
Dramatic Moments: Create pivotal scenes where they are put in a position to sacrifice themselves for someone else—physically or emotionally. This can highlight their motivations and lead to significant character development.
Supportive Characters: Introduce characters who try to save or help them, but the sacrificial character resists, believing their problems aren’t worth the effort. This can create tension and deepen their internal struggle.
Small Acts of Kindness: Have moments where others go out of their way to help them, reinforcing that they are worthy of care and support. This can include simple gestures, affirmations, or sacrifices made on their behalf.
Conflict with a Mentor or Friend: A mentor figure might challenge this belief, encouraging them to see their value and fight for themselves, leading to moments of growth and resistance.
Moments of Clarity: Show them having fleeting moments of realization where they understand their self-worth, possibly triggered by a significant event or dialogue with another character.
Catalyst for Change: Introduce a scenario where they must choose between self-sacrifice and self-preservation, forcing them to confront their beliefs head-on.
Life-Altering Experience: Put the character in a situation that forces them to confront their fears, such as a near-death experience or a pivotal choice between saving themselves or others. This moment can act as a wake-up call to their worth.
Acts of Courage: Have them step up in a crisis, leading to a moment where they save someone else and realize their capability and value. This can help them see that they have something to offer.
Turning Point: Create a climactic moment where the character realizes they deserve to save themselves, possibly triggered by witnessing someone else sacrifice themselves for them, prompting a realization of their worth.
Final Confrontation: In the final confrontation (with a villain or personal demon), let them stand up for themselves, verbalizing their worth and challenging the beliefs that have held them back.
Recurring Motifs: Use symbols that represent sacrifice and self-worth, like broken mirrors (self-perception) or shadows (their past). These can help reinforce their internal struggles visually throughout the narrative.
Redemption Arc: If they ultimately find a way to save themselves or allow others to save them, showcase this as a powerful moment of growth, suggesting that self-worth and love are intertwined.
Show Vulnerability: Allow the character to express their fears and doubts, whether through dialogue, journaling, or introspection, making their internal battles relatable and poignant.
Balance with Humor: If appropriate for your story, consider moments of humor or lightness to juxtapose their darker thoughts, showing that they are more than their complex.
Adventuring duo that's an artificer and their little wizard child whose first instinct when encountering a problem is to set it on fire and any implication that this is not the correct solution is taken as a challenge.
So far, they’ve made pretty good time. Hamal realizes with a start that they’re only a day or so out from Meadow Rock. It’s less of a town than Independence and more of a…village. As far as they can remember, there’s a shop that calls itself a general store but mostly sells fish bait and trail rations, an old lady with no teeth who sells moonshine, a courier who could be paid to run letters to the proper postmen in Independence, and a handful of drunken hunters. Not exactly a bustling metropolis, but it’s also the last speck of civilization they’ll see for some time. Shortly after that realization, they notice clouds building on the horizon, as though nature itself had come to the same conclusion and decided it couldn’t let them off quite so easily. All day they watch the clouds grow taller and darker, like titans formed of turbulent shadow. When the wind picks up, Hamal calls it and stops the wagon. Narinder looks up from his book — a well worn copy of Frankenstein, this time — and asks, “Why are we stopping?” Hamal gestures to the looming clouds as they climb down from the wagon. As their boots hit the dirt, they hear him simply say, “Ah.”
Sketch of Hephaestus. Trying out a few new things with drawing. Hair is hard.
Currently attempting to write a lamb, but I like the idea that they are a scholar, or at the very least would wish to be one.
I have an idea that they were raised from birth to read and write, to analyze the people and world around them and write it down. To collect cultures and thoughts and ideas to place into a book as a living history.
The reason being for this is that they were born into a generation that knew it was going to die, so while the others were trained to hunt, kill and hide, this lamb was taught to record everything that was left before it was gone for good. A sort of desperate effort to leave something behind, in the hopes that someone will find it and remember them when they are all gone.
As a cult leader, this translates perfectly into record keeping and maintaining a detailed history of the cult and its inhabitants. This also means The Lamb is physically unable to let go of their past and the grief attached to it. They have it all written down and re-read it over and over because someone has to remember. Someone needs to keep some part of them alive. Someone must remember every detail and they don't remember the color of their mother's eyes. They never wrote it down they don't remember what was the color why didn't they write it down whatwasthecolorwhatwasthecolorwhatwasthecolor
what's a characteristic you've given your Lamb and why?
I'll go first: My Lamb talks a lot. They're a rambler, and I got the idea from spamming the 'B to Bleat' button in game. Lil dude has a special button to repeatedly make noise
Chapters: 2/? Fandom: Dungeons and Dragons - Fandom, Fantasy - Fandom Rating: Mature Warnings: Graphic Depictions Of Violence Summary:
Travelers may often find themselves in strange places, and places may often find themselves with strange travelers. This story is the latter.
Pronouns: ???/??? Age: 20≤X≤∞ Occupation: Mass hallucination rooted deep within the human subconscious
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