me after every social interaction, knowing it went terribly:
[ID: spongebob sitting calmly and smiling in a blaze of red and orange fire.]
tw: blood, dead body
Today, security forces killed a man who had honked his car's horn in Sanandaj as a sign of protest. They shot the protester in the head.
his name is Dariush Alizade, say his name.
Horikoshi's sketch with translations by Audrey on Twitter
This is a crime against humanity. This is what they are doing in Gaza.
you don't really remember anything at all, but this much you know: you are a fallen guardian angel, and you need to find who you were meant to protect.
a few problems: you can't recall who you were protecting, and how you failed them. and, of course, you're trapped in a strange isolated town that worships a goddess you don't recognize.
don't fret now, you'll be fine. may you recover your memory, guardian, and untangle the web of secrets you find yourself in.
trigger warnings in detail below the cut.
full character customization: build your appearance, your personality, your divine powers, and choose whether to subscribe to human concepts of gender and sexuality or not.
befriend, antagonize, or romance four main characters: the sacrificial lamb, the weak dog, the bloody devotee, or the fool.
investigate the town you can't seem to leave, and the goddess that hangs over it.
try to recover your memories and make sense of them after that.
take care of some cute sheep.
the sacrificial lamb - the eldest daughter of the town's ruling family. always calm and calculated, upholding order at all costs.
the weak dog - the youngest son of the town's ruling family, not that he would ever associate himself with them. full of charm and wit, he follows his heart and does what he thinks is right.
the bloody devotee - the high priestess to the goddess. confident, cold, and powerful. she doesn't hesitate to go for what she wants, even if she has to step on backs to get there.
the fool - the spoiled heir to most of the farms in town. he's childish and carefree, spending most of his days in the town square singing.
!! trigger warnings !!
prominent themes of violence, animal death, substance use, abuse, manipulation, and suicide.
a character struggles with self-harm and disordered eating.
mild suggestive content.
non-graphic depiction of sexual assault.
this is overall a dark game, and I would not recommend it to those who are easily disturbed.
Tag(s): Slice of Life, Fantasy, Comedy, Drama, Romance, YA, LGBTQ+, Text-based, Lighthearted
Inspired by The Office and What We Do In The Shadows.
Congratulations, human!
You have been chosen to join the extraordinary Creature Mediation Center (CMC), a unique workplace where all kinds of different monsters creatures collaborate to bridge the specieist gap in our society. As the newest and only human of our team, you'll navigate a world of diverse creatures, handling counseling sessions, managing projects, and making critical decisions to foster harmony between two worlds.
Welcome to a realm where diplomacy is a blend of corporate intrigue and fantastical diversity!
Customize your human MC's physical appearance, personality, age (25-35) and many more features.
Build relationships with diverse colleagues, each with unique personalities, backgrounds, and challenges. Strengthen alliances or face consequences based on your interactions.
Encounter a plethora of fantastical creatures, each with its own cultural nuances, habits, and communication styles. Learn to navigate this rich tapestry of diversity.
Juggle various projects aimed at fostering understanding and cooperation between monsters and humans. Successes and failures affect the overall atmosphere in the office.
Engage in crucial decision-making that impacts office dynamics, relationships, and the overall course of monster and human relations. Your choices influence the harmony or discord between both species. Good luck, human!
Among the various members of your team, we present you the Monsters Working With the Human Division (MWHD) provisional name.
Naira/Namid (she/her or he/him) • THE WEREWOLF • 32 years old
Animated, bubbly and incredibly friendly, our beloved N brings an energetic and passionate, and lively spirit to the office. As a Werewolf, their empathetic nature makes them adept at counseling. They joined the office seeking a bridge between the worlds, hoping to dispel misconceptions about werewolves and foster understanding.
NOTE: Werewolf N and Vampire Val hold a grudge. Handle their relationship with care.
Val (she/her or he/him) • THE VAMPIRE • age undisclosed (200+)
Mysterious and meticulous, Val is the epitome of a centuries-old vampire. Their adherence to rules and structure contrasts with the unfortunate chaotic nature of the office. Val took on this role to observe and maintain order, ensuring the delicate balance between humans and monsters.
NOTE: Werewolf N and Vampire Val hold a grudge. Handle their relationship with care.
Maureen/Marius (she/her or he/him) • THE GRIM REAPER • age undisclosed (300+)
Enigmatic yet compassionate, M retired from their reaping decades ago. They've been part of the office for a few years now, working almost exclusively with ghosts and their human relatives. M's unique perspective offers profound insights into life and afterlife.
Devan (they/them) • THE ONI • 28 years old
Devan embodies the mischievous spirit of an Oni, their playful and curious personality makes them difficult to handle, yet very useful in dynamic environments. Their love for challenges drew them to the office, eager to tackle the complexities of monster and human relations.
Lucian/Leah (he/him or she/her) • THE MERMAID • 25 years old
L's calm and observant personality brings a tranquil presence to the office. As a Mermaid, they contribute a unique perspective on the challenges of both land and sea. L joined to explore new horizons and bridge the gap between underwater and terrestrial life.
Cyrus (he/him or she/her) • THE ZOMBIE • 30 years old
Cyrus defies zombie stereotypes. Their ability to empathize and understand others' emotions makes them an excellent counselor. Cyrus joined the office seeking redemption and a chance to demonstrate that even the undead can contribute positively to society.
While we support, Human-Monster relationships, dating a coworker is prohibited. If you suspect anyone in your work environment of engaging in such behavior, contact your boss and supervisor Arion/Arianne (a proud gorgon).
We hope your time with us is fruitful, human.
I MISSED IT BUT WE PASSED 4K! HOLY SHIT!
That means it’s giveaway time! Unfortunately I don’t have time to do any custom works BUT I can do a Patreon giveaway again.
So, if you’d like to win a month’s worth of Patreon content (starting in December), reblog this post and I’ll choose four winners!
It’s absolutely crazy that this IF has grown so fast and I’m so grateful for each and every one of you. Thank you all for the art you make, for the conversation, and for just reading my stories 🖤
Warnings: Witches of Ferngrove is aimed at 18+ audiences, and will contain graphic depictions of violence and gore, strong language, depictions of self-harm, abuse, torture, and mature content.
Summary: This is going to be an urban dark fantasy interactive fiction game targeted at adults and focused on romance. This means there won't be an option to not romance anyone, I know this might be disappointing but it's the game we want to make. It will be ran on ChoiceScript and the demo will be published here on our Tumblr when the first chapter is completed. It will be published through Dashingdon.
The game focuses on you, the eldest of a family of witches from the small, idyllic town of Ferngrove where nothing ever happens. Your family are witches in a town of humans, and as a result you grew up sheltered and unaware of the magical world, besides the little your parents deemed safe enough for you to know. Other than weak charms and potions of luck, you don't really know anything about the supernatural world. You left Ferngrove when you graduated from high school and never looked back, becoming a successful journalist at the Echo Gazette in a big city like you always dreamed. Depending on your choices, you have Skyped with your family and they might have taken trips out to see you in the city, but you have not stepped foot back in your hometown.
That is, until you get a call that changes your life forever. Your mother is dead. Aleia Craft. The woman you thought invincible. You must travel home for the funeral and contend with a darker conspiracy. As you begin to unravel the mystery of your mother's death and the secrets she left behind, you begin to realise she is a woman you didn't know at all. Soon, you see that there are things at play here bigger than you could have ever imagined. Dark forces conspire against you. It will be up to you whether you can withstand the storm brewing on the horizon. Make allies and enemies, fall in love, hone your magic, and discover your legacy. Be careful who you trust, even those closest to you are not what they seem.
Customizable MC - choose your gender (nb-inclusive), sexuality, name, appearance, skills, and personality.
Choose how you feel about magic and the supernatural world that had been hidden from you by your family. Choose whether you accept or reject your magical legacy.
Allow your unique experience to shape your skills.
Choose your magical specialty.
Investigate your mother's murder with a cast of interesting, and not-so-trustworthy characters.
Discover family secrets and navigate your family dynamics.
Gain allies and enemies.
Fall in love with 1 of 4 gender-selectable love interests.
CORA/COLTON CALLOWAY
Your childhood best friend that disappeared and cut contact with you seven years ago, right when you were both meant to move to the big city and chase your dreams together. Now, you're back in your hometown for your mother's funeral after swearing never to return. There is a reckoning coming, you can feel it in the air. But when it arrives can you forgive them after everything that happened?
"I can’t abandon them. I’m all they have left."
REN ASHIKAGA
The reclusive stranger that runs an Airbnb out of their mansion on the edge of Ferngrove. An Airbnb that you just so happen to rent out when you finally return home for the funeral. A mansion is the last thing you expect after your tumultuous journey, but Ren provides a welcome distraction. They are aloof, mysterious, and frustratingly, unnaturally attractive. But be wary of pretty faces that hide dark secrets.
"You do not choose when darkness takes hold of you. You won't even realise it's happened until someday, far in the future, someone holds up a light and you come face to face with the horror you have become."
WYATT/WILLOW KING
A witch you meet when you return to Ferngrove, who claims to want to help you find your mother's killer. Kind, enigmatic, and more secretive than they let on. W's coven sent them to investigate what happened and help the witch community in Ferngrove. Will you let them train you in the art of the arcane and teach you what your mother tried to forbid? Or will you keep them at arm's length?
"Compassion costs nothing and so many people still refuse to use it."
JULES ADDARIO
The private investigator that arrives just in time to help you with the case after you have been struggling with the bumbling human police. Jules is dark, haughty, and a little more than crazy. They're hiding something and you know it. The question is can you trust them long enough to help you find your mother's killer and uncover the secrets your family kept buried? After all, some coffins are better left unearthed.
"I am utterly unlovable. And because I am unlovable I am selfish enough to want you to love me anyway."
_____________________________________________________________
KO-FI | TIPS directly to this Paypal account using friends&family setting (this way we won't get charged around a 12% fee for donations from paypal) | The ROs | About || RO Portraits || RO Aesthetics || RO Instagrams 1 / 2
RO PLAYLISTS: C | W | J | R | SR
Reblogs are very much appreciated! Thank you so much for reading!
No offense but the internet gives you the most wrong and fucked up idea of helping people because people get mad if you don't care about disasters happening in 72 countries, meanwhile the people in real life that are doing the most good picked one VERY SPECIFIC thing to care about and care about it REALLY HARD