Stonewall Military Academy: the most brutal, merciless, and unforgiving boarding school in the country. Most recruits either desert or die by the end of their first year. It is where the fiercest and deadliest killers are trained and molded to be the military's steel fist. And it is not for the faint of heart.
Your late mother was once the most respected Commander in the military...until she turned against her country and was killed. Her betrayal killed important figures, left thousands dead, and almost made your people lose a war against a monstrous opposition that threatens the livelihood of your people every day.
Your family has gone into hiding since then, exiled and branded as traitors. But when you're forced to defend your sibling, you're given two options: death or become Stonewall's newest recruit, which is a death sentence in and of itself.
You choose Stonewall.
Your mother's betrayal has tainted your family, has made anyone with your last name hated and has exiled them in circles your family once commanded. You will be bullied, ostracized, even almost killed by your fellow recruits who believe you lower than dirt.
But that won't stop you. You won't be part of the 99% of recruits who die or desert. You will get out of here. You will learn about your mother. And you will live to see graduation.
Will you?
Stonewall is an 18+ dark interactive fiction with minimal fantasy elements that follows MC to a ruthless military academy. Things such as explicit violence, death, bullying, and dark themes are prevalent.
Choose your gender identity and shape your recruit's personality.
Were you a bloodthirsty fighter--everything your parents wanted you be--or what people can consider a 'weakling'?
Fight violence with violence or confront your fellow student's violence with your words, or do nothing at all.
Rebel or become a loyal soldier. Fight for the High Commander's respect or be a thorn at their side.
Romance, befriend or become an enemy to a cast of characters.
Try to survive in the deadliest school in the country.
The High Commander: the leader of Stonewall. She is ruthless, bloodthirsty, and the source of nightmares for many. She doesn't expect you to make it here. Best to prove her wrong.
Your sibling: who is the closest person to you. Your actions saved them from a life of misery and you will continue to do everything in your power to protect them.
Roman [m] or Raven [f][RO]: your new mentor and trainer. R has long graduated as a student and is a full-fledged warrior working at Stonewall. They are cold, brutally honest, detached and unforgiving. They will push you to your limits, and they don't care how you feel about it. Really, they expected you to desert the moment you stepped foot into this place.
At least they're not unnecessarily cruel...which is the most you can hope for here.
Ivan [m] or Iris [f] [RO]: coming from the most powerful military family, I's bloodline has made them the most sought-after student in the school. Your mother also killed their father, so it is no surprise they hate your guts. They are at the top of the rankings, which means they are a bully, but a dangerous one. And they will not make your time here easy.
Marshall [m] or Maureen [f] [RO]: the bumbling, happy-go-lucky recruit that came in the same day as you. No one knows how the shy and easily scared M got into Stonewall...must be because they're from a line of powerful commanders. Still, they are nothing like their family, and you feel bad knowing the students are going to eat them alive. Stonewall will likely kill them before this year ends. Not your problem, right?
Enzo [m] or Eris [f][RO]: the child of the High Commander. No one wants to cross them, so no one talks to them. They are isolated like you but in a different way: they are fawned over while simultaneously being avoided. It seems like you may just be E's only ally in here (or not).
+more!
So, after four days of fighting with the sewing machine, broken threaders, and so much fraying, I finally finished this shan! It will be my first shan in this style - because when it finally started to be fashionable, I stopped buying much hanfu… Also I really hate when the bottom hem is uneven on me, so it will have to be tailored-made instead of buying from the rack.
This post only talks about drafting the patterns and the measurement. The steps of making… I think @yi-gege‘s post here should be enough. I usually sew in the following sequence (not sure if it is the right way of doing it): the back seam, the sleeves, front and back, the collar, and at last the bottom and sleeve hems.
This post also includes some tips on the back seam, the arm pit, the bottom hem, bar-tack at the vents and what to do if you ran out of fabric. Also, while I did not put it in the slides, but do remember to iron before and after sewing every seam to get a sharp finish.
There will be another post specifically on how to collar a hanfu.
I hope this post is understandable LOL.
mmm since we’ve been researching this the past few days: (putting them in simplest terms)
mania - a period of being unstably elated to the point you may need to be hospitalized (a manic episode is usually a week or more). this may include not sleeping, engaging in dangerous behaviors, having extreme trouble focusing, and everything listed in hypomania
hypomania - a period of being elated to the point others notice. this may include speaking faster, being restless, difficulty sleeping, difficulty concentrating, engaging in reckless behaviors, higher sex drive.
bipolar disorder - a disorder where you have at least one manic episode and depressive episode with in your life. usually a (hypo)manic episode is followed by a depressive episode. (bipolar 1 is full mania and bipolar 2 is hypomania)
depression - a condition characterized by feeling sad, losing interest and motivation, changes in appetite, changes in sleep, and brain fog for at least two weeks
depressive episode - feeling sad, losing interest and motivation, changes in appetite, changes in sleep, and brain fog for at least a week, usually closer to two months
borderline personality disorder - a disorder when you have repetitive extreme mood swings, difficulty maintaining relationships, and feeling worthless.
borderline episode - when you have a negative mood swing and feel a lot of emotions. this often leads to suicidal thoughts and sh. usually lasts less than 24 hours.
hyperfixation - when you neurodivergent ppl get a crumb of serotonin from something/hj /lh. when a nd person becomes so interested in something they have difficulty doing anything aside from that and it consumes their thoughts, may cause a loss of sleep or healthy behaviors. (usually 3 hours to 3 days, although variation) (adhd)
special interest - a long term fascination for with something that brings an incomparable amount of serotonin. often the focal point of someones thoughts. (usually a week to lifelong) (autism)
sensory overload - when your mind cannot process a lot of sensory input and it becomes difficulty to focus and interact with others. (nd)
depersonalization - feeling disconnected from yourself, watching yourself in third person
derealization - feeling disconnected from reality, may be related to an existential crisis
anxiety attack - a longer feeling of overwhelming anxiety, usually with a certain cause
panic attack - a short feeling of unbelievable fear and pain, often compared to a heart attack. often with no determinable cause or because of a trigger.
compulsion - a behavior you have to do or you feel fear or panic (usually with ocd as a result of an obsession)
tic - a behavior you cannot control, often jerky body movements or saying something
stim - a stimulating behavior that feels good, you can stop and just feel kind of disappointed or upset
not a mental health professional just a lot of time and anxiety
DEMO TAGS CHARACTERS OTHER CHARACTERS
Set in an alternate version of Singapore, you're a fresh university graduate bumbling through life as you desperately look for a job.
...Or that's what your mother thinks. In a world where occult ceremonies are as common as an existential crisis, there's no way you were ever going to be a perfectly average office worker. Just like your twin brother, you work for the International Society Of Exorcists (ISOE) which deals with supernatural occurrences, demonic rituals, and the like.
When a tragic event befalls your older sister, it uproots your entire life and everything you ever knew about the supernatural. With it, comes a forced need to come to terms with a family history straight out of the movies.
After all, how the hell did it take twenty years to find out that you're descended from the freaking king of the underworld?
——————
Inspired by Supernatural, Fullmetal Alchemist and the Percy Jackson series, Hellkeepers is a +18 urban fantasy interactive fiction, involving elements of Chinese and Southeast-Asian mythology. In every playthrough, you will...
• Play as a female, male, or non-binary Chinese demigod/ess.
• Determine the relationships between you and your family members. After all, they will play a big part in your story...
• Peel apart the full truth behind you and your siblings' birthright. Your parents can't hide it forever.
• Learn more about Chinese and Southeast Asian mythology as you warp into different dimensions, unlike anything you've seen before.
[All RO's are of asian descent]
| Lin Shan/Shaowei (m/f)
Age: 24
Ethnicity: Taiwanese
Working for another agency, Shan/Shao is an exorcist who got roped into the job because of their parents. They are the biggest reminder of what you once had. Your fledgling love with them died out when you made the decision of leaving them, and it's been a year since.
Now that the truth about your family is out, you hold the key to fixing both of your families hatred for each other…if you want to.
"It's worth it if it's them."
| Nishimura Kazuo (he/him)
Age: 26
Ethnicity: Japanese
With a penchant for mischief and a charm that woos even the most stubborn of grandmas, Kazu is the wildcard of your organization. You think he's an anarchist, and the only reason he's tied down to the ISOE is so that he has an excuse for whatever havoc he wreaks on the supernatural.
The A-ranked exorcist is your colleague and your brother's mentor, though you rarely ever see him in his office. But if you ever need him for demon fighting, he'll be there. Most of the time.
"Hey trouble. Take that pesky thing out for me while I take a quick nap, will you?"
| Quentin Khanh (he/him)
Age: 23
Ethnicity: Vietnamese
Quentin, more affectionately known as Qwen, was your childhood best friend. Up until his family moved overseas and you never saw him again.
Now that you've reunited as adults, you can tell he's changed. Selectively mute, he still manages to showcase an incredible amount of snark and humor through his actions and something else only the two of you have.
"If your bribe doesn't involve a penthouse worth of money, don't talk to me."
| Reyna Aliyah Santos (she/her)
Age: 23
Ethnicity: Mixed (Filipino-Chinese)
You've never quite met someone like Reyna. A halfling with a demon mother and a human father. Being raised in Singapore all her life with little knowledge of her parents, it's natural that Reyna would come to the ISOA for help at the mere instance of a fox tail and white fur.
You've been tasked to help her mask and get comfortable with her supernatural powers, but she won't make it easy for you. After all, foxes do bite.
"Technically, I'm not stealing anything if they don't notice."
| Song Huayun (she/her)
Age: ????
Ethnicity: "Uhh...from Hell?" Chinese
| You don't know too much about Huayun, except for the fact that she lives in Diyu, the Chinese Underworld. As Diyu's gatekeeper, Huayun has seen countless depravities committed by humans before their deaths. That alone has made it hard for her to like them, and the contempt she shows you is no different than what she shows everyone else.
But with time, maybe she'll finally learn what it is like to feel human…and what a smile is.
"If it isn't the star of tonight's show. Welcome to Diyu."
"Greetings, Reader!
You are about to enter a world of darkness, danger, and deception.
A world where a child has been sold to the most powerful underworld company known as the Fates. A world where you will have to make life-or-death decisions for them. This is not a typical story of an orphan or a survivor.
This is a story of a child who has to learn how to kill, lie, and manipulate in order to survive in the dark side of New York City. A city where crime never sleeps and where the Fates control everything from the shadows.
You are not just a passive observer of this story. You are an active participant. You are the voice, the intuition, the gut feeling of the child protagonist. You will have to guide them through their trials and tribulations, their choices and consequences, their victories and defeats. But be careful, Reader.
The Fates are watching your every move. They have plans for you and the child. Plans that may not end well for either of you.
Are you ready to take on this challenge, Reader? Are you ready to face the Fates? Reader I beckon you to join them on this extraordinary adventure, where danger lurks at every turn, and the stakes are unimaginably high.
Through your unwavering presence, you will empower our young hero to face their fears, outsmart their enemies, and ultimately shape their own destiny.
Prepare yourself for a thrilling and immersive experience. Brace for the adrenaline-pumping encounters, the unexpected alliances, and the heart-wrenching decisions that will test the limits of our protagonist's resilience.
The fate of our young protagonist lies in your hands. Choose wisely, for their life depends on it. Decided are we?
Then come closer, and let me tell you more about this story…"
You were a kid, was a kid, now your a cold-blooded killing machine.
Dispensing justice and vengeance using your guns and knives. A modern robin hood you ask? Nope your not wearing any leotard pants or cap.
You're a merciless executioner, killing anyone who crosses your way. But underneath all that bloodshed and brutality, you still have a soft spot for kids.
It all started when you were taken by a prolific assassin, who decided to make you his protege. Armed with guns and knives, he taught you how to kill, track and hunt. But there was one rule that he made you live by, "No children, we never hurt them". That code fueled your respect for the man.
Through rigorous training, you became an expert in sharpshooting, knife throwing, and stealth. You even surpassed the master assassin, becoming the leader of your own hit squad. Together you and him started cleaning the streets from drugs, hoodlums, pimps and mafias. That made you a hero to the poor and downtrodden. But you were known by the authorities as a murderer and vigilante.
Despite all the havoc you reaped, you kept your code. Whenever you had a child captive, you would send them back to their families or orphanage. But one day, rumors of a powerful entity known as "The Fate's" were spreading they deal with guns, prostitution, alcohol, guns for hire, and mercenaries.
It was said that they're the Top Dog of the black market, the consigners of death and terrorisms. You know because your were one of the victims in their child trafficking business.
Now it's up to you to take down "The Fates", the only problem is that you couldn't seem to find any hard evidence against them. It was rumored that they cover their tracks so meticulously.
Until one day a member of their organization was sent to the hit list.
The client? The Fates their selves wanting to kill one their own. Yet there is one problem, your just still a rookie under the eyes of your teacher and he's not getting any younger.
"We need you to get a team and a back-up plan," your mentor said. "To get to The Fates, we need to be ready for everything they throw at us."
Despite his worring tone, you were confident that you can end this once and for all.
Now it's up to the great assassin and their protege, to bring the dark side of the world to light and serve justice to those who deserve it.
"It's time, kiddo," he smirked as he patted your back. "You've proven yourself more than ready for what's ahead, you will be leading this team but under my supervision of course!"
This was an exciting step towards finally taking down the Fates. With your mentor and you leading the team, you were sure it will be successful. After all, this was his legacy, and you will be a part of it. Together, you and him gathered a group of skilled mercenaries, sharpshooters, and information brokers.
You knew it wasn't going to be an easy mission. The Fates were known for their ruthless methods and their underhand tactics. To take them down, you needed to be able to outsmart them.
But this wasn't a rite of passage or even a battle of egos. This was a race against time, a race to save countless souls like you, who were trapped and used for the Fates' twisted plans.
Elizabeth Baker, The Rider of Death
"Appearances can be deceiving. I don't have to be gentle with my words to save your life."
She was once a respected doctor at a prestigious hospital, admired by colleagues and loved by patients. Her passion for saving lives and talent for surgery were well-known. However, everything changed when she uncovered the hospital's dark truth. They were charging exorbitant fees while using second-hand equipment and expired drugs. The medical director was involved in a corruption scheme, siphoning off millions of dollars.
When Elizabeth confronted him, he responded with threats and violence. In self-defense, she accidentally killed him with a scalpel. Fleeing the scene, she left behind her career and reputation, going into hiding. In the underworld, she became a freelance doctor, offering services to criminals and outcasts.
Operating in secret locations, she used whatever tools and resources she could find. Her prices were high, but she maintained high standards. Morality and legality didn't matter to her clients as long as they paid well and respected her rules. With a sharp tongue and a cold heart, she became the most sought-after doctor in the underworld.
Over time, her skills grew, and she began performing complex procedures like organ transplants and limb replacements. You and your mentor have made countless deals with Death, even cheating him a few times, so you know how to handle someone like her.
~
Nate O'Neil, The Rider Of Conquest
"The beauty of an explosion's light surpasses that of a sunrise!"
Nate is an unpredictable force within the group. He excels at causing explosions and demolishing obstacles, making him the go-to person for such tasks. Nate embodies chaos and has a twisted love for destruction.
Recklessness defines Nate. He thrives in dangerous situations, embracing the adrenaline rush that comes with each explosive endeavor. With a devil-may-care attitude, he charges into any situation, leaving destruction in his wake. His disregard for personal safety often leaves his comrades on edge, unsure of what he might do next.
Nate's passion for pyrotechnics is unmatched. He finds beauty in the chaos and destruction that fire brings, taking pleasure in watching things go up in flames. His eyes light up at explosions, and his laughter echoes through the chaos as he revels in the fiery spectacle. He is a true pyromaniac, using the world as his canvas to paint with flames.
But Nate is not just a reckless demolition expert; he is also the life of the party. With his larger-than-life personality, he fills the room with infectious energy. His boisterous laughter and dark jokes keep everyone entertained, even in dire circumstances. Nate can turn any situation into a comedy show, ensuring there is never a dull moment.
He possesses an innate talent for determining the right amount of explosive power needed to achieve the desired result, whether it's breaching a secure facility or creating a distraction with a chaotic firework display.
Nate is also one of the most loyal members of the group. He always has their back, regardless of the situation. He willingly puts himself in harm's way to protect his comrades and will fight fiercely for them if necessary. His bravery knows no bounds, and while his recklessness can sometimes lead to trouble, it is ultimately his heroic actions that make him the beloved daredevil he is today. Nate O'Neil is a wild card, a dynamo of destruction, and the heart of humor in the group. He reminds everyone that even in the darkest times, laughter and explosions can still exist, and he is always ready to ignite excitement wherever he goes.
~
Haley Jones, The Rider Of Famine
"When I look through the scope, all I see is you."
Haley, a Texan country girl, was born and raised on a ranch. She had a fiery spirit and a talent for precision. While she was no stranger to hard work and the thrill of the open fields, it was the touch of cold metal and the weight of a sniper rifle that truly ignited her passion.
From a young age, Haley displayed an uncanny talent for marksmanship. Her ability to hit headshots with unwavering accuracy earned her the title of the best sniper in her town's academy. Instead of pursuing a military career, Haley chose to become an assassin, targeting key figures who committed heinous acts.
Haley's movements were as precise as her shots. She never missed a target and always completed her missions efficiently. Her sass and flirtatiousness added to the mystique that surrounded her. She often used her curves to distract opponents, giving her time to get into optimal shooting position. People said that if you heard Haley's rifle, it was already too late - you had been marked and there was no escaping your fate.
Despite being an elite assassin, Haley never lost sight of her roots. She took pride in her Texan heritage and maintained a strong work ethic. After every assignment, she would return home to the ranch to decompress from the chaos. Among familiar faces, she would tend to the fields or go horseback riding, finding solace in the simplicity of her upbringing.
~
David Garcia, The Rider Of War
"I don't engage in meaningless conversations. Prove your worth or go away."
David is a mysterious and versatile individual. In private, he is quiet and reserved, preferring simple communication. However, during missions, he surprises even his closest allies with his various personas.
David is quick-witted and can easily become a charismatic trickster. With his clever wordplay and silver tongue, he can turn the tide of a battle without using force.
Flirtation comes naturally to David, and he uses it to manipulate and gather information. It's hard to determine his true intentions when encountering him.
Regardless of the roles he assumes, David is always dedicated to completing his missions. He will do whatever it takes to accomplish his tasks, whether it's infiltrating an enemy stronghold or uncovering a sinister plot.
Tag(s): Slice of Life, Fantasy, Comedy, Drama, Romance, YA, LGBTQ+, Text-based, Lighthearted
Inspired by The Office and What We Do In The Shadows.
Congratulations, human!
You have been chosen to join the extraordinary Creature Mediation Center (CMC), a unique workplace where all kinds of different monsters creatures collaborate to bridge the specieist gap in our society. As the newest and only human of our team, you'll navigate a world of diverse creatures, handling counseling sessions, managing projects, and making critical decisions to foster harmony between two worlds.
Welcome to a realm where diplomacy is a blend of corporate intrigue and fantastical diversity!
Customize your human MC's physical appearance, personality, age (25-35) and many more features.
Build relationships with diverse colleagues, each with unique personalities, backgrounds, and challenges. Strengthen alliances or face consequences based on your interactions.
Encounter a plethora of fantastical creatures, each with its own cultural nuances, habits, and communication styles. Learn to navigate this rich tapestry of diversity.
Juggle various projects aimed at fostering understanding and cooperation between monsters and humans. Successes and failures affect the overall atmosphere in the office.
Engage in crucial decision-making that impacts office dynamics, relationships, and the overall course of monster and human relations. Your choices influence the harmony or discord between both species. Good luck, human!
Among the various members of your team, we present you the Monsters Working With the Human Division (MWHD) provisional name.
Naira/Namid (she/her or he/him) • THE WEREWOLF • 32 years old
Animated, bubbly and incredibly friendly, our beloved N brings an energetic and passionate, and lively spirit to the office. As a Werewolf, their empathetic nature makes them adept at counseling. They joined the office seeking a bridge between the worlds, hoping to dispel misconceptions about werewolves and foster understanding.
NOTE: Werewolf N and Vampire Val hold a grudge. Handle their relationship with care.
Val (she/her or he/him) • THE VAMPIRE • age undisclosed (200+)
Mysterious and meticulous, Val is the epitome of a centuries-old vampire. Their adherence to rules and structure contrasts with the unfortunate chaotic nature of the office. Val took on this role to observe and maintain order, ensuring the delicate balance between humans and monsters.
NOTE: Werewolf N and Vampire Val hold a grudge. Handle their relationship with care.
Maureen/Marius (she/her or he/him) • THE GRIM REAPER • age undisclosed (300+)
Enigmatic yet compassionate, M retired from their reaping decades ago. They've been part of the office for a few years now, working almost exclusively with ghosts and their human relatives. M's unique perspective offers profound insights into life and afterlife.
Devan (they/them) • THE ONI • 28 years old
Devan embodies the mischievous spirit of an Oni, their playful and curious personality makes them difficult to handle, yet very useful in dynamic environments. Their love for challenges drew them to the office, eager to tackle the complexities of monster and human relations.
Lucian/Leah (he/him or she/her) • THE MERMAID • 25 years old
L's calm and observant personality brings a tranquil presence to the office. As a Mermaid, they contribute a unique perspective on the challenges of both land and sea. L joined to explore new horizons and bridge the gap between underwater and terrestrial life.
Cyrus (he/him or she/her) • THE ZOMBIE • 30 years old
Cyrus defies zombie stereotypes. Their ability to empathize and understand others' emotions makes them an excellent counselor. Cyrus joined the office seeking redemption and a chance to demonstrate that even the undead can contribute positively to society.
While we support, Human-Monster relationships, dating a coworker is prohibited. If you suspect anyone in your work environment of engaging in such behavior, contact your boss and supervisor Arion/Arianne (a proud gorgon).
We hope your time with us is fruitful, human.
this is the perfect grade of good luck
reblog in 5 seconds and all of your grades will inch ever closer to perfect
I MISSED IT BUT WE PASSED 4K! HOLY SHIT!
That means it’s giveaway time! Unfortunately I don’t have time to do any custom works BUT I can do a Patreon giveaway again.
So, if you’d like to win a month’s worth of Patreon content (starting in December), reblog this post and I’ll choose four winners!
It’s absolutely crazy that this IF has grown so fast and I’m so grateful for each and every one of you. Thank you all for the art you make, for the conversation, and for just reading my stories 🖤
Heroes vs Villains
About nine years ago, you lost everything. Your family. Your home. Your mother raised you and your siblings isolated from the rest of the supernatural world, careful to keep the fact that you were phoenixes a secret. But they still came for you. You were kidnapped by cultists and experimented on for years. Eventually, you escaped. But you were no longer alone in your body. Through the years, and living with a demon in your head, you grew to learn about the supernatural world and your place in it. You became a hunter, killing the dangerous monsters that lurk in the dark. You found a comfortable routine, but things are suddenly brought crashing back when a teenager is murdered and you are sent to investigate.
Work together with your newly formed team of Hunters to investigate a cult.
Learn more about your powers as a phoenix.
Find out the truth about what happened to you and why.
Do something about the demonic passenger stuck sharing your body.
Discover what happened to your family, for better or worse.
Find love with one of your new team members.
Maybe get your life together?
Play it here.
Keep reading