There are a lot of different words to describe the roles that characters play within the narrative, some characters can occupy multiple roles at once, but these terms are not always synonymous. Confusion can occur when one assumes that one term encompasses another with which it is often paired.
These are some terms and a brief overview of how they will be used on this blog.
Protagonist: The leading character. Not necessarily of any particular moral persuasion, can be a goodie, a baddie, or an in-betweenie, depending on the story being told. Can be a group of people either working together, or who inhabit the same narrative.
Antagonist: A person or the person who opposes the protagonist, there can be multiple antagonists for any given protagonist. Does not indicate any particular moral code except that they are in conflict with the protagonist.
Main Character: The leading character. Often in an ensemble cast there is one character who is more central to the story. (Most generic term)
Focalising Character: Characters through which we see the story, their perceptions and knowledge will colour the narrative and influence the reader’s opinions. A story can have one or many focalising characters, but only one can be used at a time (a ‘switching POV’ is a shift from one focalising character to another).
Hero/ heroine: Often a protagonist. Is a character who is explicitly siding with the moral good.
Anti-hero: Often a protagonist. Is a character who is the centre of a heroic narrative while not having ‘conventional’ heroic traits.
Villain: Often an antagonist. Is a character who is explicitly siding with the moral evil.
Anti-villain: Often an antagonist. Is a character who may be explicitly siding with moral evil, but likely has non-villainous motivations or attributes.
Foil: A particular type of antagonist or villain who’s personal qualities compliment or contrast in such a way that they illuminate thematic elements of the protagonist or hero’s character.
Secondary Character: A character who is not in the central protagonist/ focalising character role. Can have significant role/ impact on the narrative, but is not the focus of the narrative.
Minor Character: A smaller role than the secondary characters, may appear only for a few lines, attention to detail on minor characters can help make world building feel more ‘real’.
Narrator: The character who is ‘voicing’ the story. May or may not be a character that is personally a part of the story. (Not all stories have explicit narrators, but all stories have narrative voice!)
I wanted to write today… but my brain said, “Nope.” Not sure if it’s a motivation issue or just good old-fashioned writer’s block, but either way—progress needed to happen.
So, I cheated (but like, in a totally productive way). I followed my plot outline and wrote just the dialogue. No fancy descriptions, no deep internal monologues—just vibes and conversation. And you know what? It worked.
I once said that the only job of the first draft is to exist. A skeletal scene with dialogue and the barest hint of description? Totally fine. That’s what the second draft is for. Future Me can deal with the details—Current Me just needs to keep the story moving.
I`ve posted a list about things you don´t need to give a fuck about while writing your first draft. Here are things you NEED TO CARE about! (in my opinion)
Your Authentic Voice: Don't let the fear of judgment or comparison stifle your unique voice. I know it´s hard,but try to write from your heart, and don't worry about perfection in the first draft. Let your authenticity shine through your words.
Your Story, Your Way: It's your narrative, your world, and your characters. Don't let external expectations or trends dictate how your story should unfold. Write the story you want to tell.
Progress Over Perfection: Your first draft is not the final product; it's the raw material for your masterpiece. Give a fuck about making progress, not achieving perfection. Embrace imperfections and understand that editing comes later.
Consistency and Routine: Discipline matters. Make a commitment to your writing routine and stick to it.
Feedback and Growth: While it's essential to protect your creative space during the first draft, be open to constructive feedback later on. Giving a f*ck about growth means you're willing to learn from others and improve your work.
Self-Compassion: Mistakes, writer's block, and self-doubt are all part of the process. Give a f*ck about being kind to yourself. Don't beat yourself up if the words don't flow perfectly every time. Keep pushing forward and remember that writing is a journey.
Remember, the first draft is your canvas, your playground. Don't bog yourself down with unnecessary worries.
If you're a writer you're supposed to write a lot of bullshit. It's part of the gig. You have to write a lot of absolute garbage in order to get to the good bits. Every once in a while you'll be like "Oh, I wish I hadn't wasted all that time writing bullshit," but that's dumb. That's exactly the same as an Olympic runner being like "Oh, I wish I hadn't wasted all that time running all those practice laps"
(From an ADHD Writer & Spoonie)
As an ADHD author, and a spoonie (migraines) I know that a lot of typical writing "guidelines" can feel overwhelming and often don't work. I taught myself to write (results may vary) and after several decades of this; here's some of what I've learned to keep the dopamine and words going.
Throw out Genre Conventions & Boxes; Discover what stories you enjoy & write those.
There's nothing more restricting as an ADHD writer being told "this genre has to be this way." See those boxes. Break them. Find what type of stories and tropes and archetypes you enjoy writing in the types of worlds you find fun and exciting and write those. This should be fun. Writing may be hard, so give your brain the things it craves to snack on.
For example, I love writing romantic comedy with action. I love scifi and I love fantasy. I love shoving the two together. So, if I told you I feel my style is a blend of Jim Butcher action and Anne Bishop family dynamics, you might not get it. But if I said, I love the Mummy/Van Helsing, the Adam's Family, The Ocean's Series/St. Trinian's, and the Expendables, you might be getting closer. Oh, and Star Wars. Particularly the Wraith Squadron EU stuff of Star Wars. Han Solo and Bounty Hunter Wars.
2. Tackle Writing Craft Issues One Thing at a Time
All the writing guidelines and 'how to write' can be overwhelming. Turn off the noise, and choose one thing you want to work on in your story. Dialog. Description. Character Interactions. Conflict. Pacing. Whatever it is you want to work on, focus on it and only it. If you're working on dialog, then don't worry about description. If you're working on character interactions and group dynamics, don't worry about conflict.
The first "Craft" thing I remember trying to tackle was dialog. I wanted to write fun, snappy, dialog and not do question and answer responses like you see on sitcoms. It was the era of Buffy the Vampire Slayer and hopefully I made it my own later. Then I was like "I love characters, let's have fun characters." Plot and description came last for me. But I wouldn't be where I am today if I'd tried to do it all at once.
Go ahead and tackle this post bit by bit if you need to! I get it!
3. Write down all your Ideas into a paragraph synopsis outline.
Hyper fixation is great when you first get an idea. The juices are flowing, the dopamine is high and everything is all coming together. Or so you think. However, from painful experience, I know hyper fixation may not last between the 360K to 495K words of a trilogy, it might not even last past the first 80K. That's when having this synopsis paragraph outline filled with summaries and dialog snippets will be your savior. It will be able to rekindle your focus and make connections in your brain on what you were trying to do. And yes, it's okay if it's messy. You're the only one who is going to see it, and part of the dopamine thing can be making it less messy.
For example, I'm working on a vamp romcom trilogy right now. I got through the first two books and like the first 20K of the third book before my brain went "we need a break, write something else, PLEASE." then refused to focus on it for seven months. (I wrote a 'proto first draft for something else that I've been poking at for at least 10 years.) Sometimes, your brain won't want to focus on a story for years after you started it. Paragraph summary notes are your friend. And might be more important to do while you have this hyper fixation than the actual story itself. (Do what you can.)
4. Ditch word counts
There's nothing more depressing then trying to set a daily word count goal and not meeting it. Or seeing other people posting their daily word counts. Especially when you might write 50 words one day and 6000 another. Ditch this whole idea you have to write every day, because it's not feasible, and won't make your dopamine go up if you feel you 'failed' the goal or 'failed' in comparison to other people.
Writing is not about your word count all the time. It's about research. It's about idea gathering. It's about making that lore book. It's about getting all those pictures into a folder, and then sorting that folder. It's about day dreaming, and shower thoughts and the story you tell yourself before you go to bed. Or that music playlist you need to trigger your writing. Or buying the perfect candle. Making a map. It can even be scrolling tumblr b/c you might not be able to advance that story until you see something that triggers 'oh, that's what I want.' (I had this happen to a third book in a trilogy of a fairy tale sword and sorcery fantasy I was writing, it was a bit frustrating. But it's written and pubbed now.)
5. Copy and Paste what you might think is Half Assed Description
You've described something like a room or a person in your story, and you need to go back to that room (these are called key places) or person later or in the next book and you don't want to rewrite the description b/c that's not making you happy (unless description writing does that, then go you) go ahead and copy and paste it. It will save you time, and headaches trying to keep details straight.
Because as someone who doesn't see things when I close my eyes and I must define everything into words, people who can see things when they close their eyes probably think you have too much description. (Don't listen to them.) And it's okay to repeat yourself, because you are describing for you, and others like you, who need the description and reminder every once in a while what color hair and eyes and possibly skin, all these characters have and what the room looks like.
And don't be too hard on yourself. Go read Brian Jacques. If you can create a description even a third as well as Brian Jacques, you are winning. Okay, Brian Jacques wrote his books for blind children and thus described everything three times as he tried to include as many senses as possible. (Very important.) If you can hit one third of it, you are golden. (Also, he's fun. Long, as description eats up words, but fun. Err... formative years reading. Oops.)
6. Embrace writing the multiple stories/fanfics/short stories before figuring out what story you really want to tell.
Sometimes, it's not straight forward. Oh, how I wish it was. Sometimes, you end up writing what feels like thousands and thousands of words before you find in those stories kernels and ideas of the story you really want to write that you hope will make your brain shut up about that particular set of characters for a while. (Or not. Or not is okay too.) And this isn't wasted writing. There's no such thing as wasted writing. This can be part of the process.
So, the thing I wrote the proto first draft of, yeah, well, it's probably the third proto first draft and half a dozen other short stories where I figure things out. We are talking about 100s of thousands of words, at least two or three different change ups of where I want it to take place and genre types, but I would not get to the story I want to write without those other stories. And that is honestly, the most important bit, finding the story you want to tell in these bits of other stories you're writing, even if those stories never make it off your disk drive or no further than your closest beta reader.
The upside of this is, you get to know your setting and your characters really well. And so when you get to the story you want to tell, you can write that dynamic really well! On the other hand, you know them really well, and you might forget to show that dynamic in your story because you've forgotten other people haven't read the 300K words you've written over the years and don't know them very well. (This is when you need fresh eyes who have never read any of these other stories.)
7. Remember your readers are not in your head with you, and sometimes your future self isn't either.
It's okay to spell shit out. Especially if you're going for that YA audience or using a limited POV like first or 3rd limited. You can hit people over the head with the hammer. It's not 'show, don't tell,' it's show AND tell. You want to say the characters are good friends. Great! Now, go ahead and write out those fun character chewing the scenery scenes where they interact with each other and show me. If your character doesn't like interacting with other people, then you got to show me that. (Good read for this: Murderbot Diaries.) Tell emotions, write feelings. (How is their body reacting?)
This is good for you too, because you might not touch this story for months, have to go back and reread and are going "who are these people and why is the main character interacting with them?" And it might take a few paragraphs to go "Oh." So, go ahead and write it out for your future self too. (Been there. Done that. Expounded on it.)
I have had convos with my editor as I'm writing and giving her chapters, where she's like reacting emotionally and we're talking about this or that and some of it, I can't put in b/c it's limited third (and sometimes this happens with my 3rd omni stuff too,) but other stuff we end up saying, I go back to the scene and am like "okay, I should spell this out b/c obviously, I wasn't clear enough." And that's okay. I have a good relationship with my editor and really trust her, so this happens.
8. Don't worry about making it coherent for other people, unless you're going to publish (in any way shape or form.)
Look, if you are writing for yourself firstly, don't worry about structure, or pacing, or "Why do we care" stakes type of thing. Get the story out you want to tell and have fun with it.
However, if you want to publish, suddenly, all of this matters. Your story has to have some type of structure, some arc to it, a 'why do we care' type of stakes for the readers to latch onto very early on and it needs to be coherent for other readers who are again, not in your head with you. (This is why paragraph outlining can help. It can reveal the lack of this stuff before you get writing.) This is when I recommend strongly getting a development editor to help you find the beginning of your story and what the stakes/conflicts are for your characters and keep the story within your vision. (If they don't ask what your vision is, run.) And your structure just needs to exist, it doesn't have to be any 'defined' structure out of guidebooks.
9. When you get stuck have your handy 3 questions ready. What could reasonably happen next, aka what are the characters going to do? What could go wrong? And Does this Work for the Tone of my Story?
If you have trouble coming up with plots and you have no idea how to do conflicts, murphy's law is your friend. What can go wrong, will go wrong. You might come up with multiple ways things they can do and the ways they can go wrong and be like "but does this fit the outcome I want for my story, the ending I have in mind?" You might need to write them out. You might have to sit there and go "is this feasible or do I have to turn the story into pretzels to get it to work?"
Sincerely, watch the Emperor's New Groove. It didn't go through the Disney Process and every turn is "What can go wrong?" For both the protags, and the villains. At some point, generally in the third act, your characters will no longer feel as compelling if things keep going wrong for them. But in the first and second acts things can go wrong or appear to go wrong for the reader. (And then you get the dramatic reveal such as an Ocean's movie or Lucky Number Slevin.)
10. If you find it boring to write, your reader is probably going to find it boring to read. Summarize. Time Skip. It's okay!
This one is hard for me. Your story doesn't have to tell every minute of every day. Time skipping is your friend. Summarizing something that happens that isn't really plot important, they're doing this but you really don't need to show it, go ahead and summarize it. They were busy doing this, but we're at plot now!
Sometimes, that character interaction or fun going to a festival bit, or going on a date is the plot! This is called character development and your readers need to see it! Remember the type of story you're writing and figure out what the plot means for that type of story. (Hey, a romance without dates, is it really a romance?)
There's going to be times where you are going to be info dumping something you went and learned to write the book. And maybe on your third read through you realize, it's dull. And it's okay to summarize or take it out. Or sometimes, given you've read it six times, you might need to ask a beta reader "Was this boring, do I need to break this up?" Just to be sure. Because you know, yes, you will start to skim your own description and exposition. You are the one reading this book 10 times before publishing. Ack!
Or, maybe you've got the entire layout of the city/country in your head and why it is the way it is and all the politics, look, it might be relevant information, is it relevant right this second? No. Keep the story moving and put that information in context when it's important where it belongs! (See making plot paragraph summaries and writing lore books.)
Ten is a good number. In general, I also strongly recommend reading in your genres, and um, if you're writing a trilogy or a series, finish the trilogy, and write as many in the series as feasibly possible (more if they're say 50K words or so) before publishing them. This way if you find you've written yourself into a corner, or you need to make a call back but the call back you want isn't really there, you can go in and add those details or fix an ending without reader confusion issues. It can be something as simple as a plane going by overhead, or setting up foreshadowing for a later book. And you might not come up with that detail until 3 books in or know you need it and be like "crap" if you've already published. So, before you learn the hard way.
Most importantly, one spoonie to another. REST. If you need to rest, take it.
Bless and Happy writing ~ Ginny O.
When taking on a project as big as writing a novel, you may run into the risk of burnout. NaNo Participant Joana Hill gives some tips on avoiding burnout as a neurodivergent writer.
Burnout. As writers, we all know it. For neurodivergent writers, burnout can be even more damaging than usual. We can be much more sensitive, both mentally and emotionally, than our neurotypical friends and family.
This means avoiding burnout, and taking care of it when it does happen, can be even more important for us. I’m here today to provide some tips for my fellow neurodivergent writers to tackle just that.
Write what interests you rather than what you think you ‘should’ be writing. Many of us get caught-up in pleasing others. For neurodivergent people who’ve spent much of their life masking, or hiding their true personality and needs because of fear of rejection, it can be a hard habit to break.
If you want to write a 50k slow burn coffee shop AU of your favorite fandom, an epic space opera starring ants, or a main character with ADHD, autism, dyslexia, or any other disorder or condition you have, go for it.
For neurodivergent people, we’ve often lived our lives with special interests no one wants to hear us talk about. It often results in us not talking about them at all before someone can tell us they don’t want to hear about it.
Whether it’s offline with friends and family, or online here at NaNoWriMo or other sites, having people who are actively interested in listening to you and helping you plot and write can be a game-changer.
Many years, my personal goal is that I can get the new Pokemon game, which always comes out around the middle of November now, once I hit 50k. But you don’t need just one grand goal.
Get a bag of your favorite candy and say you can have a piece every so many words. Find something on Amazon you want (and can afford to get!) and say you’ll get it once you hit the halfway point. Whatever motivates you to keep going, set it into motion.
That may sound like an oxymoron, but hear me out. Neurodivergent people often love to have a plan. I know I can get frustrated and upset when I’m expecting something to happen and something different does. For a big goal like writing a novel in a month, a lot of things can end up going wrong.
Carry a notebook and pen or tablet with a keyboard case in case an errand takes longer than expected. Back your writing up to several places in case your main writing device crashes. Make sure at least one of those is a cloud service in case you end up writing on a device that isn’t yours. The more contingency plans you have, the better prepared you are when life happens.
Some days you may not get the minimum goal, or you might not write at all. You may feel like you just can’t do it because you’re behind on your word count, or you decide you don’t like what you’ve written.
I get it. But don’t beat yourself up about it. Take a break. Play your favorite game or read your favorite book. Go for a walk. And remember that you’re awesome. No one can write this story like you can.
Joana Hill is a writer of young adult stories, as well as novellas inspired by Japanese light novels and anime. You can find her books, social media, and anything else you could imagine wanting to know about her on her LinkTree. Photo by Andrea Piacquadio
I recently started world-building for a new story idea (I know—bad when I'm supposed to be in the middle of revising my current project) and in trying to figure out the level of technology and feeling of my new world I got lost in google searches about the different punk genres.
So I decided to make a master list.
According to Wikipedia (a highly reputable source by all accounts) a punk genre can be described as “a world built on one particular technology that is extrapolated to a highly sophisticated level (this may even be a fantastical or anachronistic technology, akin to retro-futurism) a gritty transreal urban style, or a particular approach to social themes.”
There are so many (so so many) and some people roll their eyes at every new addition but I think the names and distinctions are interesting and fun (I mean, Magicpunk may just be regular fantasy, but it sounds so much cooler). I love the idea of scientific fantasy, and of blurry the lines between the sci-fi and fantasy genres. Who’s to stop you from mixing the culture of the Japanese samurai with an epic space opera in the stars?
This is an incomplete list. I've organized it by time period (loosely, because some overlap or can go anywhere). I've also provided an example of a published work (for those that have them).
Established Fantasy Punk Genres: An Incomplete List
Magicpunk/Dungeonpunk: Fantasy punk genre where the “one particular technology” that the world is build on is magic. You have trains running on lines of sorcerer-fueled energy and ships powered by wind magic and computers running on sub-dimensional energy from the demon realm. Popular examples include The Sleeping Dragon by Jonny Nexus and The War of the Flowers by Tad Williams.
Aetherpunk: Subgenre mix of Magicpunk/Dungeonpunk where the magic source of the technology is specifically the element of Aether. Often, if not always, also has Steampunk elements. The Aeronaut’s Windlass by Jim Butcher is the only example that comes to mind.
Mythpunk: A punk genre that is inspired by or incorporates myths and legends. These aren’t usually a retelling of a popular myth, but rather one that includes elements of the myth, or twists and changes the story around to it’s own ends. Popular examples would be American Gods by Neil Gaiman or Deathless by Catherynne Valente.
Stonepunk: Set in the stone age, this genre is characterized by the use of non-technology as technology, creating pseudo-tech and modern inventions with natural, basic resources like stone, wood, water, fire, clay, and rope. The Flintstones would be the best example.
Sandalpunk: Sandalpunk is on thin ice as a punk genre. Rather than being inspired or defined by a technology, it instead focuses on the period of time of the ancient world before the Middle Ages, often set in Greece or Rome. There aren’t many examples of it. But the name is cool.
Steampunk: Arguably the most popular punk genre (after Cyberpunk) featuring science fantasy stories set in Victorian era, with advanced technology powered by steam engines and clockwork mechanics. Doctor Who perhaps described it best, “The Victorian Age accelerated. Starships and missiles fueled by coal and driven by steam.” There are many examples, both in literature and film, including His Dark Materials by Phillip Pullman, Mortal Engines by Philip Reeves and The Parosol Protectorate by Gail Carriger.
Clockpunk: Close-cousin subgenre of Steampunk, characterized by a lot of clocks and inspired by the pre-steam energy period of the Renaissance and Baroque eras. Pasquale’s Angel by Paul J. McAuley is more Clockpunk than Steampunk.
Silkpunk: Silkpunk is another subgenre of Steampunk, one generation removed. While steampunk is defined by it’s Victorian era brass and steam aesthetic, Silkpunk is inspired by East Asian culture during the period of the Silk Road. Examples include The Dandelion Dynasty by Ken Liu and The Tea Master and The Detective by Aliette de Bodard.
Cattlepunk: Yet another subgenre of Steampunk, Cattlepunk is the across-the-ocean-bastard-cousin set in the wild west of early America. Cowboys, bank robberies, and train heists meet robots, warmechs, magic, and super-weapons. The Wild Wild West and Firefly verse are classic movie examples. Book examples would be the Mistborn Era II series by Brandon Sanderson and The Dark Tower series by Stephen King. (And I didn’t realize until I just did all this research but based on examples this is like my favorite punk.)
Dieselpunk: This genre is set in the aesthetic of the 1920s-1950s era and is characterized by the use of diesel-powered technology. Commonly incorporates alternate history elements, as well as themes surrounding the Great Depression and World War II. It’s been called the darker and dirtier version of Steampunk with an emphasis on air travel and combat, dirigibles, and air pirates. Examples include The Iroon Dream by Norman Spinrad, Dreadnough by Cherie Priest, and Pirate Utopia by Bruce Sterling.
Atompunk: A retro-futuristic punk genre set in during the Cold War and characterized by atomic nuclear technology, ray guns, robots, hover cars, and interdimensional travel. Atompunk often deals with the themes of nuclear power gone wrong and alternate versions of the Cold War. The most popular example of this would be the Fallout games by Bethesda.
Capepunk: Capepunk is just superhero fiction set in the modern-era world where people have powers. Example would be any superhero story ever. I just think the name’s cool.
Gothicpunk: Gothicpunk is also usually set in the modern-era, but incorporates The Goth. Generally characterized by an underworld of supernatural creatures lying in wait and secretly controlling the workings of our world where humans are but cattle. This is basically dark Urban Fantasy, but it’s popular enough to get a distinction. Anne Rice’s Interview With a Vampire is an okay example. The movies Priest and Daybreakers are much better ones.
Cyberpunk: Cyberpunk, the grandfather of all of the punk genres. Characterized by dystopian and cynical future world in which technology has brought about cultural nihilism and a crap society. Often combined with Film Noir or detective fiction. (Fantastic Noir is a fantasy version of Cyberpunk). Heroes are most prone to be some form of hacker, rebel, or antihero fight against a totalitarian police state or corporate empire oppressing the people. Examples Neuromancer by William Gibson and the movie Blade Runner.
Post-Cyberpunk: This is Cyberpunks chipper, more optimistic sibling. It has all of the vision of a scientifically advanced cyber-culture without the gritty, dark, and edgy world elements. It still share’s the Cyberpunk elements of analyzing how technology interacts and impacts with society, just without such a grimdark view of humanity. Examples would be Agent G by C.T. Phipps and The Peace War by Vernor Vinge.
Biopunk: Biopunk is Cyberpunks genetically engineered half-sibling. This punk centers around organic technology with a healthy smattering of bio-augmentation and biotechnology. Examples include In the Courts of the Crimson Kings by S.M. Stirling, West of Eden by Harry Harrison, and Wolfish Nature by Vladimir Vasilyev.
Nanopunk: Also a subgenre of Cyberpunk with characterized by the use of nanites and nanotechnology as the predominate form of technology. Examples are Tech Heaven by Linda Nagata and Micro by Michael Crichton.
Solarpunk: Solarpunk is a genre characterized by it’s environmentally friendly technology meshed with African and Asian cultures and an emphasis in community, art, and a bright solar future where humanity has found a balance between technology and nature. Can also include many elements of Biopunk, but with a much more optomistic, for-the-future-of-species-and-environment outlook. Example works include Zahrah the Windseeker by Nnedi Okorafor, Maurai by Poul Anderson, and Songs from the Stars by Norman Spinrad.
Apunkalypse: This genre is defined by the collapse of civilization where society is replaced by lawless bands of roving scavenger gangs or cities collapsing into decay or the rise of punks overthrows the rules of the past. Examples include Mad Max and Mortal Engines by Philip Reeves (which is also Steampunk, so it’s a good example of book incorporating more than one punk genre).
Desertpunk: Punk genre characterized by sand. Who doesn't love a good desert planet? Often features roaming tribes, wandering heroes, desert bandits, and sand storms. Can be combined with Cattlepunk, for a Western desert, or Apunkalypse, for an-after-the-end-of-the-world setting. Examples include Dune by Frank Herbert and Railsea by China Mieville.
Oceanpunk: This punk is set on the high seas. Often features floating cities of wood and iron lashed together and mighty nations fighting for dominion of the watery world and may also feature civilizations and cultures below the waves in underwater cities. Sometimes called Pirate Punk, because nothing breed pirate stories like ocean cities and sailing ships. Examples include The Scar by China Mieville, Tranquilium by Andrey Lazarchuk, and Dark Life by Kat Falls.
Did I Miss a Punk? Can you guys think of any other punks to add? Either ones you've thought up, or any you've heard of that I don't have listed. I'd love to keep this list updated. I find it's useful to look through when creating a new world to get the overall feeling of what I'm going for with the story and world-building.
What punk are you writing in for your current WIP?
Since I am currently in the process of writing a story, but I'm not sure what I want it to be... I'd figure I'd go ahead and share the differences!
So let's get to it!
Writing the first draft of a novel can be a daunting, arduous task. That’s why the novelette format can be so appealing. In many ways, a novelette is like a short novel. It allows writers to hone their craft by learning how to tell stories under a strict word count restriction.
The definition of “novelette” is any short, fictional work of prose narrative. Novelettes have a lower number of words than a novel or novella, but a higher word count than other forms of prose fiction like short stories or microfiction. Despite lacking the page count of a full-length novel, novelettes generally tell a complete story. Some people refer to novelettes as “long short stories” or “short novellas.”
Any work of fiction with a word count between 7,500 and 19,000 is generally considered a novelette. A novelette is longer than a short story, which usually has a word range of between 1,000 and 7,500 words, and flash fiction, which is usually under 1,000 words. Any piece of creative writing that is longer than a novelette but shorter than a novel is considered a novella.
A novella is a standalone piece of fiction that is shorter than a full-length novel but longer than a short story or novelette. Novellas incorporate many narrative and structural elements of novel-length stories—but like novelettes, they often focus on single points of view, focusing on a single central conflict, and rely on fast pacing. Here are the differences between novelettes and novellas:
Word count: The primary difference between a novelette and a novella, then, is word count (novelettes are shorter than novellas).
Subject matter: Traditionally, novelettes tended to focus on whimsical, sentimental themes. The modern-day novelette, though, is more like the novella in that it can encompass different genres like sci-fi, drama, or historical short fiction.
Complexity: In terms of storytelling ambition, novelettes tend to split the difference between novellas and shorter forms like short stories. Novelettes tend to have a greater focus on character development, worldbuilding, and plotting than short stories. However, the stories are generally more concise and focused than a novella-length work, as the word count is often too restrictive to tell a long story.
The most obvious difference between novels and novellas is page length and number of words. However, beyond this superficial difference, many structural and thematic hallmarks of novellas make them their own standalone genre of writing. Some of these include:
A single central conflict: Most novellas explore a single, compelling central conflict. Because of their shorter length, novellas have less time to explore subplots and tend to focus on the main plot. Novellas generally have one main character and a handful of secondary characters. Because of length constraints, most of the character development will be focused on the protagonist.
Fast pacing: Novellas usually move at a quick pace. Whereas novels can spend time diverging from the central conflict to delve into backstory and explore multiple points of view, novellas generally offer a quick compelling story with a singular point of view.
Unity of time and place: When writing novellas, writers should root the action in continuous time within a limited space, ideally one location.
For short story writers or people who generally write shorter works, novelettes can be an opportunity to tell a longer-form, standalone story. For writers who are used to writing, say, full-length science fiction or fantasy novels, the word count restriction of a novelette offers a chance to tell a good story with a simple cast of characters and few subplots.
Novelette writers know how to tell a complete story in a relatively short amount of time. Here are some famous examples of novelettes, many of which were originally published in literary magazines:
The Fall of the House of Usher by Edgar Allan Poe (1839)
The Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson (1886)
The Metamorphosis by Franz Kafka (1915)
The Call Of Cthulhu by H. P. Lovecraft (1928)
The Little Prince by Antoine de Saint-Exupéry (1943)
Bloodchild by Octavia E. Butler (1995)
Hell Is the Absence of God by Ted Chiang (2001)
I hope this helps! Thank you for still being my followers and patiently waiting for a post!
A couple of years ago, I wrote a post during NaNoWriMo titled “Make Your Deaths Mean Something.” It’s the most popular post I’ve ever written (on this blog or any of my other blogs) and I was looking at it the other day and decided it was time to look at the other side of the discussion. You need to get your act together and kill your character.
I’m probably the worst person to write about killing off characters since it’s not something I do often in my own writing, but I think my perspective can help you and maybe help my own writing as well. So let’s talk about the benefits of a good death in your narrative.
Killing a character can start a story
This is a bit of a cheat, but I can’t resist using it. In the Princess Bride, we meet Inigo Montoya. (I know this isn’t a story about Inigo alone, but stick with me here.)
When he is a small child, Inigo’s father is killed by a mysterious man with six fingers on his right hand. Inigo swears vengeance and dedicates his life to learning the art of sword fighting. If the Princess Bride were just about Inigo, then this would be the start of the book/movie.
A better example might be found in The Graveyard Book by Neil Gaiman. (Hope you don’t mind the reference @neil-gaiman.) In that story, a shadowy figure enters a house to kill everyone inside. His quest is successful, except for the youngest member of the family. This small child manages to crawl out of the house and finds his way to the cemetery where is adopted by the ghosts that live there. This is also the beginning of his quest for vengeance.
Killing your character can advance the story
Were you one of the people that were upset when Dumbledore died? I don’t get that. Dumbledore’s death made the story that much better. Until that moment in the series, Harry treated the head of Hogwarts like a crutch. Dumbledore had all the answers and explained every important plot point. (And stole Harry’s candy, but only that one time that we know of for sure.)
It was the death of Dumbledore that made Harry realize that he needed to strike out on his own and take an active approach to fighting Voldemort instead of just hiding out in “safe houses.” (Remember those Dementors? Feels quite safe doesn’t it?)
Another good example is Luke Skywalker in A New Hope. If his aunt and uncle hadn’t been wiped out, in the search for R2D2 and C2PO, he might not have left his home planet with Obi Wan. Where would Star Wars be then?
Remind people that your story is similar to reality (even if it isn’t completely true)
Even in the most unusual of tales, we need to have a way to connect to the reality around us. Without some form of connection, your readers won’t be able to get into the story.
Consider Alice in Wonderland and Through the Looking Glass by Lewis Carrol. (Keep in mind that they are very different stories and worlds.) Carrol manages to create bizarre worlds with a narrative flow that can be confusing to many readers. So why is this story embraced by so many readers, writers, directors, and producers?
It’s because there’s something in these books that people can connect to. We all know someone like the Red Queen, full of bluster and shouting. We’ve dealt with an overly educated egghead like Humpty Dumpty. Regardless of the bizarre natures of the characters, they are familiar to us.
Oh yeah, death- so the point I’m trying to make is that death is a thing that happens and having a death in your story can bring your narrative back to reality, at least for a moment or two.
Change the character dynamics
Let’s say you have a group of characters you have been working with. There is a group dynamic that they share. What happens when one of those characters is gone from the group? That changes who the group is and how they relate to each other.
This happens frequently with television shows. Let’s consider Buffy the Vampire Slayer. How many romantic interests does Miss Summers have that die to create a change in the story. (and it’s not just Buffy that has this happen-not Tara!) When not overused, this can be an important way to address issues tht are often associated with dying. (brevity of life, mortality, unfairness, injustice, etc)
Give your story some extra meaning
Be careful with this one. You can’t just kill a character and then expect it to mean something. Death is a thing that happens and it is meaningful, but it doesn’t mean as much if you don’t know the person. Consider the difference between the following scenes.
Rebecca looked at her watch and then looked up the tunnel. She was going to be late. Where was her train? The familiar change in pressure signaled the arrival of another train. She heard a shout and turned towards the sound in time to see a tall lanky many dressed in an baggy suit step off the platform in fall in front of the train.
now this one
Kelly looked at her watch and looked up the tunnel. He was going to miss the train. She’d been waiting here for ten minutes now and her brother still hadn’t shown up. She heard a shout and turned to see what was happening. It was her brother running towards her. She ran to meet him, but the crowd was moving forward as the train approached. Brian was pushed forward by the crowd until he was at the edge of the platform. she watched as he lost his footing and fell in front of the train.
Now this was a bit of a cheat since we really don’t know much about either Kelly or Rebecca, but hopefully you get the point. The first death is a complete stranger to the character and so there is less meaning to it, but we can attach some meaning to the death of Kelly’s brother right away.
Add a sense of immediacy
Your character(s) have a goal to accomplish, or they had better have one. Even in the most dire of situations, you might get complacent and get distracted by non essential concerns. Sometimes the death of an important character in the story can motivate the remaining characters to get back on track.
Consider the graphic novel, Watchmen, (or the movie if you missed out on the GN) Almost all of the vigilantes have given up on their quest to fight crime after all the complications of the politics of vigilantism. It is the death of the Comedian that causes them to don their masks anew and search for the answers they have been ignoring. There is a sense of need that was missing from their lives before now.
Show they mean business
So far we have only talked about deaths that impact the story line because they are a point against your main character, but what about your character trying to prove a point? We haven’t thought about that have we? There’s no reason your character has to be such a goody two shoes that they can’t use death to make a point of their own, right?
Let’s look to comic books again for this one. Consider some of comic’s most popular antiheroes (I’m thinking the likes of Wolverine, the Punisher, and Deadpool to name a few.) They take the initiative to make their point and intentions clear with the use of a death or two if they have to, and sometimes even if they don’t.
Wrap up
We could go on forever with this topic, but I think that’s enough for now. Hopefuly this will give you some motivation to go out there and kills some characters. As always, let us know if you have any other questions.
You must stay drunk on writing so reality cannot destroy you.
How can I become a writer?
Write.
But I don't know where to start.
Write.
But I'm worried.
WRITE.
What if nobody likes it?
W R I T E
What if it's not very good?
Write
Write. Write. Write. Write. Write. Write.
Write.
Write
Write
Write
Write
Write
Write
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Write
W R I T E
Write write write
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