Writing Tip February 26th

Writing Tip February 26th

33 Ways to Write Stronger Characters (Part 1/3)

To Give:

1. Give them a goal. A strong goal not only gives your character purpose, it helps you map out your plot with ease.

2. Give them a motivation. Something is driving your character to chase down their goal. It could be a negative emotion like fear, guilt, or regret; a negative trait like pride, vanity, or greed; or a positive emotion like love, determination, or passion. Whatever the case, giving your character a motivation will make the actions they take to achieve their goal seem realistic and relatable.

3. Give them purpose. Consider how your character adds to the story. Do they create conflict or undergo emotional development? If not, your character will seem pointless.

4. Give them a fear. Fear is an emotion that all humans feel. It leads to insecurity, impatience, and conflict, which is why fear is the perfect emotion to include in your story. It both hooks readers and drives the plot forward. Just don’t let your characters cower in fear for long; make sure that they take action, too.

5. Give them a flaw. Perfection is boring. Imperfection is human. Write a human story by giving your character flaws. Go beyond the physical and give your character a poor personality trait, bad standing in society, or an unpleasant circumstance to live in.

6. Give them a history. Allow your character’s past to shape who they become. Give your character a rich history that will affect their present-day decisions.

7. Give them a present story. Don’t drown your novel in backstory. Give your character a present-day story, a quest or a journey that will shape and grow them.

8. Give them a personality. Don’t let your character have a dull, flat personality. Make your character complex by giving them contradictory traits and avoiding clichés at all costs.

9. Give them interests. A character that doesn’t like anything simply isn’t interesting. Give your character a passion, even if it’s one your readers will hate. Fervor breeds interest, no matter the subject.

10. Give them a quirk. Everyone has their strange habits. And strange is just as interesting as passionate. Give your character a quirk to help them stand out from the crowd.

11. Give them a name. More specifically, give your character a name with purpose. Showcase a time period, foreshadow their actions, or hint at their interests. Give your character’s name a role in your story.

12. Give them a desire. Desires are powerful motivators. Some desires may lead your character to accomplish their goal while others may lead your character away.

13. Give them a love. How can your readers love your character if your character loves no one? Your character doesn’t have to be all hugs and smiles, but they do need to hold love for at least one person if you want your readers to like them.

-She’s Novel Blog

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More Posts from Yourwriters and Others

5 years ago

The Strength of a Symmetrical Plot

One of my favorite studies of Harry Potter is that of the ring composition found both in the individual novels and overall composition. That very composition is what makes Harry Potter such a satisfying story. It’s a large part of the reason Harry Potter is destined to become a classic. 

And it’s an integral part of the series many people are completely unaware of. 

So what is ring composition? 

It’s a well-worn, beautiful, and (frankly) very satisfying way of structuring a story. John Granger, known online as The Hogwarts Professor, has written extensively on it.

Ring Composition is also known as “chiastic structure.” Basically, it’s when writing is structured symmetrically, mirroring itself: ABBA or ABCBA. 

Poems can be structured this way. Sentences can be structured this way. (Ask not what your country can do for you — ask what you can do for your country.) Stories of any length and of any form can be structured this way.

In a novel, the basic structure depends on three key scenes: the catalyst, the crux, and the closing. 

The catalyst sets the story into the motion. 

The crux is the moment when everything changes. (It is not the climax). 

The closing, is both the result of the crux and a return to the catalyst. 

In Harry Potter, you might recognise this structure: 

Voldemort casts a killing curse on Harry and doesn’t die. 

Voldemort attempts to come back to power

Voldemort comes back to power.

Harry learns what it will take to remove Voldemort from power.

Voldemort casts a killing curse on Harry and dies.

But all stories should have this structure. A book’s ending should always reference its beginning. It should always be the result of some major turning point along the way. Otherwise, it simply wouldn’t be a very good story.

What’s most satisfying about chiastic structure is not the basic ABA structure, but the mirroring that happens in between these three major story points. 

To illustrate what a more complicated ABCDEFGFEDCBA structure looks like, (but not as complicated as Harry Potter’s, which you can see here and here) Susan Raab has put together a fantastic visual of ring composition in Beauty and the Beast (1991), a movie which most agree is almost perfectly structured. 

image

source: x

What’s so wonderful about ring composition in this story is that it so clearly illustrates how that one crucial decision of Beast changes everything in the world of the story. Everything from the first half of the story comes back in the second half, effected by Beast’s decision. This gives every plot point more weight because it ties them all to the larger story arc. What’s more, because it’s so self-referential, everything feels tidy and complete. Because everything has some level of importance, the world feels more fully realized and fleshed out. No small detail is left unexplored.    

How great would Beauty and the Beast be if Gaston hadn’t proposed to Belle in the opening, but was introduced later on as a hunter who simply wanted to kill a big monster? Or if, after the magnificent opening song, the townspeople had nothing to do with the rest of the movie? Or if Maurice’s invention had never been mentioned again after he left the castle? 

Humans are nostalgic beings. We love returning to old things. We don’t want the things we love to be forgotten. 

This is true of readers, too. 

We love seeing story elements return to us. We love to know that no matter how the story is progressing, those events that occurred as we were falling in love with it are still as important to the story itself as they are to us. There is something inside us all that delights in seeing Harry leave Privet Dr. the same way he got there–in the sidecar of Hagrid’s motorbike. There’s a power to it that would make any other exit from Privet Dr. lesser. 

On a less poetic note, readers don’t like to feel as though they’ve wasted their time reading about something, investing in something, that doesn’t feel very important to the story. If Gaston proposed to Belle in Act 1 and did nothing in Act 3, readers might ask “Why was he even in the movie then? Why couldn’t we have spent more time talking about x instead?” Many people do ask similar questions of plot points and characters that are important in one half of a movie or book, but don’t feature in the rest of it. 

Now, ring composition is odiously difficult to write, but even if you can’t make your story a perfect mirror of itself, don’t let story elements leave quietly. Let things echo where you can–small moments, big moments, decisions, characters, places, jokes. 

It’s the simplest way of building a story structure that will satisfy its readers.

If there’s no place for something to echo, if an element drops out of the story half-way through, or appears in the last act, and you simply can’t see any other way around it, you may want to ask yourself if it’s truly important enough to earn its place in your story. 

Further reading:

If you’d like to learn more about ring theory, I’d recommend listening to the Mugglenet Academia episode on it: x

You can also read more about symmetry in HP here: x

And more about ring structure in Lolita and Star Wars here: x and x

And about why story endings and beginnings should be linked here: x


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5 years ago

The 8 Laws of Foreshadowing

The 8 Laws Of Foreshadowing
5 years ago

PREPPING YOUR NOVEL.

if you want to start your novel but you’re not sure where to start, i’ve collected a bunch of resources to help you along! this includes characterization, plotting, worldbuilding, etc. @made-of-sunlight-moonlight

CHARACTERS.

name generator: this one is pretty handy. it has a bunch of different generators based on language, gods, fantasy, medieval, archetypes, etc.

➥ reedsy name generator

personality types: this is just the standard mbti personality list. it lists the strengths and weaknesses of each type, as well as how they do in relationships, etc.

➥ mbti 16 personalities

enneagram: the enneagram personality types. this may help with characterization because it has “levels of development.” it also lists common fears, desires, and how each type interacts with one another.

➥ enneagram types

emotional wound: your character should have something they believe about themselves that isn’t true. (ex: i’m worthless, i’m powerless.) this should start with an “origin” scene from their past, where something happens to create the wound. then there are three “crossroads” scenes to brainstorm, where things could have gone right for your character, but didn’t due to the wound, and because of that strengthened their belief in the wound. this helps you figure out why your character acts like they do. this is a really important one!!!

➥ emotional wound explained

WORLDBUILDING.

worldbuilding template: this is a pretty good template / guide about how to build your world. it talks about geography, people, civilizations, magic, technology, economy, and politics. (you have to download this through email though.)

➥ reedsy worldbuilding template

world anvil: if you really really want to go in-depth — this website is for you. there is so much you can do with this; i can’t list it all. history, timelines, important objects, cities, species — you name it, it’s probably on there.

➥ world anvil website

worldbuilding bible: this is just a general list on things to think about when worldbuilding.

➥ ellen brock’s worldbuilding bible

world creator: this website generates an entire planet. you can play around with the amount of land, as well as climate, although i’m not sure since i haven’t used it too much. here is the link if needed, though!

➥ donjin fractal world generator

inkarnate: this is a really commonly used one. it’s free and makes good quality maps. you can lay out cities, landmarks, regions, and they even have little dragon drawings you can put on your map.

➥ inkarnate website

a tip: don’t over-worldbuild! you’ll end up spending a lot of time on things you won’t need. focus mainly on the things that you will use!

PLOT.

plot generator: this one’s kind of nice because you can lock elements of the plot that you like. that way you can get rid of the ones you don’t like while keeping the ones you do.

➥ reedsy plot generator

writing exercises: this one has a couple different generators, including one that gives you a situation, characters, and themes.

➥ writing exercises

plot cheat sheet: this lists a whole bunch of plotting methods and their basic steps. i would play around with them and see which one works best for your method.

➥ plot cheat sheet by ea deverell

plot formula: this is mentioned on the cheat sheet, but it lists a bunch of beats and scenes which you might want to consider for those beats. kind of fill-in-the-blank-ish sort of thing?

➥ plot formula by ea deverell

save the cat: a method of plotting also on the plot cheat sheet above, but i wanted to point it out. i have been using this recently by taking a giant piece of paper, laying it out onto the floor, and making a timeline. pivotal scenes go on the right (ex: catalyst), while the bulk of scenes go on the left (ex: fun and games). i didn’t really have a website on this, but here is one that explains the beats. (i might make a post about this later, though?)

➥ save the cat explained

ETC.

story planner: this basically has a lot of templates that cover everything up there. the problem is that you get a free trial for a little while where you get as many documents as you want, then you have to pay for it. (although you can get around this by copying and pasting into a doc...?)

➥ story planner website

describing / related words: these kind of go hand in hand. if you put a word intothese websites, they will give you either a list of related words or adjectives respectively.

➥ describing words website

➥ related words website

ea deverell: i've pulled a lot of stuff from this website to put in this post, but there's a lot more that can be used. Like a lot on basically anything — plot, character, world, outlining, writing itself.

➥ ea deverell website

reedsy: again, i've pulled a lot of stuff from them to put in this post, but there's much more. it's similar to the ea deverell one.

➥ reedsy website

canva: this is more for making aesthetics and covers. (this thing is really helpful —and free!) although if you use this, i'd suggest pulling pictures off a website like unsplash; that way the pictures are free to use.

➥ canva website

i hope you found this helpful!! :) happy writing!!


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5 years ago

I may have messed up. I may have, perhaps, created another WIP just a bit late for Camp Nano. But never fear! Introducing…

When Stars Die

The empty clutches of deep space have been their home for years. The abandoned planets that have lain in beautiful destruction for centuries have been their refuge. The nights of the creatures that stalk them with every breath have been their fuel. But something has changed - and Avery is the catalyst. The galaxy that has ignored them for so long has awakened, sending battle carriers and soldiers into Avery’s territory, putting out notices for their capture or confirmed kill. Aliens and humans alike are whipped into a frenzy as entire solar systems are crushed, and time is running out as Avery must face one question above all others - What do you do when stars die?

This is very early in the works and I have not yet fleshed out the characters or plot fully. This will probably be a side project to The DELTA Archives, and I’ll work on it a bit slower than usual. I also plan to make this a duology. But what I can tell you is that there will be a huge amount of world-building, a non-binary protag, and lots of found-family feels! 


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5 years ago

Something that’s helped me a lot when writing/designing characters is to make associations with them. Usually I pick an animal, a season, or an abstract concept to define them, and I keep metaphors and similes relating to that character within those categories. It adds a nice bit of symbolism, plus it gives the story more of a mythical feeling. It also lends more weight to interactions. If character x is the moon, and character y is the sun, then their interactions are suddenly more meaningful, especially if they have a relationship that is like that of the sun and moon in mythology or astronomy. 


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5 years ago

Quick And Dirty Tips For Creating Subplots

– Not everyone should love the hero.

– The more antagonists you have the more conflicts you create.

– Real life should happen to the characters, even if they are saving the world they have jobs and responsibilities.

– Give the character interests and friends outside of work.

– Multiple point of views aren’t a bad thing if you know how to juggle them.

– It all needs to come together at the end.

– Not every antagonist needs to be vanquished at the end.

– – Give us more than one character to love– (from Diantha)

— Make each and every character count — (from Diantha)

Stories need subplots. Make sure yours has one.


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5 years ago

Random Question Time! Do you make art of any sort (mood or aesthetic boards, playlists, face claims with minor quick changes) for your characters?

Thank you for the question!

I often make aesthetics and playlists and sometimes edits with face claims.

I also like to play scenes and background stories out in my head while playing a piano piece with the right mood.

5 years ago
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
So, I Heard That Some Of You Were Having Issues With The Download. Here’s My Outlining Guide Just As
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So, I heard that some of you were having issues with the download. Here’s my outlining guide just as is in photos. Same quality. Enjoy!


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5 years ago
[drawing Of An Orange Bird With Yellow Wings Saying “I’m Writing A Book! I Got This!” In A Yellow

[drawing of an orange bird with yellow wings saying “I’m writing a book! I got this!” in a yellow speech bubble.]


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5 years ago

“The bigger the issue, the smaller you write. Remember that. You don’t write about the horrors of war. No. You write about a kid’s burnt socks lying on the road. You pick the smallest manageable part of the big thing, and you work off the resonance.”

— Richard Price (via promptly-written)

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