Worldbuilding With Psychology

Worldbuilding with Psychology

I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.

Worldbuilding With Psychology

The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.

What does this have to do with worldbuilding?

One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.

Worldbuilding With Psychology

The Protagonist:

The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.

The Supporting Cast:

These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.

The Immediate Surroundings:

Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.

The Social Structure and Culture:

Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.

The Physical Setting: 

The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.

The Genre:

The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.

Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.

More Posts from Yourwriters and Others

5 years ago

Building an Unforgettable Character

Character building is one of my favorite parts of writing a novel. I love seeing where they’re going to take me and where their journey is going to end up. Even though I plot extensively before starting a new novel, I always leave room for the characters to lead me somewhere new.

So, what’s the secret to building an unforgettable character? Here are some tips to lead you in the right direction:

They need to be relatable

If your audience can’t relate to your character, that’s usually a huge problem. We relate to characters like Harry Potter not because we’ve been to Hogwarts and practiced magic, but because we can relate to his pain and to his connection with his friends. He represents emotions that a lot of us have struggled with and he doesn’t quite feel like he fits in. His struggle to find himself is relatable.

Take some time to figure out what your character ultimately represents and don’t be afraid to bring emotion into it. We want to feel connected to your characters and we want to find something in them that matches something in us.

They need to be realistic

It’s important that your character’s actions should remain realistic. Not in the sense of remaining true to our world, but to theirs. Their actions should make sense in context to what they’re going through. If you’re constantly questioning why a character would do something because it just doesn’t make logical sense, you’ll have trouble respecting that character. It’s important that we understand their actions.

They need to be proactive

A good character is a go-getter. I’m not saying they will always make the right decisions or that they’re all good people, but all main characters/protagonists should be able to do things on their own. I’m also not saying they don’t need help, but they need to overcome the big challenges on their own or through what they’ve learned. They can’t just stand around waiting for everyone else to finish things. They need to take initiative at some point, and this should be due to their personal growth throughout the story.

I understand that this point does depend on the story you’re writing. Maybe your character is an unmotivated person. Maybe they’re lazy.  This usually doesn’t matter because a story isn’t interesting if that person remains inactive. They can have periods of inactivity and become unmotivated during parts of your story, but ultimately that does need to change at some point.

They need to have flaws

Flaws will humanize your character and are usually what stands in your character’s path to success. A character that does everything right all the time and doesn’t have any growth because they’re already perfect is VERY BORING. They should fail and they should learn lessons. I’m not saying all their flaws should be fixed by the end of the novel because that’s not how people operate in real life, but character flaws should help build interesting layers.

-Kris Noel


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5 years ago

For those who need some words of encouragement in the face of uncertainty and confusion

“I wish it need not have happened in my time,” said Frodo. “So do I,” said Gandalf, “and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.”

5 years ago

This sounds so interesting! Could I be added to the tag list please?

WIP Intro: Lessons in Humanity from a Future Physicist

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Genre: Adult literary fiction // Status: Drafted Several Times Over // Themes: Relationships, healing, mental health, self-image // Word Count: 101,476 // Pinterest Board // Playlist // WIP Page 

When I was 12, I thought something along the lines of “yeah, I can write a novel”, made a bunch of cringey characters, and slapped the name We’re All Dead After All on it. Oh boy, was that a ride. Now, six years later, I’m still working with these characters, but I have changed literally everything about WADAA, including the name. 

Lessons in Humanity from a Future Physicist is my oldest and most loved work. It’s grown as I have, in complexity and quality. It can be an absolute disaster, at times, but I still love it dearly.

What is this?

Lessons in Humanity from a Future Physicist is an adult novel that follows Kam Suzuki, a physics major and a NASA enthusiast, as he deals with the traumatic aftereffects of his brother Vic’s mental health issues, his repressed emotions, and other problems related to mental health, all while supporting Zach Amsel, his best friend and fellow NASA enthusiast, as they begin their first year at their prestigious university.

In short: Lessons in Humanity is a novel about relationships and healing.

It’s probably my favorite work (don’t tell any of the others because they’ll be jealous) just because I’ve had it the longest. I know these characters better than I know myself some days. I’m constantly thinking about this work in particular, because I’m so attached to it.

Who are these people?

I’ll do some proper character introductions later on, but here are some rapid-fire mini intros!

Kam Suzuki (Lawful Good, ISTJ, Hufflepuff, Libra) is the protagonist, a NASA-obsessed science nerd who loves Star Trek and loves to repress his emotions. 

Zach Amsel (Neutral Good, ISFJ, Ravenclaw, Aquarius) is Kam’s best friend, a high-achieving, neurotic young man who’s looking for love in all the wrong places. 

Nikki Espinosa-Jasso (Lawful Neutral, INFP Gryffindor, Capricorn) is the Mom Friend of the group. She’s more than done with the boys’ bullshit, but she loves them regardless.

Kevin Espinosa (Chaotic Neutral, ESFP Slytherin, Gemini) is a fun-loving guy who really only cares about living a hedonistic lifestyle in the now.

Vic Suzuki (Neutral Good, ISTJ, Ravenclaw, Libra) is Kam’s twin brother. He’s dealing with his mental health issues and learning how to take care of himself.

Gerard Shimmish (Chaotic Good, ESFP, Gryffindor, Leo) is Vic’s long-term boyfriend and one of Kam’s closest friends. Despite his childish habits, Gerard is profound and loves caring for others.

Ruth Spencer (Lawful Good, ESFJ, Ravenclaw, Virgo) is a brilliant young woman who loves to read and always gives out good advice.

Jessica McClain (Chaotic Good, ENFP, Gryffindor, Cancer) is a naive goofball who wants to be nice to everyone.

Chai Watson (Chaotic Neutral, ESFP, Slytherin, Aries) is someone who’s been through some hard times and is slowly becoming what she hates most- her mother.

What are the jams?

My playlist for Lessons in Humanity has a lot of awesome songs on it! It’s got some decent space-themed vibes. The songs I listen to the most are:

Twin Size Mattress - The Front Bottoms

Saturn - Sleeping at Last

Hurt - Oliver Tree

Venus - Sleeping at Last

3rd Planet - Modest Mouse

Meteor Showers - Andy Kong

Morning in America - Jon Bellion

Neptune - Sleeping at Last

Stressed Out - Twenty One Pilots

Excerpt

“Xenon.” Kam straightens himself, pulling his shirt and hoodie from his chest and fixing his glasses. He doesn’t say we are noble gasses. He doesn’t say we’re both lonely, but I think that’s why we get along. He doesn’t say I wish I understood people like you do. 

“Xenon,” Zach repeats, sounding like Kam. He almost reaches out to touch Kam’s face, run the backs of his fingers over Kam’s jaw. Almost. He holds himself back from the inappropriate touch that Kam won’t appreciate and clears his throat. “Did you like your ramen?” 

Kam nods wordlessly. 

“Good.” Zach nods. “Good.” He chews on the inside of his mouth and rubs the back of his neck. “Good,” he repeats, then shuts himself up. 

Kam sits, self-contained as always. He is his own universe, detached from everything and everyone else. Maybe he isn’t krypton, but helium, unable to form any bonds, floating alone in the vast nothingness of the universe. Helium is the loneliest element.

Who’s interested?

You can always ask to be added or subtracted from the tag list!


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5 years ago

Hey! Do you have any tips for people who've reached a block in their writing? I've been trying to plan out a plot for my book, but I've reached a point where I can't think of anything else

What to Do If You Get Stuck While Outlining Your Plot

Hi! Thanks for writing. Getting blocked can happen at all stages: Before writing, during writing, during outlining, in the idea stage, etc. But since you specifically said you’re reaching a block in your plot planning, I’ll address that :)

#1 Make sure your character’s motivation & conflict are “big” enough

If your character doesn’t have a book-length problem, you can get stuck trying to fill in empty space in the plot. In order to find more events to flesh out your story, you may need to make adjustments. Is their desire strong enough to fuel a book? Is the conflict big enough? Is their problem difficult to solve? If not, how can you make their problem harder? Or take longer to resolve?

You might need a combination of a fiercer desire, a bigger problem, more problems, more obstacles, and/ or a more stubborn antagonist to reveal potential scenes and events. For help with your character’s motivation and conflict, check out the PDF “Creating Character Arcs” in my Free Resource Library.

#2 Plot your story backwards

This can help you make sure you have a strong enough ending and open up new possibilities you might not have noticed while plotting forward. I have a post about it here.

#3 Use the but/therefore method

The but/therefore method is a great way to fill holes. It tests the cause-effect connections between your plot and character and almost always reveals gaps that need to be addressed with new or stronger scenes. Use this template for each scene or chapter:

Main character wants ______, but _______, therefore ______.

What comes after “wants” is the motivation for that chapter or scene. After “but” goes the conflict or obstacle. After “therefore” is the result or action the character takes, which leads into the next goal, and so on, and so on.

Chapter-by-chapter it might look something like this:

Chapter 1: Julian wants to ask Matt to the dance, but he’s scared of being rejected, therefore he slips a cryptic note into Matt’s locker.

Chapter 2: Matt doesn’t see the note. Now Julian wants to get into his locker and retrieve it, but the principal sees him trying to jimmy open the lock, therefore Julian is given detention for a week.

You can also do this scene-by-scene. My suggestion would be to start with the chapter outline, see what it reveals, then move into the scenes if you still feel stuck.

#4 Ask questions

Classic un-sticking questions start with “what if” or “why”? Asking questions can unlock new story directions you might not have noticed were there before.

What if the main character’s ex-boyfriend came back to town? What if they didn’t achieve that small goal back in chapter 4? What if they were hiding something? etc.

Why are they avoiding their sister? Why is it so difficult for them to apologize? Why haven’t they quit their job if they hate it so much? etc.

#5 Consider creating a subplot (or two or three)

A book-length story usually needs a few side stories to flesh out the main one. Look for areas of your story that could be expanded, characters that might take the story down a related tangent, and conflicts that seem small but could be bigger with some digging.

#6 Take a break

Sometimes, you just need to give it a rest. Walk away from your outline for at least a week. When you come back, you may see things you didn’t see before and be able to breathe new life into it. In the meantime, let your mind wander. It’s amazing what creative solutions writers can come up with when they aren’t “trying.”

//////////////

The Literary Architect is a writing advice blog run by me, Bucket Siler. For more writing help, check out my Free Resource Library, peruse my post guide, or hire me to edit your novel or short story. xoxo


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5 years ago

Invaluable writing tips (From Blake Snyder’s “Save the Cat”)

I just finished this book on screenwriting and have highlighted some amazing advice for novelists as well:

1. Save the Cat

This refers to a scene at the beginning of yoru manuscript in which the main character does something that makes the reader root for them them i.e. saving a cat.

This doesn’t have to be something altruistic - it can include smarts or humour or naivety - just something that will make the reader want to follow this character through the story.

Without this scene, you’ll probably end up with a boring character. And no matter how amazing your plot, you need a “followable” character to carry it.

2. The Pope in the Pool

This refers to a scene in which necessary exposition is given whilst the audience is distracted by something more entertaining i.e. having the Pope explain important backstory aspects whilst doing laps in the Vatican Pool.

This is the best way to give readers the information they need whilst still keeping them engaged. Something funny/interesting/moving should happen whilst this necessary exposition is provided.

3. Double Mumbo Jumbo

This refers to the mistake many writers make in asking readers to believe in more than one type of magic/miracle. This suspends reality too much and causes the reader to lose faith in the realism/probability of your story.

So, if you already have magical fairies, don’t throw aliens into the mix as well.

ONE magical element is enough.

4. Laying Pipe

Another error often made is writing a story that needs too much set-up. This means that so much backstory must be explored in the first part of the novel that your catalyst only occurs at page 100 or so.

This will cause readers to lose interest long before they’ve reached the inciting incident. If you don’t get the beginning right and move on the exciting stuff as soon as possible, it doesn’t matter how great your ending is, since few readers will get there.

5. Watch out for that Glacier

This is when the danger in your novel takes too long/perhaps the whole book to get to your characters/to threaten them. Therefore, the reader is aware that there is some eventual threat, but the characters aren’t affected by it throughout the story.

It’s a glacier coming for them rather than a missile. And it dampens the tension.

6. The Covenant of the Arc

Every somewhat important character in the novel should change, except for the bad guy. This is what will ultimately distinguish your good guys from your villain: moral change.

So, take a look at the journey of every primary and secondary character in your manuscript and ensure that they grow/experience some for m of change that is brought about by the events in the story.

7. Keep the Press Out

This is the tip I think should be used with the most circumspection. It’s for you to decide whether you want to follow this piece of advice or not.

This tip calls for leaving media coverage/the press out of your story. If some supernatural/extraterrestrial event occurs in a secluded neighbourhood and remains a family secret, it’s much easier for your reader to believe that it could really have happened than if the whole world is supposedly in on it.

Like I said, use with discretion.

These are all Blake Snyder’s tips (not mine) and are explored in greater detail in the book. So, if you would like more information and more great advice, I suggest grabbing a copy.

Reblog if you found this useful. Follow me for similar content.

5 years ago

Obligatory Scenes and Conventions

Obligatory Scenes And Conventions

Today I want to talk about Obligatory Scenes and Conventions™️ 😱 These are things that often writers, particularly new writers, don’t like … all that much.

Why?

Because they are …

Obligatory Scenes and Conventions™️ 😱

Okay, they aren’t all that bad for all of us … but some of us go out of our way to avoid them because they feel so contrived, and it ends up just hurting our book 🙄 (#guilty).

So what are obligatory scenes and conventions?

They are the stuff, the elements, that are “obligatory” for your genre.

Meaning, if I’m writing a romance, I need to write a first kiss scene. If I’m writing a murder mystery, I need to write about the discovered body at the beginning. If I’m writing a superhero origin story, I need to show how the superhero got his or her powers. And if I’m retelling Sherlock Holmes, I better have his deductive reasoning in it.

In some genres, the conventions are really obvious:

Obligatory Scenes And Conventions

Others are a lot less noticeable.

But every genre has them.

Shawn Coyne, an editor with over 25 years of experience, has noted that many writers he works with try to avoid writing obligatory scenes. They feel they are stupid or even “cheesy.” Writers may try to leave them out in order to write something “fresh” and “original.”

But this is sort of like saying you are going to be “fresh” and “original” by ignoring the “Show, don’t Tell” rule, and instead “tell” your whole novel. In fact, it’s like saying you will be “fresh” and “original” by disregarding any writing rule.

In reality, it isn’t ignoring the rules that makes you great, it’s understanding and respecting them, and then knowing when to break them. Ignorance rarely, rarely, rarely (I used it three times, so I hope I get the point across) leads to “fresh” and “original” content. In fact, ignorance most often leads to poor content.

And yet writers often want to try to leave out the “rules” of their genre. Sometimes it’s not because they want to be original, but because they want to be surprising. But this doesn’t work.

Why? Because the most surprising things are surprising because of conventions.

What’s more “surprising,” a story where you don’t have any grasp or idea of where it is going, or a story where you think you know where it is going before it twists a different way?

The most satisfying surprises come not from disregarding conventions, but from flipping, twisting, or inverting them. From breaking them.

In order to create true surprises, the audience must have some kind of expectation. We need to understand and respect the conventions, first.

It’s like that with every rule in the arts.

You have to know the rule inside and out before you can break it.

One of the most important aspects of writing surprises is that the surprise isn’t a disappointment. If you ignore the obligatory conventions instead of respect them, you are more likely to disappoint. After all, the reason your audience is drawn to your genre in the first place is because of the conventions. Surprises usually work better when they are more than what the audience expects, and they almost never work if they are less than what the audience expects. But I don’t want to spend too much time on surprises–if you want to know more about them, check out my post “5 Types of Surprises.”

For some of us writers, obligatory scenes and conventions can be a little annoying. A few months ago, I saw a romance writer lament on social media something along the lines of, “Just HOW many ways can you write a first kiss?!” After writing several romance books, it can be hard to think of new ways to portray it.

But while originality doesn’t usually come from ignoring the conventions, it can come from respecting them.

HOW many ways can you write a first kiss?

As you struggle to write it a brand new way, you may well breathe some originality into the story. Because again, what makes something feel satisfyingly original often isn’t something that has no relation to any conventions, but rather something that bends, twists, and properly breaks conventions.

In order for something to feel “fresh” and “original,” the audience has to have some kind of expectation–formed from what they’ve seen before.

As you respect and bend obligatory scenes and conventions in satisfying ways, your target audience, immersed in their chosen genre and surprised over a sense of originality, may not even notice them for what they are.

For example, in a typical fantasy story, at some point, the protagonist must face some sort of hellish creature or entity. In old stories, this is your traditional dragon. Usually this creature is in the earth or underground, or at least comes from somewhere deep and remote or secluded. In old stories, this is related to tunnels or caves, a sort of symbol of hell, which is “beneath” or “downward”–the underworld.

If you look at some of the most famous fantasy stories, you’ll see this convention respected in some way.

Keep reading

5 years ago

Contemporary F/F Audio Books

Here’s a list of contemporary wlw books you can listen to on audiobooks.com. You can also check my list of sci-fi & fantasy audio books.

Everything Leads to You by Nina LaCour

It’s Not Like It’s a Secret by Misa Sugiura

The Brightsiders by Jen Wilde

Winning by Lara Deloza

Annie on My Mind by Nancy Garden

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We Are Okay by Nina LaCour

You Know Me Well by Nina LaCour & David Levithan

Leah on the Offbeat by Becky Albertalli

Lies My Girlfriend Told Me by Julie Anne Peters

Her Name in the Sky by Kelly Quindlen

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Girl Mans Up by M-E Girard

Not Your Sidekick by C.B. Lee 

Ask the Passengers by A.S. King

The Summer of Jordi Perez by Amy Spalding

People Like Us by Dana Mele

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Happy listening~ 🎧 

5 years ago
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— The Pinnacle of Art; a wip intro

[a wip by @ambrosichor​  | wip tag | other writings]

general

genre: dark academia

pov: first-person; vincent northwood

status: first draft; ongoing outlining bc i don’t know how to plan

concepts: good ol’ murder, aestheticism, classicism?, elitism?, homoeroticism? all the -isms?, love irregular polygon, unrequited love, pining, yearning, longing, discussions of art and philosophy, the meaning of life, ‘luxury’ crimes, life imitates art

inspiration: the secret history, the talented mr. ripley, the story of notorious art thief stéphane breitwieser (which you should read bc it was delightful and eye-opening)

the cast

i. vincent northwood - our narrator; the outsider

“I tell this story not because I want to but because I have to — to honour he who died at my hands”

our sad and brooding, incredibly insecure and lonely, narrator. heartbroken and abandoned, fresh from a breakup with his highschool sweetheart, vincent runs away from home in a quest for independence and ‘soul-searching’, in an effort to forget his first love and perhaps find a new one? life comes to a surprising turn when he finds teary eyed alexander in the middle of an empty art gallery.

ii. alexander donadieu - the leading man; inspired by stéphane breitwieser + dickie greenleaf

“the pleasure of having is stronger than the fear of stealing”

the everso suave and debonair alexander donadieu. easily bored by life and people as shown by his short attention span and selective nature. it’s a wonder how he manages to stay friends with nate and delia even afer all these years. although, he never fails to be the centre of attention while being adored by many. always intellectually starved and seeking a thrill in his life — will jump at any opportunity to wreak havoc.

iii. nathanael laurent - the right-hand man; hopelessly in love

“i just want to be loved delia.”

a part of the laurent family, nathanael is well known on campus for his old money connections. studies law and doesn’t mind it though he wishes to study the arts. at least he’s making his father proud, right? alexander’s right-hand man and best friend — will do anything for him, makes alex’s idiotic ideas into reality. is madly in love with alex but represses his feelings as he cares too much for him and cordelia. just wants the freedom to have his own desires.

iv. cordelia waldorf - alex’s girlfriend; hates the reputation

“but you’re his…” / “i’m not anyone’s”

is the only reason this group hasn’t fallen apart. alex’s girlfriend of an odd number of years. loves alex and nate with all her heart but desperately wishes for a female friend in her life. too understanding for her own good, a quality which alex constantly exploits. often lonely due to alex’s flighty nature. eager to meet and make people feel welcome — is glad to have met vincent. trying to separate herself from the reputation of ‘alexander donadieu’s girlfriend’. trying to carve her own path.

taglist

currently no taglist. if this is your sort of thing please don’t hesitate to ask to be added <3

[dm / ask / reply to be added~]


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5 years ago

Brief summary of my wips

(inspired by @titaniaen) 

Bloodlines: what if you meet your soulmate during a war between your people and have to deal with the unexplainable emotional consequences while also realizing that your family has been lying to you about your heritage for the past twenty years

Solene’s verse: local gang of queer orphan street kids feat. a narcissistic wizard and a cowardly wallflower work together to rescue their friend from the authorities before everything goes to hell

Star White: ageless dark cosmic entity abducts a man’s boyfriend, so he gets a dog and finds a ship that turns him into Nicholas Flamel to search for him across the entire universe the longway round

The Wasteland / the waste wip: area man goes on the world’s worst walking roadtrip with a light necromancer after his girlfriend blows up their entire village and herself with it. the world is horrible and on fire and all we know but somewhere else there might be green things and mud and a pseudo-goblin king

Revenant wip: a war machine woman who can come back from the dead and her snarky crossbow-slinging longtime best friend turned boyfriend are your token straight couple, leading the equivalent of a medieval biker gang to tear the castle down


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5 years ago

Temples are built for gods. Knowing this a farmer builds a small temple to see what kind of god turns up.


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