Underwriting: Ways To Boost Your Word Count

Underwriting: ways to boost your word count

I wrote a fic recently and the word count for the first draft came to about 40,000 words – roughly the length of a novella or ficlet. And that’s fine because I wasn’t striving for a novel or a 100K slow-burn coffee shop AU.

But coming to edit my first draft I realised something about myself. I am an underwriter. My fic could actually be at least 10k (maybe 20k) longer. Of course it’s not all about word count, it’s about the story, but in this case a smaller word count isn’t because I’m a fantastically efficient storyteller it’s because I’ve missed out a lot of stuff. Like, Important Stuff.

So as I set out to add muscle to the skin and bones I’ve already created in draft one I thought I’d share five tips for my fellow underwriters to help you flesh out your writing too.

1)     Make sure to describe the place and space in which the action happens.

There are quite a few places in my first draft where there’s no indication as to where things are taking place– or there is, but it’s the bare minimum and not really enough to build up a clear picture. This probably because as the writer I know exactly what the place looks like so I make the assumption that a bare minimum description will mean the reader knows too.

Now I’m not saying go into masses of detail about what your settings look like. In some cases it’s not useful to describe setting in a lot of detail (e.g. during really fast paced action sequences) but doing a verbal sketch of the space is essential for putting your characters in context and reader understanding.

I really is a fine balance (which is why beta readers are your friend!) But definitely go back to your setting descriptions if you’re an underwriter, they might need some work.

2)    Make sure to describe your character’s appearance.

Similar to the above point – you know what your characters look like, but unless you describe them, the reader won’t.

It’s fair to say that descriptions are open to reader interpretations, but that doesn’t mean you shouldn’t describe them in a healthy amount of detail. So you might try to nail down some of the interesting quirks about your characters to help the reader build a picture – not only will it help the readers understanding, it’ll boost your word count too!

Note: This one functions a little differently in a fic because the readers are probably familiar with how the character looks, but there is nothing wrong with adding your interpretation (or even reminding them, especially if the characters are from a book.)

3)   Include character reactions outside of what they say out loud.

Real life conversations aren’t just about the stuff that comes out of our mouths. So much of human interaction is about body language – so include it in your writing! Saying that the character covers their mouth with their hand when they talk suggests shyness. While another character crossing their arms shows they’re defensive -perhaps because they’re feeling threatened. In real life we don’t always say what we mean – but a lot of the time our actions give away what we’re really thinking. By including these actions around dialogue writers can influence how we as readers view characters and how we interpret interactions between characters. And it can boost your word count too.

The big stuff:

4)     Check your pacing.

When you write it feels like your scene is taking place over hours, days, weeks because when you’re writing it takes time. Reading, on the other hand, is much quicker. A seasoned reader can fly through a 100 page novel in a few hours – a seasoned writer can spend hours writing a 100 words.

When you read back your writing, make sure to check your pacing. You might just find that the Impossible Task you set for your characters at the start of the story is suddenly resolved within the next fifty pages. To boost your word count you might want to start by adding more obstacles between the character and their goal.

For example; your character has to find an object such as a precious jewel. Sounds relatively easy, right? But what if the jewel is lost in the mines of an ancient people, amongst thousands of other treasures that look very similar? What if no one has found this jewel because it’s guarded by a fire breathing dragon? What if the ancient mines and dragon are located in a mountain which is miles and miles away across dangerous lands? What if your characters need to enlist the help of someone with a very specific skill set?

You take one simple objective (finding the jewel) and you put into play a series of obstacles that must be overcome in order to complete the objective. Your underwriting tendencies, like mine, might just mean that there aren’t enough metaphorical (or real) dragons in your story!

5)    Sub-plots.

A sub-plot is a smaller scale plot - often involving the supporting characters - which runs secondary to the main plot. It can be directly linked to the main plot, i.e. the info provided in the subplot directly influences events in the main plot. Or it can simply be linked through place, time or themes of the overall story (e.g. Hermione’s elf rights campaign ‘S.P.E.W’ in Harry Potter and the OoTP is linked to the overall theme of oppression.)

Sub-plots are great because they can serve as some respite from a traumatic main plot; your character is fighting a war (main plot) but also fighting and failing (in hilarious ways) to win the affection of their love interest (sub-plot).

Plus, sub-plots can also help with characterisation, can cause your main character to have the moment of realisation which allows them to overcome the obstacles they face in the main plot and is generally a better reflection of real life! Sub-plots often centre on side-kicks and other characters – people who might not be as devoted to the end goal as the protagonist is. In fact, well written side characters seemingly live their own lives with their own goals. You might choose to showcase this in your sub-plot by letting the conflict of interest cause more problems for the protagonist to overcome.

Either way you could find your word count sky rockets as soon as you add in a few clever sub-plots.

I hope this helped!

Got any questions? Send me an ask

More Posts from Yourwriters and Others

5 years ago

Isn’t “complex, nuanced, morally gray villain” and “villain who is just evil with nothing more to it” a false dilemma?

I contend that villains don’t have to be morally gray to be complex. Your villains can have complex reasons for what they do, and internal conflicts, and still be completely vile. Their motivations can be nuanced and still be fundamentally twisted. Their internal conflicts can be between multiple awful, fucked up, selfish sides of themselves. Villains can be complicated by differing drives and motivations and viewpoints even if none of them are good.

Give me a villain who is like...for example, conflicted between killing his son to eliminate a threat to his power, and keeping him alive so he can continue to exercise his abusive, fucked up control and twist his son into what he wants. He’s stuck between hating his son and desiring him as a possession and puppet, but neither of his conflicting motivations are The Good One.

Give me a villain who has to choose between the ideology of the violent, corrupt organization that groomed and trained him and the desire to betray everyone, strike out on his own with no support, and begin his own genocidal terrorist group. There can be a lot of complicated, shifting emotions over this, but it’s far from being a battle between an evil path and a good path.

Idk. “purely, disgustingly evil villain” is not the same as “one dimensional villain”

5 years ago

I may have messed up. I may have, perhaps, created another WIP just a bit late for Camp Nano. But never fear! Introducing…

When Stars Die

The empty clutches of deep space have been their home for years. The abandoned planets that have lain in beautiful destruction for centuries have been their refuge. The nights of the creatures that stalk them with every breath have been their fuel. But something has changed - and Avery is the catalyst. The galaxy that has ignored them for so long has awakened, sending battle carriers and soldiers into Avery’s territory, putting out notices for their capture or confirmed kill. Aliens and humans alike are whipped into a frenzy as entire solar systems are crushed, and time is running out as Avery must face one question above all others - What do you do when stars die?

This is very early in the works and I have not yet fleshed out the characters or plot fully. This will probably be a side project to The DELTA Archives, and I’ll work on it a bit slower than usual. I also plan to make this a duology. But what I can tell you is that there will be a huge amount of world-building, a non-binary protag, and lots of found-family feels! 


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5 years ago

Hey I love your blog, it helps me a lot and now I've a question myself. How can you write about older people while you're still young yourself? The main character of my story is 43 years old but I'm 17... I try to pay attention to how her life experience has shaped her personality but sometimes I feel like she seems too much like a teenager. Have you ever written about characters older than you? And what helped you the best to make them realistic? Do you have any general tips on writing adults?

Thanks for asking, this is a good question, and I like that your MC is much older than you. You'll learn a lot by writing them.

I've written for a number of ages, and aside from some extremely minimal research online, I just started paying attention to other people. I watched films about X age group, read books by/about X age group, listened to interviews of adults with certain fields and backstories, listened to people older than me at work, listened to customers, neighbors, relatives, my own parents. Kids are tougher since I don't know many little kids, but just asking questions of teachers and family friends gave me insight into the lives of people older than me.

Once you know what a person is like on the inside and why, writing their dialogue and behavior is a piece of cake. Surely you know some adults or can look up some public figures and study their lives, dialogue, and behavior. Base your character off several real people and they will come across as more authentic.


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5 years ago

Are You Using Too Much Stage Direction?

Ninety-nine times out of a hundred, we don’t need to know that someone crossed the room, reached for the coffee cup, turned sideways, took a step forward, or glanced to the left.

Visual writers have an especially hard time with this (fiction writers who “see” their story in their head, and write down the images blow-for-blow, as though narrating a movie).

There’s nothing wrong with this writing process, of course. Just know that you’ll be more prone to adding excessive, pointless movements to your novel or short story.

Then, when revising, ask yourself if they are important to the story (sometimes, it is important that someone took a step forward!) and take out the ones that aren’t. Or, better yet, delete them all, then put back only the ones that have left holes in their absence.

Remember, stage direction is different from meaningful gesture or action.

Meaningful gestures and actions can orient the reader or give information about character or plot.

Stage direction, by my definition, is pointless movement.

Here is an original excerpt from Haruki Murakami’s Hard Boiled Wonderland and the End of the World to illustrate my point.

“See anyone milling around in the hall?” I asked. “Not a soul,” she said. I undid the chain, let her in, and quickly relocked the door. “Something sure smells good,” she said. “Mind if I peek in the kitchen?” “Go right ahead. But are you sure there aren’t any strange characters hanging around the entrance? No one doing street repairs, or just sitting in a parked car?” “Nothing of the kind,” she said, plunking the books down on the kitchen table. Then she lifted the lid of each pot on the range. “You make all this yourself?”

Here, we get just enough to orient us–we know the woman was outside the apartment, she walked into the house, went into the kitchen, and the narrator followed her there. But Murakami doesn’t actually say that. He allows us to infer those movements from the dialogue and the light peppering of action and description.

Now, here is the same excerpt re-written with way too much stage direction:

Lees verder

5 years ago
image

— The Pinnacle of Art; a wip intro

[a wip by @ambrosichor​  | wip tag | other writings]

general

genre: dark academia

pov: first-person; vincent northwood

status: first draft; ongoing outlining bc i don’t know how to plan

concepts: good ol’ murder, aestheticism, classicism?, elitism?, homoeroticism? all the -isms?, love irregular polygon, unrequited love, pining, yearning, longing, discussions of art and philosophy, the meaning of life, ‘luxury’ crimes, life imitates art

inspiration: the secret history, the talented mr. ripley, the story of notorious art thief stéphane breitwieser (which you should read bc it was delightful and eye-opening)

the cast

i. vincent northwood - our narrator; the outsider

“I tell this story not because I want to but because I have to — to honour he who died at my hands”

our sad and brooding, incredibly insecure and lonely, narrator. heartbroken and abandoned, fresh from a breakup with his highschool sweetheart, vincent runs away from home in a quest for independence and ‘soul-searching’, in an effort to forget his first love and perhaps find a new one? life comes to a surprising turn when he finds teary eyed alexander in the middle of an empty art gallery.

ii. alexander donadieu - the leading man; inspired by stéphane breitwieser + dickie greenleaf

“the pleasure of having is stronger than the fear of stealing”

the everso suave and debonair alexander donadieu. easily bored by life and people as shown by his short attention span and selective nature. it’s a wonder how he manages to stay friends with nate and delia even afer all these years. although, he never fails to be the centre of attention while being adored by many. always intellectually starved and seeking a thrill in his life — will jump at any opportunity to wreak havoc.

iii. nathanael laurent - the right-hand man; hopelessly in love

“i just want to be loved delia.”

a part of the laurent family, nathanael is well known on campus for his old money connections. studies law and doesn’t mind it though he wishes to study the arts. at least he’s making his father proud, right? alexander’s right-hand man and best friend — will do anything for him, makes alex’s idiotic ideas into reality. is madly in love with alex but represses his feelings as he cares too much for him and cordelia. just wants the freedom to have his own desires.

iv. cordelia waldorf - alex’s girlfriend; hates the reputation

“but you’re his…” / “i’m not anyone’s”

is the only reason this group hasn’t fallen apart. alex’s girlfriend of an odd number of years. loves alex and nate with all her heart but desperately wishes for a female friend in her life. too understanding for her own good, a quality which alex constantly exploits. often lonely due to alex’s flighty nature. eager to meet and make people feel welcome — is glad to have met vincent. trying to separate herself from the reputation of ‘alexander donadieu’s girlfriend’. trying to carve her own path.

taglist

currently no taglist. if this is your sort of thing please don’t hesitate to ask to be added <3

[dm / ask / reply to be added~]


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5 years ago

hi I'm 22 but I want to write a story about people in their forties. Essentially the point is that people are still figuring themselves out at any age. Do you have any advice for writing about an age group so different from yours? Especially for me, who has not experienced their forties yet, whereas older adults writing YA have experienced that time in their lives. thanks

Writing an Age Group You Have No First-Hand Experience Of

Hi! First, I would do some research. Movies, books, TV shows, articles, and interviews that center around the age group. While the emotions and trials they are going through is a universal thing, their actual issues are usually specific to that age group. 

For forties, I would watch The Meyerowitz Stories (Netflix) and read the play or watch the movie August: Osage County. These focus on the common trials of forty-year-olds such as aging/dying parents, divorce, teenage kids, reconciling with estranged family, success past 30, and the likes. 

Second, remember that everyone is at a different place than others their age. The forties, especially, have a lot of diversity in living situations. Some are getting a divorce or remarrying and some are just getting married or will never marry. Some are sending kids off to college and some are just starting a family. Some are going back to school or working an entry-level job and some are working their dream job. Some are well-off and some are in massive debt. Some feel old and some are in their prime. 

Third, find a common struggle or fear within the age group. For people in their twenties, it’s usually choosing the right path. By forty, it’s usually worrying if they chose the right path and if it’s too late to change. 

And fourth, get in the headspace through backstory. How many experiences they’ve had is just as important as the kind of experiences and vice versa. Figure out the life they have fit into all those years. 

Hope this helps!


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5 years ago

7 Ways End Your Novel

Figuring out the right way to end your novel can be difficult and it can make or break your story. If you’re stuck, try to understand that your ending should match the tone of your story. Here are a few common ways to end a novel to keep in mind:

Happy

There’s nothing wrong with a happy ending. If you want your novel to end on a joyful note with everyone getting what they want, that’s perfectly fine. Just make sure it’s in line with how your characters have behaved throughout your novel.

Sad

Writing a sad ending depends on how you built up your novel. A sudden, sad ending shouldn’t come out of nowhere. It should tie in with the tone of your story. If you want to write a sad ending, make sure it makes sense in the world you’ve created.

Open

Sometimes due to the nature of your story, your ending will remain open. Maybe your audience will have to come to conclusions themselves or maybe you’re leading into your next novel. If you’re writing a sequel, writers will often end with it open or a cliffhanger.

Complete

Happy or sad, some writers tend to complete their novel. These means they’ve tied up all loose ends, plots, and subplots, and created a solid ending. Usually this leaves no room for a follow-up and the novel can stand complete on its own. 

Twist

The twist ending can be hard to pull off, but if done correctly it can really blow your readers’ minds. This is when you lead up to one conclusion and then reveal that an assumed truth was false the whole time. Study up on twist endings if that’s something you want to do in your story.

Tie-back

This is when the ending ties back around to the clues in the beginning. Stories with a tie back ending sometimes have a full loop and give the story a feeling of completeness. They make readers feel as if everything is connected in some way.

Epilogue

An epilogue often gives readers details beyond the perceived ending. Writers will sometimes use epilogues if there’s a lot to sum up. Just make sure the epilogue fits your novel and it’s not something you can explain in the main sections of your story.

-Kris Noel

5 years ago

Hi! So I have never written anything but I have this idea for a book and don’t know how to start. What tips do you have for beginners?

Where to Go from Initial Book Idea

First, congratulations! It’s pretty exciting when you come up with your first book idea. :) <3Here are some things you can do to get started…

1. Write an in-depth summary of your idea to the extent that it’s fleshed out in your mind. Sometimes, while you’re writing this summary, you’ll be able to flesh out other things as you go. I will often put things in parenthesis if I’m not sure, like: And then the princess steals the guard’s sword and escapes into the corridor. (Maybe it’s not a sword but a dagger?) Which helps me keep track of things I’ll need to figure out in more detail later on.

2. Once you have your in-depth summary, you can start thinking about your protagonist, antagonist (or antagonistic force), and any other main characters. It can be helpful to get this sorted out at the beginning, because quite often your characters (and who they are) will inform the finer details of the story.

3. If you’re not familiar with story structure, now is a good time to take a look at it. Well developed stories follow a similar structure, though that structure can vary from story to story, and how people distill that structure into a template can vary as well. But understanding what that general structure is and seeing how different people lay it out can help you flesh out your own story. I talk about that more in this post. 

4. Next, it’s a good idea to outline your story. It doesn’t have to be anything fancy, but it’s handy to have a step-by-step guide to your story. You may also want to do a timeline, and if you have enough fleshed out, a scene list would be great, too.

5. By this point, you may also want to set up a physical story binder and/or a folder on your desktop where you can organize all of your story-related files.

6. Before you start writing your first draft, you might want to spend a little time doing research and looking for inspiration. This is a great time to put together inspiration boards (digital or physical), cast your characters, and start gathering notes about other important story elements (like setting, for example.) You might also want to do a map of your story world and/or setting, layouts of important buildings/structures, etc.

7. Now it’s time to write! Whether you call it your “zero draft,” “rough draft,” or your “first draft,” this draft is really just about getting the bare bones of your story on paper. You are not writing the final version of your story in one go, so this isn’t the time to worry about quality and perfection. This is where you dip your toes into your story’s world, get to know your characters, and hey–if you feel the urge to poke around in unexpected places or foray off the path to explore organic ideas, do it! In the very first draft of your story, you can do whatever you want!

8. Once you get your first draft completed, if you feel like you have a really strong first draft and there aren’t any structural edits you know you need to make, you can assemble a team of beta readers to get feedback. Or, if you did any of that poking around or foraying I mentioned, and if you know there are structural changes you want to make, do that in your second draft, and then you can send that to betas for feedback. At this point, you just keep editing, tightening up, revising, and polishing until you have your finished draft.

9. Sometime during this editing and revision phase, you’ll want to think about which publishing path you want to pursue: traditional or indie? Traditional publishing is where you find an agent (which doesn’t cost anything upfront, they get paid if and when they sell your manuscript) and they find a publisher for your story. Querying agents can take months or even years and there’s a lot of competition, but there are success stories every single day. Indie publishing, aka “self-publishing,” is a great path for those who want more control over their novel and publishing process. Hopefully by the time you get to the point of deciding between both routes, I’ll have a “traditional vs indie publishing” guide up for you. :)

Best of luck with your story! <3 

5 years ago

PREPPING YOUR NOVEL.

if you want to start your novel but you’re not sure where to start, i’ve collected a bunch of resources to help you along! this includes characterization, plotting, worldbuilding, etc. @made-of-sunlight-moonlight

CHARACTERS.

name generator: this one is pretty handy. it has a bunch of different generators based on language, gods, fantasy, medieval, archetypes, etc.

➥ reedsy name generator

personality types: this is just the standard mbti personality list. it lists the strengths and weaknesses of each type, as well as how they do in relationships, etc.

➥ mbti 16 personalities

enneagram: the enneagram personality types. this may help with characterization because it has “levels of development.” it also lists common fears, desires, and how each type interacts with one another.

➥ enneagram types

emotional wound: your character should have something they believe about themselves that isn’t true. (ex: i’m worthless, i’m powerless.) this should start with an “origin” scene from their past, where something happens to create the wound. then there are three “crossroads” scenes to brainstorm, where things could have gone right for your character, but didn’t due to the wound, and because of that strengthened their belief in the wound. this helps you figure out why your character acts like they do. this is a really important one!!!

➥ emotional wound explained

WORLDBUILDING.

worldbuilding template: this is a pretty good template / guide about how to build your world. it talks about geography, people, civilizations, magic, technology, economy, and politics. (you have to download this through email though.)

➥ reedsy worldbuilding template

world anvil: if you really really want to go in-depth — this website is for you. there is so much you can do with this; i can’t list it all. history, timelines, important objects, cities, species — you name it, it’s probably on there.

➥ world anvil website

worldbuilding bible: this is just a general list on things to think about when worldbuilding.

➥ ellen brock’s worldbuilding bible

world creator: this website generates an entire planet. you can play around with the amount of land, as well as climate, although i’m not sure since i haven’t used it too much. here is the link if needed, though!

➥ donjin fractal world generator

inkarnate: this is a really commonly used one. it’s free and makes good quality maps. you can lay out cities, landmarks, regions, and they even have little dragon drawings you can put on your map.

➥ inkarnate website

a tip: don’t over-worldbuild! you’ll end up spending a lot of time on things you won’t need. focus mainly on the things that you will use!

PLOT.

plot generator: this one’s kind of nice because you can lock elements of the plot that you like. that way you can get rid of the ones you don’t like while keeping the ones you do.

➥ reedsy plot generator

writing exercises: this one has a couple different generators, including one that gives you a situation, characters, and themes.

➥ writing exercises

plot cheat sheet: this lists a whole bunch of plotting methods and their basic steps. i would play around with them and see which one works best for your method.

➥ plot cheat sheet by ea deverell

plot formula: this is mentioned on the cheat sheet, but it lists a bunch of beats and scenes which you might want to consider for those beats. kind of fill-in-the-blank-ish sort of thing?

➥ plot formula by ea deverell

save the cat: a method of plotting also on the plot cheat sheet above, but i wanted to point it out. i have been using this recently by taking a giant piece of paper, laying it out onto the floor, and making a timeline. pivotal scenes go on the right (ex: catalyst), while the bulk of scenes go on the left (ex: fun and games). i didn’t really have a website on this, but here is one that explains the beats. (i might make a post about this later, though?)

➥ save the cat explained

ETC.

story planner: this basically has a lot of templates that cover everything up there. the problem is that you get a free trial for a little while where you get as many documents as you want, then you have to pay for it. (although you can get around this by copying and pasting into a doc...?)

➥ story planner website

describing / related words: these kind of go hand in hand. if you put a word intothese websites, they will give you either a list of related words or adjectives respectively.

➥ describing words website

➥ related words website

ea deverell: i've pulled a lot of stuff from this website to put in this post, but there's a lot more that can be used. Like a lot on basically anything — plot, character, world, outlining, writing itself.

➥ ea deverell website

reedsy: again, i've pulled a lot of stuff from them to put in this post, but there's much more. it's similar to the ea deverell one.

➥ reedsy website

canva: this is more for making aesthetics and covers. (this thing is really helpful —and free!) although if you use this, i'd suggest pulling pictures off a website like unsplash; that way the pictures are free to use.

➥ canva website

i hope you found this helpful!! :) happy writing!!


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5 years ago

Hi! I’m trying to start a new story and I was wondering how would you build a new character from scratch? Like how would you go about creating them?

There are many different ways a character is conceived. You’ll need one of these things to start with:

name—you heard one that sounded cool to you, either the meaning, the pronunciation, or the ideas it brings to mind when you hear it. 

look—you saw or imagined a character with certain physical features or garb, someone new and interesting that you want to know more about.

profession—you’re interested in exploring a certain occupation within a fictional setting and what kind of things might happen during the work day.

lifestyle—this can include profession, but it’s more about who they are (or who they pretend to be) at all hours of the day/night.

archetype—you want to explore a character who is the sidekick, villain, mentor, or some other archetype within a story.

From there you shape them into a three-dimensional person with these aspects (which in themselves can inspire a new character):

family/friends—the people who raised, supported, and cared for them (or didn’t) at different points in their lives and thus affected their personality.

culture—the lifestyle of the community they identify with which can include shared customs, traditions, beliefs, foods, entertainment, etc.

skills—stuff they’re good at, but also stuff they’re bad at because both are important for you to know.

backstory—the combination of big experiences that shaped them permanently and that they might think about on a regular basis; a loved one dying, a successful career, a big mistake, and/or a long-term illness.

experiences—individual events that shaped who they are now, but aren’t really a big part of their life story; that time they had their first kiss, played their first sport, encountered a wild animal, and/or learned to cook their own meal.

traits—inherent aspects of their personality that can be their strengths and weaknesses depending on how they improve on or neglect them; they are very kind and compassionate, but easy to take advantage of and are sometimes overly fussy.

beliefs—their driving force, their purpose in life, the reason they get up in the morning and continue to exist.

personality—the combination of skills, beliefs, and cultural norms that make them an individual based on their experiences and upbringing, as well as inherent traits.

Now, the reader does not want to know all this stuff on the first page. In fact, the reader might not need to know much of it at all. You do, and what you include in your story should be primarily stuff the reader needs to know with just a sprinkling of other character information. Some books might give the MC’s entire biography in the first chapter, but even Charles Dickens knew to save the best details for later.

These bullet points work for all characters, not just your main protagonist(s). A writer doesn’t need to know every detail about every side character, but it helps to think of each one as a whole person. Makes the writing feel more authentic.

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