Machine Dream is a stylish and inventive 2.5D puzzle platformer where a tiny magnetized spider-bot makes their way through a huge robot factory!
Read More & Play The Full Game, Free (Windows & Mac)
Dinohazard is a tense and atmospheric Dino Crisis inspired PS1 styled fixed camera survival horror game!
Read More & Play The Prototype, Free (Windows)
Birth of Biohazard
Behind the Scenes of バイオハザード / Resident Evil (1996)
Pathogen X is a fast, fun & arcadey Resident Evil inspired retro-styled survival horror game set in a biomutant-filled facility!
Read More & Play The Prototype, Free (Windows)
Frame Of Mind is a mind-bending Antichamber-esque puzzle adventure where you can’t take anything for granted
Read More & Play The Full Game, Free (Steam)
Pearl Grabber is a stylish and surreal puzzle adventure set on an island full of pearls of wisdom!
Read More & Play The Full Game, Free (Windows, Mac & Linux)
Venice 2089 is a wonderfully chilled out adventure where you hoverboard around a rustically futuristic Venice and help people.
Read More & Play The Full Game, Free (Windows)
Rally Car Hero is an excellent little browser based SEGA Super Scaler styled retro arcade racer!
Read More & Play The Full Game, Free (Browser)
TRIANGLE is a beautiful little narrative-driven Sci-Fi adventure about a little astronaut who embarks on a mission to save humanity.
Read More & Play The Full Game, Free (Windows)
BREAKING: Shocking photos show the scene inside the Capitol building after MAGA rioters breached its walls
Drool of the Killer is a creepy and charming hand-drawn horror adventure where you go for a swim in a haunted swimming pool called TAMMY!
Read More & Play The Full Game, Free (Windows, Mac & Linux)
The Chameleon is a dark Sci-Fi stealth action game where you set in the 70′s, where you can transform into your enemies as you attempt to escape a mysterious facility.
Read More & Play The Alpha Demo, Free (Windows)
Tactical Crisis is essentially Time Crisis meets turn-based tactics. Character movement is turn-based then it switches to Time Crisis-esque shooting galleries during combat!
Read More & Play The Full Game, Free (Browser)
Back Home for Christmas is an absolutely adorable festive adventure about a little lost penguin that will warm your heart!
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The Snow of Basidia is a beautifully crafted N64 styled horror game that takes place in a charming Ocarina of Time-esque 3D fantasy land.
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Die Hard (1988) dir. John McTiernan
Chernobyl Liquidators Simulator is an intense and realistic simulator that allows you step into the shoes of the unsung heroes who helped contain the fallout from the 1986 Chernobyl nuclear disaster.
Read More & Sign Up For The Beta (Steam)
Selfloss is a beautiful & touching adventure inspired by Russian and Icelandic folklore where you save flying whales and huge mythical beasts as you try to heal your wounded soul.
Read More & Play The Beta Demo, Free (Steam)
We’re not crying, you’re crying! Thank you, Elliot, for sharing this message 🏳️⚧️🏳️🌈❤️
Tukoni is a charming and cozy little point and click adventure where a kind forest spirit drinks tea and solves puzzles in a magical woodland.
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HYPNAGOGIA is a stylish & surreal LSD: Dream Emulator inspired adventure set across unique dreamworlds that are based on real dreams & nightmares!
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Tiny Room Stories: Town Mystery is a stylish puzzle adventure in a strange town where everyone has gone missing.
Read More & Play The Beta Demo, Free (Steam)
Crooked Silence is a Resident Evil inspired survival horror set in a freaky mansion filled with murder dolls.
Read More & Play The Full Game, Free (Windows)
Out of Range is a beautiful and grim Sci-Fi adventure where you discover the secret of the lighthouse on a mysterious abandoned island.
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Ocarina of Time Artwork by Tom Garden
I took some time this past week or so to enjoy playing video games. But now I’m back on the case.
Given that we can “pick up” the guitar, it’s time to play it. Using Garage Band on my MacBook, I was able to collect 25 (24) notes from a guitar instrument. These notes represent 5 frets across six strings on the guitar (frets 1-5), and excludes playing any string “open”. I say 25(24) because of the way guitars are tuned, the fifth fret on the G string is the same as the first fret on the B string…so I got confused…and it may all be ruined. I’ll check on that later.
Not the most exciting script–but it gets the job done. Using OnMouseOver and OnMouseExit, I was able to make “highlights” on the guitar appear. I thought about using rectangles on the fret board, but that didn’t feel right. This doesn’t look great either–but it’s more of a proof of concept. And now each fret plays a note.
I was really excited by how easily this came together and how well it functioned.
It’s easier for a white person to vote in space than it is for a Black person to vote on the ground in the U.S.
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So I have the shade up and running. But for the shade to fulfill its purpose, I need notes: musical notes. So I hopped into Apple’s Garage Band and I tried to grab some notes.
Shhh–this is a secret, but there’s a chord we’re focused on. The notes are F, C, C#, and G#. I used to play this chord in high school, having no idea that it was an actual “thing”, or that I would reuse it for the basis of a puzzle 20 years later.
But for Kyle’s Guitar, I need more than these four notes. For this to be a “puzzle”, there must be “wrong answers”. I’ve decided to include every guitar note for all six strings within the first 5 frets. Not including playing a string open, that’s 30 notes…well, something like 12 notes in 3 different octaves…whatever.
I played every note in Garage Band and exported. As I was editing the audio to include one note per track, I remember that guitars break the tuning pattern between G and B strings–so there’s some note sharing. I think I’ve set it correctly. We’ll see…
Next step–make a playable guitar. My writer suggested using an interface. Since I had a guitar 3d model available, I opted to use that.
First, I duplicated the in-scene model and childed it to the player. I start the game with it deactivated so that it may be activated later. The model I downloaded had to be blown up to 1.5x size to be “realistic”. But because the guitar cannot get too close to the camera without clipping, I had to blow it up to 4x to sufficiently fill the screen.
To “pick up” the guitar, I’ve set a new check for the tag “Guitar”, and I can make the call in PickThingsUp:
Then in my guitar script (which is actually on the player):
Looks like I need to delete that PickThingsUp reference…
Here, I grab the necessary scripts. You can see the two functions to “pick up” and “put down” the guitar. All pretty straight forward–but I ran into a weird bug. In the if statement, I found that when holding the guitar, if tried to put it down…it uh, didn’t work. I’m not sure why this is happening, but since I’m using the same button to pick up the guitar and put it down, I thought I’d make sure to never allow the two actions in a single frame. The script was working fine previously, but the next day not so much. This seems to fix it. Next, I’ll be trying to build a canvas-based UI that lets the player click on notes…and we’ll see how well I’ve picked out notes for the game.