"Deconstructing" The Dark Lord

"Deconstructing" the Dark Lord

"Deconstructing" The Dark Lord

There's a lot of things to be said about this character.

The most i usually say is "it's a mix of things that could have been seperate" and there's a good reason: He's a character almost made special by the ingredients combined that define him.

And each idea that represents him lead to fans expect anything but the final result and i believe even id themselves have second thoughts about this character (You've probably heard the idea that he was supposed to have a dragon phase).

So this post of mine is both me explaining why some fans didn't like the Dark Lord, while also thinking out ideas that could've worked or appealed more to fans.

Even if some of these ideas don't make a lot of sense or "contradict lore", it's more about Doom "being epic" and how some concepts rank in a "cool factor" for a series like Doom (At least considering some fans).

MAJOR SPOILERS, even if this is Doom.

"EVIL DOOMGUY"

"Deconstructing" The Dark Lord
"Deconstructing" The Dark Lord

People expected a 1v1 style duel where you fight a "mirror/copy" of Doomguy and not a "retouched Marauder" (This specifically feels wrong in the era of the series where lore matters a bit more and there's a special focus around Doomguy's current state as the ultimate demon killer).

The explenation of him looking like Doomguy may not help: I forgot but i think it's a weird context that means Doomguy IS the actual copy even if not intentional (To fans, Doomguy's appeal is that he was a random guy that got into a whole mess and wasn't always special).

And i guess how Doomguy's face isn't faithfull enough in 3D yet, but i mentioned that in a previous post of mine.

Ideally, "Evil Doomguy" could be like this:

Make the armor like the Immora/Skullface/Cultist skins where it's a demonic version of the Praetor suit.

Give him an arsenal of different weapons that are bound to phases.

The phase weapon system means he could start with a weak pistol and shotgun, like he's growing his arsenal by phases.

His weapons (Shotguns, chaingun, rifle, rocket launcher, plasma rifle, Gauss/Ballista equivalent etc) would have somewhat unique/different alt fires/mods even if their primary fires are the same as the player's.

At the last phase, he'd obviously have a BFG9000 and a Crucible with its own melee attacks.

Even his Chainsaw has melee attacks.

He can also double jump and dash, while also having his own equipment launcher cannon.

He can glory kill nearby fodder enemies for resources: THIS right here is his weakness, because he can run out of resources and has to fight for them like Doomguy does, so it's like a window of opportunity to hit him back.

His health bar has his own animated face on the HUD, just to show how much of a Doomguy clone he is.

At some point, his helmet falls during combat and he shows his face.

Lore: Make him a creation by Hell that exists as a mix of both fear and hatred Hell has toward Doomguy.

Alt lore idea: Remember Doomguy's boss that was mentioned in the D1 manual? Maybe he ended up going through his own journey through Hell and became an "Anti-Slayer" (And then his shoulder equip launcher is like a snake creature).

Stage? Maybe something like a "deathmatch arena" you'd expect out of Quake 3 or something, since a simple large circular area won't be good enough.

The idea of a rival for Doomguy seems special when you consider factors like how the Marauder still had a limited arsenal, when D3 has a boss that was Doomguy's boss turned into a monster with the BFG9000, zombie soldiers always carrying familiar/ingame weapons etc.

Plus, "evil version of the protagonist" is popular in some other games as well, so it's like Doom lied about its own version of it.

"Deconstructing" The Dark Lord

(Scythe 2 screenshot taken from Doomwiki, since the wad includes an "evil marine" that the player faces; Speaking of which, Colorfull Hell had a boss called "Player 9" that replaces the Zombieman and it's a fake deathmatch player invading your game)

THE "DEVIL" OF DOOM

Because if it's not the Icon of Sin, maybe "the Devil" could have been a bigger creature, almost like planet size or even "Hell itself" if you assume that an infinite, reality defying, evil dimension can be its own living entity.

So depending on how "eldritch" and giant the "CEO of Hell" would be implied to be, i thought of a boss fight where you're "inside the beast" and combines level puzzle elements with combat.

Visually, it has a weird surreal aesthetic like all the weirdest parts of Hell combined and some new weird elements.

But there's a variety of weak points (Some shootable, others punchable, even some where you jump on top of them like that "Jumpable" enemy idea i wrote before) where the Player fights the beast they're inside in, while avoiding hazards and traps to stay alive.

Maybe there's special artifacts or items (Some unique to this fight) to keep the player closer to their goal.

In general, this idea is inspired by stuff like the classic IOS and Quake's Chthon and Shub fights where the level design is part of defeating the boss (Along with D2RPG having the VIOS or something).

Then there's the seemingly unused "6 archdemons".

"Deconstructing" The Dark Lord

Maybe we could even go with the idea that Hell has a lot more "dark lords" because humans will never truly comprehend who rules Hell, as if it was meant to confuse humans.

Meanwhile, John Romero's SIGIL ending text had the phrase "Baphomet was only doing Satan's bidding" and the episode made use of Christopher Lovell's pre-existing "Satanic" artwork.

"Deconstructing" The Dark Lord

ALSO GOD

I think people were already fine with The Father, even if not with the twist of him also being VEGA.

But to think Doomguy technically "kills God" because him and "Satan" were the same thing seems odd.

Maybe this also depends on how people feel about Urdak and whether or not Doom is getting "less Christian" even if the series never tapped that much into "accurate" Biblical references.

THE MECH SUIT

It's something that could have been a super heavy enemy at best, like if Immora's army had mech guys or even if 2016's Hell Guard made a comeback with a tech aesthetic (Yet again, something i wrote in a previous post).

Davoth wearing this armor doesn't really give the idea of being "on pair" with Doomguy.

It's weird because the mech itself makes him bigger than Doomguy but he only has few attacks.

THE NAME "DAVOTH"

The use of the name “Davoth” and one of the concept art knight designs of the Dark Lord could inspire a tall humanoid Immoran knight that references Goliath; So imagine if Immora had a 12 feet tall knight named Davoth and he could be a miniboss or something.

"Deconstructing" The Dark Lord

The name itself isn't bad and neither is that "metal heart" thing on his chest, even if it sounds like i'm talking about reusing them for something else.

CHARACTER AND MOTIVATION

Might be getting it wrong, but wasn't he mad that he didn't found immortality or something and that lead to him being betrayed by his own servants?

Because when you think of the idea of Hell, you'd think he could have been "Evil for the sake of it".

May seem weird for a series whose appeal is "badass space marine destroys the ultimate place of evil".

IMMORA

Also something i talked about before but:

The idea of "Hell's heart" being a city with humans seems weird for, again, the place of evil where bad people go where they die.

And the sci-fi aesthetic seems weird, not just because "they painted Urdak red" but because the original games already had an idea of "Hell tech".

(Again, flesh walls with stabbing metal pipes and giant skull with computers inside the sockets)

When you think about it, it's as if Hell only ever had technology just to mock humans; Something in a "God creates, Satan imitates" way.

Even the Cultist Base aesthetic could've worked to suit the "evil technology" idea.

It's part of why i thought 2016 making it that the UAC created cybernetic demons is weird: It might weaken Hell a bit and take away the weirdness that the classic games already presented.

Because even if Hell had armies and stuff that almost put them on the same level as UAC/Sentinel soldiers, it should still have a touch of "evil magic" or as if something was created from a spiteful nature.

Indicating that Hell has a 100% evil "personality" that cannot be reasoned with.

And also, like i said: D2016's multiplayer had cooler demonic armor sets and the Reaper weapon was done dirty when used by the Demonic Troopers.

I thought Immora would work more if it was a "paradise for sinners" where its soldiers were sinners and evil former humans that were more competent than other former humans because they were "rewarded".

Maybe a legit Satanic cult paradise, where its humans are those that betrayed mankind?

And the fact that there's "humans" in Immora could justify them as "evil copies/parodies", so you could make demons that look "humanoid" but are still weird.

WHAT ELSE

It's easy to see that The Ancient Gods shouldn't have been made under a year one season pass release contract.

But i wonder if even without those limitations, things would change that much.

Because Doom was never a "lore bound" series, which is why i think there's an "easy" solution to "bad lore ideas": Just having a new game do things differently, even if they "break lore".

Perhaps the fact we even think of "how to fix the Dark Lord" means there's a somewhat positive impact on the DL existing in general: A reminder that Doom is fun to reinterpret.

Whether it's for fun or because some fans weren't happy with certain things.

One can also see thing as "fans making Doom more epic than it actually is", even if it's not new/caused by new fans when older fans were always doing that too.

"What about the dragon idea?" Maybe make that a seperate monster/boss, even with some homage to the D3 Maledict or even Quake and Hexen or something.

FooSarr did an interesting video about a demonic Wintherin, but i already posted it before.

And semi-related but Bethesda artist Jonah Lobe drew a "demonic" version of the Doomslayer.

"Deconstructing" The Dark Lord

Perhaps a criticism is that it factors too much into certain D2016 aspects that made the demons "even more alien than in D3", though this is a prespective worth mentioning in a different post.

Honestly, it feels like there's a lot of ways you can go with "evil Doomguy"; Again, me talking about Doom's "true versatility" even if it's too easy to talk about it than anything actually being made.

At least the idea of Doomguy being put to rest after defeating the main bad guy isn't so bad and i guess his theme song wasn't bad either.

Could have said something about the "final fight" starring the Sentinel army and how Doomguy needed to go to Earth to use the gate to Divum or something but maybe for another post.

More Posts from Zeroplasma and Others

5 years ago

Undertale - Hot Dog French Fries (Extended Version)

Hard to believe it’s been a year already… I guess you all asked for this

Up on Youtube for better quality https://www.youtube.com/watch?v=5BwygBWGhRQ

Credits: Original song ‘Skeletons’ by DomFera  Choreography for the first dance section by @brakken 

4 years ago
Steve And Jake

Steve and Jake

1 year ago

Silly guy *keeps him in a jar*

Me after exorcising a 17 year old only to witness horrors beyond comprehension

Me After Exorcising A 17 Year Old Only To Witness Horrors Beyond Comprehension

Tags
4 years ago

Do you happen to have any tips for drawing horns?

Hi, Anon! I’ll definitely try my best. Horns are a little tricky since they’re so subjective and the styles/textures vary so drastically.

Mostly I’m going to be talking about texture here and I’ll try to keep it simple since they’re time consuming to draw.

Smooth horns are great and easy, can come in any and all shapes, but if you want to add more interest and character to the horns, it all comes down to how you texture them.  Here’s a simple smooth horn. It’s okay, it’s basic, but it works and will especially work better once it’s colored if it has a sheen or a matte look.

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You can add simple lines to it to give it a bit more interest, but you can take it farther than just the cylinder look like drawn here. The lines give it the easy, quick illusion of being more dimensional, but it’s not the most interesting or dynamic.

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You can play with the lines however you like to give the horns more uniqueness, such as a line down the center to sort of pinch it inwards. Still more dynamic than the smooth horn, but more interesting than the rounded one.

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You can leave the lines as they are for an easier horn, or take it a step farther and use them as guides to texture them. This is where it gets fun, but time consuming. Definitely look up references of what you want to go for if you’re not sure. I highly recommend Ram, Ibex or Antelope references, Antelope being my favorite. They have so much texture to them in the forum of smaller and larger ridges, so here’s a horn based loosely (artistic liberties taken) off a mix of Ram and Antelope.

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Getting into plates which are my favorite, there’s little to reference off of. Here’s a more dynamic, spiky look with plates using the guide lines as a base to get an ideal direction you want the horn to shape into.

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Just take your guide lines and then extend outward. Add as little or as much wear, tear and damage as you want. Horns can get dry and crack, they can take a hit and break, age can cause grooves, your imagination’s the limit.

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Outside of plates, you can look up any horned animal to get ideas for texture, anything from steer to deer and elk (if you want to get more into the antlered look), or mix and match textures from a few horn styles you like. Hope this helps! Sorry I can’t go more in depth, but I tried to explain it as best as I know how. Good luck with your horns!

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5 years ago
Inspired By this 

Inspired by this 

5 years ago

Fuck, okay, so um,,,

followers,,,,,,

imagine your fictional crush looking at you like you’re their world. like, maybe it’s when you’re not looking. maybe you’re giving them a hug and they’re just smiling like they’ve won the lottery.

maybe it’s when you two are just looking into each other’s eyes, and they’re just so lovestruck that they can’t handle it. 

thank you. that’s been my announcement of the day.

5 years ago

literally most things that people write off as just ‘textures’ to use in graphics are stolen & unsourced material created by artists or photographers NOT meant to be used as elements in projects without royalty payments. you can say ‘it’s just random tumblr posts they don’t care’ but you wouldn’t want someone to take your work and edit into their work so they can be praised for their beautiful style and creativity even if they just post it on social media w/o profit, would you?? so maybe if you browse pinterest or google images for pictures without finding the original source, you’re using images that you’re not allowed to use without realizing it.

you see it on here a lot especially in (i won’t link anything but i’m sure you know what i mean) those album track ‘aesthetics’ posts, au ‘aesthetic’ posts (you see these less in kpop, but where people use non-royalty free images to kinda craft a visual au), and even just rather typical graphics that have a lot of ‘texture’ elements. and texture packs too!! that’s often where the problem starts; people just collect images (often literal art), compile them in a folder w/o sources, then insist no one can repost those images w/o crediting the person who compiled them. what???

SO may i suggest some of my fave places you can get FREE, ROYALTY-FREE elements that are totally legal to use

creativemarket has 6 free high-quality resources (textures, brushes, fonts, etc), different every week! wow awesome i check it every week

search ‘freebie’ on behance. awesome stuff!!! lots of v nice templates textures and fonts

mockup zone freebies

unsplash: tons of very nice free photographs, not shitty stock photos

pexels: same idea. + they have an adobe plugin so you can get photos without closing your editor damn nice

pixelsquid is a super cool free program (again w a ps plugin that i love) with lottts of super cool hq 3d elements!

as to not make this too long: spoongraphics, lostandtaken (textures galore), pixeden, freebiesbug.

4 years ago

Tips to freelance illustrators to avoid being screwed over

Hello! I’m Gabrielle Ragusi. I’ve been a freelance illustrator for years now and, as many other freelancers, I had to deal with difficult situations in the past - recent past. These situations come with the job (for everyone), but they can be easily avoided… if only I had known this sooner!

This post doesn’t paint a pretty picture of the one client, but know that I refer to a very small percentage of people (the clients I work with are actually great). 

Yet, the one client exists and these tips might help you face them.

When The One Client tries to screw you over.

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From time to time, clients will try to have their way with unforeseeable requests and demands at work started and, quite often, at work done.

Solution: State your terms.

Before starting a project, even a sketch, I strongly suggest sending a contract or a simple Terms of Agreement document in which you state everything: commission process, revisions, payment method, ownership… This way they won’t be able to make up some half-ass excuse for their demands.

Also, you don’t have to be overly generous. If the client asks for extra revisions, ask for extra payment. The extra money will cover the extra time you spent on the project, so don’t feel guilty about it.

When The One Client sells bad ideas or asks for the wrong revisions.

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Clients may know what they want, but they also might try to sell ideas that you know won’t work or ask for revisions that won’t make the project look any better. They won’t consciously bamboozle you, but the project has your name on it and judgement will come with the audience feedback.

Solution: You’re the artist in this project, so speak your mind. Giving your clients alternatives and your opinion helps the client know that you care about the project and that you know your stuff. You want the best for your client.

When The One Client wants you to work on spec.

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Solution: Don’t.

On-spec work is a bad idea. If clients contact me, I take for granted they’ve seen my portfolio and know what I do, but if you’re just starting as a professional, my suggestion is to ask for a minimum upfront payment.

The power to say yes doesn’t always apply.

This isn’t about The One Client but about our own ‘Yes’, when inside we’re screaming ‘Hell no’, screwing us over. 

Yes is not always good. When in doubt, think about your lack of time, disinterest in the project and all those things that lead to bad results!

If you don’t have time to work on a new commission, say no. If the project isn’t your cup of tea, say no.

Also, not all clients are jerks, so if you explain you don’t have time to work on another project right now but they like your portfolio, it’s possible that they will contact you again in the future or ask for your time schedule.

(Don’t) Assume that clients know your art style.

This one is tricky and has a lot to do with the first stage of commissions and my personal experience. When clients contact me for the first time, most have seen my portfolio and know what I do. They contact me because of what I do and how I do it. When these clients say “I love your work”, I naturally assume they’ve seen my portfolio.

But when there are no signals that the person contacting me has seen my work, I can’t assume. This happened just a few weeks ago with a client who asked for my availability to illustrate a book after seeing an illustration of mine (the book was about faeries, my illustration had faeries). Problem is I assumed they knew my work, but they didn’t. What happened is that they asked me to work on spec, I said no and gave them a minimum quote for an initial sketch instead. Feedback received, I finally understood they hadn’t in fact seen my portfolio, although I’m not sure where they found my email address.

I don’t have a real solution to this kind of situation other than not assuming things. I guess it’s a matter of dealing with The One Client once again.

Payment fees are covered by the client, always.

If you receive payments through PayPal and similar services, I’m sure you know about the fees.

Unfortunately, I found the solution to this only a couple of years ago - looking back at all the money PayPal took from me in fees, I want to cry (living in Europe and working with clients based anywhere in the world, these fees vary, from 2,9% to 4,5% + small transfer fees). 

Now I send all invoices myself (I don’t let clients send money my way on their own) and I add a tax that covers PayPal or Stripe’s fees to the project’s quote: this is not money that ends up in my pocket, it’s money that PayPal takes, mind you.

My final advice is: be professional. 

The One Client will try your patience, but don’t lose your composure. Even in disagreement, be professional, offer your thoughts and compromise if necessary. If the project is successful, The One Client will be happy. You want your clients to be happy.

I hope you’ll find this post helpful!

Peace out,

Gabrielle

Follow me on Instagram - ArtStation - YouTube

5 years ago
My Yard’s Cherry Blossom Bloomed Today And I Couldn’t Not Draw H I M

my yard’s cherry blossom bloomed today and I couldn’t not draw h i m

5 years ago

Still my favorite to watch and the detail❤ great!

 VS Death
 VS Death

 VS death

a 2 page story i did a while back. its a really random thing. hope you like the ephimeral comic.

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zeroplasma - Care to Join Me in Hell?
Care to Join Me in Hell?

ɪɴ ʜᴇʟʟ ɪꜱ ꜱᴏ ᴍᴜᴄʜ ғᴜɴ

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