https://brivu.tumblr.com/
There’s been some pretty great indie games brewing this year. This week’s Indie Game Spotlight, Potionomics, is one of ‘em. This RPG shop simulator lets you play as Sylvia, a young witch who must pay off an inherited debt by making and selling potions. Potionomics challenges players to survive the rigors of business ownership by mastering the art of crafting, reaching goals to upgrade their shop, and navigating relationships with customers, partners, and competitors…all while exploring a shifting, responsive market economy built around magic and monsters. Monsters? In this economy? You bet.
We spoke with a few of the people behind the game—Aryo Jati Darmawan (lead developer) and Jarann Pan (marketing, production, and sometimes art!)—to give all of you a little inside scoop on what may very well be your new favorite game come its release day.
Jati: The primary inspiration for everything and anything in Potionomics comes from my experiences playing RPGs growing up. As much as I love them, fantasy RPGs (especially in the west) tend to feature the same types of heroes and premises over and over, which is an absolute shame because there are so many other interesting characters in these worlds. The barkeep of a thieves guild, the janitor who has to clean up the mess after a world-shattering ending scenario, the veterinarian for all the fantastical creatures…Wondering about their stories inspired me to make a game from a vendor’s point of view.
Jati: It was really just a by-product of the people around me. I went to Ringling College of Art and Design, which plopped me into an environment full of amazing animators. When I started bringing devs onto the team, most of them were friends I knew from Ringling, so I just played to their strengths!
I wish I could say that I had a game plan all along, but it was mostly serendipity.
Jarann: We’re extremely lucky to have so many talented people making Potionomics. Shout out to Hope Lee, our brilliant concept artist, who designed most of the art for the game! Unfortunately, she doesn’t have a social media presence, but her work is on display all over our Tumblr and website.
Jati: The dev team is in full agreement concerning what Owl’s avian self looks like, but we have a lot of competing ideas over what his human version would look like. Some of us are sure he’d be a devilish rogue in his 30s, others see him as a Merlin-like figure, age 80+. I don’t think there will be a consensus anytime soon.
Jarann: I designed the initial concept art and character idea for Luna, the game’s moth-girl marketing maven. Our goal when designing most of our characters is to try to make them feel like real and relatable people—so I gave her a lot of traits I related to. However, I got carried away, and at some point, I awkwardly realized that I’d accidentally made a self-insert character! Since then the character has moved away from my own personality, but my friends still tease me about it.
Jarann: I think Sylvia’s struggles are somewhat inspired by our own experiences coming out of college. She finally has her degree that she’s worked so hard to get and thinks everything will be a cakewalk after this. However, reality proves to be quite different!
Jati: A potion that makes me invulnerable to whatever tear-gas curse onions cast on you when you cut them.
Jarann: A Talk to Animals potion! I spend so much time trying to figure out what my dog is saying to me.
Need a potion to learn more? Look no further, we heard simply visiting @potionomicsgame will lead to a magical portal to learn more. Potionomics is still in development but will be available on PC!
I love this cinnamon roll boi <3
a demon and a half-angel.
Shinsyl - http://shinsyl.tumblr.com - http://www.pictame.com/user/shinssyl/2165585581
by Petra Shrieves
We’re back! This week’s Indie Game Spotlight fulfills all of our secret dreams of being a shopkeeper. Moonlighter is about a humble shopkeeper, Will, who dreams of being a hero. Sounds peaceful, right? Sure, except Will’s merchandise doesn’t come from bulk deliveries. He has to explore dungeons and fight for all that good, good loot. This game uses two distinct styles of play— ARPG/Roguelite in the dungeons, and a light management game in the town.
We were able to ask video game developer Javi Gimenez, the director of Digital Sun, all about the part shopkeeper-simulator-monster-slaying-dungeon-crawler game.
Well, it all started with us wondering how a game on which you played as the typical JRPG shopkeeper would look like. Then we started to add elements from games we loved like The Binding of Isaac, Rogue Legacy or Harvest Moon, and we ended up with this concept of a game with two sides to it.
Thank you! We wanted to find a balance between traditional 16-bit era pixel art (for example, Chrono Trigger), things like Zelda: The Minish Cap. and modern tendencies like the gorgeous Hyper Light Drifter. I believe Moonlighter has a modern approach to pixel art, there are many things in the game that couldn’t be done 20 years ago because of the technology.
I wouldn’t tell you! Well…we started as a service company, building video games for other people. But, deep in our hearts, we always wanted to be indie heroes, and work on the kind of games we truly loved. So, yeah, you could say there is a parallelism there with the story of Will. We often joked about this internally.
Well…that’s hard to say because we didn’t develop the personality of Will a lot on purpose. He is a silent hero, so he can be a vessel for the player. I have my own idea of who Will is, but it might not be the same as the idea of anyone else. I think that he’s an explorer, someone who wants to see the world, and experiment things. He could have been a great Han Solo type of character to me. But, like I said, this is not canon, just my impression :D
Since Moonlighter has been quite successful, we are going to be able to work on more games. Our idea is to develop a couple of games at the same time and be a multi-game studio. We want to focus on high quality indie games. We don’t plan on building very large games, but focused mid-sized games that tend to do just one thing—but try to do it right. We are also still doing work for other people (which we love sometimes!) and we are interested in collaborations with other studio or IP owners, too. Right now we are exploring our options, I guess. We are still a very young studio!
Ready to quit your day job and become a dungeon-crawling shopkeeper? Us too. Moonlighter is available now on available on Steam / PS4 / Xbox / Nintendo Switch.