Behold The Majesty Of Clockwork Dragon’s Expanded Armory

Behold The Majesty Of Clockwork Dragon’s Expanded Armory
Behold The Majesty Of Clockwork Dragon’s Expanded Armory
Behold The Majesty Of Clockwork Dragon’s Expanded Armory
Behold The Majesty Of Clockwork Dragon’s Expanded Armory

Behold the Majesty of Clockwork Dragon’s Expanded Armory

Some of you may remember a few months back, when I released my supplement on “Advanced Munitions.” As much time and effort I put into that project, something just never seemed quite right. Not all the weapons in it were actually firearms, The ones that were there had a vast discrepancy in power compared to core weapons, and I felt like I did an over-all poor job of categorizing and keeping in line with the official books. On top of that, as I was comparing what I had made to the official weapons in the PHB, I realized that the phb weapons were sort of poorly balanced themselves. All of them functioned well enough on their own, but some weapons were just clearly better than others, and a few weapons were just trash from a mechanical standpoint, usually because said weapon’s effectiveness in actual combat came from its ability to be used in interesting ways. I wanted to try and address this, so with the help of my Discord, I picked apart every weapon, came up with a set of 21 different weapon properties, and a whole host of new and exotic weapons to fill out the roster. On top of that, I expanded my firearms supplement into an entirely new class of “Advanced weapons” which include complex mechanical or arcane melee and ranged weapons designed for high-power or futuristic campaigns. I also took a shot at expanding shields The Previews here only show the weapon tables; for the full 12 page PDF, which details all the new weapon properties and advanced weapons, as well as rules of thumb for creating unique weapons of your own, check out this handy dropbox link. And be sure to tell me what you think! It’s been far too long since I uploaded actual content, but Life has been in the way of homebrew recently recently, and I can never bring myself to publish something before I am happy with it myself. Wife lost her job a few months back, and we have officially run through our savings at this point.  If you like what I do and want to support me or just generally help out, Check out my Patreon or Ko-Fi pages, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!

More Posts from Actuallymealex and Others

6 years ago

This is briliant

A While Back I Ordered The Critical Role Major Arcana Tarot Set, And Like Many Others Thought It Would
A While Back I Ordered The Critical Role Major Arcana Tarot Set, And Like Many Others Thought It Would
A While Back I Ordered The Critical Role Major Arcana Tarot Set, And Like Many Others Thought It Would
A While Back I Ordered The Critical Role Major Arcana Tarot Set, And Like Many Others Thought It Would

A while back I ordered the Critical Role Major Arcana Tarot Set, and like many others thought it would make an excellent Deck of Many Things. The deck of Implausible Fate is my own take on the Deck of Many Things, and while many of the effects are similar, some have been altered/replaced to provide a less game-breaking, but equally thrilling experience for players and DMs alike.

Let me know what you think!

5 years ago

Idea: Surprise Titans

a.k.a. the Murderhobo’s Natural Predator.

You know what’s fun? Setting up powerful enemies to destroy your party of murderhobos. You know what’s even more fun? Hiding these powerful enemies in plain sight.

This idea has probably been done repeatedly, but I just want to bring in a few of my own ideas for a few different Murderhobo situations.

Option 1: Hiding amongst the weak.

a.k.a. Marble Bunny application

Does your game have a “Beginner’s Mook” like Dragon Quest slimes, Goombas in the Mario series, or Kingdom Hearts’ basic Shadow Heartless? The most basic enemies that are meant to be the first encounter for the players? Do your murderhobos enjoy slaughtering these monsters - or any monster for that matter - in genocidal abundance?

An old friend of mine once introduced me to what he called the Marble Bunny application: essentially, take these two sprites:

Idea: Surprise Titans

The White Bunny

Idea: Surprise Titans

and the Marble Bunny. Now I added some animation and color differences, but the point of the application is that a weak, beginner mook and an extremely powerful monster are virtually indistinguishable… until someone tries taking a swing at it. Then they watch in horror as what looks like just a White Bunny takes zero damage, hunts them down like a dragon, and hits like a train.

This application can be taken in cross-species or cross-animation paths as well: imagine the party sees what appears to be a farmer out in the field.

What ought to happen: PC: I go say hi! :D DM: On closer inspection, it is not a farmer but rather a golem fashioned to look like a Scarecrow. What happens to Murderhobos: PC: I shoot the farmer with an arrow. DM: Instead of dying, the being simply lifts its arrow-pierced head to stare right at at you. It is a golem, and it has just found its master’s next threat. Roll for initiative!

Side note: this can also be a nice incentive/perk for your players who just like to make pets out of monstrous enemies. It’s like adding Shiny- or IV-Hunting to your game for them!

Option 2: Logical Arguments

a.k.a. “What else did you expect to happen?”

Obviously, sometimes the roleplay itself can give reason to certain advantages. Paladins are effective against the undead, magic and ranged attacks are superior to melee combat, etc. But don’t forget: such lore can give advantage to special monster or NPC cases against murderhobos.

Some examples:

Murderhobo attacks a blacksmith? Congrats, they just pissed off Will Turner. He’s trained with the swords every day to figure out what needs cleaning, repairs, etc. and now has advantage with (and against) every weapon type in his shop.

They attacked X students at a school for magic? Great, the only reason they were off-campus to begin with is because they’re the X best students of the top class, and will quickly reduce the murderhobos into smoking ash.

Your murderhobos want to assassinate the king for rule over the entire kingdom, instead of negotiating a piece for a quest reward? Congrats, one of the townspeople loyal to the king ratted the party out, the assassination turns into an ambush, and either the party pays with their lives, or run for what remains of their lives. Negotiation was too challenging for the players, so now it’ll never be on the table again.

Your combo- and DPS-loving murderhobo wants to test their combos on an innocent traveling group? Such pilgrims are usually guided by the magical and religious… like diviners. At some point, the combo artist swings their sword and has the blade caught by the future-seer. Your precious combos mean nothing to one who can see your every move.

Final word: Sorry I’ve been gone for a while, you guys. Emotionally bad times recently, plus nearing the end of college and worrying about internships and/or jobs.

Happy gaming, good luck murdering the murderhobos!

5 years ago

Thanks to me we can all rest easy knowing vampires exist

Turns out I am alergic to blood, guess im vampire proof

5 years ago

It's called Ohio

God I wish there was a wasteland I could banish people to.

5 years ago

Could you tell me how it feels to live in communist russia, a quick description and a major drawback?

I can't complain

6 years ago

Gotta find Eddy Thompsons!

If enough people see this post, it’s very likely that someone that sees it is named Eddy Thompson and will be very freaked out.

4 years ago

https://vm.tiktok.com/ZMJWyq5E3/

4 years ago

*jiggles some dials on my autism to restart an old hyperfixation at random*

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actuallymealex - Jojalbihn
Jojalbihn

It's all just cursed.

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