I really hope the shortening of succpichus to sus stays long after among us dies.
a.k.a. the Murderhobo’s Natural Predator.
You know what’s fun? Setting up powerful enemies to destroy your party of murderhobos. You know what’s even more fun? Hiding these powerful enemies in plain sight.
This idea has probably been done repeatedly, but I just want to bring in a few of my own ideas for a few different Murderhobo situations.
a.k.a. Marble Bunny application
Does your game have a “Beginner’s Mook” like Dragon Quest slimes, Goombas in the Mario series, or Kingdom Hearts’ basic Shadow Heartless? The most basic enemies that are meant to be the first encounter for the players? Do your murderhobos enjoy slaughtering these monsters - or any monster for that matter - in genocidal abundance?
An old friend of mine once introduced me to what he called the Marble Bunny application: essentially, take these two sprites:
The White Bunny
and the Marble Bunny. Now I added some animation and color differences, but the point of the application is that a weak, beginner mook and an extremely powerful monster are virtually indistinguishable… until someone tries taking a swing at it. Then they watch in horror as what looks like just a White Bunny takes zero damage, hunts them down like a dragon, and hits like a train.
This application can be taken in cross-species or cross-animation paths as well: imagine the party sees what appears to be a farmer out in the field.
What ought to happen: PC: I go say hi! :D DM: On closer inspection, it is not a farmer but rather a golem fashioned to look like a Scarecrow. What happens to Murderhobos: PC: I shoot the farmer with an arrow. DM: Instead of dying, the being simply lifts its arrow-pierced head to stare right at at you. It is a golem, and it has just found its master’s next threat. Roll for initiative!
Side note: this can also be a nice incentive/perk for your players who just like to make pets out of monstrous enemies. It’s like adding Shiny- or IV-Hunting to your game for them!
a.k.a. “What else did you expect to happen?”
Obviously, sometimes the roleplay itself can give reason to certain advantages. Paladins are effective against the undead, magic and ranged attacks are superior to melee combat, etc. But don’t forget: such lore can give advantage to special monster or NPC cases against murderhobos.
Some examples:
Murderhobo attacks a blacksmith? Congrats, they just pissed off Will Turner. He’s trained with the swords every day to figure out what needs cleaning, repairs, etc. and now has advantage with (and against) every weapon type in his shop.
They attacked X students at a school for magic? Great, the only reason they were off-campus to begin with is because they’re the X best students of the top class, and will quickly reduce the murderhobos into smoking ash.
Your murderhobos want to assassinate the king for rule over the entire kingdom, instead of negotiating a piece for a quest reward? Congrats, one of the townspeople loyal to the king ratted the party out, the assassination turns into an ambush, and either the party pays with their lives, or run for what remains of their lives. Negotiation was too challenging for the players, so now it’ll never be on the table again.
Your combo- and DPS-loving murderhobo wants to test their combos on an innocent traveling group? Such pilgrims are usually guided by the magical and religious… like diviners. At some point, the combo artist swings their sword and has the blade caught by the future-seer. Your precious combos mean nothing to one who can see your every move.
Final word: Sorry I’ve been gone for a while, you guys. Emotionally bad times recently, plus nearing the end of college and worrying about internships and/or jobs.
Happy gaming, good luck murdering the murderhobos!
ITS SPOOPY TIME
(it might take up to Halloween for you to recieve the spoop)
Thanks to me we can all rest easy knowing vampires exist
Turns out I am alergic to blood, guess im vampire proof
D&D games don’t have nearly enough mundane fantasy creatures. Everything needs to either be useful or dangerous for people to care about it! To remedy this, I’ve created a bunch of fantasy creatures and plants that sprinkle into your campaign to create amazing and slightly alien environments.
These are inspired by settings like Pandora in Avatar, or the world of the Dark Crystal, where everything seems to teem with movement and sound and luminescence. Most of these creatures and plants are almost entirely harmless but can make a setting unique by inserting just one or two into your world.
Feel free to steal these or let them inspire you to create your own wacky or weird minor plants and animals.
Balloonfrogs: These frogs inflate pouches in their bodies with air, making themselves rather buoyant. They then leap from trees and spread their large webbed legs and toes to glide through the air. They usually come in bright colors to look like other poisonous frogs, but are actually harmless. Their ability to quickly escape danger is their primary means of avoiding predation.
Cave Barnacle: Cave barnacles can be found in neglected dungeons filled with moisture. They resemble regular barnacles in most ways; clinging to walls and ceilings protected with a hard shell 1-2 inches in diameter. This shell is wider than it is tall and spirals inward towards a central node covered in a hard membrane. The barnacles feed on many things that are considered poisonous or toxic to other creatures. When such a substance floats nearby, they open up their central node and unfurl a frilled fan that twitches in the air to gather the nutrients. Wary adventurers know when cave barnacles are waving their fan it means something dangerous could be in the air. The barnacle’s fan is rather beautiful and comes in bright colors often not visible in the darkness of its home. Some varieties of cave barnacle have a glowing fan.
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heartwarming meeting
The Build Your Own Town kit is up on patreon!
Basic assets are available in the public version, with color variants, extra buildings, and additional objects and terrain available to patrons.What a juggernaut of a project.
I kept adding more and more bits and bobs to this pack until it grew to 130+ components, not counting the base and terrain pieces, but I feel comfortable releasing it now. I hope you all enjoy it and using it as a resource to create whatever towns, keeps, or castles you need for your table.
I really enjoyed making this set, and I think I’ve achieved my goal of making a kit for DMs to make a custom medieval town in a layout they desire, that also looks a little more interesting and immersive than the typical top-down one. I’d like to make more packs of features to expand on this type of map, with a variety of features and styles, so please let me know if that’s the sort of thing you’d like to see.
Everywhere I go... I see his face...
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