(Being burned at the stake) ooh you all wanna kiss me you wish you could be me so bad
This is a little system I use for narrating attacks that miss. There is nothing explicitly stated on how an attack might miss, and it can be a bit confusing to narrate at times, so this is how I match up mechanics and narration of hits.
If an attack roll is:
1 - Attackers hand slips, drops weapon, trips over, etc. Attack is negated and/or the attacker hurts them self. 2-10 - Attack is made, but misses the target 10+ Dex Mod (if not in heavy armor) - the defender dodges out of the way. This can be from a sidestep, duck, etc. 10+ Armor Bonus - the attack connects, but the defenders armor / shield protects them from the blow Each of these thresholds can be explained in a narrative way. 1-10 can be a comical failure, dex can seem like a Matrix Dodge moment, and armor bonus can seem like a very tense crashing of metal.
There are also some edge cases, and while I think there are a lot of ways to go about them, here is how I deal with a couple of them:
Unarmored bonus / natural armor - Blow glances off or hits but is absorbed like metal. The latter is especially cool for Barbarians Magic Bonus to AC - Light shows surrounding the defender and mitigating the blow or deflecting it, think energy shields from movies of Halo Cover - Attacks hit cover, or the smaller target makes it harder to aim and the blow sails just past the target, possibly sending debris or small shards of the cover everywhere Size Bonus - Attack seems like it would normally hit, but the smaller creature has just enough space to manuever around the attack Above AC - Target doesnt get out of the way, hit manages to penetrate armor, scratch them, hit an exposed spot, etc. Temporary HP - Either magic shields target but cracks under force or the blow is taken and felt, but doesnt cut, bruise, etc.
*jiggles some dials on my autism to restart an old hyperfixation at random*
Me: "Im so sick and tired of the whole "Youre inside your skeleton" or "you're your brain, inside your skull" Like bitch im my body and my soul. Last time I checked (7 seconds ago) my skin was outside my bones. And frankly im not even certain I have a brain that can be in my skull."
Casher: "Sir please, just order something. We're a Wendy's, not a therepy ward."
*Wears a shirt that says sassy but the S and Y is taped over with white tape so it says "Ass"*
Hell yeah
So its about a resercher named Jared Thekil whom one day notices bumps on his feet though he dosnt think too much about it until maybe a week or two after it started. The bumps have turned Into giant growths that are getting bigger every day, he goes to a on site mdical doctor and they tell him that its a weird mass of bone, tissue and flesh. After a month or so the lumps start reforming his feet, making them elongated and almost blade like in shape until eventualy bone starts to grow on the bottom of these blades. It cuts to him several months after the first incedent of the lumps, his legs and partialy his legs have turned into roller blades, he's in constant, agonising, pain as he has to roll on his bone blades to move. Eventualy he gives up and desides to operate off the roller blades and gets prostetics. It works for a while but then they grow back, he goes into deppresion and eventualy kills himself. They do autopseys on him trying to figure out what could have caused it but dont find enything. A Week later a pair of roller blades are found in his room with a note saying "try them on, they're realy comfortable" -Jared.
Ofcorse if any one wants to make this a real scp than you are allowed to make any changes you wish.
Some of you may remember a few months back, when I released my supplement on “Advanced Munitions.” As much time and effort I put into that project, something just never seemed quite right. Not all the weapons in it were actually firearms, The ones that were there had a vast discrepancy in power compared to core weapons, and I felt like I did an over-all poor job of categorizing and keeping in line with the official books. On top of that, as I was comparing what I had made to the official weapons in the PHB, I realized that the phb weapons were sort of poorly balanced themselves. All of them functioned well enough on their own, but some weapons were just clearly better than others, and a few weapons were just trash from a mechanical standpoint, usually because said weapon’s effectiveness in actual combat came from its ability to be used in interesting ways. I wanted to try and address this, so with the help of my Discord, I picked apart every weapon, came up with a set of 21 different weapon properties, and a whole host of new and exotic weapons to fill out the roster. On top of that, I expanded my firearms supplement into an entirely new class of “Advanced weapons” which include complex mechanical or arcane melee and ranged weapons designed for high-power or futuristic campaigns. I also took a shot at expanding shields The Previews here only show the weapon tables; for the full 12 page PDF, which details all the new weapon properties and advanced weapons, as well as rules of thumb for creating unique weapons of your own, check out this handy dropbox link. And be sure to tell me what you think! It’s been far too long since I uploaded actual content, but Life has been in the way of homebrew recently recently, and I can never bring myself to publish something before I am happy with it myself. Wife lost her job a few months back, and we have officially run through our savings at this point. If you like what I do and want to support me or just generally help out, Check out my Patreon or Ko-Fi pages, or throw some coin at me through Paypal.me. If you wanna just come say hi on my Discord, that’s great too!
Everywhere I go... I see his face...
me_irl
Hello, I come from the forests, ask me anything