Here’s our masterlist of 97 character motivations that you can use in your novel to spark an idea for a character arc!
Saving a family member from capture
Saving a sibling from disease
Saving a pet from danger
Saving the world from ruin
Saving a friend from heartbreak
Saving the town from financial ruin
Saving friends from dangerous deadly situations
Saving a love interest from dying
Saving themselves in a dangerous world
Saving a community from falling apart
Saving a child from a potentially dangerous circumstance
Saving a place or location from evil forces
Saving a ghost from limbo
Overcoming a phobia
Overcoming an addiction
Overcoming marital struggles
Moving on from loss
Finding a significant other
Finding a new family (not blood-related)
Finding true biological family
Finding out an old secret
Finding a way home
Reconnecting with long-lost friends
Getting out of a dark state of mind
Finding peace in life
Beating a disease
Beating an arch nemesis
Forming a peaceful community
Transforming a location
Bringing someone back to life
Winning a competition
Going on an adventure
Getting a dream job
Keeping a secret
Escaping a location of capture
Proving a moral point
Proving a political point
Winning a political campaign
Betray someone
Ruin someone’s life
Find a suspect or killer
Find the answer to a mystery
Discover ancient sites & secret histories
Perform a successful ritual
Summon the dead
Save a country from dictatorship
Become the most powerful in a community
Outshine a family member in business success
Prove someone wrong
Win prize money to help someone in need
Get revenge on someone who wronged them
Find the person who wronged them
Develop significant scientific progress
Gain respect from family
Get over an ex-lover
Move on from a painful death
Keep their community alive
Lead their community
Heal people in need
Preserve a species (animal, alien, plant…)
Discover new world
Get recognition for hard work
Become famous
Get rich to prove themselves to people who doubted them
Break a long tradition
Challenge the status quo of a community
Defeat a magical nemesis
Take over a location to rule
Find out truth behind old legends
Help someone get over their struggles
Prove their moral values
Prove their worth to an external party
Become a supernatural creature
Keep something from falling into the wrong hands
Protect the only person they care about
Start a revolution
Invent new technology
Invent a new weapon
Win a war
Fit in with a community
Atone for past sins
Give top-secret information to an enemy as revenge
Kill an ex-lovers current partner
Reinvent themselves
Raise a strong child
Make it to a location in a strict time period
Find faith
Find enlightenment
Find out more about the afterlife
Confess love to a friend
Solve a moral dilemma
Have a child of their own
Avoid being alone
Run away from past struggles
Reinvent themselves as a new person
Impress a colleague or boss
Avoid a fight or war breaking out
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One thing I like about Pixar films is how the happy ending isn’t always what you think it’ll be. The toys don’t go with Andy to college, Gusteau’s restaurant gets closed down, Mike and Sully get kicked out of university, Carl never gets Ellie to Paradise Falls. But they find out that what they wanted isn’t necessarily what they needed, and I really like the fact that kids get to learn that life doesn’t always turn out the way they dreamed and that’s okay.
I want more stories that explore the angst potential of unrequited platonic love.
Like:
‘You’ve always been like a brother to me but I’ve realised you only come to me when you want something’
‘My surrogate parental figure just sees me as another student/employee/lackey’
‘I raised you like my own child but you don’t even remember who I am’
And of course, the classic ‘You’re my best (and only) friend but I know I’m only one of yours’.
overgrown ruins are great and all but you know what really goes hard? overgrown ruins partially or entirely submerged underwater
some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
ok but like when did self-sacrifice become synonymous with death? writers seem to have forgotten that people can make personal sacrifices for the greater good without giving their lives. plots about self-sacrifice and selflessness don’t always have to end in death. suffering doesn’t have to be mourning. you can create drama and emotional depth on your show without killing everyone. learn to explore the meaning of living rather than dying
things that might inspire me or help with with my writing skills
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