sometimes I direct link to the image on Twitter. I am now realizing that might be a mistake and like a few posts might die out of nowhere. Oh well everything is preserved pretty nicely on discord
waterfall
You can play on Steam now! 🤩
posting videos on tumblr seems to be a billion times more enjoyable than trying to post them on twitter. oh and yea now the characters move a bit when they do stuff.
Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.
Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...
Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?
⚠️TRADE OFFER ⚠️ i receive: a wishlist -> https://store.steampowered.com/app/3163190 you receive: an email on release!
I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...
ngl these old mockups are cringe. What's worse is, I know they're cringe since I end up redesigning them in the future... but the redesign isn't in the game either (although I'm working on it so I can push a new build) Speaking of builds if you join the discord server you can play them (if I haven't switched anything up by the time you read this) you should join and watch me get the slowest percent speedrun world record for indie game development. I would put a link here but it's 1 am and I have like 30 more twitter posts to push over onto here.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts