Development Update

Development Update

Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.

forums.tigsource.com
pearlessential

More Posts from Alkaliii and Others

1 year ago

Support Action

This is a gimmick I've been looking into, at the cost of a turn you can bank an action to use later immediately after someone else. This seems pretty useless but could be helpful in applying status effects that can combine, I still need to think about it lol.


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1 year ago

Glitchy Bushes

Glitchy Bushes
Glitchy Bushes

Also some of the print statements my inventory calls since the UI was still not implemented yet.


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2 years ago

Oct 14, 2021

This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...


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11 months ago

Quest System Cont.

Here is me playing through a short quest in an old tutorial room. I like this video since I engage with a lot of the mechanics I've been working on.

Ngl I kinda want to have combat take place on the same scene as exploration, you know Chrono Trigger/Sea of Starsy. However, to do that I'll need to do a lot of tweaking to my code and spend a lot of time redrawing enemy sprites I already made...


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1 year ago

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.


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2 years ago

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)

image dump, uh yea... sorry?


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1 year ago

Level Switching

Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice


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2 years ago

Feb 28, 2022

Feb 28, 2022
Feb 28, 2022
Feb 28, 2022

Enemy design is delightful, but it's better if I come up with a story first... did you know writing is hard? I literally have to learn everything when it comes to this and it's nuts that some of it was actually taught in school but I didn't listen.


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1 year ago

Isosprites

Isosprites

I call em isosprites since they are isometric sprites. Off all the art in my game I like these the most, yet I never want to spend time making more of them. I guess ill get all the time in the world to make them if I can get passed this project's pre-production phase (I'm sorta close... maybe I should make a checklist...) sneaky peeky behind the scenes

Isosprites
Isosprites

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  • kxi11
    kxi11 liked this · 2 years ago
  • alkaliii
    alkaliii reblogged this · 2 years ago
alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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