yes I put QOL features in instead of basic functionality like an inventory, or a flee button.
Don't mind me, just stress-testing to see if my NPCs can survive a morsel of the shenanigans players might pull. With some work I got it to fall through the floor but I'm unsure if my failsafe worked properly so I think I need to bully test it a bit more...
making this background was kinda hard. I think it turned out alright.
cool status effects. I actually need to fix the art for these right now in the present lol. PRO means protected
Oh nyo
Just some old Juice FX testing I found on my drive.
I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...
This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...
waterfall
A blog for a game about a rather peculiar exam. Made in Godot Engine!
200 posts