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Another imgur link. dang I need to optimize my gifs... Or maybe I should work in only video...?
Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.
Since I had to rewrite everything while porting to Godot 4, I decided to make some tweaks to the battle scene. The UI changed a bit but float text is mostly the same...
Hello, this is Ali from the future just checking in to show off these amazing new isosprites. Now you can see Jordan and Phoebe on the overworld. Way better than Alice and her two doppelgangers. The hardest to make had to have been Phoebe tho. Her hat is nuts.
Don't mind me, just stress-testing to see if my NPCs can survive a morsel of the shenanigans players might pull. With some work I got it to fall through the floor but I'm unsure if my failsafe worked properly so I think I need to bully test it a bit more...
I don't utilize Godot's built-in stuff for UIs very well which results in silly issues like this. Will I take time to figure it out properly? Maybe. Will I continue to use hacky, janky, fixes. Certainly
Excelsior, a puzzle adventure game for the Game Boy Color is now live on Kickstarter. There is a demo available on itch.io - please help us fund the project so we can develop it into a full game! https://www.kickstarter.com/projects/zenadu/excelsior-a-puzzle-exploration-game-for-the-gameboy-color
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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