Alkaliii - Pearlessential

alkaliii - pearlessential
alkaliii - pearlessential
alkaliii - pearlessential

More Posts from Alkaliii and Others

1 year ago

Psuedo2D

Psuedo2D
Psuedo2D

A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.


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11 months ago

?

7 months ago

Dialogue and Camera

So this is really basic but also really cool. Once you get displaying text sorted, a cool feature you should add to your dialogue system is the ability for it to move the camera around, with good application I think you can get really cinematic with it haha. In-game cutscenes are kinda crazy now that I think about it. I wonder if there are any resources diving into how studios tackle making them. I need to hit up the GDC vault lol.


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1 year ago

More Inventory UI

More Inventory UI

Still incomplete but now I can look at the items I have without using the debug console.


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2 years ago

May 7, 2022

trapped chests, I want to also have a teleport chest but I need to add additional zones to implement and test that, which requires me to save the state of the scene or area streaming. Yea... I have a lot of work to do.


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2 years ago

Oct 15, 2022

Oct 15, 2022
Oct 15, 2022
Oct 15, 2022
Oct 15, 2022

UI revamp. Yes, I revamped the look without implementing any of them, no I will not explain myself. We're getting kinda close to the future... I'm gonna run out of content to post daily lol.


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2 years ago

WIP results screen

WIP Results Screen
WIP Results Screen
WIP Results Screen

I feel like i've posted these already. Sorry if the image quality sucks, I'm kinda just copying old stuff I posted on discord so maybe it's getting double compressed. I'm preemptively apologizing cuz the preview looks super blurry but I'm too lazy to do something about it. Maybe I should apologize for that instead.


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2 years ago

Jul 21, 2021

Actual turns + new active indicator.


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2 years ago

Jun 6, 2021

Jun 6, 2021
Jun 6, 2021

Finished up a few character designs. I introduce the rogues and knights again.


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2 years ago

April 27, 2022

April 27, 2022

Added some trees, They sway slowly so I sped up the gif.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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