drawings
Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.
Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.
Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.
Is water wet?
Yes
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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