Busting

Busting

Don't mind me, just bustin' up some crates.

More Posts from Alkaliii and Others

2 years ago

Oct 22 - Oct 29, 2022

Oct 22 - Oct 29, 2022
Oct 22 - Oct 29, 2022
Oct 22 - Oct 29, 2022

some art stuff, this more or less has caught the blog up with my posts on Twitter. Time to say goodbye to daily posts, and hello to inactivity!

1 year ago

WIP ui stuff

WIP Ui Stuff
WIP Ui Stuff

^ popups for damage context

WIP Ui Stuff

^ new status effect badges (used to be just text) still wip

WIP Ui Stuff

^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player

WIP Ui Stuff

^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code


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11 months ago

So I finally got to making a small video for pearlessential. Like the game, it was overscoped and I spent a bit too much time producing it, but I'm happy with how it turned out.

It also let me polish up my video producing skills which is nice.


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1 year ago

Party Follow

Party Follow
Party Follow
Party Follow

So following party members are a bit tricker in 3D. The main issue I need to solve is how they handle being obstructed by something they can scale. I sorta want to put jumping into their state machine but I'm lazy so for now they teleport. I had a slight issue where when they teleported somewhere they could crush the player controller into the ground... it might still be an issue I need to test it more haha.

If you were curious about how their path-finding works it's something like this:

A. Determine the vector between the current position and the player position ignoring the y-axis. B. Add vector to velocity to move in the player's direction. C. If one of 6 ray casts reports collision and velocity is close to zero pick another direction to walk in for a while before resuming from step A.

I could use the built-in navigation stuff Godot has but it needs to be baked and I sorta want to avoid that with how much I like to tweak the environment sometimes. Idk it works well enough for now but there is totally room for improvement haha.


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2 years ago

What makes you passionate enough to decide to keep working on your game?

I really want to play my own game. Making all the art for it while frustrating is still enjoyable. Maybe a tiny bit of sink cost fallacy.


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1 year ago

Oh nyo

Oh Nyo

Just some old Juice FX testing I found on my drive.

1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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1 year ago

Banter Box

Banter Box

Implemented! I like it but it does add extra button presses to something some don't enjoy while in the middle of gameplay... maybe I should save it for cutscenes?


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1 month ago

Explosives Cont.

Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...

Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?

⚠️TRADE OFFER ⚠️ i receive: a wishlist -> https://store.steampowered.com/app/3163190 you receive: an email on release!


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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