Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.
I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.
HI I literally just commented on your YouTube lmao but your game has a cool concept and your vibe is just really calming and nice. you're a huge inspiration!! that's all lol
Thanks for the praise and thank you for watching my video!
You can lift it, and you can smack it. Maybe I should put more velocity into the smack.
Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...
Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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