Stacking

Stacking

Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.

More Posts from Alkaliii and Others

1 year ago

Inventory UI

Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills


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2 years ago

Jun 18, 2022

OptOut encounters. I need to add more sound effects, an alarm sound for when one of these pops would be fitting.


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1 year ago
I Am NOT Stoked To Create Building Textures, But I Am Stoked To See A Textured Building... So I Guess

I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.


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1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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2 years ago

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)

Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)
Nov 5 (2021) - Feb 16 (2022)

image dump, uh yea... sorry?


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9 months ago

HI I literally just commented on your YouTube lmao but your game has a cool concept and your vibe is just really calming and nice. you're a huge inspiration!! that's all lol

Thanks for the praise and thank you for watching my video!

1 year ago

Box

You can lift it, and you can smack it. Maybe I should put more velocity into the smack.


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8 months ago

Selective Interaction

Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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2 years ago

What makes you passionate enough to decide to keep working on your game?

I really want to play my own game. Making all the art for it while frustrating is still enjoyable. Maybe a tiny bit of sink cost fallacy.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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