when cellbit said that ricardo was feeling like a beast and that the moon was calling him, this is what I thought was going to happen
"I can't help it."
"Simply impossible."
"Just don't look back."
"I'm not looking at you."
"Then stop being so cute."
"How am I looking at you?"
"Why? Does it bother you?"
"Can't take my eyes off of you."
"Sorry, but it will happen again."
"How would you like me to look at you?"
All the Dialogue Responses can be found here.
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i hate it when people are writing a long ass thing and start a parenthetical aside and forget to close parentheses it makes me feel like i cant escape from the sentence
WRITTEN BEFORE 2.1 This post will contain leaks, 2.0 Trailblaze quest spoilers, world quest spoilers, Aven's slave life in canon, disgusting people saying Aven's a sex slave, under the cut! Please proceed with caution if any of these trigger you. Thank you, and enjoy my yap session on one of the best characters in this game.
Aventurine's story is much more than just looking and acting like the typical rich blonde playboy, as much as he gives off those vibes. Looking at his child self in the 2.1 trailer compared to all of his current models, its very obvious that many, many things happened that caused all the light to poof from his eyes.
First, his homeland, Sigonia. Aventurine's home planet's is uninhabited, and perhaps even destroyed completely. Aventurine is the last of his kind left. His parents, his sister, his possible friends and relatives, hell, even all the people he doesn't know have all perished. The IPC took him in, I presume, but most definitely not out of kindness. In fact, it may not matter that Aventurine is one of the Ten Stonehearts, he is not a person to the company. He is just a asset, a piece for them to dispose if he fucks up.
In the 1.4? Belobog quest where Topaz goes to Bronya about Belobog's massive debt to the IPC, and at the end, we get our first crumbs of Aventurine's character. A important thing to note in this dialogue between the two of them is that he asks Topaz to the project manager on his project in Penacony, because if he knows better than everyone that if he fails to get Penacony back into the IPC's grasp, he'll die. There's no way around it, unless he gets someone he has a somewhat close bond with, Topaz, to lighten his fall.
The tattoo on his neck, is a symbol of his slavery to the IPC. How he's bound to them. How no matter how hard he runs or hides, he will never escape their grasp. In fact, he knows damn well, if anyone gets wind of this alongside his Sigonian history (Sigonians are notorious for being wolves in sheep's clothing, bad people in most eyes'), it is very well possible that his rivals and enemies will use his past to their advantage. Thats why he freely shows it to the world. So that no one can dig it up and use it against him, because how do you use something that he so freely proclaims to everyone he meets?
Aventurine is a man who gambles as well. Not just simply gambling for the thrill of it or his earnings. He says it himself, he sees the world, life itself, as a gamble. High reward, high stakes. Even going back to his conversation with Topaz, its only shown on how he tells her he warned her about taking Belobog as her project because it was high risk, but low return. Aventurine wants the best outcome not just for himself, but because if he doesn't get a good outcome, the IPC has no use for him.
Aventurine is a man who knows how to get what he wants. he knows how to take risks, get out of high stake scenarios with him being the winner. Its obvious in his lightcone, 'Final Victor', his conversation with Dr. ratio in the Penacony 2.0 Trailblaze quest, and his conversation with Himeko and Welt about giving up his room for the Trailblazer. He's confident, cocky, if you will. But for good reason.
In the lightcone, its implied it doesn't matter for Aventurine dies or lives. He will always be the winner. Every move is calculated, precise, carried out with clockwork precision and most importantly, planned so well that whether you like it or not, you're letting him win. He manages to get the Nameless, the widely regarded faction, in his debt. He knows damn well how to play his cards. It is extremely impressive. But he is the Aventurine of Stratagems. He knows what he wants and needs, and he will go any length to get it.
The lightcone, again, also shows just how far Aventurine risks, just for him to gain Dr. Ratio as a asset for him to benefit from. He could have gone any route, but what does he go for? Thats right, Russian goddamn roulette. Just for the (I assume) slim chance of Dr. Ratio's trust, or at the very least, cooperation. "I will always be the final victor." I am repeating, but just bear with me here, this just solidifies the fact he is confident in his skills. He doesn't flinch at all when he shoots 3 blank rounds right into his heart, even though there's the 1/6 chance he'll die. He takes risks. Its his character. He doesn't have anything or anyone, much less his own life, left to loose.
The lightcone is also not 'haha funny gay story', as much as it is funny, i wont lie, the memes are fun to look at, but it is not that. Its a story where Aventurine's suicidal tendency shows through, perhaps not so clearly, but its very much there if you look past the story and read into it. Again, Russian roulette, he could have gone for anything else, like a contract or smth, but he knows he has to go through extremes, and this just solidifies the fact of how Aventurine will do anything for assets and trust in him, so his plans can come to fruition.
Aventurine's personality is complicated, like a intricate, deceiving web of lies and emotional barriers to keep him safe. He hides behind the facade of smiles and is unreadable, and his past is all but cheery. A slave, (not a sex slave, twitter+Tiktok users need their brain fucking reworked i will cry) a man branded by the IPC, bound to the till his death is what Aventurine is. The IPC is ruthless, evident from multiple world quests, such as the Aurum Street Alley quest, Belobog's debt quest, Chadwick's quest in Penacony, paints them as bad people, a bad organization in general. Hell, even though Topaz isnt like the assholes we've seen, she's far from an angel herself.
Aventurine has gone through many things to have lost the sparkle in his eyes. Take Childe/Tartaglia from Genshin Impact for example, whom fell into the abyss for months, seen all the horrors of it, had to learn to fend for himself because I'm very sure Skirk did not care for him in a healthy sense. We can either assume Aventurine been through something on the same level during his younger days or perhaps, worse.
And no, he is not Dr. Ratio or Sunday's sex slave, I'm looking at a certain artist on Twitter (fuck off I'm not calling it X), its disgusting. Whoever genuinely enjoys sex slave Aventurine is sick in the damn head, no he would not enjoy that kind of Roleplay, as much as i am downbad and indeed filthy with some of my fics with him.
Aventurine doesn't have anyone he can truly call a friend, ship him with Dr. ratio, Sunday, Boothill (yes, its a thing), Caelus/ Stelle, whoever, but in the end, you cannot say he (as of 2.0, this may change) has any true friends he can trust, not even just a bit. Bonds he forms are transactional, maybe not too much on Dr. Ratio (as evidenced by his dejected his looks after Ratio leaves, either from the insult or bc he truly though Ratio cared) and perhaps on the Astral Express's part, but his bond with Sunday? Yeah, its transactional, 101% unless it changes in 2.1.
All in all, Aventurine is my favourite character, i have never wanted to read, write, understand, watch, hell, I've never wanted to farm and pull for a character as much as him. He is a complex, heavy and deep character that I do not believe many can grasp upon properly when writing stories, headcannons or even smut/nsfw works with him in it (shoutout to those who does tho, I love y'all <3).
Draw or write his fanon self, make him a himbo, tsundere, a rich man who's just a playboy, or a blonde with a pretty face, but you cannot say that is him in canon. I may despise some fanon interpretations, but fuck those who merge fanon and canon. He will never be any of the fanon interpretations i mentioned above, and he never will be in canon. Hoyoverse put their whole soul into this man, i can see it, and its brain damaging on how so many people fetishize his past and water him down.
In speculation of 2.1 and 2.2, if Aventurine does live (he prob will, its unlikely he'll be killed before release, Tingyun is a exception because she released before her death), maybe he'll learn how to start to open himself up again, start to fully trust, starting with Trailblazer as his first true friend. Its cliche, typical protag power bullshit, but it will no doubt, be a huge step in shaping Aventurine back into the man he could have been if his planet wasn't enslaved.
Conclusion: He deserves better, both in- game and how the fandom treats him. I love him, he's my adorable pookie wookie shmookie <33
mentally im with him
"I'm sick of your shit, Tubbs"
Decide how they went bind. Was it a disease or an accident? If it was a disease, you need to determine what it was. The disease you choose will affect your character's vision in a specific way.
Macular degeneration and retinitis pigmentosa will create two very different changes to vision. Get very specific with research.
If it was an accident, you need to get very specific about the details of that accident and research whether what you're suggesting is actually possible.
A head trauma might create a tear in the retina which would certainly affect vision, but retina tears are actually fixable through surgery in most cases (not all, but most).
A chemical burn would damage the layers of the eye enough to cause blindness, but you need to be specific on what chemical it was, way type of burn it might cause, and how badly it would affect the skin surrounding the eyes.
Going the trauma/accident route is very easy to mess up and prone to being melodramatic. Choose well!
WHAT THEY SEE
Using what you've researched, decide exactly what your character sees.
Be very specific. Keep in mind that 90% of blind people at least have some remaining vision, even if it's very little.
It might be shadow and light perception, so they see more outside in the sun than they do at night. They can still be light sensitive if they have light perception.
They might see shadows moving in front of a light source, but see almost nothing at night. They may only see the light source (like lamp or headlights) and see darkness everywhere else.
Your character might have color vision still, or some vision acuity that allows them to distinguish some shapes from others but still prevents from seeing details.
Your character might have terrible depth perception, and this makes stairs and curbs impossible to perceive and they might knock something over because they perceived it as being farther away than it was, or feel frustrated when they reach for something they though was a few feet in front of them and is actually closer to ten feet away.
Put yourself in every scene or location your character will be in and determine what they can see in the moment. Even if you are narrating from a different character's perspective, you need to know.
Using this, you need to know what your character knows, especially if your blind character is important to the plot. They can't see the small print on that sign, the dried bit of blood on someone's shoes, a shadow sinking into an alley, or even if that blurry blob twenty feet away is a trashcan or a person.
Make It Resonable
If your character is meant to be uncovering these clues, you need to find a reasonable way for them to figure it out.
Is there a sighted companion who points visual clues out to the blind partner? Do they have magnifiers to read small print?
Are they good at sneaking around and overhearing people from a distance? Are they just great and knowing when someone's lying by the tone of their voice?
Are they working with a team?
They don't necessarily have to have "superpowers" to figure things out!
1st Person
This allows readers to inhabit the character and see what they see, or don't see.
You have to work in terms of what your character can/cannot perceive, which can make description hard and can easily slip up and forget that your character can't see that street sign.
3rd Person
Your readers will probably forget how blind your character is if they read pages and pages with great visual description and then be surprised when your character verbally remarks that they didn't see X and Y.
You still have to work with what they can realistically see and it's much easier to forget in 3rd person
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