Mass Effect Mom Headcanons

mass effect mom headcanons

Ashley: “I’m calling the principal” when you tell her your teacher embarrassed you. Made you take karate until you broke your wrist. Gives bear hugs and reads you bedtime stories until you complain you're too old. Has a picture of you as her phone background. Wants to speak to the manager.

Liara: Definitely the leaves notes in your lunchbox with pintrest quotes and kisses you on the forehead in front of all your friends. Bought you “Baby’s first archaeology set″ and liked playing with it just as much as you did. Always making you try her new quinoa recipes. Always up to date on the Tea™ “I think you need to take some time to meditate”

Samantha: Goes to the pet fair 'just to look' but comes back with 3 dogs and a hamster. Sends you funny pictures of them while you're at school. Only has a minivan ironically and never lets you win at checkers. "I'm totally a cool mum"

Miranda: Privately interviews all of your friends (she means the best). Gets your prom outfit professionally tailored. Her relationship advice is always “dump them”. 100% waited for you in the living room sipping wine when you tried to sneak back in after curfew.

Jack: “You’re not allowed to fucking swear” KNOWS for a fact you're better than everyone else’s stupid kids, but sometimes gets a little too competitive (translation: banned from PTA for the next 6 weeks) Shovel talks everyone you bring home. Probably cried after she dropped you off for your first day of school. It can be hard when your mom just loves you so much.

Chakwas: Argues with your school nurse when they won't give you an Advil. She gets more excited about action movies than you. All she had to do was glare at those kids who were bothering you and you never saw them again. Generally laid back because she trusts you, but its hard not to notice her rolling her eyes when you do something against her advice.

More Posts from Blazingquill and Others

2 years ago

Companions and NPCs I want to see again in DA:D

Because it makes narrative sense:

-Dorian

-the Iron Bull

-Krem

-Fenris

-Merrill

-Sten

-Scout Lace Harding

Because I want to see them 🥺:

-Zevran

-Isabella

-Sera


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4 years ago
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]
Date Night ❤️ [C2E126]

date night ❤️ [C2E126]

after 3 weeks, i finally finish my beauyasha date art! amidst all the other crazy shit that’s happened since then, i still got this episode on my mind.

🌟 Instagram | Twitter | Youtube 🌟


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1 month ago
TARDIS Dragons
TARDIS Dragons
TARDIS Dragons
TARDIS Dragons
TARDIS Dragons

TARDIS dragons


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3 months ago

Veilguard in many ways is reductive while being the most directly moralizing of the Dragon Age games, which makes it impossible to play a character with politics, ideas, or morals different from those the game espouses.

The game continuously tries to convince the player that these options do exist, hints at the fact that you will need to make sacrifices in order to win the war against the Evanuris, and ultimately, to stop Solas. But it fails to actually deliver on any of those promises by providing only three major choices, and a handful of minor choices. Not to mention that most of the dialogue options won't allow you to be authoritarian with a sole focus on defeating the Evanuris.

In my mind our three major decisions are:

The City you choose to send other people to defend, resulting in it being Blighted and captured by the villains already vying for power.

The person you choose to lead the other group when attempting to kill Ghilan'nain.

Whether to provide Solas closure & redemption, trick him, or fight him.

My issue with the first decision is that it does not go far enough. In a game that is ostensibly about hard choices, the fact both cities come out of it still standing, even if one survives in very bad shape and under totalitarian rule, doesn't make sense to me. The city you help should barely survive thanks to your presence, and the one you leave others to defend should be blighted and uninhabitable.

Additionally, you should be able to give a reason to your companions, in game, as to why you chose one city and not the other. For example, my Grey Warden Rook chose to help Treviso because they knew Minrathous' history with Blights and thought they might be able to handle it without them. But there are other Rooks who will save Minrathous because they hate The Crows. There are Rooks who will flip a coin and follow its lead. There are Rooks who think Minrathous does not deserve to be saved.

But this game does not, textually, allow Rook that kind of anger. It does allow Rook to say anything at all about the choice, other than that they had to make it, and that they are sorry. The game tells us we must feel bad for not being able to save everyone. But why?

Part of my issue with the second choice lies with Lucanis, and the fact the game does not allow you to dismiss any of your companions. He fails to strike when it counts most, and Rook and the whole team seem understanding if frustrated by it, but are willing to give him a second chance. But why? Because it is the morally right thing to do? Because he needs a shot at redemption?

Those are not good enough reasons for my Rook. But the game does not allow Rook to dismiss him after a catastrophic failure. It insists he remain, despite it being more than reasonable to kick out the guy who had one shot and missed.

Which relates to my real gripe with this choice: you should be able to choose any of your companions to lead the group, resulting in any of their deaths. And they should be the one to strike the final blow, not Lucanis, unless he is the person that is chosen. This, to me, is far more narratively satisfying, and puts the choice back into Rook and the player's hand.

The final decision is the one I feel is the most well done, but I still have issues with it.

The Inquisitor, romanced or not, and Morrigan, should be there in all endings. Morrigan should always help you defeat Solas, and the Inquisitor, based upon decisions they made in the prior game and not solely relying on whether or not they romanced him, should either fight with or against you. If they meet that criteria in the ending where you trick Solas, they should be the final boss. Additionally, the Inquisitor should get to choose whether or not to go with Solas if they have high enough friendship or romance in the redeemed ending.

My frustrations with Veilguard overall are the way it tells you it is doing something, without ever showing you, the severe limitations it imposes on actually roleplaying, and the way it glosses over previously established cultural issues and flaws within its narrative. It reduces the Venatori and Antaam to shells of their former nuanced selves. References to slavery within Tevinter culture are almost entirely removed. The Crows have morphed into an illusion to an Italian Mafia rather than a brutal group of spies who take part in child slavery and kill those who do not live up to their expectations. I cannot be a dalish elf, or a city elf, in a way that at all reflects the culturally distinct upbringings those two groups have. I cannot make Rook into anything more than they already are. I cannot make a Rook that falls outside of what the game deems as acceptable.

This game sanitizes the aspects of Dragon Age that were most interesting to me personally, trying to tie up all lore questions in a nice little bow, in aim to appeal to the widest audience possible. But it fails to do that, because in doing so, it lost the identity that makes it appealing.

I have said this before, and I will say it again: All art is inherently political because art is both a reflection of and the means by which culture is facilitated. And the illusion of choice in this game, the illusion that you can make hard decisions or play a character that's antagonistic or authoritarian, feels very inline with what capitalism presents to those who live under it. The choices we are presented with are a facade. The representation we are given is surface level and largely unsatisfying. We must act, even in our fantasies, in a way that corporations deem acceptable. We must maintain the status quo.


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2 years ago
A Cautionary Tale

A Cautionary Tale

There are as many tales of Mandalore’s fall 

as there are Clans that remain.

Every tale is different, every tale is the same; 

the other Kryze sister is to blame. 

Dried Blood in my Father’s Beskar

6 years ago
A New Avatar Print For Melbourne Supanova This Weekend! Let Those Who Complained About Sokka And Suki’s
A New Avatar Print For Melbourne Supanova This Weekend! Let Those Who Complained About Sokka And Suki’s
A New Avatar Print For Melbourne Supanova This Weekend! Let Those Who Complained About Sokka And Suki’s

a new avatar print for melbourne supanova this weekend! let those who complained about sokka and suki’s absence in my last print consider themselves heard! (click through for details)


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blazingquill - BlazingQuill
BlazingQuill

Of random thoughts and other matters...They/Them

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