i'm begging you guys to start pirating shit from streaming platforms. there are so many websites where you can stream that shit for free, here's a quick HOW TO:
1) Search for: watch TITLE OF WORK free online
2) Scroll to the bottom of results. Click any of the "Complaint" links
3) You will be taken to a long list of links that were removed for copyright infringement. Use the 'find' function to search for the name of the show/movie you were originally searching for. You will get something like this (specifics removed because if you love an illegal streaming site you don't post its url on social media)
4) each of these links is to a website where you can stream shit for free. go to the individual websites and search for your show/movie. you might have to copy-paste a few before you find exactly what you're looking, but the whole process only takes a minute. the speed/quality is usually the same as on netflix/whatever, and they even have subtitles! (make sure to use an adblocker though, these sites are funded by annoying popups)
In conclusion, if you do this often enough you will start seeing a few of the same dependable websites popping up, and you can just bookmark those websites instead. (for downloads, you'll need to torrent with a vpn, which is a whole separate and beautiful thing)
"how to be spiderman"
bro thinks its goolgeðŸ˜
good thing i don’t have that problem
after lots of research and googling, I’ve determined that the cause of my symptoms are that I have a brain
real. making a creature collector -- one that is actually quite similar to Pokémon -- in Turbowarp of all engines, and while the merits of an innate understanding of what i'm working with is nice, i have no idea how i'm going to make the collection aspect work with that local storage extensions; at bare minimum one creature has six individual parameters to decode and pack into the boxes on boot. rinse and repeat 30 times, and repeat that for however many storage boxes end up allowed and just... ough
a lot of what stifles me with web game dev is the urge to keep the save files small. i keep it very conservative to make sure the player doesn't bump into browser storage issues and i also like that you can just copypaste your save anywhere as a plain text string! however if i want to do anything complex then that becomes the bottleneck. at some point i'll get back into Godot and make the most gratuitously intricate simulation game i can come up with. parasitizing people's hard drives to incubate enormous procedural map files
character design dump time
(image was done with picrew, credit in image below Absol)
also, obligatory
not to brag or anything but
did it again -- fully maxed Lumineon is actually terrifying
it’s concerningly specific and that’s what makes it work
"Go to hell" is basic. "I hope content farm channels take a hold of the characters from your favourite franchise and produce the most horrid youtube kids elsagate content with them" is smart. Its possible. Its terrifying.
16m and wide | developer review: current Turbowarp rates | list/believe/what happened | Read more stories .
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