possibly
i remember a theory i really like about the Singer of Many Waters being Focalors' "last gift" to Furina, in a sense, i.e those droplets of water from the cutscene that fully awakened & manifest when she earned her vision, but i've never heard that one you talked about? like no, you're right, how much did they skip
Saw someone saying Furina has hydro skills because Foçalors is still alive in her body, brother how the fuck did you manage to avoid literally all information in the Archon Quest are you fucking kidding me.
left my team like this with only like 5 mons - had to do Maxie immediately after but Gholdengo only needed 1 NP to sweep lol
seriously not even W95 Ivy gave me half the trouble this (robot?) woman and her 60+y/o dad did
waitwaitwait i need to know if you actually can
seems like GO is letting me celebrate Galarian Expedition early
this was after 7 encounters (1 Articuno not pictured b/c i had the save screenshots turned off) btw
alright chat consumed a 'new' piece of media, you know what time it is
- alright chat what's their ship name
- this SQ overall -- particularly everything with the obligatory spotlight swiping NPCs -- made me feel way more like baby's first Ace Attorney (i kept constantly coming up with/altering hypotheses during it) than the Fontaine AQ itself did, which is hilarious all things considered
- the cooking minigame was actually really fun, though i struggled with the last one and its waterways more than i'd like to admit (shitty 400+ ping wi-fi gang)
- i know this isn't its first appearance by any means but this Traveler face is glorious -- if anyone's got the Lumine ver. please show me
- i honestly wasn't a big fan of Escoffier and didn't intend for that to really change, but after getting her on a single 10-pull (only like 40 pity somehow? she's telling me somethin idk i was trying for Ifa) i felt obligated and i'm honestly quite a fan of her now
website
real. making a creature collector -- one that is actually quite similar to Pokémon -- in Turbowarp of all engines, and while the merits of an innate understanding of what i'm working with is nice, i have no idea how i'm going to make the collection aspect work with that local storage extensions; at bare minimum one creature has six individual parameters to decode and pack into the boxes on boot. rinse and repeat 30 times, and repeat that for however many storage boxes end up allowed and just... ough
a lot of what stifles me with web game dev is the urge to keep the save files small. i keep it very conservative to make sure the player doesn't bump into browser storage issues and i also like that you can just copypaste your save anywhere as a plain text string! however if i want to do anything complex then that becomes the bottleneck. at some point i'll get back into Godot and make the most gratuitously intricate simulation game i can come up with. parasitizing people's hard drives to incubate enormous procedural map files
16m and wide | developer review: current Turbowarp rates | list/believe/what happened | Read more stories .
175 posts