Interesting thing with the Bethesda fallouts (I've been playing a bit of Fallout 4 recently) is that they, at least in my opinion, misunderstand the fun parts of the first 2 games. I don't think think the setting is a very important part in those games, it's a part of it but it's just set-dressing for the gameplay and fun quest stories and how the players interact with them. I think there's some potential in say Fallout 4 for interesting quests or stories (I've done a couple of quests but a lot of my knowledge is from the Joseph Andersson video), but the solutions to any story just leads back into the shooting gameplay loop. This is, I think, antithetical to the format of the originals, which were based a lot more in having the format of a TTRPG. If your TTRPG sessions all boiled down to shooting people with basically no alternative solutions to quests I think your players would get bored. Since it's got shooter mechanics this kind of salvages it, it becomes it's very different own thing. But the wonderful gameplay loop of those first two games is lost, and I kind of miss it. Man, I need to replay Fallout 2.
okay so I played the last of us video game I quite liked it, I do hate stealth but it was pretty good. I think it got the ending a bit better than the show because it's such a video gamey ending, the show had a lot of filler that was a bit unnecessary! But hey, what can you do it's what it is. It got more of a Lisa the Painful at the end, or the other way around rather hm very wise.
you better start believing in ghosts.... because you're in one
I played Pathologic 2 on intended difficult so that I can gatekeep the fandom. AMA
Guys why is everyone thristing after the two Crew? I thought it was just a D&D podcast! Let's get grinchy!
you better start believing in ghosts.... because you're in one
In 2013, the way to show something being up with timeline shenanigans in video games was to have the character experiencing it nosebleed.
New film idea: Catch .22 caliber. He has a gun in this one.