So this is a cheat-sheet I’ve made for personal use to just have an overview over all the basic D&D rules. The first page covers most of the text rules. The color divides the sections more or less from one another.
The second page covers most of the important tables and stats, that you’ll probably need through the game. Hope you like it and find some use for this! Cheers.
nate | he/him
this is a little tag guide so i know what i'm doing
#the thundering isles - campaign i'm planning for friends
#general
#materials
#character inspo
#class inspo
#character building
#cities
#monsters
#events
“ Fellers, yer not going to ‘alieve this, but I was siftin through all this pickrel and I think I found me ol’ keys, how’d ya think they ended up ‘ere?”
Setup: The gnomish village on the shore of a great lake is seasonally plagued by the appearance of a tremendous golden carp. Nicknamed “the gorger” by the locals, this golden monstrosity emerges from the depths to devour all the fish at the height of the catching season before returning to the muddy deep for another year.
Furious after years of plundered nets, a fishergnome by the name of Lennart Trawley has found the biggest boat he could, gathered a crew full of cousins, and stockpiled an arsenal of harpoons and cable. He’s still looking for a few strong backs to aid in his Ahabic vengeance quest and the party look like viable candidates for a pressganging.
Adventure Hooks
While the Gorger is an easy enough quarry to find, catching it is another matter. The massive fish is capable of splintering hulls with a slap of its tail and causing weaker vessels to tip over with its trashing. What’s more, no mundane line or net is capable of holding the creature, as it seems preternaturally able to break any bond forced upon it. If the party manages to pick themselves up out of their first sodden defeat, they may wish to seek out artisans capable of crafting unbreakable or otherwise enchanted fishing gear, perhaps a blacksmith that works in adamantine or a fey tinker who can spin a promise into a rope?
Not one to waste a good catch, Trawley and his crew will pull Goudslok’s body to shore for the butchering, revealing a belly full of still-wriggling fish as well as a trove of strange objects The gorger has seemingly scavenged off the lakebed. loose coins and gemstones, bewitched items, even a still-locked treasure chest, a portion of wish the party will be allotted a share based on their participation, along with as much fish as they can carry. Some of these items include: the ring of a rivergod who’d very much like it back, oddly familiar keys that open doors to places they shouldn’t go, and a weighty, invulnerable breastplate that compels its wearer to go swimming against their better judgement.
Goudslok is not a normal fish, as anyone can tell, but few could guess that its true origin lays somewhere in the feywild. To be swallowed by this great, glimmering beast is to be spat up on those shores of primal wonder, as the party may discover should their hunt go very, very badly. Likewise, slaying the beast in the mortal realm is not enough, as it will continue to return each year unless slain in its home domain. Doing so is easier said than done, and may require bargaining with whatever fey lord keeps the now miniaturized gorger as a pet.
The swirling blade glows with flame, imbued with powers of metallic magic powered by the genasi’s ancient ancestors. As she chops the treants to bits with her scorching magical strikes, the smell of bonfire reminds her of home.
I have always loved forge-based subclasses, and really I think only forge domain cleric currently does the theme much justice among official classes. I figured that sorcerer becoming a whirling gish of metal and magic seemed like a good way to start! The updated homebrewery link is here, while the permanent PDF of the above image is here. Hope you all enjoy, and please leave your comments and feedback!
“I’m not sure what the foreman means when she says “ Shift’s over, head out and warm yourself up” do you? The whole thing’s buried under a glacier and half the canyon’s still coated in ice. I haven’t been warm since we started this damn excursion! “
Setup: The ancient goliath enclave of Emendurana once surveilled an Edenic valley of delights, but was covered over with glacial ice and buried millennia ago. Little now remains beside stone and the chill of ages, but some vaults may yet hold the secrets of ages past, hidden away from the march of time and empire in the outside world.
Too large and of too historically significant for any one adventuring party to delve, Emendurana has been taken over by the Nhilari Expeditionary Coalition as one of their premiere dig sites. Too often characterized as a “ roving army of mercenary Archeologists”, the coalition has taken careful pains to negotiate with both the dwarven clanhold who hold territorial claim over the ruin as well as those goliath herds who descended from Emendurana long ago.
With Hard weeks of travel through snowy foothills behind them, the N.E.C. Has set up a village-sized basecamp at the opening to the glacial caverns, and is ready to begin the first real forays into the ruins proper.
Adventure Hooks:
Plenty of adventuring groups get their start apprenticing with the coalition, who work hard to assemble synergistic teams of scouts, scholars, technicians, and “strongbacks”. Drawn from their disparate lives by the promise of adventure or steady payment by the N.E.C. recruitment officers, the party will bein their journey by helping their employer to break new ground in Emendurana’s frozen halls.
When a nobleman with a fondness for ancient curios is petrified in his own home by an ancient goliath artifact he recently obtained, the reliquarian who is now at blame for the incident hires the party to help clear their name. The investigation leads to a shifty fence, and a smuggling ring that may be working within the ranks of the N.E.C. to siphon off relics and other treasures beneath the organization’s nose. Ousting these outlaws will require the party to travel far north to the digsite itself, as well as dealing with their agents in the city.
Seeking council from a mystic oracle on their current adventure, the party receives a prophecy that the answers they seek are “beyond the deepest gates of Emendurana”. Research gives the party the location and the history they’ll need, but convincing the coalition that they’re more than simple teasure hunters looking to loot the dig site will take some negotiation.
Keep reading
kind of obsessed with thesaurus dot com claiming that lover is a synonym for knight
Here’s a list of various avatar creators/dollmakers/Picrews for writers who don’t draw, can’t afford to commission an artist, or who are just lazy, or procrastinating, or don’t have time, or … really, anyone. Sorry for taking so long to post it, I forgot this was in my drafts <3
I’ve split them into sources (aka which website they’re from) and I’ll write a short description for each that describes the artstyle, whether the characters you can make are gendered in a specific way, how varied the skintone options are, whether or not there’s a specific genre or clothing style expressed, like fantasy or sci fi etc, and how much of the character you can see (headshot, bust, half-body, fullbody etc), and how many body types are available.
I should also mention that there are hundreds, probably thousands of these things, so if you don’t like my selection, feel free to go to these websites I’ve linked and see for yourself! Unfortunately the death of Flash has impacted a lot of dollmakers so not everything that seems cute in thumbnails will work.
Putting under a cut in case of link rot or potential future updates.
Keep reading
Looking for a random cause of death for a character? Click here.
Looking for a random city? Click here.
Looking for a random city that people have actually heard of? Click here.
Need a random surname for a character? Click here. (They also give prevalence by race, which is very helpful.)
Helpful writing tips for my friends.
THINKING ABOUT the merging of sailors and ship that takes place in the act of sailing & how the ship becomes more and more human and the sailors become more and more mechanism until at some point it perfectly evens out & their bodies are enmeshed to the point there’s one great seamless living Body with many parts. thinking about how if it’s a warship the wood of the ship is absorbing the blood and sweat and tears of the sailors and the sailors are likewise absorbing elements of the ship. thinking about how they’ve both got ribs
“ Careful not to cut yourself on all this Pretty”
Adventure Hooks:
Seeking a precious artifact, the party is force to make a harrowing climb up freezing, alpine mountains to gain access to a castle that was said to have fallen from the sky. Finding the ruins of this structure deep within a mountain rift, they must explore a labyrinth of jagged shards and broken halls, hoping that the whole beautiful calamity doesn’t cave in.
What a miserable place for a heist. What treasure is so grand that it could make a self-respecting thief leave the poorly guarded vaults and easily duped nobles of the city, trudge halfway up a mountain, and risk freezing their precious lock-picking fingers off in the process? How about the Hyborian Stylus, a weapon of such power that any warmage worth their salt would pay out the nose for the chance at wielding it. To get their hands on this treasure, the party will need to outwit an ostentatious but heinously bloodthirsty oni by the name of Banehail, who treats the dungeon as her own personal gallery/art instillation.
Sometimes things in the life of an adventurer are simple. You hear rumors that someone saw a castle made out of clouds crash-landing on a mountainside, you grab some friends, go on a hike, and investigate. Maybe you get eaten by wolves, maybe you grow as a person by confronting the unkown, it’s not that complicated.
Challenges & Complications:
Situated at the bottom of fissure high up in an alpine mountain range, the party will have to battle through harsh conditions to even get to the dungeon site, and then figure out a reliable way of getting down into the dungeon, ascending up with their prize, and finding their way back down the mountain. This may not prove too challenging to a party only interested in stealing one or two items from the dungeon, but the Garden is filled with numerous, weighty treasures, all of which can slow the party’s escape.
While some rooms and pockets of surrounding architecture survived the impact unscathed, most were either reduced to reduced to piles of jagged detritus or so structurally compromised that they might as well be uninhabitable. The party must test their caving skills, managing tight squeezes through once beatific galleries or prepare descents into wings that now slope at treacherous angles. Delicate floors crack like glass under the party’s treasure-laden footstep, and ceilings may at any time collapse into razors if too much damage is done to the surrounding rooms.
Entering the Shattered garden is no protection from the chill outside, as harsh boreal winds surge through particular hallways and seek to rip the life-giving heat from a potential explorer’s bones. THe greatest of these dangers is gallery which contains the Hyborian Stylus itself, which may freeze characters solid if they linger in it too long. If the alarm is sounded, the elemental denizens of this dungeon may paradoxically open the doors to this most valuable of treasures, transforming the Shattered Garden into an indoor blizzard in the hopes of flushing out the warm-blooded intruders.
This dungeon is part of a larger adventure path “A Kingdom Washed Away”, which you can find the rest of @dailyadventureprompts
“While the dragon may long be dead, there’s more than one predator in these waters. You best be quick if you wish to claim your prize.“
Setup: Generations ago the crystal clear waters of the Ildathan coast ran red with blood, as a terrible archdrake terrorized the trade routes and savaged any merchant ship it caught eyes on. Known to locals as Hullraker, this beast would use its powerful claws to crack open the body of ships to gorge itself on sailors and treasure alike.
While its a myth that dragons eat gold, they do sometimes devour valuable objects to spit up into their hordes later. This habbit would eventually lead to the drake’s defeat, as a group of clever pirates tired of the drake’s meddling caste a series of golden cannonballs, then hollowed them out and filled them with black powder, and an alchemical compound that would ignite after being exposed to the drake’s insides for some length of time. Loading up a dummy ship with their deadly decoys and piles of coin as bait, they watched in glee as the drake’s belly exploded mid air, showering the sea with golden shrapnel and sending Hullraker plunging into the reef below.
The Challenge: Since the time of its death, treasure hunters have paddled out to the glimmering reef in the hopes of reclaiming a portion of the dragons last, fatal meal. Having stripped most of the upper reef clear of coins. Now after years of plundering only the strongest of divers can make it down to the dark, shark infested shelf of the reef where the dragon’s bones and the bulk of its treasure remains. Tradition is that each diver only takes a single coin, and while one gold piece isn’t much to an adventure, a “drowned queen” (one of the particular printing of coins the pirates used for the bulk of their bait) is a mighty prize among sailors and other folk of the sea, said to confer the luck and cunning of the pirates that took Hullraker down.
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