π·π
big backpack for a little guy but it's a little backpack for a big guy
You read that right folks. The game's got gameplay now. Revolutionary, right?
For those of you that are new here (which I imagine is most of you lol): I'm building a Tetris clone from the ground up in C without any game engines or external libraries or whatever, making everything myself. That includes the music and the graphics and everything else, not just the code. See my last post for more details.
The project has taken a major leap forward since my last update. We've actually got gameplay now! There's all the essentials of Tetris, from movement to line clears to a lose condition. It's an actual, playable game! Next up on my TODO is probably the preview window as well as the hold box, and then the score counter, which probably means that I have to implement a font rasterizer lol. And then there's of course hard drops and wall kicks and T-spins and all that. That's basically it in terms of actual gameplay, but there's still so much more to do after that. I'm excited.
See you in the next update :3
This GAME man...
Y'all, the world is sleeping on what NASA just pulled off with Voyager 1
The probe has been sending gibberish science data back to Earth, and scientists feared it was just the probe finally dying. You know, after working for 50 GODDAMN YEARS and LEAVING THE GODDAMN SOLAR SYSTEM and STILL CHURNING OUT GODDAMN DATA.
So they analyzed the gibberish and realized that in it was a total readout of EVERYTHING ON THE PROBE. Data, the programming, hardware specs and status, everything. They realized that one of the chips was malfunctioning.
So what do you do when your probe is 22 Billion km away and needs a fix? Why, you just REPROGRAM THAT ENTIRE GODDAMN THING. Told it to avoid the bad chip, store the data elsewhere.
Sent the new code on April 18th. Got a response on April 20th - yeah, it's so far away that it took that long just to transmit.
And the probe is working again.
From a programmer's perspective, that may be the most fucking impressive thing I have ever heard.
no mind to think, no will to break, no voice to cry suffering
An unofficial guide to Hermitcraft for Season 10!
Be sure to check out Skizzleman and Smallishbeans, this season's newbies!
A big thanks to several anonymous contributors, @sudden-memory-loss and @cerealisafunbath for helping with some of the quotes and blurbs!
Transcript / Accessible version here
Wh-where am I? What is this place? I... I donβt remember signing up for thisΒ βthumblerβ, or whatever itβs called. Who are you people anyway? And what do you want from me? Please, I just want to see my family again
So uhhh yeah. Here's another quick lil preview of my Tetris game that I've been working on. I built the game engine that it's running on from scratch in C without any libraries or some such (except the Windows API for opening the window and handling basic file stuff of course) so that's fun I guess. Right? Yeah. So anyways progress has been coming along surprisingly smoothly since my last update. There's finally some proper graphics! Yay! It's not finalised yet but y'know. It's something. I've been using Krita for the first time to make all the art assets and it's been really fun. Oh right, I'm meaning to make everything myself including art and music, not just the code. I've already started working on the score/level/lines UI code so that'll probably be done soon.
I've also finally made the GitHub repo public so if you wan't to take a look at the code or download it or whatever you can find it here. The repo isn't very user friendly yet but eh. Who cares.
That's all for now. Stay tuned :3
(#1, #2)
For u/theDuckPancake's korok collab :)