Garrus: Yeah so after you died I messed up my old job, my mom got a terminal illness and I went into a murderous depression spiral where I tried to emulate you but I’m a huge failure so I got all my friends killed and half my face blown off. But enough about me let’s go fight the collectors!!
Shepard: Oh my god are you okay
Garrus: *finger guns*
Shepard: ….Seriously are you oka-
Garrus: *finger guns more aggressively*
tragedy enjoyers when even good intentions lead to ruin
“What was it you said? ‘He glows in the dark, but at least my boyfriend hasn’t wrecked Kirkwall’?”
Marian will never let this go. The Hawkes have many talents, but Maker knows that they can’t pick love interests for shit.
why would anyone want to have a quiet grenade launcher? like what’s the point
Full commissioned illustration for Classics But Make It Gay II, a queer anthology of recreated historical artworks.
Email silverthegold@gmail.com for commission requests!
Prints here. 35% off sale this week ;)
Have you tried Witcher?
yea, I actually have! I even bought and read all the books in the series (despite the fact that I really don’t like Sapkowski writing), but I started the Witcher 3 walkthrough just recently. But this is because only a few months ago I was able to afford a computer that can run something better than fucking Mario
I really like the game, and some of the ideas used by Sapkowski! For example, - non-standard use of slavic mythology. I (as ukrainian) grew up on folk tales and myths that are used in the Witcher universe, and to see how it is gaining popularity all over the world warms the soul.
Also, this game is goddamn beautiful.
I honestly think that like all of my issues with the plot structure of Inquisition can be summed up by this sign. It’s right next to a path up a hill at the Storm Coast, one surrounded by little boulders and rocks that have fallen. But at no point during gameplay does a rock fall.
Why bother putting this sign and the fallen rocks there if you’re not going to have a rock fall on the player?
Why include blatant character flaws in the companions that don’t serve much purpose beyond “rounding them out” by existing? Why have Dorian be focused on reforming all of Tevinter’s issues except slavery if it only comes up exactly one time in non-essential dialogue? That is a HUGE-ASS FLAW. Why give Sera such vitriolic self-hatred and internalized racism when oppressed elves are precisely the sort of ‘little people’ that she fights for? Why can the Inquisitor not talk about these things with them and help them realize that they need to change their thinking?? Can you IMAGINE the character arc Sera could have had???
Why can Clan Lavellan be killed if no one in Skyhold ever acknowledges it? The only possible purpose it could serve would be to provide emotional stakes for the odds the player is up against, but nothing emotional actually comes of it.
Why can you customize Skyhold if none of those changes make a difference? Why can you build up over 300 power at the War Table if it’s completely useless outside of main quests, of which there are ridiculously few?
Why have a storyline about Lyrium addiction among Templars if it’s never acknowledged that said addiction is entirely the Chantry’s fault?Why include Fiona in the game if all she ever does is stand in a hallway? For that matter, why make an entire game leading up to the mage rebellion if the ACTUAL BEGINNING of it is shunted off into a book that a lot of players won’t know exists and the rebellion itself is just going to be background noise in the next game?
Why are Alistair/Stroud/Loghain and Hawke in the game for literally about 1 hour (out of a solid 90, generally) if one of them has to die? The Inquisitor doesn’t know them. New players don’t know them. To have an actual emotional impact in-universe, they should be legitimately introduced into the story in a significant way. Instead they appear, die/leave for Weisshaupt, and disappear again. They do nothing; things happen to them.
There are so many signs for falling rocks, but no rocks actually fall.