Here's the first set of cards for the basic pack (Note: This isn't all the cards in the pack just the ones I've made so far)
The rules are a work in progress
I do not own any of the art and all credit goes to original projects
I was going through my old drawings and stumbled upon some concept art for Undertale Civil War
And au similar to Underfell but here there are three factions battling for control of the underground:
The Royal Family led by Asgore which rules the Ruins and New Home. They seek peace yet will punish those who step out of line. Notable members include Asgore, Toriel, Asriel (formerly), Chara (formerly), Flowey (or so he pretends), and Napstablook (or so he says)
The Royal Guard led by Undyne which rule Snowdin and Waterfall. They seek justice for monsterkind against the humans and Asgore and want revenge after Asgore executed former leader Gerson for a misunderstanding with Chara that lead to their death. Notable members include Undyne, Papyrus, Snowdin Canine Unit, Gerson (formerly), Napstablook (so he says), the Tem (the guards foot soldiers), and Shyren
MTT Fanclub led by Mettaton who rules Hotland and the Core. He seems conformity and dictatorship led by him after he witnessed Asgores unfair power. Notable members include Mettaton, Alphys (brainwashed after receiving a head injury), Napstablook (a spy), Burgerpants (cannon fodder), Bratty and Catty, and Mad Mew Mew
Some charecters don't align with any group like Sans (who's homeless and often assaulted by the Royal Guard), Muffet (who formed her own group and frequently hacks Mettatons feeds), and Nice Cream Guy (who was rejected by the Royal Guard for being too nice)
This AU has swap, fell, and horror variants as well
Here are the concept art but the designs will change with the new updates
Papyrus, Sans, Flowey, Temmie, Swap Sans, Swap Papyrus, Swap Temmie, Swap Flowey, Napstablook, Mettaton, Hapstablook, and Napstabot
Alphys, Mettaton EX, Undyne, updated Napstablook, Napstablook NEO, Updated Mettaton Box, Swap Undyne, updated Hapstablook, and Hapstablook MEGA
•◇★DOODLES☆◆°
As much as I love Undertale Asriel is such a disappointing final boss of what's meant to be Undertales true ending When compared to Sans, Omega Flowey, and even Asgore; Asriel fails as a final boss
Sans practically cheats the whole fight; getting the first cheap hit, his karma damage, dodging all your attacks, and just using general cheap tricks to mess with you. For the entire Genocide route all monsters (for the most part) go down easily and let you walk all over them. Sans is the perfect final boss as he shows you that your actions have consequences and if you're gonna fight dirty then so will he. It's not just how hard his fight is, it's how he playfully mocks you throughout the fight that really frustrates you. He doesn't want to kill you. He knows you'll just come back. He just wants to piss you off until you quit. Until you reset and bring everyone back. That's why his fight works. It's made to be frustrating and annoying. You've made your choice now Sans is gonna make sure you pay for it
Throughout the entire game characters have dropped hints about the King Asgore. Truly setting him up to be the final boss. And while any player knows that he is not he sure as hell still feels like one. The choice to let us know at the very last moment that we are going to have to kill him is heartbreaking for anyone who is trying to play the game as intended and spare everyone. Especially after hearing how much the monsters of the underground look up to him. He gives them hope for a better future and the player, if they wish to return home, has to tear that all away from them. And when you finally meet him...it's even more heartbreaking. He is a kind gentle soul not truly wanting to hurt anyone. He'll even let you run away or wait until you're ready before he fights you. He creates a very peaceful welcoming aura that you know won't last long. When you do fight him the opening song "Bergentrückung" plays as you're given one last boost of determination. One last reminder that this is it. This is the end. Everything you worked for is finally going to pay off...and then he destroys the mercy button. Now you are forced to fight him. No matter how badly you want a happy ending the game will force you to turn to violence. The fight is designed to get harder the longer you stall. Like Flowey said: It's kill or be killed. If you want to win this fight then you have to attack back. The regal boss fight music and increasingly difficult attacks truly create a very tense fight. Asgore can't even look you in the eyes as he fights you... knowing that one of you won't leave here alive. My first time fighting I had died so many times that I forgot the person I was fighting and I just kept spamming attack and then after the final blow...you defeated him. It was over. You won but at what cost? But you're given one last bit of hope... One last chance at a happy ending as the Mercy Button reappears....you spare him...he talks about taking you in as a family...and then....that's ripped away from you. As you watch Asgore be killed by Flowey who has been hiding in the background for much of the game who you've surely forgotten about during your adventure but might always been in the back of your mind wondering what that weird flower from the beginning was all about... Then he takes the human souls and-
Omega Flowey breaks everything you know about the game. From sending you back to the start only to twist it, to destroying your save file just like that, to mocking you Everytime you die then bringing you back just to do it all again he, much like Sans, is toying with you. But for a different reason. Simply for his own enjoyment. The fight takes everything already established in the game and throws it away for something truly chaotic and, during the first playthrough, frightening. Everything about it is meant to be unnerving, suspenseful, and make you feel like everything is truly hopeless. Flowey twisted himself into a grotesque mix of flesh, plants, and machinery. The fight has no turn based combat or even a bullet box instead putting you for a, seemingly infinite, bullet hell section. The music is like nothing else in the game being very overwhelming, suspenseful and frightening as well as being timed to the phases of the fight. The first time you play you have no idea what's going on however it's also not too confusing to where you can figure it out and eventually gain the upper hand. The hopelessness that the music and Flowey conveyed changes into an uplifting melody as Flowey slowly loses his confidence and begins spamming attacks in hopes of regaining some control. It's not noticeable at first playthrough but Flowey seems to spam one attack a bunch in the final phase while spamming reloads as if he's trying to find something, anything that will work as the tables are turned. Ending the fight with the option to spare...or to kill Flowey... The fight is one of the most beautifully constructed combinations of boss design, music, and gameplay that create a very unique and edge of your seat experience
And then theres Asriel
The fight is built up very dramatically. Everyone came together to try and find a peaceful solution just like you, the pacifist player, has strived for. Only for Flowey to try and take it all away again. And I do mean all of it. The human souls. The monster souls. Everyone's hopes. Everyone's dreams. And now...he's back to Asriel...but with the powers of a god. The fight starts off like any other until the song kicks into beat and the background becomes a collection of beautiful vibrant colors and- Well that's about it for the first phase. The unique actions are pretty fitting and definitely makes that unique...the music definitely slaps...but most of the attacks aren't anything game breaking. Not like Omega Flowey or Sans or even Asgore breaking the mercy button. There's nothing that's too fundamentally changed about the gameplay. The final attack isn't even that interesting and it's not until the second phase that we get anything really groundbreaking. Asriel (despite saying he's been holding back and is going to unleash his full power) only uses one fire attack. Though I guess it could be reasoned that he is still very much a child inside and spamming this attack is similar to Omega Flowey or a kid playing a particularly hard video game and they'll just start spamming whatever seems to work. Saving The Lost Souls and Asriel is very compelling storywise but it doesn't make that much of a fun fight. That sums up Asriels fight perfectly. It's very story driven, is a beautiful conclusion to the game but not a very satisfying final boss the same way Sans and Omega Flowey were
But I love Undertale and Toby Fox and no disrespect to him or anyone else working on it. It's still a very fun game and has characters and fights I adore. I just was disappointed at how standard Asriels fight is in comparison to the other final bosses. I hope the final boss of Deltarune would trump all these bosses and we'll see Toby create more masterpieces in the future whether it be games or just music.
But hey....maybe the reason Asriel didn't break the game as much as Flowey is because he didn't get every monster soul...maybe he is in shock the entire fight as he's not at full power and is confused about how this isn't working... because he missed one soul ... Napstablook's....If he got Napstablook's soul there's no telling how powerful he'd be Maybe he'd be unbeatable But .... Napstablook didn't let him take their soul....therefore:
Napstablook is the true hero of Undertale
Good news Mettaton made him immortal due to being part machine
Bad news he's stuck at his job for eternity
Yes he vapes
No he's not high
He's actually slightly smarter than before
He is one of the few to not be brainwashed by Mettaton in Hotland
He's a jerk
That's all I have to say
He's basically just an irredeemable jerk
Flowery
One of Asgore's Flowers that was thrown out who asks you to collect the other 6 so he can achieve his true form. He becomes a giant TV Omega Flowey monster but unfortunately he's bound to ceiling and wants to be free.
He's a former kids show host clown but after meeting a strange man he claimed he was split into 7 pieces and needed to find the other 6 and ran away
He replaces letters with numbers
Likes tormenting Kris especially on the genocide route
KR15! L00K H0W B16 4ND 5TR0N6! JU5T L1K3 45R13L! R3M3MB3R WH3N Y0U TW0 U53D T0 W4TCH M3 3V3RY N16HT? W3LL WH3R3 I5 H3 N0W? H3'5 G0N3. 4ND H3'5 N3V3R C0M1N6 B4CK. H3'LL M33T N3W FR13ND5 1N C0LL3G3 4ND F0RG3T 4B0UT Y0U..... believe me....I know...BUT B3S1D35...
WH0'D W4NT T0 B3 FR13ND5 W1TH 4 FR34K L1K3 Y0U!
Ok so before the art I'd just like to say...
I kinda recently discovered that Im 🏳️⚧️ trans 🏳️⚧️
Thought that might've been kinda relevant and a bit of a life update
Anyways here's the art:
Vivian from Paper Mario the Thousand Year door and the first trans video game character Birdo from Super Mario Bros 2/USA
Napstablook, Ruins Dummy, Mettaton, and Made Mew Mew (aka the trans ghost cousins) from Undertale because I love all of them
And lastly
Me and my partner @thegothicfairy222 who's Ambonec
yes I know the trans flag heart is colored wrong and the blue used for the trans colors is too dark and I am already imploding myself over it
Anyways we're gay
Ok bye
Finally found my sketchbook
So I made these goobers for gay month
@crazed-rambler @skylerfumaniac
🏳️⚧️ She/They, Pansexual, Lily, I make Undertale and Deltarune aus mostly
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