Last night I dreamt that Drawfee's newest bit was just saying "are you telling me these pants are hot?" and "these sure are some hot pants." over and over again.
Look these beautiful colors
Okay, here is my overly thought out and totally not controversial Avatar head cannon.
Every bending type has a pure form: flight, metal bending, blood bending, and dragon's fire ( I will explain). Dragon's Fire is the only one I kind of made up myself because the show doesn't explicitly give anything for this. Essentially it is super hot fire bending with a new color. Azula's blue fire and the Dragon's rainbow fire.
Also, every bending type has three mixed forms. Not saying these forms are acquired by bloodline. They can be trained but it will be easier if it better aligns with your personality.
Air + Fire = a very excitable air bender with a big personality and the ability to heat up air as they bend it. Think of a living air fryer.
Air + Water = a very chill air bender. They are super relaxed and go with any flow. Their bending is incredibly fluid and they can even lower the temperature of air enough to freeze things.
Air + Earth = an incredible firm and steadfast air bender. Instead of dodging they will mostly use their bending to deflect or push through attacks. Through much practice they have learned incredible precision and can even solve complex puzzles only using their bending.
Fire + Air = combustion bending. This combines the deeply focused spirituality of the air nomad lifestyle with fire bending abilities. Focusing all of the fire energy through the forehead to project a combustible force.
Fire + Water = Lightning. Iroh explains this one. It is all about the flow of energy.
Fire + Earth = much like the air variant this affects the bending in subtler ways. But over all this style is more about reacting to your opponent "watching and waiting". These benders also tend to be blacksmiths and have an ability to summon heat from their metal so they can keep working on it without a forge
Earth + Fire = lava bending.
Earth + Water = mud bending. (In my head cannon nearly half of the foggy swamp benders are actually Earth benders but no one can tell because there is practically no non muddy water in the whole swamp.)
Earth + Air = sand bending.
Water + Air = fog bending + extra flowy water bending in general.
Water + Fire = boiling water bending. Bender is usually hot tempered and not as good at making ice.
Water + Earth = mud bending again but also stronger ice bending techniques.
This is a head cannon and I will not be excepting critique as of this time.
I want Nintendo to make the GameCube2 and release remastered versions of the sonic adventure games.
That is all.
Happy Harpy! :)
Life is cyclical.
Phone upgrade came in 👁
This is so satisfying
I like wakfu, blender, marvel, random web series, and technology.
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