Your reading assignment for episode 1 of Dimension 20: Neverafter
Tales of Mother Goose by Charles Perrault
The Adventures of Pinocchio by Carlo Collodi
The Frog Prince (collected by the Grimm Brothers)
Little Briar Rose (collected by the Grimm Brothers)
Little Red-Cap (collected by the Grimm Brothers)
Blacksmithing is one of those things that a lot of people get wrong because they don't realize it stuck around past the advent of the assembly line. Here's a list of some common misconceptions I see and what to do instead!
Not all blacksmiths are gigantic terrifying muscly guys with beards and deep voices. I am 5'8, skinny as a twig, have the muscle mass of wet bread, and exist on Tumblr. Anybody who is strong enough to pick up a hammer and understands fire safety can be a blacksmith.
You can make more than just swords with blacksmithing. Though swords are undeniably practical, they're not the only things that can be made. I've made candle holders, wall hooks, kebab skewers, fire pokers, and more. Look up things other people have made, it's really amazing what can be done.
"Red-hot" is actually not that hot by blacksmith terms. when heated up, the metal goes from black, to red, to orange, to yellow, to white. (for temperature reference, I got a second degree burn from picking up a piece of metal on black heat) The ideal color to work with the metal is yellow. White is not ideal at all, because the metal starts sparking and gets all weird and lumpy when it cools. (At no point in this process does the metal get even close to melting. It gets soft enough to work with, but I have never once seen metal become a liquid.)
Blacksmithing takes fucking forever. Not even taking into account starting the forge, selecting and preparing metal, etc. etc. it takes me around an hour to make one (1) fancy skewer. The metals blacksmiths work with heat up and cool down incredibly fast. When the forge is going good, it only takes like 20 seconds to get your metal hot enough to work with, but it takes about the same time for it to cool down, sometimes even less.
As long as you are careful, it is actually stupidly easy to not get hurt while blacksmithing. When I picked up this hobby I was like "okay, cool! I'm gonna make stuff, and I'm gonna end up in the hospital at some point!" Thus far, the latter has yet to occur. I've been doing this for nearly a year. I have earned myself a new scar from the aforementioned second degree burn, and one singe mark on my jeans. I don't even wear gloves half the time. Literally just eye protection, common sense, and fast reflexes and you'll probably be fine. (Accidents still happen of course, but I have found adequate safety weirdly easy to achieve with this hobby)
A forge is not a fire. The forge is the thing blacksmiths put their metal in to heat it up. It starts as a small fire, usually with newspaper or something else that's relatively small and burns easily, which we then put in the forge itself, which is sort of a fireplace-esque thing (there's a lot of different types of forge, look into it and try to figure out what sort of forge would make the most sense for the context you're writing about) and we cover it with coal, which then catches fire and heats up. The forge gets really hot, and sometimes really bright. Sometimes when I stare at the forge for too long it's like staring into the sun. The forge is also not a waterfall of lava, Steven Universe. It doesn't work like that, Steven Universe.
Welding and blacksmithing are not the same thing. They often go hand-in-hand, but you cannot connected two pieces of metal with traditional blacksmithing alone. There is something called forge welding, where you heat your metal, sprinkle borax (or the in-universe equivalent) on it to prevent the metal from oxidizing/being non-weldable, and hammer the pieces together very quickly. Forge welding also sends sparks flying everywhere, and if you're working in a small space with other blacksmiths, you usually want to announce that you're welding before you do, so that everyone in a five-foot radius can get out of that five-foot radius. You also cannot just stuck some random pebbles into the forge and get a decent piece of metal that you can actually make something with, Steven Universe. It doesn't work like that, Steven Universe.
Anvils are really fucking heavy. Nothing else to add here.
Making jewelry is not a blacksmithing thing unless you want jewelry made of steel. And it will be very ugly if you try. Blacksmithing wasn't invented to make small things.
If there's anything here I didn't mention, just ask and I'll do my best to answer.
Havelock Vetinari is literature's most dangerous tyrant.
Astute, learned, and wickedly clever, there are no ends the man will not go to in achieving his goals. There is no one he will not manipulate, no one too important to remove by a variety of means, and no one so powerful as to threaten his position.
And this applies, most importantly of all, to himself. Who watches the Watch, after all?
But Vetinari is literature's most dangerous tyrant because he is at once, yes, a tyrant, but ALSO literature's most dedicated civil servant.
He cares for the city. And ONLY for the city. It is from this position of being the man who truly only cares for Ahnk Morpork that he derives his authority. After all, who cares as much as he does?
Vimes? Perhaps, but he's a married man and a father with private concerns that should take his attention as well (even if Vetinari has to constantly remind him of that fact). He has other things to worry about, but good job that man for sticking to his lane: a sledgehammer sized scalpel for repelling threats and keeping the peace.
Carrot? Certainly, but Carrot cares more for the PEOPLE than the CITY. His mind is on the present, keeping the ones who are alive upright and breathing and getting justice for those tragically cut short. He is not concerned with the welfare of the CITY, as such. Not with the future the next generation shall inherit.
The guilds? Self-interested fools who were happy to take what Havelock gave them: stability and a piece of the pie no sane person would eat. They are content to squabble over portions of nebulous power, and all of them recognize that if Vetinari were gone... well, it doesn't much bear thinking about, really.
The nobles? Self-interested fools who are UNhappy with what Vetinari has given them: a slow walk to total obscurity and an eternal life in the back catalogues of Twerp's Peerage. Besides, they tend to only be effective when they can convince others to foolishly do their bidding, and the market for such men has seen a suspicious dearth in supply as late.
The wizards? Certainly not. Tried that before, thank you, and everyone seems much happier when gravity remains consistent and no one randomly becomes newts. Let them remain in their university, fat, happy, and most definitely NOT doing any bloody magic.
Lipwig? Maybe. In time. If he is convinced that it is in his own self-interest and things remain... interesting. But he also has Spike and the Bank and the Post Office, and a man can only juggle so much before suddenly there's a chainsaw in the front row and an awful lot of screaming. Best to keep him in practice of course, but... no. Not yet.
Vetinari uses all of them. They are tools in his box as he tunes and fixes and cares for the Disc's greatest city. The Turtle moves, but so does the Patrician, and it is a close contest on who shifts greater mountains. It is easy to imagine more than a few of the gods on Cori Celeste are keeping an eye on him and wondering what he's up to.
Except for the smart ones. They are doubtlessly taking notes.
oh look! it's her
wanna play some d&d?
You should never have to run into the storm alone
Endless Neverafter
Brennan Lee Mulligan, Dimension 20: The Ravening War, 2023
Gustav Courbet, The Desperate Man, 1843
Oh, this design fucks so hard
D&D has become so much more fun since it clicked for me that I'm not the character, I'm the writer in charge of the character