My Favorite Ship Dynamic Is Betrayal. Not When They Betray Each Other But When One Or Both Of Them Turn

my favorite ship dynamic is betrayal. not when they betray each other but when one or both of them turn against their cause, their principles and/or loved ones for the other. bonus points if the person they're abandoning everything for didn't remotely expect it. ultimate declaration of love. "you mean more to me than everything i ever believed in. i am more loyal to you than my conscience. i love you more than the thing i would die for."

More Posts from Dreamingaboutwriting and Others

1 month ago

THINKING ABOUT the merging of sailors and ship that takes place in the act of sailing & how the ship becomes more and more human and the sailors become more and more mechanism until at some point it perfectly evens out & their bodies are enmeshed to the point there’s one great seamless living Body with many parts. thinking about how if it’s a warship the wood of the ship is absorbing the blood and sweat and tears of the sailors and the sailors are likewise absorbing elements of the ship. thinking about how they’ve both got ribs


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1 month ago

hey do you have any tips on plot development? how to do come up with relevant but dramatic things to keep the plot going? i also don’t want to make it too intense?

I actually have quite a lot of resources that I’ve created over the years surrounding plot development. I’ve linked as many as I could find for you:

Resources For Plot Development

Useful Writing Resources

Useful Writing Resources II

31 Days of Plot Development

Novel Planning 101

How To Write A Good Plot Twist

How To Foreshadow

What To Cut Out Of Your Story

Tackling Subplots

Things A Reader Needs From A Story

A Guide To Tension & Suspense In Your Writing

How To Turn A Good Idea Into A Good Story

Planning A Scene In A Story

21 Plot Shapes and the Pros and Cons Of Each

How To Outline Effectively

Tips On Writing Intense Scenes

Writing The First Chapter

Tips On Starting A Scene

Plot Structures

Finding & Fixing Plot Holes

Masterlist | WIP Blog

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1 month ago

Whump Prompts 80: Gothic Illness Aesthetic

Feel free to reblog and add on if you think of something :)

FAINTING

Whumpee examined by the doctor, listening to their lungs and checking their temperature

Whumpee stripped down so others can help them change their clothes, leaving whumpee bare and vulnerable and unable to sit up by themselves

Loose white nightgowns and white shirts

Pale, ashen skin, eyes ringed with dark circles, sunken cheeks

Long, damp hair plastered to a feverish forehead

A dim bedroom, curtains closed, a single candle or lamp burning

Whumpee lying on their back in a large, ornate bed, surrounded by white sheets

Feverish mumbling in their sleep, head jerking from side to side with delirium

BLOODLETTING

Being spoon-fed broth or gruel that they’re barely able to eat

Whumpee being bathed because they’re too weak to do it themselves

Various medicines perched on the sidetable

Hushed voices in the sickie’s bedroom, trying not to disturb them

Coughing fits, muffled by a white handkerchief

COUGHING UP BLOOD

Fevered nightmares

Whumpee lying silent and still under the bedclothes, while others keep vigil

Whumpee venturing out of their room for the first time, leaning on the banister as they try to get down the long staircase

Whumpee unable to sleep because they’re uncomfortable, wandering through the big house and empty rooms, slightly delirious

Slow meandering walks through the garden as they convalesce


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1 month ago

I've got a protagonist and an antagonist who are part of small rival kingdoms with their own armies. Guns and other such items don't exist (and I have a plausible explanation). They want to kill each other. How can I allow them to enter in combat with each other multiple times and have both of them walk away alive and able to fight another day (even if it takes a few months of recuperation) and still make it realistic? They're both trained in combat, one uses a spear and the other uses a sword. I need to keep them alive for Plot but also need them to fight for Plot and I don't know how to write them realistically fighting without dying. Also there's magic involved so healing is slightly less of a problem but necromancy doesn't exist.

So, something useful to remember about most feudal societies: There are much larger pressures acting upon the individual participants. You could have two kingdoms who want to eradicate one another, but, aren't able to because it would result in fatal reprisals from other powers.

Narratively, stories like this tend to operate in a bipolar structure (in this case, bipolar literally means that there are two relevant powers, your protagonist's faction or alliance, and those who they're arrayed against.) However, in many historical cases like this, there would be a wide array of other competing states (or kingdoms, if you prefer.)

The entire system maintained (relative) stability, because any aggressive action by one participant would leave them weakened and vulnerable to other nearby powers. In European history, this stability was further, “encouraged,” by the Roman Catholic church, whose scribes were often responsible for reading and writing the diplomatic missives sent between lords, with those communications not always, completely reflecting the original intent of their illiterate kings.

So, while full mobilization against a rival kingdom is an option, it's a very dangerous one, even if your king feels they're in a relatively strong position with their other neighbors.

And then they want to kill each other. This is pretty reasonable. However, it's very dangerous for your character.

There a lot of social structures in Medieval Europe were designed to keep anyone from killing the nobility. A bit part of that is the risk of reprisal from your neighbors, or a larger power. Defeating a hostile king on the battlefield would often see them captured and ransomed back to their relatives (or in some cases, simply held hostage for years because their relatives were happy with their new throne, and didn't want to cough up the cash to recover their lost lord.)

If your king wants to kill their rival, they're going to need a very good cover for that slaying, or they'll be branded as a kingslayer, and may face serious consequences, up to and including the loss of their title, excommunication, or a coalition of the dead king's relatives coming for them, with the assistance of other kings who aren't eager to be the next name on your character's hypothetical climb to the top.

Also, again, if we're using Medieval Europe, there are a lot relatives spread around. The nobility in Europe mingled and intermarried, creating a fairly complex web of different blood relations. So, while your character's rival may not have any relatives at home, it's quite possible that he'd have siblings and cousins in dozens of other nearby kingdoms, and potentially even be a blood relation of your characters as well.

There are exceptions to this, such as if they're a non-royal usurper, but in that case, they wouldn't have any protections, and your character would probably have a pretty easy time forming an impromptu alliance to stomp them out, before “restoring” someone with a legitimate claim to that throne. In that case, if their rival really was a peasant usurper, your character could probably get away with executing them on the battlefield with little fanfare. However, if they're actual nobility, even if their claim is shaky, that kind of a killing could have serious consequences.

So, the short version is, your character probably can't politically afford to kill their rival. It really is that simple, and they'd need to find a way to politically insulate themselves against the consequences, or make sure that their rival's death in battle looked like a normal casualty, and not a directed murder.

-Starke

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1 month ago

Tumblr finally gave me the ability to create polls, so I thought I’d have some fun!


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1 month ago

I struggle coming up with hobbies for my medieval characters to have. Is there a list or something out there? How many are characters expected to have?

A quick google search brought me here. That might help?

There’s no minimum or maximum number of hobbies for a character to have, just like there isn’t for any actual person. Look at yourself, your friends, your family. What seems typical to you?

Also, how big a part are hobbies actually going to play in your fic? Do they need to be mentioned at all?


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1 month ago

Places To Post Original Fiction

1.)  Commaful – a friendly and supportive writing community, smaller but denser than Wattpad, and far more active and engaging.

2.)  FictionPress – original fiction’s answer to FanFiction.net.  If you’re familiar with that format, you’ll be familiar with this.  

3.)  Smashwords – an ebook publishing platform that also welcomes short stories, and collections thereof.

4.)  WritersCafe – old-school but solid, with an active community and plenty of contests/challenges to get the creative juices pumping.

5.)  Medium – a place where you can post, essentially, anything and everything.  Articles and non-fiction are its biggest market, but fiction is welcome as well.

6.)  Booksie – less community-based, with fewer interactions and comments.  However, it still attracts great talent, and can be great for authors who are shy and don’t want to get bombarded with interaction.

7.)  RoyalRoad – a rich community, with a strong emphasis on mutual support between authors.  Focuses on web novels, fanfiction, and original stories.

8.)  FanStory – an oldie but a goody.  Don’t be fooled by the name – it seems to be predominantly original fiction, and offers contests with cash prizes. 

9.)  Young Writers Society – as the name suggests, oriented towards writers in their teens and twenties, but is by no means exclusive to authors of this age bracket. 

10.)  Wattpad – Wattpad provides users with the opportunity to post original fiction and gain a loyal following.  It’s not for everyone, but some people swear by it.  

On that note, you can also post original fiction to AO3 and FanFiction, but as they are predominantly for fan works, I decided not to include them on this list.  What’s your favorite way to post original fiction?

Happy writing, everybody!


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1 month ago

I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:

Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin. 

Here is a page of medieval weapons.

Here is a page of just about every conceived superpower.

Here is a page for legendary creatures and their regions of origin.

Here are some gemstones.

Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on. 

Here is a website with a ton of (legally attained, don’t worry) information about the black market.

Here is a website with information about forensic science and cases of death. Discretion advised. 

Here is every religion in the world. 

Here is every language in the world.

Here are methods of torture. Discretion advised.

Here are descriptions of the various methods used for the death penalty. Discretion advised.

Here are poisonous plants.

Here are plants in general.

Feel free to add more to this!


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1 month ago

Tips for Writing Healthy Romantic Relationships

Don’t base them exclusively on physical and/or sexual attraction. While these kinds of attraction can certainly strengthen relationships, they can’t create anything but a weak foundation for a relationship on their own.

Know how your characters like to show and be shown affection. Not everyone shows their interest in others the same way. Some people like to give gifts. Others like to cuddle. Still others like giving compliments. Different people like to receive different kinds of affection as well. 

Remember that love at first sight is a myth. You can have lust at first sight and romantic interest at first sight, but true love takes time to develop.

Show the characters interacting and getting to know each other. This should be obvious, but it is all to common for a character to be given a love interest at the last minute or to be paired off with someone the reader hasn’t seen them interact with much. Remember, the reader doesn’t have to see every little thing they do together, but the relationship will feel forced to the reader if they don’t see the characters interacting and establishing that they genuinely care about each other in a significant way. If the reader views your character’s significant other as little more than a stranger, then you’re doing something wrong.

Have both characters do things for each other and contribute to the relationship in meaningful ways. Relationships are two way streets. While you don’t need to keep score of exactly who does what for who (Relationships are not a competitive sport!), the relationship should seem fairly balanced or, if it’s not, then the characters should be working to change that.

Don’t give your characters completely incompatible traits. While it’s healthy for people to differ from each other, there are some differences that even people that are otherwise perfect for each other probably can’t overcome. For example, a environmental activist would have a hard time having a healthy relationship with someone who wants to chop dow a forest. Basically, know your characters’ deal breakers so that you won’t try to match up characters who are simply incompatible with each other.

Have them share interests. This is a great way to add substance to relationships outside of physical attraction and compatible personalities. Maybe they both like fishing. Maybe they share a passion for baking. Whatever you decide to have them like, don’t be afraid to use your characters’ shared interests as opportunities for them to bond. Also, if your characters don’t share a lot of interests/hobbies, consider having one character introduce the other to their hobby or have one character take initiative to try something the other likes. This is a great way to show how much your characters care about each other because it demonstrates your characters’ genuine interest in what makes their partner happy. 

Let the relationship experience at least a few bumps in the road. No relationships are perfect. Let your characters disagree, argue, and maybe even have a full on fight. Relationships that withstand obstacles seem stronger to readers, especially if the characters grow as people because of these hardships. 


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1 month ago

Helpful things for action writers to remember

Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 

Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 

Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 

Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 

Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 

ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 

Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.

Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 

A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 

If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 

ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)

If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 

People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 

Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME) 

If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 


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dreamingaboutwriting - a pile of writing advice
a pile of writing advice

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