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Fantasy Guide to Interiors
As a followup to the very popular post on architecture, I decided to add onto it by exploring the interior of each movement and the different design techniques and tastes of each era. This post at be helpful for historical fiction, fantasy or just a long read when you're bored.
Reeding and fluting: Fluting is a technique that consists a continuous pattern of concave grooves in a flat surface across a surface. Reeding is it's opposite.
Embossing: stamping, carving or moulding a symbol to make it stand out on a surface.
Paneling: Panels of carved wood or fabric a fixed to a wall in a continuous pattern.
Gilding: the use of gold to highlight features.
Glazed Tile: Ceramic or porcelain tiles coated with liquid coloured glass or enamel.
Column: A column is a pillar of stone or wood built to support a ceiling. We will see more of columns later on.
Bay Window: The Bay Window is a window projecting outward from a building.
Frescos: A design element of painting images upon wet plaster.
Mosaic: Mosaics are a design element that involves using pieces of coloured glass and fitted them together upon the floor or wall to form images.
Mouldings: ornate strips of carved wood along the top of a wall.
Wainscoting: paneling along the lower portion of a wall.
Chinoiserie: A European take on East Asian art. Usually seen in wallpaper.
Clerestory: A series of eye-level windows.
Sconces: A light fixture supported on a wall.
Niche: A sunken area within a wall.
Monochromatic: Focusing on a single colour within a scheme.
Ceiling rose: A moulding fashioned on the ceiling in the shape of a rose usually supporting a light fixture.
Baluster: the vertical bars of a railing.
Façade: front portion of a building
Lintel: Top of a door or window.
Portico: a covered structure over a door supported by columns
Eaves: the part of the roof overhanging from the building
Skirting: border around lower length of a wall
Houses were made of either sun-dried clay bricks or stone which were painted when they dried. Ground floors were decorated with coloured stones and tiles called Mosaics. Upper level floors were made from wood. Homes were furnished with tapestries and furniture, and in grand homes statues and grand altars would be found. Furniture was very skillfully crafted in Ancient Greece, much attention was paid to the carving and decoration of such things. Of course, Ancient Greece is ancient so I won't be going through all the movements but I will talk a little about columns.
Doric: Doric is the oldest of the orders and some argue it is the simplest. The columns of this style are set close together, without bases and carved with concave curves called flutes. The capitals (the top of the column) are plain often built with a curve at the base called an echinus and are topped by a square at the apex called an abacus. The entablature is marked by frieze of vertical channels/triglyphs. In between the channels would be detail of carved marble. The Parthenon in Athens is your best example of Doric architecture.
Ionic: The Ionic style was used for smaller buildings and the interiors. The columns had twin volutes, scroll-like designs on its capital. Between these scrolls, there was a carved curve known as an egg and in this style the entablature is much narrower and the frieze is thick with carvings. The example of Ionic Architecture is the Temple to Athena Nike at the Athens Acropolis.
Corinthian: The Corinthian style has some similarities with the Ionic order, the bases, entablature and columns almost the same but the capital is more ornate its base, column, and entablature, but its capital is far more ornate, commonly carved with depictions of acanthus leaves. The style was more slender than the others on this list, used less for bearing weight but more for decoration. Corinthian style can be found along the top levels of the Colosseum in Rome.
Tuscan: The Tuscan order shares much with the Doric order, but the columns are un-fluted and smooth. The entablature is far simpler, formed without triglyphs or guttae. The columns are capped with round capitals.
Composite: This style is mixed. It features the volutes of the Ionic order and the capitals of the Corinthian order. The volutes are larger in these columns and often more ornate. The column's capital is rather plain. for the capital, with no consistent differences to that above or below the capital.
Rome is well known for its outward architectural styles. However the Romans did know how to add that rizz to the interior. Ceilings were either vaulted or made from exploded beams that could be painted. The Romans were big into design. Moasics were a common interior sight, the use of little pieces of coloured glass or stone to create a larger image. Frescoes were used to add colour to the home, depicting mythical figures and beasts and also different textures such as stonework or brick. The Romans loved their furniture. Dining tables were low and the Romans ate on couches. Weaving was a popular pastime so there would be tapestries and wall hangings in the house. Rich households could even afford to import fine rugs from across the Empire. Glass was also a feature in Roman interior but windows were usually not paned as large panes were hard to make. Doors were usually treated with panels that were carved or in lain with bronze.
Egypt was one of the first great civilisations, known for its immense and grand structures. Wealthy Egyptians had grand homes. The walls were painted or plastered usually with bright colours and hues. The Egyptians are cool because they mapped out their buildings in such a way to adhere to astrological movements meaning on special days if the calendar the temple or monuments were in the right place always. The columns of Egyptian where thicker, more bulbous and often had capitals shaped like bundles of papyrus reeds. Woven mats and tapestries were popular decor. Motifs from the river such as palms, papyrus and reeds were popular symbols used.
African Architecture is a very mixed bag and more structurally different and impressive than Hollywood would have you believe. Far beyond the common depictions of primitive buildings, the African nations were among the giants of their time in architecture, no style quite the same as the last but just as breathtaking.
Rwandan Architecture: The Rwandans commonly built of hardened clay with thatched roofs of dried grass or reeds. Mats of woven reeds carpeted the floors of royal abodes. These residences folded about a large public area known as a karubanda and were often so large that they became almost like a maze, connecting different chambers/huts of all kinds of uses be they residential or for other purposes.
Ashanti Architecture: The Ashanti style can be found in present day Ghana. The style incorporates walls of plaster formed of mud and designed with bright paint and buildings with a courtyard at the heart, not unlike another examples on this post. The Ashanti also formed their buildings of the favourite method of wattle and daub.
Nubian Architecture: Nubia, in modern day Ethiopia, was home to the Nubians who were one of the world's most impressive architects at the beginning of the architecture world and probably would be more talked about if it weren't for the Egyptians building monuments only up the road. The Nubians were famous for building the speos, tall tower-like spires carved of stone. The Nubians used a variety of materials and skills to build, for example wattle and daub and mudbrick. The Kingdom of Kush, the people who took over the Nubian Empire was a fan of Egyptian works even if they didn't like them very much. The Kushites began building pyramid-like structures such at the sight of Gebel Barkal
Japenese interior design rests upon 7 principles. Kanso (簡素)- Simplicity, Fukinsei (不均整)- Asymmetry, Shizen (自然)- Natural, Shibumi (渋味) – Simple beauty, Yugen (幽玄)- subtle grace, Datsuzoku (脱俗) – freedom from habitual behaviour, Seijaku (静寂)- tranquillity.
Common features of Japanese Interior Design:
Shoji walls: these are the screens you think of when you think of the traditional Japanese homes. They are made of wooden frames, rice paper and used to partition
Tatami: Tatami mats are used within Japanese households to blanket the floors. They were made of rice straw and rush straw, laid down to cushion the floor.
Genkan: The Genkan was a sunken space between the front door and the rest of the house. This area is meant to separate the home from the outside and is where shoes are discarded before entering.
Japanese furniture: often lowest, close to the ground. These include tables and chairs but often tanked are replaced by zabuton, large cushions. Furniture is usually carved of wood in a minimalist design.
Nature: As both the Shinto and Buddhist beliefs are great influences upon architecture, there is a strong presence of nature with the architecture. Wood is used for this reason and natural light is prevalent with in the home. The orientation is meant to reflect the best view of the world.
The Islamic world has one of the most beautiful and impressive interior design styles across the world. Colour and detail are absolute staples in the movement. Windows are usually not paned with glass but covered in ornate lattices known as jali. The jali give ventilation, light and privacy to the home. Islamic Interiors are ornate and colourful, using coloured ceramic tiles. The upper parts of walls and ceilings are usually flat decorated with arabesques (foliate ornamentation), while the lower wall areas were usually tiled. Features such as honeycombed ceilings, horseshoe arches, stalactite-fringed arches and stalactite vaults (Muqarnas) are prevalent among many famous Islamic buildings such as the Alhambra and the Blue Mosque.
The Byzantine Empire or Eastern Roman Empire was where eat met west, leading to a melting pot of different interior designs based on early Christian styles and Persian influences. Mosaics are probably what you think of when you think of the Byzantine Empire. Ivory was also a popular feature in the Interiors, with carved ivory or the use of it in inlay. The use of gold as a decorative feature usually by way of repoussé (decorating metals by hammering in the design from the backside of the metal). Fabrics from Persia, heavily embroidered and intricately woven along with silks from afar a field as China, would also be used to upholster furniture or be used as wall hangings. The Byzantines favoured natural light, usually from the use of copolas.
India is of course, the font of all intricate designs. India's history is sectioned into many eras but we will focus on a few to give you an idea of prevalent techniques and tastes.
The Gupta Empire (320 – 650 CE): The Gupta era was a time of stone carving. As impressive as the outside of these buildings are, the Interiors are just as amazing. Gupta era buildings featured many details such as ogee (circular or horseshoe arch), gavaksha/chandrashala (the motif centred these arches), ashlar masonry (built of squared stone blocks) with ceilings of plain, flat slabs of stone.
Delhi Sultanate (1206–1526): Another period of beautifully carved stone. The Delhi sultanate had influence from the Islamic world, with heavy uses of mosaics, brackets, intricate mouldings, columns and and hypostyle halls.
Mughal Empire (1526–1857): Stonework was also important on the Mughal Empire. Intricately carved stonework was seen in the pillars, low relief panels depicting nature images and jalis (marble screens). Stonework was also decorated in a stye known as pietra dura/parchin kari with inscriptions and geometric designs using colored stones to create images. Tilework was also popular during this period. Moasic tiles were cut and fitted together to create larger patters while cuerda seca tiles were coloured tiles outlined with black.
Common features of Chinese Interiors
Use of Colours: Colour in Chinese Interior is usually vibrant and bold. Red and Black are are traditional colours, meant to bring luck, happiness, power, knowledge and stability to the household.
Latticework: Lattices are a staple in Chinese interiors most often seen on shutters, screens, doors of cabinets snf even traditional beds.
Lacquer: Multiple coats of lacquer are applied to furniture or cabinets (now walls) and then carved. The skill is called Diaoqi (雕漆).
Decorative Screens: Screens are used to partition off part of a room. They are usually of carved wood, pained with very intricate murals.
Shrines: Spaces were reserved on the home to honour ancestors, usually consisting of an altar where offerings could be made.
Of course, Chinese Interiors are not all the same through the different eras. While some details and techniques were interchangeable through different dynasties, usually a dynasty had a notable style or deviation. These aren't all the dynasties of course but a few interesting examples.
Song Dynasty (960–1279): The Song Dynasty is known for its stonework. Sculpture was an important part of Song Dynasty interior. It was in this period than brick and stone work became the most used material. The Song Dynasty was also known for its very intricate attention to detail, paintings, and used tiles.
Ming Dynasty(1368–1644): Ceilings were adorned with cloisons usually featuring yellow reed work. The floors would be of flagstones usually of deep tones, mostly black. The Ming Dynasty favoured richly coloured silk hangings, tapestries and furnishings. Furniture was usually carved of darker woods, arrayed in a certain way to bring peace to the dwelling.
Han Dynasty (206 BC-220 AD): Interior walls were plastered and painted to show important figures and scenes. Lacquer, though it was discovered earlier, came into greater prominence with better skill in this era.
Tang Dynasty (618–907) : The colour palette is restrained, reserved. But the Tang dynasty is not without it's beauty. Earthenware reached it's peak in this era, many homes would display fine examples as well. The Tang dynasty is famous for its upturned eaves, the ceilings supported by timber columns mounted with metal or stone bases. Glazed tiles were popular in this era, either a fixed to the roof or decorating a screen wall.
Romanesque Architecture is a span between the end of Roman Empire to the Gothic style. Taking inspiration from the Roman and Byzantine Empires, the Romanesque period incorporates many of the styles. The most common details are carved floral and foliage symbols with the stonework of the Romanesque buildings. Cable mouldings or twisted rope-like carvings would have framed doorways. As per the name, Romansque Interiors relied heavily on its love and admiration for Rome. The Romanesque style uses geometric shapes as statements using curves, circles snf arches. The colours would be clean and warm, focusing on minimal ornamentation.
The Gothic style is what you think of when you think of old European cathedrals and probably one of the beautiful of the styles on this list and one of most recognisable. The Gothic style is a dramatic, opposing sight and one of the easiest to describe. Decoration in this era became more ornate, stonework began to sport carving and modelling in a way it did not before. The ceilings moved away from barreled vaults to quadripartite and sexpartite vaulting. Columns slimmed as other supportive structures were invented. Intricate stained glass windows began their popularity here. In Gothic structures, everything is very symmetrical and even.
Interiors of mediaeval homes are not quite as drab as Hollywood likes to make out. Building materials may be hidden by plaster in rich homes, sometimes even painted. Floors were either dirt strewn with rushes or flagstones in larger homes. Stonework was popular, especially around fireplaces. Grand homes would be decorated with intricate woodwork, carved heraldic beasts and wall hangings of fine fabrics.
The Renaissance was a period of great artistry and splendor. The revival of old styles injected symmetry and colour into the homes. Frescoes were back. Painted mouldings adorned the ceilings and walls. Furniture became more ornate, fixed with luxurious upholstery and fine carvings. Caryatids (pillars in the shape of women), grotesques, Roman and Greek images were used to spruce up the place. Floors began to become more intricate, with coloured stone and marble. Modelled stucco, sgraffiti arabesques (made by cutting lines through a layer of plaster or stucco to reveal an underlayer), and fine wall painting were used in brilliant combinations in the early part of the 16th century.
The Tudor period is a starkly unique style within England and very recognisable. Windows were fixed with lattice work, usually casement. Stained glass was also in in this period, usually depicting figures and heraldic beasts. Rooms would be panelled with wood or plastered. Walls would be adorned with tapestries or embroidered hangings. Windows and furniture would be furnished with fine fabrics such as brocade. Floors would typically be of wood, sometimes strewn with rush matting mixed with fresh herbs and flowers to freshen the room.
The Baroque period was a time for splendor and for splashing the cash. The interior of a baroque room was usually intricate, usually of a light palette, featuring a very high ceiling heavy with detail. Furniture would choke the room, ornately carved and stitched with very high quality fabrics. The rooms would be full of art not limited to just paintings but also sculptures of marble or bronze, large intricate mirrors, moldings along the walls which may be heavily gilded, chandeliers and detailed paneling.
We think of the interiors of Victorian homes as dowdy and dark but that isn't true. The Victorians favoured tapestries, intricate rugs, decorated wallpaper, exquisitely furniture, and surprisingly, bright colour. Dyes were more widely available to people of all stations and the Victorians did not want for colour. Patterns and details were usually nature inspired, usually floral or vines. Walls could also be painted to mimic a building material such as wood or marble and most likely painted in rich tones. The Victorians were suckers for furniture, preferring them grandly carved with fine fabric usually embroidered or buttoned. And they did not believe in minimalism. If you could fit another piece of furniture in a room, it was going in there. Floors were almost eclusively wood laid with the previously mentioned rugs. But the Victorians did enjoy tiled floors but restricted them to entrances. The Victorians were quite in touch with their green thumbs so expect a lot of flowers and greenery inside. with various elaborately decorated patterned rugs. And remember, the Victorians loved to display as much wealth as they could. Every shelf, cabinet, case and ledge would be chocked full of ornaments and antiques.
This period (I've lumped them together for simplicity) began to move away from the deep tones and ornate patterns of the Victorian period. Colour became more neutral. Nature still had a place in design. Stained glass began to become popular, especially on lampshades and light fixtures. Embossing started to gain popularity and tile work began to expand from the entrance halls to other parts of the house. Furniture began to move away from dark wood, some families favouring breathable woods like wicker. The rooms would be less cluttered.
The 1920s was a time of buzz and change. Gone were the refined tastes of the pre-war era and now the wow factor was in. Walls were smoother, buildings were sharper and more jagged, doorways and windows were decorated with reeding and fluting. Pastels were in, as was the heavy use of black and white, along with gold. Mirrors and glass were in, injecting light into rooms. Gold, silver, steel and chrome were used in furnishings and decor. Geometric shapes were a favourite design choice. Again, high quality and bold fabrics were used such as animal skins or colourful velvet. It was all a rejection of the Art Noveau movement, away from nature focusing on the man made.
Modernism came after the Art Deco movement. Fuss and feathers were out the door and now, practicality was in. Materials used are shown as they are, wood is not painted, metal is not coated. Bright colours were acceptable but neutral palettes were favoured. Interiors were open and favoured large windows. Furniture was practical, for use rather than the ornamentation, featuring plain details of any and geometric shapes. Away from Art Deco, everything is straight, linear and streamlined.
So you’re an old timey writer who enjoys the feeling of paper as you breathe life into a story? Or, like me, you can’t use your phone at school and just wants to get some writing done while math class bores the others?
Well, me too and I’ve come to your aid! I’ve done some pretty stupid things that costed me hours and hours of searching for lost scenes and struggling to find ideas I knew I’d written down so you don’t have to!
By experience, notebooks take a long time to be filled. In good nanowrimo times, I take from 6 to 8 months to finish one. So you’ll be stuck with this guy for a long time. Make sure to pick one that you like and is right for your needs. I, for example, prefer spiral notebooks. You can rip out pages if you need to (if you mess it up, if someone asks you for one, if you just need a page to write down a grocery list or something, etc) and you can put a pen on the spiral. I also like having a pocket to put pieces of ideas I have.
Some spooky stories about having the wrong notebook:
I got stuck with a brochure old planner for two years. My mom didn’t use it in the year it was meant for, so I thought oh, it’s free real estate. As it turns out, it had really small space between the lines, so the pages would take forever to fill, it had all those day and hour numbers and the paper was really thin. It was terrible and it made writing terrible. It would have been a thousand times better if I just spent a few bucks on a regular notebook.
More recently, I started using just the kind of notebook I like, a spiral notebook with a pocket. But I bought it a couple of years ago at a fandom event I attended and the cover was a personalized Divergent cover. At the time, I thought if was pretty cool and everyone would know the reference. But now it has aged so very poorly. The cover has blood all over it and it says “Faction Before Blood”. So now I’m scared to pull it out to write at uni and people will think I’m in a gang or something.
I know, it sounds like a lot of work. But you can get a notebook with pages already numbered, number it yourself or do it like I do and number it every 10 pages (just because it’s easier). If you don’t feel like doing all of this repetitive work, date your writing. It’s cool to see how much you progressed, how long you have been writing this project, when you had this idea, etc. One thing doesn’t have to exclude the other, but both methods serve the same purpose.
And this purpose is to help you get an idea of how much you write (and feel good about your progress) and to help you organize yourself on all you’ve been writing. Which takes us to the next tip.
Not only it will take the pressure off the first page, it will also help you so you don’t keep losing the awesome stuff you’re writing and forgetting it exists. Everytime you start a new scene or change projects, go to the index and write down the page or the date you started this new section. Since I number every ten pages, I find the first page with a number on it and start counting forward or back to the new page. But you can do it in any way that suits you.
It doesn’t have to be the second page (it usually isn’t for me), but it’s good to have one. Sometimes, in the middle of writing, you have that great idea for something you need to change on what you’ve already got, or you got a completely new insight. It’s good to have your idea page somewhere close you can just flip to, write it down and get right back to writing. And don’t go easy on that page! Write it diagonally, vertically, draw on it, anything. It’s just there to take out those ideas so you can take a look at it another time and not mess the flow you’re in right now.
You know your favorite bic friend? It has a secret weapon just for you to use. That little flap of the cap? Use it to keep your pen always close. I normally put it on the spiral of my notebook. But if you have a brochure, you can put it on the cover. Sometimes it damages it a bit, but it’s a good trade for having it always ready for action. If you use moleskine, I saw that they normally have designated pen places. If they don’t, I have a tip for it just under this one!
Take your time to find which kind of pen is your weapon of choice. Personally, I think nothing beats a black ballpoint pen. I know some people like fineliners for writing, but they make the other side of the paper all gross looking and I like to keep it clean. Plus, I write really small and fineliners often bleed in my handwriting. I took my time searching for my favorite brand and I settled on Molin ballpoint pens.
I would recommend buying your favorite pens in bulk. Nothing is worse than pen hunting around when you have an urgent idea. I bought 50 pens for super cheap and I stack them EVERYWHERE. In all my bags, in my sketchbooks, in my bullet journal, in my writing notebook, in my drawers, anywhere I think it will be easy to find one when I need it ( also giving some to my friends who keep stealing my pens).
You don’t have to be a crafter to modify your notebook to better suit you! Find a ribbon anywhere in the house. Cut it to be a little longer than the book. Tape that bad boy to the inside of the back cover and everytime you stop writing, put that ribbon on the page you stopped. This helps you not to get lost in your previous writing and get right back to business when you resume.
Also, if you really like that moleskine vibe but don’t have the cash, just get a regular clothing elastic, make cut it just the size of the notebook and glue both ends to the inner part of the back cover. There you go! Now you can close it (and keep it closed).
If you like post-its, you can take half of the block (or however many sheets you cant put in there and still close the notebook comfortably) and glue it to the inside part of the cover of your notebook so it will always be conveniently available for you.
If your notebook doesn’t have a place to put your pen on and you really don’t want to mess up the cover, you take a small elastic (smaller than the pen) and tape (or preferably glue it) it to the back part of the notebook with both ends inside. There! Ready for the trip! Speaking of which…
You never know when inspiration is going to strike. In class. At the bank. In a mall. Whenever you have a little time, you can write something. Or just take a look at what you’ve done and feel good about it.
Not in the mood for writing? Edit. Reread what you’ve done and start finding what you want to change once you type it in. When doing this, don’t be scared to cross out entire sentences and rewriting them on top. If it starts getting too messy, go to a blank page and rewrite the scene and you think it should have been done the first time. It seems counter-intuitive in a copy+paste kind of age, but I assure you it is worth it.
This is one of the biggest reasons I love writing in pen and paper. When you type, your first round of editing is done!
Don’t zone out when typing. As I said, typing is your first round of editing. It is important to keep aware of all of the things you might have done wrong when writing. Some people say writing it on paper and then typing it is a waste of time. I say it saves time and lives.
Just because you are writing in an actual physical book, it doesn’t mean you are writing a actual physical book. This is still your notebook and these are still your notes. So don’t be afraid to get messy. Write things out of order (seriously, it’s okay to not go chronological. i know it’s hard). Outline. Sketch. Tip-ex the whole thing. Get post-its on it. Take notes. Make genealogical trees. Draw maps.
If you’re feeling down or uninspired, try very basic writing exercises: write what you see, what you feel, something to try and make you laugh or something to make someone cry. It’s your place to express yourself. And once you got those creative juices flowing, happy writing :)
I hope you enjoyed my tips and please, feel free to reblog this with your own tips and tricks. I’d love to hear them! And follow me for some more writing content!
Stephen King's book On Writing is a great read, part biographical, part a look on his career, and part writing guide, reading this it's easy to see why his prose is so approachable. Even if you're not a Stephen King fan this book can at least be top tier beach reading material.
writing advice for characters with a missing eye: dear God does losing an eyes function fuck up your neck. Ever since mine crapped out I've been slowly and unconsciously shifting towards holding my head at an angle to put the good eye closer to the center. and human necks. are not meant to accommodate that sorta thing.
Just the amount of research I'm guessing this person did, so much respect, have to reblog
Okay, this is in incredibly petty nitpick, but: if you’re writing a fantasy setting with same-sex marriage, a same-sex noble or royal couple typically would not have titles of the same rank - e.g., a prince and a prince, or two queens.
It depends on which system of ranking you use, of course (there are several), but in most systems there’s actually a rule covering this scenario: in the event that a consort’s courtesy title being of the same rank as their spouse’s would potentially create confusion over who holds the title by right and who by courtesy, the consort instead receives the next-highest title on the ladder.
So the husband of a prince would be a duke; the wife of a queen, a princess; and so forth.
(You actually see this rule in practice in the United Kingdom, albeit not in the context of a same-sex marriage; the Queen’s husband is styled a prince because if he were a king, folks might get confused about which of them was the reigning monarch.)
The only common situation where you’d expect to see, for example, two queens in the same marriage is if the reigning monarchs of two different realms married each other - and even then, you’d more likely end up with a complicated arrangement where each party is technically a princess of the other’s realm in addition to being queen of her own.
You’ve gotta keep it nice and unambiguous who’s actually in charge!
Writing 101: Characters with Medical Issues
Aka, me doing research for you!
TW: talks about what leads to a prosthetic… obviously
Ah, yes, I get it. Having more diverse characters, more things that can go wrong, more hurdles — it’s all a nice addition to a story. But slow down! Don’t just shove an issue at a character because you like the idea! You need to research and decide if you actually want them to have that or if you just got a little excited. I’m here to provide you a bit of base research on a commonly used issue. Today: Prosthetics and Mobility Aids.
First of all, mobility aids are exactly what they sound like — things that aid someones mobility. These include wheelchairs, crutches, braces, walkers, canes, forearm crutches, etc.
Prosthetics are artificial devices designed to replace a missing body part. Most commonly, legs and arms.
The most common way for someone to get a Prosthetic is, obviously, for them to lose or severely damage a limb in an accident. For example, a soldier stepping on a mine, a car crash that completely crushed an arm, heavy machinery full-on chopping off a hand. See: Proctor Ingram, Fallout Four (2015) You can also lose extremities from diseases like bone cancer, where surgeons must remove it to remove the cancer. See: Leo Roth, Red Band Society (2014)
It is more common for people to have mobility aids for temporary amounts of time, for example, a broken leg or twisted ankle resulting in having crutches. For long lasting or life long mobility aids, you’ll need to look into physical disabilities, different types of muscle trauma and nerve damage, or an injury that wasn’t able to heal properly. See: Freddy Freeman, Shazam (2019)
First things first — you should design your character with the mobility aid or prosthetic already in mind. They can affect the entire personality of a person, so I wouldn’t recommend creating a character and then deciding their mobility aid. For example, a child with forearm crutches due to a physical disability probably won’t like doing all the same things the other kids do on the playground, or the same sports their friends at school like. There’s also the unavoidable issue of them feeling out of place or “weird” no matter the age. So, obviously, there are some aids more suited for different genres of writing. For example, a long journey like Lord of the Rings would be tough for someone with a wheelchair or walker, but it’d be okay for a romance. That’s why it’s so important you don’t spring something like this on a character in a spur of the moment thing. Here are a few things I’d recommend deciding beforehand: 1 - What type of mobility aid or prosthetic is best for your type of story? You can choose any you like, but it’s good to consider if you want to write everything that comes with pushing a wheelchair to Isengard. 2 - Would your character have access to these aids or prosthetics, or would they have to settle with something else? If your story is post apocalyptic, they probably wouldn’t have access to the same things, or if your story is set in the past, you’d have to research aids and prosthetics from that time period. Even consider characters making their own — which is also a good way to mold it to your needs.
Okay, so you’ve decided you want your character to have a prosthetic or mobility aid. You’ve weaved it into their personality and your story. Now comes making it realistic… what do people with these things experience? Think about? People with prosthetics have challenges and additional baggage that comes along with having a prosthetic. First of all, if your character just got this prosthetic, it’s gonna be hard to walk on and even harder to wrap their head around. Sometimes, prosthetics hurt. There’s several different kinds and different activities each one can do. They change size as the person changes size. There are many different ways they attach to the body that suit different needs. Mobility aids have their own set of challenges as well. For example, fitting a wheelchair, walker, or crutches through a tight space. Fitting braces under or over clothes. Stairs. You have to think about enclosed spaces like cars, public transport, planes, elevators, bathrooms. These challenges will change with your story. For example, on a long outdoor journey, how will each different aid or prosthetic react to the temperature, humidity? How will the one in the wheelchair or with crutches get up that mountain? While the aids and prosthetics come with their own challenges, new ones are gained based on the genre of your WIP. This includes what your character thinks about. In a post-apocalyptic work, they might not worry about being different or out of place, but they might spend every day hoping and praying their homemade leg brace doesn’t break.
⚠️ DO YOUR OWN RESEARCH IF YOU INTEND TO ADD A CHARACTER WITH THIS INTO A WORK OF YOURS. STUDY HOW THESE THINGS EFFECT THE COMMON LIFE OF A PERSON. IF YOU KNOW SOMEONE WHO HAS ONE OF THESE THINGS, ASK THEM. MURDER YOUR EYEBALLS BY RESEARCHING ON YOUR COMPUTER. WATCH A SHOW WITH A CHARACTER WHO HAS ONE. KNOW YOUR STUFF BEFORE YOU MAKE YOUR CHARACTER, I BEG.
This is so helpful! Reblogging this so I can remember for later.
Writing Tips
Descriptions in Between Dialogue
✧
⤠ how characters interact with the environment
⇝ moving something, picking something up, looking somewhere
⤠ how the environment interacts with the characters
⇝ weather, other character’s actions or movements
⤠ gestures
⇝ facial expressions, body language
⤠ shifts in position
⇝ standing, sitting, leaning, shifting weight, crossing arms/legs
⤠ physical reactions
⇝ body temperature, fidgeting, heart rate, character quirks
⤠ environmental descriptions
⇝ descriptions using the five senses, setting, character’s appearances
⤠ internal dialogue
⇝ emotional reaction to what was said, reflection of past experiences, connections to other characters/settings/actions
➵ I want to reiterate… descriptions using the five senses ; when in doubt, think of the five senses your character is experiencing and pick what best moves the story forward
Favourite narrative tropes:
“That was ONE time!”
“Due to an administrative error”, or any major plot point which is caused almost entirely by bureaucratic fuckups
“Contrary to popular belief” appended to something that’s either really obvious or completely subjective
A character makes an assertion, then cut to the narrator contradicting it (‘“Everything’s fine!” Everything was not fine.’)
First-person narrators who call a specific character by a series of increasingly convoluted nicknames
Unusual narrative euphemisms. I still hold that describing around a curse word is almost always funnier than just using the word.
Establishing character moments which subvert your expectations right from the get-go. The best example is in the Brooklyn Nine Nine pilot, where Jake’s fooling around at the crime scene before revealing that he’s already solved the case.
Montages. Just montages of any kind, for any reason, anytime. I actually think they work better in text form because you can do so many creative things with them.
Side characters with a level of fourth-wall awareness / quasi-supernatural ability which is never quite certain, like the janitor in Scrubs.
Double meanings in narration that take a while to make themselves clear.
Really, really specific similes.
to include in your next poem/story
Beneficence - the quality or state or doing or producing good.
Calefaction - the state of being warmed.
Callosity - lack of feeling or capacity for emotion.
Cicatrizant - promoting the healing of a wound or the formation of a cicatrix.
Estivo-autumnal - relating to or occurring in the summer and autumn.
Evagation - a wandering of the mind.
Hamartia - a defect of character : error, guilt, or sin especially of the tragic hero in a literary work.
Imparadise - to make supremely happy, transport with delight or joy.
Impedimenta - things that impede or hinder progress or movement.
Inhesion - the condition of being inherent in something.
Jocoserious - mingling mirth and seriousness.
Lowery - gloomy, lowering.
Malobservation - erroneous observation or interpretation
Mordacious - biting or sharp in manner or style.
Natation - the action or art of swimming.
Pandiculation - a stretching and stiffening especially of the trunk and extremities (as when fatigued and drowsy or after waking from sleep).
Pestiferous - dangerous to society; pernicious.
Satisdiction - the condition of having said enough.
Ugsome - frightful, loathsome.
Unclubbable - having or showing a disinclination for social activity: unsociable.
If any of these words make their way into your next poem/story, please tag me, or leave a link in the replies. I would love to read them!
beautiful words list pt. 1
accept: to receive except: with the exclusion of
advice: recommendation (noun) advise: to recommend (verb)
adverse: unfavorable averse: opposed to
affect: to influence (verb); emotional response (noun) effect: result (noun); to cause (verb)
aisle: space between rows isle: island
allude: to make indirect reference to elude: to avoid
allusion: indirect reference illusion: false idea, misleading appearance
already: by this time all ready: fully prepared
altar: sacred platform or place alter: to change
altogether: thoroughly all together: everyone/everything in one place
a lot: a quantity; many of something allot: to divide or portion out
angel: supernatural being, good person angle: shape made by joining two straight lines
are: plural form of "to be" our: plural form of "my"
accent: pronunciation common to a region ascent: the act of rising or climbing assent: consent, agreement
assistance: help assistants: helpers
bare: nude, unadorned bear: to carry; an animal
beside: close to; next to besides: except for; in addition
boar: a wild male pig bore: to drill a hole through
board: piece of wood bored: uninterested
born: brought into life borne: past participle of "to bear" (carry)
breath: air taken in (noun) breathe: to take in air (verb)
brake: device for stopping break: destroy; make into pieces
buy: to purchase by: next to; through the agency of
canvas: heavy cloth canvass: to take a survey; a survey
capital: major city capitol: government building
choose: to pick chose: past tense of "to choose"
clothes: garments close: to shut; near cloths: pieces of fabric
coarse: rough course: path; series of lectures
complement: something that completes compliment: praise, flattery
conscience: sense of morality conscious: awake, aware
corps: regulated group corpse: dead body
council: governing body counsel: advice; to give advice
dairy: place where milk products are processed diary: personal journal
descent: downward movement dissent: disagreement
dessert: final, sweet course in a meal desert: to abandon; dry, sandy area
device: a plan; a tool or utensil devise: to create
discreet: modest, prudent behavior discrete: a separate thing, distinct
do: a verb indicating performance or execution of a task dew: water droplets condensed from air due: as a result of
dominant: commanding, controlling dominate: to control
die: to lose life; one of a pair of dice dye: to change or add color
dyeing: changing or adding color dying: losing life
elicit: to draw out illicit: illegal, forbidden
eminent: prominent imminent: about to happen
envelop: to surround (verb) envelope: container for a letter (noun)
everyday: routine, commonplace, ordinary (adj.) every day: each day, succession (adj. + noun)
fair: just, honest; a carnival; light skinned fare: money for transportation; food
farther: at a greater (measurable) distance further: in greater (non-measurable) depth
formally: conventionally, with ceremony formerly: previously
forth: forward fourth: number four in a list
gorilla: animal in ape family guerrilla: soldier specializing in surprise attacks
hear: to sense sound by ear here: in this place
heard: past tense of "to hear" herd: group of animals
hoard: a hidden fund or supply, a cache horde: a large group or crowd, swarm
hole: opening whole: complete; an entire thing
human: relating to the species homo sapiens humane: compassionate
its: possessive form of "it" it's: contraction for "it is"
knew: past tense of "know" new: fresh, not yet old
know: to comprehend no: negative
later: after a time latter: second one of two things
lead: heavy metal substance; to guide led: past tense of "to lead"
lessen: to decrease lesson: something learned and/or taught
lightning: storm-related electricity lightening: making lighter
loose: unbound, not tightly fastened lose: to misplace
maybe: perhaps (adv.) may be: might be (verb)
meat: animal flesh meet: to encounter mete: to measure; to distribute
medal: a flat disk stamped with a design meddle: to interfere, intrude metal: a hard organic substance mettle: courage, spirit, energy
miner: a worker in a mine minor: underage person (noun); less important (adj.)
moral: distinguishing right from wrong; lesson of a fable or story morale: attitude or outlook usually of a group
passed: past tense of "to pass" past: at a previous time
patience: putting up with annoyances patients: people under medical care
peace: absence of war piece: part of a whole; musical arrangement
peak: point, pinnacle, maximum peek: to peer through or look furtively pique: fit of resentment, feeling of wounded vanity
pedal: the foot lever of a bicycle or car petal: a flower segment peddle: to sell
personal: intimate; owned by a person personnel: employees
plain: simple, unadorned plane: to shave wood; aircraft (noun)
precede: to come before proceed: to continue
presence: attendance; being at hand presents: gifts
principal: foremost (adj.); administrator of a school (noun) principle: moral conviction, basic truth
quiet: silent, calm quite: very
rain: water drops falling; to fall like rain reign: to rule rein: strap to control an animal (noun); to guide or control (verb)
raise: to lift up raze: to tear down
rational: having reason or understanding rationale: principles of opinion, beliefs
respectfully: with respect respectively: in that order
reverend: title given to clergy; deserving respect reverent: worshipful
right: correct; opposite of left rite: ritual or ceremony write: to put words on paper
road: path rode: past tense of "to ride"
scene: place of an action; segment of a play seen: viewed; past participle of "to see"
sense: perception, understanding since: measurement of past time; because
sight: scene, view, picture site: place, location cite: to document or quote (verb)
stationary: standing still stationery: writing paper
straight: unbending strait: narrow or confining; a waterway
taught: past tense of "to teach" taut: tight
than: used to introduce second element; compared to then: at that time; next
their: possessive form of "they" there: in that place they’re: contraction for "they are"
through: finished; into and out of threw: past tense of "to throw" thorough: complete
to: toward too: also; very (used to show emphasis) two: number following one
track: course, road tract: pamphlet; plot of ground
waist: midsection of the body waste: discarded material; to squander
waive: forgo, renounce wave: flutter, move back and forth
weak: not strong week: seven days
weather: climatic condition whether: if wether: a neutered male sheep
where: in which place were: past tense of "to be"
which: one of a group witch: female sorcerer
whose: possessive for "of who" who’s: contraction for "who is"
your: possessive for "of you" you’re: contraction for "you are" yore: time long past
commonly confused words part 2
other words to describe your characters instead of _____
HIGH bewildered, baffled, perplexed, disoriented, stunned, amazed, astonished, flabbergasted MODERATE doubtful, puzzled, surprised, perplexed, befuddled, distracted, disorganized LOW misled, undecided, uncertain, lost, dazed, unsure, indecisive
HIGH ashamed, exhausted, powerless, anemic, decrepit, frail, useless, depleted MODERATE vulnerable, inept, inadequate, worn out, helpless, spent, run down, sluggish, fragile LOW tired, weary, limp, soft, feeble, ineffective
HIGH powerful, potent, fearless, forceful, mighty, emphatically, active, vigorous, unyielding MODERATE confident, tough, robust, brave, sound, daring, hardy, hefty LOW capable, adequate, firm, assured, steady, stable, solid
If these writing notes helped with your poem/story, please tag me. Or leave a link in the replies. I'd love to read them!
I don't know if this is the correct blog or another one of yours for this question. My question is: How do I come up with fantasy animals and plants? Like in video games for example? I can never get creative when it comes to these two things
How to Create Fantasy Creatures/Animals
Writing Worksheet: Fictional Plants
Yup, this is the right blog, haha. Here are some tips to create fantasy creatures/animals from different sources, and a worksheet to help guide you in creating fictional plants, which you can add fantasy elements into. And below are some additional references for inspiration. Choose which ones you prefer to incorporate in your story to help create your fantasy animal/plant:
Types of Animals ⚜ List of Legendary Beasts & Monsters
Word List: Animals (1) (2) ⚜ Animal Adjectives ⚜ Birds
Flightless Birds ⚜ Fantasy Creatures ⚜ Fictional Monster
Fantasy Character Names ⚜ Medieval Beasts (1) (2)
Medieval Plants ⚜ Medicinal Herbs ⚜ Meat-Eating Plants
Poisonous Plants ⚜ Poison Ivy & Poison Oak ⚜ Roses
Shade-Loving Plants ⚜ List of Flowers ⚜ Flower Remedies
Some Ecology Vocabulary
Resources on Creature Design (Wildlife Fact Sheet)
World-Building Template (with sections on flora and fauna)
After choosing your preferred animals/plants to use as inspiration, it is advisable to research more on them for added historical/cultural context if they would be appropriate for your specific story. Hope this helps with your writing!
Been largely absent from this blog this year, so of course I figured I’d make it up to you with two extremely long text posts two days in a row. Love you all!
This is the Timepunk/Punk Punk post from 2015 updated for 2018, in a format you can copy/paste, and accessible to screen readers. Added a few more *punks and clarified a few more definitions. (Feel free to message me if you know of a *punk not on the list.)
These are not definitions or in-depth in any way. I describe each with associations and imagery, as I’ve found these to be useful shorthand for explaining to strangers and newbies. I tried to make sure each punk had more than one discussion or labeled work online (otherwise the list would expand to include every silly discussion thread on the internet).
Note: none of these have much to do with 1960s-70s Punk music culture, other than some possible overlapping anti-authoritarian themes. These genres are derivatives of steampunk, which arose from cyberpunk.
stonepunk: Prehistoric, Neolithic, Stone Age
bronzepunk: Bronze Age, Ancient Egyptian, Ancient Mesopotamia, Ancient Mediterranean
sandalpunk, classicpunk, ironpunk, togapunk: Iron Age, Classical antiquity, Greece, Roman Empire, Atlantis, Antikythera mechanism
biblepunk: Biblical Middle East, emphasizes adventure over morality
middlepunk, dungeonpunk, candlepunk, plaguepunk, castlepunk: Medieval European, medieval fantasy, Black Death
dragonpunk, vikingpunk, wizardpunk: high fantasy, medieval fantasy, Tolkien, wizards, Vikings
clockpunk: Renaissance, early Baroque, Leonardo Da Vinci, Galileo
bardpunk: Shakespeare sci-fi
rococopunk, lacepunk: Baroque, Rococo, Colonial, Marie Antoinette, American Revolution, New Romantics
rococoa: rococopunk based on black history, Assassin’s Creed Liberation
piratepunk: Golden Age of Piracy, Age of Sail, Assassin’s Creed Black Flag
steampunk: Regency, Victorian, Edwardian, Art Nouveau, Industrial Revolution, Jules Verne, HG Wells
steampulp, gaslamp fantasy: steampunk focused on fantasy/adventure/romance over science fiction
steamfunk: steampunk based on black history, sometimes combined with 1970s funk aesthetics
steamgoth, dreadpunk: period gothic, supernatural, horror, Penny Dreadful
dustpunk, cattlepunk, Weird West: North American cowboy, American Indian, Wild West
Amishpunk: giant wooden robots?
gauchopunk: South American cowboy
slavicpunk: Eastern Europe, rural/pagan/mystical themes
teslapunk: steampunk focused on electricity, free energy, Nikola Tesla
nerfpunk: steampunk in bright Nerf gun colors
stitchpunk: rag doll steampunk
fairypunk: steampunk fairy tales
decopunk, flapperpunk: Roaring Twenties, Jazz Age, Art Deco, Prohibition, flappers, gangsters
dieselpunk: World War I & II, London Blitz, tank/sub warfare, bomber planes, military, noir
dieselfunk: dieselpunk based on black history
Blitzpunk, Nazipunk: dieselpunk focused on Nazis as super-villains, alternate Nazi-ruled history
atompunk: Atomic Age, Space Age, pulp, raygun gothic, Fallout
transistorpunk, psychedelipunk, weedpunk: Cold War, Vietnam War, psychedelic drugs, disco, Space Race, James Bond, Philip K. Dick
spacepunk: space opera, space exploration, sword and space, futuristic utopia, Ziggy Stardust, Star Trek
Cassette Futurism, formicapunk: late 20th century analog technology, VHS, cassettes, primitive digital, 8-bit, no internet or cellphones, The Fifth Element, Max Headroom
gothicpunk, cybernoir: post-modern, dystopian, goth and punk fusion, old World of Darkness, The Crow
cyberpunk: cyberspace, cyborgs, dystopia, Blade Runner, Neuromancer, the street finds its uses for technology
postcyberpunk, cyberprep: cyberpunk without the assumption of dystopia, Ghost in the Shell
biopunk: cyberpunk focused on genetic engineering and organic technology
nanopunk: cyberpunk focused on nanites and nanotechnology
bugpunk: cyberpunk/biopunk starring bugs
solarpunk: near-future, solar tech, environmentally-friendly tech, neo-Art Nouveau & African, Asian art
post-apocalyptic, apunkalypse, wasteland: survivalist, Mad Max, Burning Man, Fallout, west coast tribal
junkpunk: post-apocalyptic using trash and repurposed scrap for material
silkpunk: Silk Road, classical Chinese antiquity, Ken Liu
bamboopunk, ricepunk: East and South Asia
jadepunk: East Asia, wuxia, mystical jade tech (sometimes mystical aether tech)
edopunk: Japan
rajpunk: India
SEAsteampunk: Southeast Asia
desertpunk, sandpunk: survival in a very harsh environment, often post-apocalyptic, neo-Bedouins
oceanpunk: mostly watery/oceanic world, often piratical, One Piece, Water World
skypunk: sister to oceanpunk, the sky is an ocean
seapunk: oceanic, aqua, spacey dance music, “Venice Beach Acid Rave 1995”
clownpunk: clowns + punk
wizardpunk: wizard rock, Harry and the Potters
splatterpunk: extreme horror, graphic violence, nihilistic
carniepunk: urban fantasy and horror set in carnivals
mannerpunk: fantasy focusing on elaborate social structure plots
elfpunk: fairies and elves in modern-day settings
mythpunk: myths and folklore through postmodern urban fantasy or science fiction
arcanepunk: fantasy where both magic and science exist
capepunk: superhero fiction deconstructing (or reconstructing) superheroism in a “realistic” manner
feltpunk: humans and muppets live side by side (in a dystopia?), Greg the Bunny, The Muppet Show
dreampunk: overarching meta-punk examining or rewriting history to address oppression, human rights, and environmental issues, or creating new myths to address the same. Employs dream logic. Draws on other *punk genres for material and influence.
nowpunk: contemporary literature. Yes, it was coined as a joke.
Alchemy ⚜ Antidote to Anxiety ⚜ Attachment ⚜ Autopsy
Art: Elements ⚜ Principles ⚜ Photographs ⚜ Watercolour
Bruises ⚜ Caffeine ⚜ Color Blindness ⚜ Cruise Ships
Children ⚜ Children's Dialogue ⚜ Childhood Bilingualism
Dangerousness ⚜ Drowning ⚜ Dystopia ⚜ Dystopian World
Culture ⚜ Culture Shock ⚜ Ethnocentrism & Cultural Relativism
Emotions: Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Emotional Intelligence ⚜ Genius (Giftedness) ⚜ Quirks
Facial Expressions ⚜ Laughter & Humour ⚜ Swearing & Taboo
Fantasy Creatures ⚜ Fantasy World Building
Generations ⚜ Literary & Character Tropes
Fight Scenes ⚜ Kill Adverbs
Food: Cooking Basics ⚜ Herbs & Spices ⚜ Sauces ⚜ Wine-tasting ⚜ Aphrodisiacs ⚜ List of Aphrodisiacs ⚜ Food History ⚜ Cocktails ⚜ Literary & Hollywood Cocktails ⚜ Liqueurs
Genre: Crime ⚜ Horror ⚜ Fantasy ⚜ Speculative Biology
Hate ⚜ Love ⚜ Kinds of Love ⚜ The Physiology of Love
How to Write: Food ⚜ Colours ⚜ Drunkenness
Jargon ⚜ Logical Fallacies ⚜ Memory ⚜ Memoir
Magic: Magic System ⚜ 10 Uncommon ⚜ How to Choose
Moon: Part 1 2 ⚜ Related Words
Mystical Items & Objects ⚜ Talisman ⚜ Relics ⚜ Poison
Pain ⚜ Pain & Violence ⚜ Poison Ivy & Poison Oak
Realistic Injuries 1 2 ⚜ Rejection ⚜ Structural Issues ⚜ Villains
Symbolism: Colors ⚜ Food ⚜ Numbers ⚜ Storms
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Terms of Endearment ⚜ Ways of Saying "No" ⚜ Yoga
Compilations: Plot ⚜ Character ⚜ Worldbuilding ⚜ For Poets ⚜ Tips & Advice
all posts are queued. will update this every few weeks/months. send questions or requests here.
I read the genres and I thought of tag yourself memes.
Guide to Writing Steampunk
BASICS
Punk Genres: most common genres are in italics
Atomicpunk: Optimistic retro science fiction based on the Space Age. Think The Jetsons.
Biopunk: This genre is about altering genetics and DNA. These stories often take place in the near-future in which humans have been altered or in which human experimentation is common.
Candlepunk: Similar to clockpunk, but darker and with less technology.
Clockpunk: Think Da Vinci’s inventions, but more advanced while. This genre follows the aesthetics and technology of Western civilization during the mid to late middle ages, though sometimes it’s set in the Victorian era.
Cyberpunk: Has advanced technology and often focuses on artificial intelligence and the cyber world. The setting is often near-future rather than far-future. Blade Runner is an example.
Dieselpunk: Based on aesthetics and technology between World War I and World War II, sometimes up until the Cold War.
Decopunk: Ranges from the aesthetics of the 1920’s to the 1950’s. Decopunk aesthetic is heavily based on modernism. Less gritty than dieselpunk.
Elfpunk: Basically urban fantasy, but with common high or epic fantasy creatures put in an urban setting rather than vampires and werewolves.
Nanopunk: Similar to biopunk, but biotechnology is less available and nanotechnology is common.
Sandalpunk: Set in ancient worlds, such as Rome, but with advanced technology.
Splatterpunk: Extremely graphic and contains a lot of gore.
Steampunk: This genre gets its name from the heavy steam-powered technology involved. Aesthetics are based on the Victorian and industrial eras of the Western world, though other cultural elements may be used.
Western Steampunk: Similar to steampunk, but with Western (as in Wild West) aesthetics and settings.
So why are there so many sub genres? For starters, they help agents and publishers get an idea of what they’re in for if you’re going through the traditional publishing route. While bookstores usually just put these genres within science fiction or fantasy, you can still market your book through sub genres to reach a specific group of people who are looking for these genres. However, there are a lot of sub genres, most of which many have not heard of. If you’ve written one of these genres and intend to publish it, the best would be to put it under another name (with the exception of steampunk, cyberpunk, and biopunk). For example, if you have written a candlepunk story, you can propose it as fantasy, alternate historical fiction, or any other genre it may fit in. While atomicpunk is quite common, it’s not well known by that name. If you have written an atompunk story, the best way to market it would be to call it retro science fiction. But what’s the difference between punk genres and historical fiction? The technology is a big difference. It’s usually more advanced for the time it’s modeled after.
TECHNOLOGY
The technology is one of the defining aspects of steampunk. It’s the basis for the world you’re writing in. For the typical steampunk story, technology will be (of course) steam powered.
A Guide to Steampunk Gadgets and Technology
Airship
Steampunk Airships Inspiration
Steampunk Blimps
Technology Steampunk Instructables
Steampunk Technology Inspiration
How Steampunk Works
Steampunk Gadgets
100 Functional Steampunk Gadgets
CHARACTERS & FASHION
Another defining feature of steampunk is the aesthetics and the characters. Steampunk takes the latter part of the word (punk) to mean the opposition of the mainstream, though that’s not always necessary in your story.
Research jobs common in the Victorian age and add steam to it. Your characters will revolve around their setting and their clothing may be a part of that too.
Steampunk Archetypes
Steampunk Clothing References
Steampunk as Aesthetic
Steampunk Character Inspiration
Steampunk Character Building
Characters, Personalities, and Personas
READING
Best Steampunk Books
Steampunk
Best Steampunk and Gaslight
Favorite Steampunk/Alt History
Best Fantasy, Steampunk, and Science Fiction BDSM
Asian Steampunk
Buttkicking Female Steampunk
Best Steampunk YA Books
Best Unknown Steampunk
Steampunk Adventures
Gay Steampunk
Best Vampire Steampunk
Steampunk Novels and Short Stories
Best of Cyberpunk
Best Cyberpunk Books
Books with Cyberpunk Themes
Books About Video Games and Virtual Reality
MORE
Researching Steampunk
A Brief Introduction to Steampunk
Steampunk Tropes
What is Steampunk?
So You Want to: Write a Steampunk Story
Steampunk Inspiration
8 Tips and Tricks Every Steampunk Writer Should Know
Writing Steampunk Fiction Tips
Kady Cross Shares her Secrets to Writing Steampunk
Tips for Successfully Creating Steampunk
Steampunk Wiki
List of Writing Steampunk Resources
Steampunk: a List of Themes
How to Write Steampunk
Writing Steampunk
Tips for Writing Steampunk
CYBERPUNK
Cyberpunk
Technology in Cyberpunk
Cyberpunk Technology
History of Cyberpunk
Cyberpunk Esstentials
What Happened to Cyberpunk?
Cyberpunk Fashion (2) (3) (4)
Cyberpunk Attitude
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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Fantasy Guide to Royal Households and How they Work
When I say Households, I mean the entourage that follows around the royal family. The household went everywhere with them to care for their needs from the people who would empty their chamber pots to their noble companions. Most royal households are basically the same as noble ones, only on grander scale. Every royal had a household and an entourage as well as every noble at court.
The commons were an intregal part of every household. They made up perhaps 80% of the work force. Royal courts were often on the road and never spent more than a few months at every palace. The court was constantly moving. Some positions were not permanent, meaning certain servants did not travel with the court because they were employed at the palace only. They would be paid by the Monarch's paymaster.
Scullion: The scullion was a relatively easy position to fill so they were often changed as the court went from palace to palace. They would be responsible for scrubbing and cleaning the servants quarters and the kitchens. They would scrub floors with lye, scour pots with sand, sweep put the fireplace and clean up after the other servants. They were the first to rise in a castle and tasked to light all the fires in the kitchens. Scullions would just be employed to the palace and serve a multitude of chambers
Laundress: The laundress was responsible for the cleaning of anything made of fabric in the household. Since they are handling unmentionables, they knew what happened behind closed bedchamber doors. They knew when the King visited the Queen or hadn't, they knew when marriages were consummated or not and they knew when the Queen and royal women were not pregnant. They often sold secrets to pad their pockets. Laundresses might be permanent staff but sometimes not.
Minstrels: The minstrel was a commoner hired to play an instrument or sing for the entertainment of the royal. A royal might staff a few at a time but they would always have one on hand. The minstrel would likely come with their masters as they travelled. The minstrel might serve the main royal household but a royal might retain their own.
Cook: The cook was one of the most important servants in the household. They would have the task of overseeing the running of the kitchens and keeping supplies in order. They would likely be on call at all times. Henry VIII's cook was often woken in the night because his royal master wanted a midnight snack. The cook was a valued member of the household and would have been highly sought after if they were a very skilled cook. They would have travelled with the joint. Cooks were apart of the greater royal household but often royals retained private cooks for their own use.
Maidservant: The maidservant cleans the castle. She would sweep the floors, scrub them, empty the chamberpots, get rid of the ashes from the fire and ready the fire for later. She would make up the bed or strip it for the laundresses. She would wash anything that needed washing including furniture and ornaments. She was likely not a travelling servant and would be strictly employed at a single palace.
Jester: The jester was the hired entertainer. Working under the master of revels, the jester had the daunting task of making the monarch and their family laugh. They would tell jokes, tell stories, cause havoc in the court for laughs and lighten the mood. The most successful jester of all time was Will Somers, jester to Henry VIII. Will broke bad news to the infamously bad tempered monarch and got away with things that would have sent others to the block. Will survived most of Henry's reign, his head intact. Jesters would be apart of the main household though each royal might have one of their own.
Nobility were always welcomed at court. They eat at court, slept at court and were cared for by the monarch. Some nobles had to sing for their supper and most were hired as royal servants. They weren't exactly scrubbing floors and would be paid handsomely with land that would generate wealth for them
The Steward/Seneschal: This person was the head of the royal's staff. They would have the task of running the lands and servants their master or mistress. The steward served as a backup and assistant in all the tasks even representing their master or mistress when they were unavailable. Would be a high ranking noble. Each royal household would have them.
Treasurer of the Household: The treasurer was the accountant and pay master. They would be in charge of ensuring debts were settled, wages were paid and the household was running within the budget. This was a coveted position because it gave the treasurer insight into the financial situations of the royals. Such info was wroth its weight in gold. Each royal would have one.
Usher: The Gentleman Usher would be in charge of escorting guests into the royal chambers and into the royal presence. They would act as a go between their royal master/mistress and the guest often going back and forth with messages. It was just as coveted as the position of chamberlain but with less responsibilities.
Master of Horse: The Master of Horse was in charge of seeing to the horses of their master. They would oversee the grooms or the stableboy/hands who were employed at the stables to actually care for the horses. The master of horse would ensure that the stables were in order and the horses were up to parr in order to bear royalty across the kingdom. Each royal would have one but there would a main one who acted as overseer.
Master of the Wardrobe/Mistress of the Robes: These are the nobility who are employed to look after the clothes of the royal they serve. This would mainly involve a managerial position, overseeing the inventory of the royal wardrobe (a warehouse like building that housed the clothing) and placing orders for new clothes. It was a tidy job that rarely involved getting the hands dirty. Each royal would have one.
Chamberlain/Valet: The chamberlain is employed to look after the Lord's bedchamber. This was the most sought out position as they effectively were the gateway into the royal presence. Their main task was making sure their boss was comfortable and happy. Could be a well born commoner or a noble. Each royal would have one.
The Page: All royal households had pages. They would be a young noble boy about seven years old sent to their royal master. He would be in charge of tidying up after the lord, carrying messages to other servants and occupants of the castle and serving him at meals. Unlike others on the list, the page would not be paid. His experience was his payment as he would learn the running of a court and how to be courtier. Each royal would have one.
Squires: Squires were like pages though they only served the men. They would accompany their royal master to battle, look after his armour and mail, ensure that his lord's horse was saddled, caring for their master's weapons. The squire would always be a young nobleman on the cusp of becoming a knight.
Governess: The governess is a noblewoman woman employed to oversee the Monarch's children's household. She would be the first teacher a royal child would have and would oversee the nursemaids who would have care of the physical person of the child. She would be appointed when the child was four or five. Notable governesses include Katherine Swynford (wife of John of Gaunt and mother to the Beaufort line), Margaret Pole (wife of Tudor Loyal Sir Richard Pole, sister of the last York heir Edward of Warwick, daughter of George Duke of Clarence and niece to King Edward VI and Richard III), Kat Ashley, Margaret Bryan, Madame de Maintenon and Baroness Lehzen. Most unmarried Princesses retained their governesses while Princes generally outgrew their governesses after they were breeched.
Gentlemen of the Privy Chamber: They were the male companions of a King or Prince, sort of like ladies in waiting but manly. They would accompany the King or Prince everywhere they would go and shared duties with Groom of the Stool (royal toilet paper dispenser) and the Chief Gentleman of the Chamber (overseeing the staff and maintaining the chamber). They would help their master get ready, serve him at the table and organize hunting and games to keep him entertained. Gentlemen and companions where often chosen for their connections as well as their master's own opinion. Henry VIII's gentlemen included: Sir William Compton (ward of Henry VII and heir to rich lands), Sir Henry Norris (the grandson of William Norris who fought with Henry's father at Stroke and a relation to the Yorkists Lovells), Sir Anthony Denny (son of Sir Edmund Denny Baron of the Exchequer) Sir Michael Stanhope (brother in law to Edward Seymour, Duke of Somerset), Charles Brandon (ward of Henry VII and son of Tudor Loyalists)
Ladies in Waiting and Maids in Waiting or Maids of Honour: These are the female attendants to the Queen or Princess. Ladies in Waiting were married while the Maids were unmarried. They would have to attend their mistress wherever she went, help her get ready, keep her chambers in order, write letters for the Queen and maintaining her honour. They were chosen for their connections. Using Katherine of Aragon as an example, her Ladies in Waiting included: Maria de Salinas (daughter of Juan Sancriz de Salinas secretary to Isabella, Princess of Portugal and a Spanish courtier in the service to Katherine's parents, wife of Baron Willoughby de Ersby), Elizabeth Howard (the daughter of Thomas Howard, 2nd Duke of Norfolk, sister to Thomas Howard, 3rd Duke of Norfolk and wife to Thomas Boleyn, ambassador to France), Anne Hastings (daughter of William Hastings, 1st Baron Hastings, wife to George Talbot, Earl of Shrewsbury and Lord Steward.), Agnes Tilney (wife to Thomas Howard, Earl of and 2nd Duke of Norfolk.), Elizabeth Scrope (wife of John de Vere, Earl of Oxford, a loyal Tudor lord), Margaret Scrope (wife of Sir Edmund de la Pole, Earl of Suffolk cousin to the King), Anne Stafford (sister of the Duke of Buckingham, married Sir George Hastings, Earl of Huntington and daughter of Henry Stafford, 2nd Duke of Buckingham (cousin to the King) and Lady Katherine Woodville (sister of King Henry VIII's grandmother and his great aunt by her marriage), Elizabeth Stafford (sister to Anne Stafford wife Robert Radcliffe, Lord Fitzwalter and Earl of Sussex around). Their connections are what got them their places and you can see why they were chosen.
Accommodation can be a difficult thing to sort both as a writer and a steward. You might have a palace of 200+ bedchambers in which you must house a staff of 500-/+, a varying amount of nobles, the royal family (of a varying amount) and their own households. When assigning rooms it is best to think of a Russian nesting doll. Start from the inside and work your way to the outside.
The best rooms go to the monarch, their consort and their children/siblings/parent(s). These chambers would include the bedroom, a drawing room/ common area, a privy, a closet (a small chamber that can be used for prayer or work). They would be furnished with the best cloth, the best candles and whatever furniture brought by the resident since most royal courts travelled from palace to palace. They will also have chambers for their personal servants such as ladies in waiting and grooms.
The second best set of rooms would go to the highest ranking nobles/people in the court. These rooms would be less fancy and a little smaller. These would be given to from titled nobility descending from those of Ducal rank (Dukes/Duchesses) or even members of the council such as Thomas Cromwell in Tudor times.
The next set would be considerably smaller, perhaps minus a closet or a drawing room. Given to lower nobility.
The next level of chambers would be smaller perhaps only the bedroom and a common area given to minor nobles.
The last set of rooms would be small and only hold enough room for a bedroom. Servants would have to sleep on the ground on pallets beside their masters.
Any other guests at court would have to stay at off-site locations around the palace in the city. Some nobles at houses around major palaces just in case they arrived late or were kicked out of court.
hey do you have any tips on plot development? how to do come up with relevant but dramatic things to keep the plot going? i also don’t want to make it too intense?
I actually have quite a lot of resources that I’ve created over the years surrounding plot development. I’ve linked as many as I could find for you:
Resources For Plot Development
Useful Writing Resources
Useful Writing Resources II
31 Days of Plot Development
Novel Planning 101
How To Write A Good Plot Twist
How To Foreshadow
What To Cut Out Of Your Story
Tackling Subplots
Things A Reader Needs From A Story
A Guide To Tension & Suspense In Your Writing
How To Turn A Good Idea Into A Good Story
Planning A Scene In A Story
21 Plot Shapes and the Pros and Cons Of Each
How To Outline Effectively
Tips On Writing Intense Scenes
Writing The First Chapter
Tips On Starting A Scene
Plot Structures
Finding & Fixing Plot Holes
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Masterlist | WIP Blog
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1.) Commaful – a friendly and supportive writing community, smaller but denser than Wattpad, and far more active and engaging.
2.) FictionPress – original fiction’s answer to FanFiction.net. If you’re familiar with that format, you’ll be familiar with this.
3.) Smashwords – an ebook publishing platform that also welcomes short stories, and collections thereof.
4.) WritersCafe – old-school but solid, with an active community and plenty of contests/challenges to get the creative juices pumping.
5.) Medium – a place where you can post, essentially, anything and everything. Articles and non-fiction are its biggest market, but fiction is welcome as well.
6.) Booksie – less community-based, with fewer interactions and comments. However, it still attracts great talent, and can be great for authors who are shy and don’t want to get bombarded with interaction.
7.) RoyalRoad – a rich community, with a strong emphasis on mutual support between authors. Focuses on web novels, fanfiction, and original stories.
8.) FanStory – an oldie but a goody. Don’t be fooled by the name – it seems to be predominantly original fiction, and offers contests with cash prizes.
9.) Young Writers Society – as the name suggests, oriented towards writers in their teens and twenties, but is by no means exclusive to authors of this age bracket.
10.) Wattpad – Wattpad provides users with the opportunity to post original fiction and gain a loyal following. It’s not for everyone, but some people swear by it.
On that note, you can also post original fiction to AO3 and FanFiction, but as they are predominantly for fan works, I decided not to include them on this list. What’s your favorite way to post original fiction?
Happy writing, everybody!
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
I was getting pretty fed up with links and generators with very general and overused weapons and superpowers and what have you for characters so:
Here is a page for premodern weapons, broken down into a ton of subcategories, with the weapon’s region of origin.
Here is a page of medieval weapons.
Here is a page of just about every conceived superpower.
Here is a page for legendary creatures and their regions of origin.
Here are some gemstones.
Here is a bunch of Greek legends, including monsters, gods, nymphs, heroes, and so on.
Here is a website with a ton of (legally attained, don’t worry) information about the black market.
Here is a website with information about forensic science and cases of death. Discretion advised.
Here is every religion in the world.
Here is every language in the world.
Here are methods of torture. Discretion advised.
Here are descriptions of the various methods used for the death penalty. Discretion advised.
Here are poisonous plants.
Here are plants in general.
Feel free to add more to this!
Violence: A Writer’s Guide: This is not about writing technique. It is an introduction to the world of violence. To the parts that people don’t understand. The parts that books and movies get wrong. Not just the mechanics, but how people who live in a violent world think and feel about what they do and what they see done.
Hurting Your Characters: HURTING YOUR CHARACTERS discusses the immediate effect of trauma on the body, its physiologic response, including the types of nerve fibers and the sensations they convey, and how injuries feel to the character. This book also presents a simplified overview of the expected recovery times for the injuries discussed in young, otherwise healthy individuals.
Body Trauma: A writer’s guide to wounds and injuries. Body Trauma explains what happens to body organs and bones maimed by accident or intent and the small window of opportunity for emergency treatment. Research what happens in a hospital operating room and the personnel who initiate treatment. Use these facts to bring added realism to your stories and novels.
10 B.S. Medical Tropes that Need to Die TODAY…and What to Do Instead: Written by a paramedic and writer with a decade of experience, 10 BS Medical Tropes covers exactly that: clichéd and inaccurate tropes that not only ruin books, they have the potential to hurt real people in the real world.
Maim Your Characters: How Injuries Work in Fiction: Increase Realism. Raise the Stakes. Tell Better Stories. Maim Your Characters is the definitive guide to using wounds and injuries to their greatest effect in your story. Learn not only the six critical parts of an injury plot, but more importantly, how to make sure that the injury you’re inflicting matters.
Blood on the Page: This handy resource is a must-have guide for writers whose characters live on the edge of danger. If you like easy-to-follow tools, expert opinions from someone with firsthand knowledge, and you don’t mind a bit of fictional bodily harm, then you’ll love Samantha Keel’s invaluable handbook
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Ballerina ⚜ A Child ⚜ Interacting with a Child ⚜ A Cheerleader
A Cowboy ⚜ A Genius ⚜ A Lawyer ⚜ A Pirate ⚜ A Spy
A Wheelchair User ⚜ A Zombie ⚜ Beautiful ⚜ Dangerous ⚜ Drunk
Funny ⚜ In a Coma ⚜ In a Secret Society ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
A Coping Strategy ⚜ A Drink ⚜ A Medicinal Herb ⚜ A Mentor
Money ⚜ A Persuasion Tactic ⚜ A Quirk ⚜ To be Killed Off
To Become Likable ⚜ To Clean a Wound ⚜ To Self-Reflect
To Find the Right Word, but Can't ⚜ To Say No ⚜ To Swear
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Herbal Remedies ⚜ Honey
Mushrooms ⚜ Mythology ⚜ Numbers ⚜ Perfumes
Roses ⚜ Sweets ⚜ To Argue ⚜ To Insult ⚜ To Kiss
To Make False Claims ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings
Bruises ⚜ Caffeine ⚜ CO Poisoning ⚜ Color Blindness
Facial Hair ⚜ Fainting ⚜ Fevers ⚜ Food Allergies
Food Poisoning ⚜ Fractures ⚜ Frostbite ⚜ Hypothermia
Injuries ⚜ Jet Lag ⚜ Kidnapping ⚜ Manipulation ⚜ Mutism
Pain ⚜ Paranoia ⚜ Poisoning ⚜ More Pain & Violence
Scars ⚜ Trauma ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
Writing Resources PDFs
the suffering never ends