Me when the story that obviously isn’t going to have a happy ending doesn’t have a happy ending
one thing i love about portal 2 is the distinct difference in physicality between wheatley and glados. in the core transfer scene, glados, as she does, moves fluently, smoothly; seductively is a good word to describe it. you know how she is. then after wheatley takes over, despite using the same body, noticeably shifts from "I suggest you take a deep breath. And hold it." to "HARR HARR HARR I'M BLOODY FOCKEN MASSIVE INNIT" and i just love that so much. glados smoothly rotates around like a serpent and wheatley starts spinning circles and bouncing up and down it's just great
additionally:
[ID: Reply from user clareironbrook that reads: "Credit where it's due to Karen Prell - best known for her work with the Muppets, lead animator for Wheatley. /End ID]
i had NO idea! credit where it is ABSOLUTELY due, i didn't even mention Wheatley's facial animation as well but it is beautifully done. all he has is a rotating eye, eyelids, a pupil that can expand or contract and some little handles at the top and bottom of his face, but his animation is still impressively emotive. it's really half of the charm of his dialogue honestly, puppeteering is already such a cool skill and it's even more impressive to do it digitally on this little fuck
ADDITIONAL addition: @meow-moment you're a PART of this post now you are FUCKING Correct
[ID: Reblog from @meow-moment that reads "i love in the scene where he tells you you have "a very minor case of serious brain damage" when his eye pops out a little and his handles flare out and it somehow looks like he's adjusting his glasses nervously]
there are a good few additions to this post I'd love to add to it but this one is like. NECESSARY. that is PRECISELY what that conveys and it's fucking magic how well it works. hats OFF karen prell
“Tell me, Dr. Freeman, if you can. You have destroyed so much. What is it, exactly, that you have created? Can you name even one thing? I thought not.”
a metaphorical description of my character's backstory. everything is very nice
original:
This is all you have, but it's still something. Streets and sodium lights. The sky, the world. You're still alive.
So part two! I just wanted to thank ya'll for the nice words I I received last time, means a lot!
Glados x Queen (freaky) (CLANK CLANK CLANK CLANK CLANK CLANK)
Wheatley meets Berdly
curly's dialogue from the last one and then another (the how fish is made dlc used to promote mouthwashing), because i feel like it's an interesting insight:
it's easy to get on this boat when you have to. you say to yourself, this is just temporary. just until i get what i need. got bigger things planned! then suddenly you're one year in, five years. ten. first i couldn't stand the constant, constant noise. now i can't sleep without it. a lot of things can't follow you out here. but it also means the outside world moves on without you. won't even notice until it's too late... easy to get on, hard to leave.
do you want to hear a joke? three men are in the hospital. the first man cries "i lost both my hands, they told me i'll never work again!" - the second man wails "i lost both my legs, they told me i'll never work again!" - the third man? he rejoices "i lost my hearing, they'll never be able to tell me i'm fired again!" hahahah! good one, huh?
next comes spite. first it stares back at you in the mirror. then it's those around you. they're wearing your face, and you theirs... you know. he joined because of me. what were the words i used? ah, right. "it's a great opportunity. easy money, just a trip or two." someone else's words in my mouth. hey, worked on me as well, right? change hurts, but worse things fester for a long time. i told him as much. i tried, i really did. we're defined by our past, but not slaves to it. we said tomorrow will be different. today would be the last day. the last one. the last one and then another. and another, and another, and another...