1.) Consider The Attitude And Characteristics Of Your Character

How to Write Strong Dialogue

(from a writer of ten years)

So you’re back in the writing trenches. You’re staring at your computer, or your phone, or your tablet, or your journal, and trying not to lose your mind. Because what comes after the first quotation mark? Nothing feels good.

Don’t worry, friend. I’m your friendly tumblr writing guide and I’m here to help you climb out of the pit of writing despair.

I’ve created a character specifically for this exercise. His name is Amos Alejandro III, but for now we’ll just call him Amos. He’s a thirty-something construction worker with a cat who hates him, and he’s just found out he has to go on a quest across the world to save his mother’s diner.

1.) Consider the Attitude and Characteristics of Your Character

One of the biggest struggles writers face when writing dialogue is keeping characters’ dialogue “in-character”.

You’re probably thinking, “but Sparrow, I’m the creator! None of the dialogue I write can be out of character because they’re my original characters!”

WRONG. (I’m hitting the very loud ‘incorrect’ buzzer in your head right now).

Yes, you created your characters. But you created them with specific characteristics and attitudes. For example, Amos lives alone, doesn’t enjoy talking too much, and isn’t a very scholarly person. So he’s probably not going to say something like “I suggest that we pursue the path of least resistance for this upcoming quest.” He’d most likely say, “I mean, I think the easiest route is pretty self-explanatory.”

Another example is a six-year-old girl saying, “Hi, Mr. Ice Cream Man, do you have chocolate sundaes?” instead of “Hewwo, Ice Cweam Man— Chocowate Sundaes?”

Please don’t put ‘w’s in the middle of your dialogue unless you have a very good and very specific reason. I will cry.

Yes, the girl is young, but she’s not going to talk like that. Most children know how to ask questions correctly, and the ‘w’ sound, while sometimes found in a young child’s speech, does not need to be written out. Children are human.

So, consider the attitude, characteristics, and age of your character when writing dialogue!

2.) Break Up Dialogue Length

If I’m reading a novel and I see an entire page of dialogue without any breaks, I’m sobbing. You’re not a 17th century author with endless punctuation. You’re in the 21st century and people don’t read in the same way they used to.

Break up your dialogue. Use long sentences. Use one word. Use commas, use paragraph breaks. Show a character throwing a chair out a window in between sentences.

For example:

“So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret receipt card, and bring it back before she goes out of business? She didn’t have any other copies? Do I have to leave my cat behind?”

vs.

Amos ran a hand over his face. “So, you’re telling me the only way to save my Ma’s diner is to travel across five different continents, find the only remaining secret recipe card, and bring it back before she goes out of business?”

He couldn’t believe his luck. That was sarcastic, of course. This was ironically horrible.

“She didn’t have any other copies?” He leaned forward over the table and frowned. “Do I have to leave my cat behind?”

The second version is easier to digest, and I got to add some fun description of thought and action into the scene! Readers get a taste of Amos’ character in the second scene, whereas in the first scene they only got what felt like a million words of dialogue.

3.) Don’t Overuse Dialogue Tags.

DON’T OVERUSE DIALOGUE TAGS. DON’T. DON’T DON’T DON’T.

If you don’t know what a dialogue tag is, it’s a word after a sentence of dialogue that attributes that dialogue to a specific character.

For example:

“Orange juice and chicken ramen are good,” he said.

‘Said’ functions as the dialogue tag in this sentence.

Dialogue tags are good. You don’t want to completely avoid them. (I used to pride myself on how I could write stories without any dialogue tags. Don’t do that.) Readers need to know who’s speaking. But overusing them, or overusing weird or unique tags, should be avoided.

Examples:

“I’m gonna have to close my diner,” Amos’ mother said.

“Why?” Amos growled. “It’s been in the family forever.”

“I’ve lost the secret recipe card, and I can’t keep the diner open without it!” she cried.

“The Bacon Burger Extreme recipe card?” Amos questioned.

“Yes!” Amos’ mother screamed.

“Well, that’s not good,” Amos complained.

vs.

“I’m gonna have to close my diner,” Amos’ mother said, taking her son’s hand and leading him over to one of the old, grease-stained tabletops with the ripped-fabric booths.

Amos simply stared at her as they moved. “Why? It’s been in the family forever.”

“I’ve—” she looked away for a moment, then took in a breath. “I’ve lost the secret recipe card. And I can’t keep the diner open without it.”

“The Bacon Burger Extreme recipe card?”

“Yes!” She still wouldn’t meet his eyes, and her shoulders were shaking. “Yes.”

Amos sat down heavily in the booth. “Well, that’s not good.”

The first scene only gives character names and dialogue tags. There are no actions and no descriptions. The second scene, however, gives these things. It gives the reader descriptions of the diner, the characters’ actions, and attitudes. Overusing dialogue tags gets boring fast, so add interest into your writing!

So! When you’re writing, consider the attitude of your character, vary dialogue length, and don’t overuse dialogue tags.

Now climb out of the pit of writing despair. Pick up your pen or computer. And write some good dialogue!

Best,

Sparrow

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funnybreadd - FunnyBread
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my ideas of pokemon teams for the circus crew!

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Anyway, this was super fun, and I also made a team for Caine, and I'll probably render it or something!

Now, more details

I established some rules for myself as I made the teams for each character, and each of them had to have-

- one eeveelution: the idea is, since TADC is based on studying characters and their growth, the best pokemon to show the growth of people evolving in different directions is, of course, eevee!

- a pokemon to represent their appearance: since appearances and avatars are a BIG focus for some characters (Pomni learning about her new form, Zooble struggling with their body, Gangle’s whole deal with her mask, etc etc) it made sense to me that have one pokemon that reflects that in their teams

- one to two pokemon linked to SOMETHING that’s related to the character: for example, the fact that Jax always has keys, or Ragatha’s thing with knives, or Kinger and bugs. This can also come from things we know about the characters, that comes from outside the show: Ragatha liking horses, Gangle being a nerd (hence why she gets not only Mimikyu but also two pikachu clones, that also reflect her deal with her masks).

- a pokemon reflecting their main personality trait: yeah, I know, it’s always frustrating when characters get dumbed down to one trait by the fandom. But TADC offers us characters that are very diverse in their ways of presenting themselves, with unique personalities, that also fit in typical roles we’ve all seen before (the mom friend, the charismatic bully, the grouchy one, etc etc). I feel like this over characterization is meant to OVERLIGHT the fact that theyre MORE than just that main trait. And to give it some attention, I tried giving characters mons that reflected their "typical" character trait: a mischievious Gengar for Jax, a duo of shifting plusle and Minun for Gangle, a confused Spinda for Pomni…

- (mendatory): something relevant to plot points in the episodes. That’s how Pomni gets her little Sandile from Caine (after Gummigoo explodes-), or how Zooble gets their giant scolipede (inspired by the gloinks and the gloink queen).

And last rules:

- I’m allowed to twist the Pokémon’s designs a little bit

- each character’s fit should reflect a little bit of their main pokemon

- no one gets a legendary, mythical, ultra beast and what not: they’re normal ass humans, they get normal ass pokemon. For example: Caine, on the other, has a total of 0 completely “normal” pokemon! Since he is NOT a random joe!

- have fun!

So yeah! That’s all the rules that led me to my choices! If you wanna take inspiration from those, go ahead, but yeah! I hope that was fun to read all that, you little freak

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