I don't know shit about tumblr but I write whump on ao3 (pfp and headers aren't mine, credits to the artists) hello Jon, apologies for the deception AO3
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My study sessions of late are more reading for fun and less reading for study than I’d like to admit but the cozy season is here
Reblog if your blog is boopable-safe so you can get all the (probably new) achievements. I don’t care about notes I just want boops
hi everyone i hope you dont mind if i
(hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws) (hits you with my paws)
ur in her dms. she’s sending me boops on tumblr.com. we are not the same
war never changes
The BOOpocalypse II is here 👻
Happy April Fools 2024
Jason Todd with his goons:
drugs that make a character woozy and disoriented. slurring words and falling slack, everything too heavy and confusing and muffled
blown pupils, wandering eyes, breathing too much or too little. sweating, shaking, puking, so limp and pale it’s almost like they’re dead
fevers so high a character's mind just turns to mush. glossy eyes tracking the ceiling, listless and unaware until eventually there's sweat sticking all over the sheets and they start mumbling some vague responses to caretaker's questions
tranquilizer dart that brings a character down all at once. one sudden jerk or look of confusion, not enough time to glance at it much less pull it out before eyes are rolling back and they collapse into the dirt
tranquilizer dart that comes on slowly. pulling it out and running and running until each step becomes too uncoordinated, stumbling or getting dragged along by a teammate until even their begging to stay awake, let's go, becomes hazy and distant
struck so hard that everything rings in one ugly roar. staggering or falling, told to sit down, just stay down. so confused and lost, repeating the same questions and forgetting the answer over and over and over again
character so messed up they struggle to follow any part of the conversation. everything too heavy and confusing and muffled, just useless and incoherent and completely oblivious to the situation
nervous prodding or pleading by caretaker, begging them to just stay awake or focus
jostled around by captor, told to get the fuck up and follow orders, easily manhandled and restrained
mumbling nonsense and spilling secrets. stoic characters without any masks, so confused and broken and vulnerable, slipping and powerless in every sort of way
"you're okay, i promise you're okay"
“ah, shit. you’re a mess—”
“I guess you won’t remember this anyways…”
gaze drifting and blank, too faraway to track anything caretaker/captor is saying. nudged and prodded and pleaded at to no avail, just incoherent and out of it
too weak to move. beaten absolutely senseless or bleeding all over the place, a character just hurting and spent beyond means sprawled flat against the ground
getting dragged along or stepped on, pinned down as if they're in any state to go anywhere
hypnotized and stunned into mindlessness. repeated mantras and rewired thoughts, a character made pliable and blank and used like a puppet
paralyzed but fully aware, left slack and useless and desperate with limp muscles and depressed breathing. assumed dead and abandoned, grieved over or dumped aside like a corpse, forced to watch and unable to do anything
poisoned and just getting worse and worse. teammates desperately looking for a cure while character deteriorates, puking and passing out and getting high fevers, hallucinating and begging for relief
characters taken out of commission when they're otherwise the strongest one. exposed to a weakness, given magical restraints or cuffs with neural suppressors to keep them docile, targeted and taken out
vertigo taking a character side to side, brought down and useless
!!please credit/tag me!!
“Shit. Shit, shit, shit, c’mere.”
“Someone get the medic. Get the medic!”
“Hey, hey, shhhh. Shhhh. You’re okay.”
“You did so good. Don’t worry, you-you did so good.”
“Here, lean on me. I can carry you.”
“We’re gonna fix you up, brand new. I promise.”
“No. No, stop. Stop talking like that. You’re gonna be fine.”
“Okay. Okay, here’s what we’re gonna do—fuck.”
“I know, I know it hurts.”
"I don't care. I'm not leaving you."
“I’m going to lift you up, okay? Tell me if it hurts.”
“Where are they? Where are they?!”
"I would believe that you're fine, but you have a goddamn knife sticking out of your leg, so."
"You just watched them die."
"This is going to hurt, okay?"
"God, I'm so sorry, it'll be over soon, I promise."
"How many fingers am I holding up? ... I don't have six fingers."
"Stop. No. Wake up. Wake up! I said wake up!"
"I came as soon as I heard."
“Get away! You’re hurting them!”
“Please be okay. Please be okay, please be okay—”
“Shit. Shit, that’s a lot of blood.”
“You dumbass. Don’t do that. Ever again.”
"Help them! Please!"
"You scared us all back there. I... Including me."
"[name]? [name], this isn't funny. Stop... please..."
"Breathe... breathe. Look at the stars, kid."
"It was supposed to be me... please, no, [name], please..."
"Tell me where it hurts, and be specific."
“You’ll be fine.” *silence* “You’ll be fine. Hey! Wake up! Please. Please wake up…”
“I’m sorry. I’m so sorry.”
happy whumptober
I can't personally stomach the extreme ends of whump anymore, but I'm glad that they existed and continue to exist Examining why I became sad at certain fanfics helped me get around dissociating the second I tried to think of trauma thanks to all the fanfic writers out there
this one's been sitting in the drafts. i just love imagining them in their pottery class 😭
this is literally how i envision kevin with jerejean and andreil
aromantic ICON kevin day
“I’m sorry. I’m sorry that he hurt you, I’m sorry that you’re still afraid to talk about it, and I’m sorry that you think I’ll never understand. I’m sorry that he tricked you into thinking you deserved it."
"Leonardo... Well done. What saved them during this whole event was a single person-- you."
Dick and Jason taking care of an injured or sick Tim if you’re still doing drawing requests? Or the inverse, little brothers taking care of older brother?
that moment when you’re suddenly the oldest o(- (
i lost the ask my bad! but here is jason for an anon
some jasons and damians thats been piling up :]
(and tim and alfred the cat)
Simone Di Meo batboys
NOBODY FUCKING MOVE.
a little comic for jasons birthday. on being robin & batman and being brave & scared
Some lab notes
Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.
But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.
Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.
Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.
Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.
Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.
Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.
Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.
Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.
Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.
Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.
Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.
Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.
To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.
Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.
Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.
Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.
Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.
Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.
Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.
Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.
When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.
The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.
Breathing: Breathing continues, but it may be shallow and rapid.
Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.
Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.
After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.
Disorientation: The character may not immediately remember where they are or what happened.
Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.
Nausea and Headache: After waking up, the character might feel sick or develop a headache.
Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.
Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.
Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.
Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.
Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.
Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.
Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.
Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.
Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.
Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.
There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.
In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.
No Warning: The character simply drops, startling both themselves and those around them.
Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.
This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.
Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.
Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.
Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.
Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.
Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.
When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.
Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.
Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.
Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.
Confusion: The character may not remember why they fainted or what happened leading up to the event.
Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.
Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.
Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.
Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.
Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.
Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.
Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.
Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?
Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
university princess