âȘ â§ đđđ đđđđđđđ ( based on the oracle deck created by fez inkwright. each card represents an archetypal 'character' who resides in the citadel. send these as prompts for inspiring starters , or use them for drabbles ! feel free to combine prompts where desired . SEND A " â§ " FOR RECIEVER TO RANDOMIZE A CARD ! )
đ. đđđ đđđđđ , - the aspirant : ambition, diligence, setbacks. - the assassin : ruthlessness, conviction. - the catalyst : radical changes, taking control. - the diviner : divine timing, evaluation. - the fate : accepting help, guidance. - the founder : foundations, community. - the heir : unseen potential, hesitation. - the hound : loyalty, chains, promises. - the king : control, reversal of fortune. - the poet : relationships, vulnerability. - the queen : determination, sacrifice. - the sleeper : cause and effect, clarity. - the spymaster : knowledge, distrust. - the waker : awareness, reflection. - the wise one : tradition, order.
đđ. đđđ đđđđđđđ , - the acolyte : new projects, learning. - the alchemist : balance, invention, destruction. - the archer : biding your time, planning ahead. - the astronomer : discovery, augury. - the captain : taking command, teamwork. - the cartographer : a crossroads, exploration. - the champion : achievement, downfall. - the enchanter : deception, trickery. - the guide : inheritance, correction. - the orator : communication, confidence. - the patron : mentorship, finances. - the priest : perseverance, faith. - the scholar : investigation, research. - the sentinel : determination, certainty. - the warrior : perfectionism, burnout.
đđđ. đđđ đđđđđ , - the botanist : parenthood, legacy. - the forgotten : missed opportunities, fear of failure. - the gambler : loss, risks. - the hunter : surefootedness , predestination. - the merchant : self-worth, trade. - the miser : stubbornness, inflexibility. - the muse : generosity, naivety. - the pathless : difficult decisions, lack of direction. - the pilgrim : opportunities, growth. - the sailor : new influences, wanderlust. - the shepherd : celebration, family. - the smith : overthinking, taking action. - the thief : seizing the moment, selfishness. - the vengeance : overcoming sleights, a choice. - the walker : the unknown, the journey.
đđ. đđđ đđđđđđ , - the adventurer : responsibility, expectations. - the brawler : lack of empathy, confrontation. - the chiromancer : delivering news, collaboration. - the dancer : self-expression, strength. - the herald : small regrets, longing. - the mascareri : hiding your true self, projection. - the musician : inspiration, gratitude. - the painter : productivity, creation. - the puppeteer : explanations, apologies. - the runaway : secrets, running away from problems. - the storyteller : viewpoints, control. - the tailor : attention to detail, pride. - the twins : self-protection, dual natures. - the weaver : rediscovery, transition. - the witch : experimentation, rebellion.
getting lost in an old forest and finding yourself here
(via)
Nightmares, dreams or rĂȘveries âą Gustave DorĂ© (1832-1883)
upon  more  thought  ,  what  if  her  father  was  an  anachronastic  quic.ksilver-esque  character  .  someone  who  was  on  a  mission  through  time  ,  stopped  to  mess  around  ,  and  accidentally  made  a  child  with  someone  who  would  later  join  the  brotherhood  with  ma.gneto  .  maybe  the  character  only  seems  fast  ,  but  he's  really  bending  time  ?  small  wormholes  just  for  him  to  mess  around  with  ?Â
her  mother's  telepathy  was  strongest  with  animals  and  illusions  ;  she  specialized  in  making  people  firmly  believe  they  were  animals  ,  down  to  movements  ,  habits  ,  and  mannerisms  .  maybe  she's  more  powerful  if  she  uses  a  particular  plant  that  allows  her  to  manipulate  reality  ;  literally turning  people  into  animals  .
this  would  give  maggie  the  softball  set  up  to  be  connected  to  portals  &  travel  (  through  her  father  )  +  illusions  &  substance  use  (  through  her  mother  )  .Â
high  key  thinking  about  giving  maggie  a  mut.ant  ver.se  /  gen.  superpow.ered  ver.se
also because when a prey animal raised by predator animals becomes, through a twist of fate, a true predator animal that outclasses even the predator animals that raised them. what happens to the rage?
maggie has a lot of predator animal fear in her childhood, being raised by lions (seeing the acts they commit in exacting detail to survive and even collaborating and helping and committing those acts as well, and knowing if this is what they can do, at their scale, what happens if one of them hurts another, or worse, adopts the presence of a larger predator like the gods and the fear that one day they will run out of resources and be forced to turn on each other because there is scarcity in all times) but as she gets older it really does turn more into prey animal rage (because she never was a lion in the first place. she was a fox, at best. a hare, most likely. designed to run and be cunning and out think her circumstances and hating hating hating her circumstances that were constructed long before she was born, the murderous rage and desperation to never again be in that trap of an island, literally or metaphorically) and i think that's neat :)
đ©”âïž ( ⯠singofus ) đŠđ
ââââ   the   soft-eyed   king   of   slumber   ïč    hawk-eyed   queen   of   subliminal   ââââ
đ€đ„ ( ⯠holybent ) đȘđ
Send a đ«and Iâll write four headcanons I have about our museâs relationship
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